Files
EgtGeomKernel/CurveBezier.h
T
Dario Sassi bab45eb4f3 EgtGeomKernel 1.6h3 :
- migliorata approssimazione curve per riconoscimento di tratti rettilinei
- aggiunta CopyMaterial a GeomDB
- correzioni a IntersCurveCurve per le curve approssimate
- aggiunte a Intervals Union, Intersection e Difference
- correzioni a SelfIntersCurve per curve approssimate
- aggiunte funzioni di creazione Regioni (Rectangle, Stadium, Disk e da zuppa di curve)
- migliorie varie a Regioni e introduzione dei componenti connessi (chunk).
2015-08-18 07:30:08 +00:00

209 lines
12 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : CurveBezier.h Data : 22.11.13 Versione : 1.3a1
// Contenuto : Dichiarazione della classe Curve di Bezier.
//
//
//
// Modifiche : 30.12.12 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "CurveAux.h"
#include "PolynomialPoint3d.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EgtNumCollection.h"
//----------------------------------------------------------------------------
class CurveBezier : public ICurveBezier, public IGeoObjRW
{
public : // IGeoObj
virtual ~CurveBezier( void) ;
virtual CurveBezier* Clone( void) const ;
virtual GeoObjType GetType( void) const ;
virtual bool IsValid( void) const
{ return ( m_nStatus == OK) ; }
virtual const std::string& GetTitle( void) const ;
virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ;
virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
{ return m_OGrMgr.GetObjGraphics() ; }
virtual const IObjGraphics* GetObjGraphics( void) const
{ return m_OGrMgr.GetObjGraphics() ; }
virtual void SetTempProp( int nProp)
{ m_nTempProp = nProp ; }
virtual int GetTempProp( void)
{ return m_nTempProp ; }
public : // ICurve
virtual bool IsSimple( void) const { return true ; }
virtual bool IsClosed( void) const
{ return ::IsClosed( *this) ; }
virtual bool IsFlat( Plane3d& plPlane, double dToler) const ;
virtual bool GetStartPoint( Point3d& ptStart) const ;
virtual bool GetEndPoint( Point3d& ptEnd) const ;
virtual bool GetMidPoint( Point3d& ptMid) const ;
virtual bool GetCenterPoint( Point3d& ptCen) const
{ return GetMidPoint( ptCen) ; }
virtual bool GetCentroid( Point3d& ptCen) const ;
virtual bool GetStartDir( Vector3d& vtDir) const
{ return ::GetTang( *this, 0, FROM_PLUS, vtDir) ; }
virtual bool GetEndDir( Vector3d& vtDir) const
{ return ::GetTang( *this, 1, FROM_MINUS, vtDir) ; }
virtual bool GetMidDir( Vector3d& vtDir) const ;
virtual bool GetExtrusion( Vector3d& vtExtr) const
{ vtExtr = m_VtExtr ; return ( m_nStatus == OK) ; }
virtual bool GetThickness( double& dThick) const
{ dThick = m_dThick ; return ( m_nStatus == OK) ; }
virtual bool GetDomain( double& dStart, double& dEnd) const
{ dStart = 0 ; dEnd = 1 ; return ( m_nStatus == OK) ; }
virtual bool IsValidParam( double dPar, Side nSide) const
{ return ::IsValidParam( *this, dPar, nSide) ; }
virtual bool IsStartParam( double dPar) const
{ return ::IsStartParam( *this, dPar) ; }
virtual bool IsEndParam( double dPar) const
{ return ::IsEndParam( *this, dPar) ; }
virtual bool GetLength( double& dLen) const ;
virtual bool GetLengthAtParam( double dU, double& dLen) const ;
virtual bool GetParamAtLength( double dLen, double& dU) const ;
virtual bool GetPointD1D2( double dU, Side nS, Point3d& ptPos,
Vector3d* pvtDer1 = nullptr, Vector3d* pvtDer2 = nullptr) const ;
virtual bool GetPointTang( double dU, Side nS, Point3d& ptPos, Vector3d& vtTang) const
{ return ::GetPointTang( *this, dU, nS, ptPos, vtTang) ; }
virtual bool GetPointDiffGeom( double dU, Side nS, CrvPointDiffGeom& oDiffG) const
{ oDiffG.nFlag = CrvPointDiffGeom::STD ;
return ::GetPointDiffGeom( *this, dU, nS, oDiffG) ; }
virtual bool IsPointOn( const Point3d& ptP, double dTol = EPS_SMALL) const ;
virtual bool GetParamAtPoint( const Point3d& ptP, double& dPar, double dTol = EPS_SMALL) const ;
virtual bool GetLengthAtPoint( const Point3d& ptP, double& dLen, double dTol = EPS_SMALL) const ;
virtual bool GetNearestExtremityToPoint( const Point3d& ptP, bool& bStart) const
{ return ::GetNearestExtremityToPoint( ptP, *this, bStart) ; }
virtual bool GetAreaXY( double& dArea) const
{ return CurveGetAreaXY( *this, dArea) ; }
virtual bool GetArea( Plane3d& plPlane, double& dArea) const
{ return CurveGetArea( *this, plPlane, dArea) ; }
virtual bool ApproxWithLines( double dLinTol, double dAngTolDeg, int nType, PolyLine& PL) const ;
virtual bool ApproxWithArcs( double dLinTol, double dAngTolDeg, PolyArc& PA) const ;
virtual bool ApproxWithArcsEx( double dLinTol, double dAngTolDeg, double dLinFea, PolyArc& PA) const
