2c6ebdadca
- correzioni, migliorie e d estensioni alle superfici di Bezier - in Release cambiate opzioni di ottimizzazione da /Ox a /O2.
166 lines
8.6 KiB
C++
166 lines
8.6 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2020-2020
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//----------------------------------------------------------------------------
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// File : SurfBezier.h Data : 22.03.20 Versione : 2.2c3
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// Contenuto : Dichiarazione della classe Superficie Bezier.
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//
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//
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//
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// Modifiche : 22.03.20 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "CurveBezier.h"
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#include "SurfTriMesh.h"
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#include "/EgtDev/Include/EGkSurfBezier.h"
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#include "/EgtDev/Include/EGkGeoCollection.h"
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//----------------------------------------------------------------------------
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class SurfBezier : public ISurfBezier, public IGeoObjRW
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{
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public : // IGeoObj
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~SurfBezier( void) override ;
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SurfBezier* Clone( void) const override ;
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GeoObjType GetType( void) const override ;
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bool IsValid( void) const override
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{ return ( m_nStatus == OK) ; }
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const std::string& GetTitle( void) const override ;
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bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
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bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
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bool Translate( const Vector3d& vtMove) override ;
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override ;
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bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override ;
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bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override ;
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bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override ;
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bool ToGlob( const Frame3d& frRef) override ;
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bool ToLoc( const Frame3d& frRef) override ;
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bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override ;
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void SetObjGraphics( IObjGraphics* pOGr) override
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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IObjGraphics* GetObjGraphics( void) override
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{ return m_OGrMgr.GetObjGraphics() ; }
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const IObjGraphics* GetObjGraphics( void) const override
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{ return m_OGrMgr.GetObjGraphics() ; }
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void SetTempProp( int nProp) override
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{ m_nTempProp = nProp ; }
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int GetTempProp( void) const override
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{ return m_nTempProp ; }
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public : // ISurf
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bool IsSimple( void) const override
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{ return true ; }
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bool IsClosed( void) const override
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{ return false ; }
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bool GetArea( double& dArea) const override ;
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bool GetVolume( double& dVolume) const override
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{ if ( &dVolume == nullptr)
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return false ;
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dVolume = 0 ;
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return true ; }
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bool GetCentroid( Point3d& ptCen) const override ;
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bool Invert( void) override ;
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public : // ISurfBezier
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bool CopyFrom( const IGeoObj* pGObjSrc) override ;
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bool Init( int nDegU, int nDegV, bool bIsRational) override ;
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bool SetControlPoint( int nIndU, int nIndV, const Point3d& ptCtrl) override
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{ return SetControlPoint( GetInd( nIndU, nIndV), ptCtrl) ; }
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bool SetControlPoint( int nInd, const Point3d& ptCtrl) override ;
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bool SetControlPoint( int nIndU, int nIndV, const Point3d& ptCtrl, double dW) override
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{ return SetControlPoint( GetInd( nIndU, nIndV), ptCtrl, dW) ; }
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bool SetControlPoint( int nInd, const Point3d& ptCtrl, double dW) override ;
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bool GetInfo( int& nDegU, int& nDegV, bool& bIsRat, bool& bTrimmed) const override ;
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const Point3d& GetControlPoint( int nIndU, int nIndV, bool* pbOk) const override
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{ return GetControlPoint( GetInd( nIndU, nIndV), pbOk) ; }
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const Point3d& GetControlPoint( int nInd, bool* pbOk) const override ;
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double GetControlWeight( int nIndU, int nIndV, bool* pbOk) const override
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{ return GetControlWeight( GetInd( nIndU, nIndV), pbOk) ; }
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double GetControlWeight( int nInd, bool* pbOk) const override ;
