Files
EgtGeomKernel/NgeReader.cpp
T
Dario Sassi 2cbdfc1db9 EgtGeomKernel :
- cambiato Load, con uso di NgeReader.
2014-04-15 06:48:39 +00:00

207 lines
5.8 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : NgeReader.cpp Data : 14.04.14 Versione : 1.5d5
// Contenuto : Implementazione della classe NgeReader.
//
//
//
// Modifiche : 14.04.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "NgeReader.h"
#include "NgeKeyW.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
NgeReader::Init( const std::string& sFileIn)
{
m_iPosStart = string::npos ;
m_sLine.reserve( 128) ;
m_sToken.reserve( 48) ;
return m_Scan.Init( sFileIn) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::Close( void)
{
return m_Scan.Terminate() ;
}
//----------------------------------------------------------------------------
int
NgeReader::GetCurrPos( void)
{
return m_Scan.GetCurrLineNbr() ;
}
//----------------------------------------------------------------------------
bool
NgeReader::GetToken( std::string& sToken, const char* szSep, bool bEndL)
{
// se necessario, lettura nuova linea
if ( m_iPosStart == string::npos) {
if ( ! m_Scan.GetLine( m_sLine))
return false ;
m_iPosStart = 0 ;
}
// se richiesta ricerca separatore
if ( szSep != nullptr) {
// cerco il primo separatore nella linea
string::size_type iPosEnd = m_sLine.find_first_of( szSep, m_iPosStart) ;
sToken = m_sLine.substr( m_iPosStart, iPosEnd - m_iPosStart) ;
// passo al prossimo
m_iPosStart = m_sLine.find_first_not_of( szSep, iPosEnd) ;
if ( bEndL)
return ( m_iPosStart == string::npos) ;
else
return ( m_iPosStart != string::npos) ;
}
// altrimenti, deve essere tutto con endl obbligatorio
else {
sToken = m_sLine.substr( m_iPosStart, string::npos) ;
m_iPosStart = string::npos ;
return bEndL ;
}
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadUchar( unsigned char& ucVal, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
int nVal ;
if ( ! FromString( m_sToken, nVal))
return false ;
ucVal = nVal ;
return true ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadBool( bool& bVal, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, bVal) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadInt( int& nVal, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, nVal) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadDouble( double& dVal, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, dVal) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadVector( Vector3d& vtV, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, vtV) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadPoint( Point3d& ptP, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, ptP) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadPointW( Point3d& ptP, double& dW, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, ptP, dW) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadFrame( Frame3d& frF, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, frF) ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadString( string& sVal, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// lo copio nella stringa
sVal = m_sToken ;
return true ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadKey( int& nKey)
{
// recupero la linea
if ( ! GetToken( m_sToken, nullptr, true))
return false ;
// ricavo il valore
for ( int i = 0 ; i <= NGE_LAST_ID ; ++ i) {
if ( m_sToken == NgeAscKeyW[i]) {
nKey = i ;
return true ;
}
}
return false ;
}
//----------------------------------------------------------------------------
bool
NgeReader::ReadCol( Color& cCol, const char* szSep, bool bEndL)
{
// recupero il token
if ( ! GetToken( m_sToken, szSep, bEndL))
return false ;
// ricavo il valore
return FromString( m_sToken, cCol) ;
}