Files
EgtGeomKernel/DistPointCurve.cpp
T
Dario Sassi 2e4b67f9e9 EgtGeomKernel 1.6a2 :
- aggiunte GetNfeFontDir e GetDefaultFont
- modifiche a Set di ExtText
- migliorata gestione materiali
- GeomDB::Load ora può funzionare aggiungendo a DB già carico per Insert.
2015-01-14 21:54:34 +00:00

289 lines
8.8 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : DistPointCurve.cpp Data : 02.01.14 Versione : 1.5a1
// Contenuto : Implementazione della classe distanza punto da Curva.
//
//
//
// Modifiche : 02.01.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DistPointLine.h"
#include "DistPointArc.h"
#include "DistPointCrvBezier.h"
#include "DistPointCrvComposite.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
//----------------------------------------------------------------------------
DistPointCurve::DistPointCurve( const Point3d& ptP, const ICurve& Curve, bool bIsSegment)
{
// Il flag bIsSegment vale solo per linee.
// distanza non calcolata e curva sconosciuta
m_dDist = - 1 ;
m_pCurve = nullptr ;
// curva non valida
if ( &Curve == nullptr || ! Curve.IsValid())
return ;
// chiamo calcolatore opportuno
switch ( Curve.GetType()) {
case CRV_LINE :
LineCalculate( ptP, Curve, bIsSegment) ;
break ;
case CRV_ARC :
ArcCalculate( ptP, Curve) ;
break ;
case CRV_BEZ :
CrvBezierCalculate( ptP, Curve) ;
break ;
case CRV_COMPO :
CrvCompositeCalculate( ptP, Curve) ;
break ;
}
// salvo il punto
m_ptP = ptP ;
// salvo il puntatore alla curva
m_pCurve = &Curve ;
}
//----------------------------------------------------------------------------
void
DistPointCurve::LineCalculate( const Point3d& ptP, const ICurve& Curve, bool bIsSegment)
{
DistPointLine dstPtLn( ptP, *GetCurveLine( &Curve), bIsSegment) ;
if ( dstPtLn.m_dSqDist >= 0) {
m_dDist = sqrt( dstPtLn.m_dSqDist) ;
m_Info.push_back( MinDistPCInfo( MDPCI_NORMAL, dstPtLn.m_dParam, dstPtLn.m_ptMinDist)) ;
}
}
//----------------------------------------------------------------------------
void
DistPointCurve::ArcCalculate( const Point3d& ptP, const ICurve& Curve)
{
DistPointArc dstPtArc( ptP, *GetCurveArc( &Curve)) ;
m_dDist = dstPtArc.m_dDist ;
m_Info = dstPtArc.m_Info ;
}
//----------------------------------------------------------------------------
void
DistPointCurve::CrvBezierCalculate( const Point3d& ptP, const ICurve& Curve)
{
DistPointCrvBezier dstPtCBez( ptP, *GetCurveBezier( &Curve)) ;
m_dDist = dstPtCBez.m_dDist ;
m_Info = dstPtCBez.m_Info ;
}
//----------------------------------------------------------------------------
void
DistPointCurve::CrvCompositeCalculate( const Point3d& ptP, const ICurve& Curve)
{
DistPointCrvComposite dstPtCCompo( ptP, *GetCurveComposite( &Curve)) ;
m_dDist = dstPtCCompo.m_dDist ;
m_Info = dstPtCCompo.m_Info ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSqDist( double& dSqDist)
{
if ( m_dDist < 0)
return false ;
dSqDist = m_dDist * m_dDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetDist( double& dDist)
{
if ( m_dDist < 0)
return false ;
dDist = m_dDist ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistPoint( int nInd, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
ptMinDist = m_Info[nInd].ptQ ;
nFlag = m_Info[nInd].nFlag ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistPoint( double dNearParam, Point3d& ptMinDist, int& nFlag)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
// verifico se cade in una zona continua
for ( int i = 1 ; i < (int) m_Info.size() ; ++ i) {
