2cbdfc1db9
- cambiato Load, con uso di NgeReader.
207 lines
5.8 KiB
C++
207 lines
5.8 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : NgeReader.cpp Data : 14.04.14 Versione : 1.5d5
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// Contenuto : Implementazione della classe NgeReader.
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//
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//
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//
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// Modifiche : 14.04.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "NgeReader.h"
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#include "NgeKeyW.h"
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#include "/EgtDev/Include/EGkStringUtils3d.h"
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using namespace std ;
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//----------------------------------------------------------------------------
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bool
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NgeReader::Init( const std::string& sFileIn)
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{
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m_iPosStart = string::npos ;
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m_sLine.reserve( 128) ;
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m_sToken.reserve( 48) ;
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return m_Scan.Init( sFileIn) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::Close( void)
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{
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return m_Scan.Terminate() ;
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}
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//----------------------------------------------------------------------------
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int
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NgeReader::GetCurrPos( void)
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{
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return m_Scan.GetCurrLineNbr() ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::GetToken( std::string& sToken, const char* szSep, bool bEndL)
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{
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// se necessario, lettura nuova linea
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if ( m_iPosStart == string::npos) {
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if ( ! m_Scan.GetLine( m_sLine))
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return false ;
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m_iPosStart = 0 ;
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}
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// se richiesta ricerca separatore
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if ( szSep != nullptr) {
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// cerco il primo separatore nella linea
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string::size_type iPosEnd = m_sLine.find_first_of( szSep, m_iPosStart) ;
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sToken = m_sLine.substr( m_iPosStart, iPosEnd - m_iPosStart) ;
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// passo al prossimo
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m_iPosStart = m_sLine.find_first_not_of( szSep, iPosEnd) ;
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if ( bEndL)
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return ( m_iPosStart == string::npos) ;
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else
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return ( m_iPosStart != string::npos) ;
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}
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// altrimenti, deve essere tutto con endl obbligatorio
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else {
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sToken = m_sLine.substr( m_iPosStart, string::npos) ;
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m_iPosStart = string::npos ;
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return bEndL ;
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}
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadUchar( unsigned char& ucVal, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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int nVal ;
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if ( ! FromString( m_sToken, nVal))
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return false ;
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ucVal = nVal ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadBool( bool& bVal, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, bVal) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadInt( int& nVal, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, nVal) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadDouble( double& dVal, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, dVal) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadVector( Vector3d& vtV, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, vtV) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadPoint( Point3d& ptP, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, ptP) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadPointW( Point3d& ptP, double& dW, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, ptP, dW) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadFrame( Frame3d& frF, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, frF) ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadString( string& sVal, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// lo copio nella stringa
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sVal = m_sToken ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadKey( int& nKey)
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{
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// recupero la linea
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if ( ! GetToken( m_sToken, nullptr, true))
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return false ;
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// ricavo il valore
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for ( int i = 0 ; i <= NGE_LAST_ID ; ++ i) {
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if ( m_sToken == NgeAscKeyW[i]) {
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nKey = i ;
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return true ;
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}
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}
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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NgeReader::ReadCol( Color& cCol, const char* szSep, bool bEndL)
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{
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// recupero il token
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if ( ! GetToken( m_sToken, szSep, bEndL))
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return false ;
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// ricavo il valore
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return FromString( m_sToken, cCol) ;
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}
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