{ return ApproxWithArcs( dLinTol, dAngTolDeg, PA) ; }
virtual ICurve* CopyParamRange( double dUStart, double dUEnd) const ;
virtual bool Invert( void) ;
virtual bool SimpleOffset( double dDist, int nType = OFF_FILLET)
{ return false ; } // l'offset di crvBezier non è crvBezier tranne in casi molto particolari
virtual bool ModifyStart( const Point3d& ptNewStart) ;
virtual bool ModifyEnd( const Point3d& ptNewEnd) ;
virtual bool SetExtrusion( const Vector3d& vtExtr)
{ m_VtExtr = vtExtr ; m_VtExtr.Normalize() ; m_OGrMgr.Reset() ; return true ; }
virtual bool SetThickness( double dThick)
{ m_dThick = dThick ; m_OGrMgr.Reset() ; return true ; }
virtual bool TrimStartAtParam( double dUTrim) ;
virtual bool TrimEndAtParam( double dUTrim) ;
virtual bool TrimStartEndAtParam( double dUStartTrim, double dUEndTrim) ;
virtual bool TrimStartAtLen( double dLenTrim) ;
virtual bool TrimEndAtLen( double dLenTrim) ;
virtual bool ExtendStartByLen( double dLenExt) ;
virtual bool ExtendEndByLen( double dLenExt) ;
public : // ICurveBezier
virtual bool CopyFrom( const IGeoObj* pGObjSrc) ;
virtual bool Init( int nDeg, bool bIsRational) ;
virtual bool SetControlPoint( int nInd, const Point3d& ptCtrl) ;
virtual bool SetControlPoint( int nInd, const Point3d& ptCtrl, double dW) ;
virtual bool FromArc( const ICurveArc& crArc) ;
virtual int GetDegree( void) const
{ return m_nDeg ; }
virtual bool IsRational( void) const
{ return m_bRat ; }
virtual bool IsAPoint( void) const ;
virtual const Point3d& GetControlPoint( int nInd, bool* pbOk = NULL) const ;
virtual double GetControlWeight( int nInd, bool* pbOk = NULL) const ;
virtual bool GetControlPolygonLength( double& dLen) const ;
virtual int GetSingularParam( double& dPar) const ;
public : // IGeoObjRW
virtual int GetNgeId( void) const ;
virtual bool Save( NgeWriter& ngeOut) const ;
virtual bool Load( NgeReader& ngeIn) ;
public :
CurveBezier( void) ;
CurveBezier( const CurveBezier& cbSrc)
{ if ( ! CopyFrom( cbSrc))
LOG_ERROR( GetEGkLogger(), "CurveBezier : copy constructor error")}
CurveBezier& operator =( const CurveBezier& cbSrc)
{ if ( ! CopyFrom( cbSrc))
LOG_ERROR( GetEGkLogger(), "CurveBezier : copy error")
return *this ; }
private :
bool CopyFrom( const CurveBezier& cbSrc) ;
bool Validate( void) ;
bool GetPointD1D2( double dU, Point3d& ptPos,
Vector3d* pvtDer1 = nullptr, Vector3d* pvtDer2 = nullptr) const ;
void IncreaseBernsteinOneDegree( double dU, int nDeg, double dBern[]) const ;
bool CalcSingularParam( void) const ;
double GetSegmentLength( int nLev, double dU0, double dU1, double dU2,
const Point3d& ptP0, const Point3d& ptP1, const Point3d& ptP2) const ;
bool GetSegmentParam( double dLen, double& dCurrLen, double& dSegLen,
double& dUIni, double& dUFin) const ;
bool FlatOrSplit( int nLev, const CurveBezier& crvBez, double dParStart, double dParEnd,
double dLinTol, double dAngTolDeg, PolyLine& PL) const ;
bool ApproxWithArcsXY(double dLinTol, double dAngTolDeg, PolyArc& PA) const;
bool BiArcOrSplit(int nLev, PolyLine& PL, double dLinTol, double dAngTolDeg, PolyArc& PA) const;
bool ToPowerBase( PolynomialPoint3d& pol3P) const ;
bool ToPowerBase( PolynomialPoint3d& pol3Num, Polynomial& polDen) const ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
static const int MAXDEG = 11 ;
static const int ST_PTC = 4 ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
int m_nDeg ; // grado
bool m_bRat ; // flag di razionale/polinomiale
mutable double m_dParSing ; // eventuale parametro della singolarità (-1=no, -2=da calcolare)
int m_nDimArr ; // dimensione dell'array dinamico di punti
Point3d* m_aPtCtrl ; // array dei punti di controllo
double* m_aWeCtrl ; // array dei pesi di controllo
Point3d m_aStPtCtrl[ST_PTC] ; // array predefinito di 4 punti di controllo
double m_aStWeCtrl[ST_PTC] ; // array predefinito di 4 pesi di controllo
Vector3d m_VtExtr ; // vettore estrusione (normalmente coincide con m_VtN)
double m_dThick ; // spessore
int m_nTempProp ; // proprietà temporanea
} ;
//-----------------------------------------------------------------------------
inline CurveBezier* CreateBasicCurveBezier( void)
{ return (static_cast<CurveBezier*>( CreateGeoObj( CRV_BEZ))) ; }
inline CurveBezier* CloneBasicCurveBezier( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != CRV_BEZ)
return nullptr ;
return (static_cast<CurveBezier*>(pGObj->Clone())) ; }
inline const CurveBezier* GetBasicCurveBezier( const IGeoObj* pGObj)
{ return (dynamic_cast<const CurveBezier*>(pGObj)) ; }
inline CurveBezier* GetBasicCurveBezier( IGeoObj* pGObj)
{ return (dynamic_cast<CurveBezier*>(pGObj)) ; }