if ( m_Info[i-1].nFlag == MDPCI_START_CONT &&
m_Info[i].nFlag == MDPCI_END_CONT) {
if ( dNearParam > m_Info[i-1].dPar && dNearParam < m_Info[i].dPar) {
nFlag = MDPCI_START_CONT ;
if ( m_pCurve != nullptr &&
m_pCurve->GetPointD1D2( dNearParam, ICurve::FROM_MINUS, ptMinDist))
return true ;
}
}
}
// cerco punto discreto più vicino (anche estremi di zone continue)
double dParam ;
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
if ( i == 0 ||
fabs( m_Info[i].dPar - dNearParam) < fabs( dParam - dNearParam)) {
dParam = m_Info[i].dPar ;
ptMinDist = m_Info[i].ptQ ;
nFlag = m_Info[i].nFlag ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetParamAtMinDistPoint( int nInd, double& dParam, int& nFlag)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
dParam = m_Info[nInd].dPar ;
nFlag = m_Info[nInd].nFlag ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int& nFlag)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
// verifico se cade in una zona continua
for ( int i = 1 ; i < (int) m_Info.size() ; ++ i) {
if ( m_Info[i-1].nFlag == MDPCI_START_CONT &&
m_Info[i].nFlag == MDPCI_END_CONT) {
if ( dNearParam > m_Info[i-1].dPar && dNearParam < m_Info[i].dPar) {
dParam = dNearParam ;
nFlag = MDPCI_START_CONT ;
return true ;
}
}
}
// cerco punto discreto più vicino (anche estremi di zone continue)
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
if ( i == 0 ||
fabs( m_Info[i].dPar - dNearParam) < fabs( dParam - dNearParam)) {
dParam = m_Info[i].dPar ;
nFlag = m_Info[i].nFlag ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
// se distanza nulla, il punto giace sulla curva
if ( m_dDist <= EPS_SMALL) {
nSide = MDS_ON ;
return true ;
}
// determino la tangente nell'intorno del punto
Point3d ptQ ;
Vector3d vtPreTg, vtPostTg ;
if ( m_pCurve == nullptr ||
! m_pCurve->GetPointTang( m_Info[nInd].dPar, ICurve::FROM_MINUS, ptQ, vtPreTg) ||
! m_pCurve->GetPointTang( m_Info[nInd].dPar, ICurve::FROM_PLUS, ptQ, vtPostTg))
return false ;
Vector3d vtTg = 0.5 * ( vtPreTg + vtPostTg) ;
// se tangenti opposte, si deve ricalcolare spostandosi un poco
if ( ! vtTg.Normalize()) {
double dDeltaU = 1000 * EPS_PARAM ;
if ( ! m_pCurve->GetPointTang( m_Info[nInd].dPar - dDeltaU, ICurve::FROM_MINUS, ptQ, vtPreTg) ||
! m_pCurve->GetPointTang( m_Info[nInd].dPar + dDeltaU, ICurve::FROM_PLUS, ptQ, vtPostTg))
return false ;
vtTg = 0.5 * ( vtPreTg + vtPostTg) ;
if ( ! vtTg.Normalize( EPS_ZERO))
return false ;
}
// determino la direzione di riferimento
Vector3d vtRef = vtN ^ vtTg ;
if ( ! vtRef.Normalize())
return false ;
// determino il lato di giacitura del punto
double dSide = vtRef * ( m_ptP - ptQ) ;
if ( fabs( dSide) < EPS_SMALL)
nSide = MDS_ON ;
else if ( dSide > 0)
nSide = MDS_LEFT ;
else
nSide = MDS_RIGHT ;
return true ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, int& nSide)
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
// cerco punto discreto più vicino (anche estremi di zone continue)
int nInd ;
double dParam ;
for ( int i = 0 ; i < (int) m_Info.size() ; ++ i) {
if ( i == 0 ||
fabs( m_Info[i].dPar - dNearParam) < fabs( dParam - dNearParam)) {
nInd = i ;
dParam = m_Info[i].dPar ;
}
}
// mi sono ricondotto al caso precedente
return GetSideAtMinDistPoint( nInd, vtN, nSide) ;
}
//----------------------------------------------------------------------------
bool
DistPointCurve::GetMinDistInfo( int nInd, MinDistPCInfo& aInfo)
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
aInfo = m_Info[nInd] ;
return true ;
}