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bool IsAPoint( void) const override ;
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bool GetPointD1D2( double dU, double dV, Point3d& ptPos,
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Vector3d* pvtDerU = nullptr, Vector3d* pvtDerV = nullptr,
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Vector3d* pvtDerUU = nullptr, Vector3d* pvtDerVV = nullptr, Vector3d* pvtDerUV = nullptr) const override ;
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bool GetPointNrmD1D2( double dU, double dV, Point3d& ptPos, Vector3d& vtN,
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Vector3d* pvtDerU = nullptr, Vector3d* pvtDerV = nullptr,
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Vector3d* pvtDerUU = nullptr, Vector3d* pvtDerVV = nullptr, Vector3d* pvtDerUV = nullptr) const override ;
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CurveBezier* GetCurveOnU( double dV) const override ;
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CurveBezier* GetCurveOnV( double dU) const override ;
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ICurve* GetLoop( int nLoop) const override ; // nLoop 0-based (1°esterno, successivi interni)
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bool GetControlCurveOnU( int nIndV, PolyLine& plCtrlU) const override ;
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bool GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const override ;
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const ISurfTriMesh* GetAuxSurf( void) const override ;
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public : // IGeoObjRW
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int GetNgeId( void) const override ;
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bool Save( NgeWriter& ngeOut) const override ;
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bool Load( NgeReader& ngeIn) override ;
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public :
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SurfBezier( void) ;
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SurfBezier( const SurfBezier& sbSrc)
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{ if ( ! CopyFrom( sbSrc))
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LOG_ERROR( GetEGkLogger(), "SurfBezier : copy constructor error") }
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SurfBezier& operator =( const SurfBezier& sbSrc)
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{ if ( ! CopyFrom( sbSrc))
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LOG_ERROR( GetEGkLogger(), "SurfBezier : copy error")
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return *this ; }
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private :
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enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
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enum ParDir { ON_U = 1, ON_V = 2} ;
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static const int MAXDEG = 11 ;
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private :
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bool CopyFrom( const SurfBezier& sbSrc) ;
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bool Validate( void) ;
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int GetInd( int nIndU, int nIndV) const
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{ return ( nIndV * ( m_nDegU + 1) + nIndU) ; }
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int GetIndU( int nInd) const
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{ return ( nInd % ( m_nDegU + 1)) ; }
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int GetIndV( int nInd) const
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{ return ( nInd / ( m_nDegU + 1)) ; }
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int GetDim( void) const
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{ return ( m_nDegU + 1) * ( m_nDegV + 1) ; }
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void ResetAuxSurf( void) const ;
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int GetSteps( int nDeg, double dLen, int nQuality) const ;
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bool GetCurveOnU( double dV, int nStep, PolyLine& plCrvU) const ;
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bool GetCurveOnV( double dU, int nStep, PolyLine& plCrvV) const ;
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double GetCurveOnUApproxLen( double dV) const ;
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double GetCurveOnVApproxLen( double dU) const ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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mutable SurfTriMesh* m_pSTM ; // superficie trimesh ausiliaria
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Status m_nStatus ; // stato
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int m_nDegU ; // grado in U
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int m_nDegV ; // grado in V
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bool m_bRat ; // flag di razionale/polinomiale
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bool m_bTrimmed ; // flag per presenza regione di trim
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PNTVECTOR m_vPtCtrl ; // vettore dei punti di controllo
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DBLVECTOR m_vWeCtrl ; // vettore dei pesi di controllo
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int m_nTempProp ; // proprietà temporanea
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} ;
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//-----------------------------------------------------------------------------
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inline SurfBezier* CreateBasicSurfBezier( void)
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{ return ( static_cast<SurfBezier*>( CreateGeoObj( SRF_BEZIER))) ; }
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inline SurfBezier* CloneBasicSurfBezier( const IGeoObj* pGObj)
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{ if ( pGObj == nullptr || pGObj->GetType() != SRF_BEZIER)
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return nullptr ;
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return ( static_cast<SurfBezier*>( pGObj->Clone())) ; }
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inline const SurfBezier* GetBasicSurfBezier( const IGeoObj* pGObj)
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{ return ( dynamic_cast<const SurfBezier*>( pGObj)) ; }
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inline SurfBezier* GetBasicSurfBezier( IGeoObj* pGObj)
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{ return ( dynamic_cast<SurfBezier*>( pGObj)) ; }
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