Files
EgtGeomKernel/GdbGroup.cpp
T

300 lines
8.0 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GdbGroup.cpp Data : 28.11.13 Versione : 1.4a2
// Contenuto : Implementazione della classe GdbGroup.
//
//
//
// Modifiche : 28.11.13 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "\EgtDev\Include\EGnStringUtils.h"
#include "GdbGroup.h"
#include "IdManager.h"
using namespace std ;
//----------------------------------------------------------------------------
GdbGroup::GdbGroup( void)
: m_nNodeCount( 0), m_pFirstNode( nullptr), m_pLastNode( nullptr)
{
}
//----------------------------------------------------------------------------
GdbGroup::~GdbGroup( void)
{
Clear() ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Clear( void)
{
GdbNode* pNode ;
// disalloco gli oggetti
pNode = GetFirstNode() ;
while ( pNode != nullptr) {
// lo rimuovo dalla lista
pNode->Remove() ;
// lo disalloco
delete pNode ;
// passo al nuovo primo
pNode = GetFirstNode() ;
}
return true ;
}
//----------------------------------------------------------------------------
GdbGroup*
GdbGroup::Clone( int nId, IdManager& IdMgr) const
{
GdbGroup* pGdbGroup ;
const GdbNode* pNode ;
GdbNode* pNewNode ;
// alloco gruppo Gdb
pGdbGroup = new(nothrow) GdbGroup ;
if ( pGdbGroup == nullptr)
return nullptr ;
// copio dati oggetto Gdb
pGdbGroup->m_nId = nId ;
IdMgr.UpdateMaxId( nId) ;
pGdbGroup->m_gfrFrame = m_gfrFrame ;
// clono i nodi figli
pNode = GetFirstNode() ;
while ( pNode != nullptr) {
// eseguo copia
pNewNode = pNode->Clone( IdMgr.GetNewId(), IdMgr) ;
if ( pNewNode == nullptr) {
delete pGdbGroup ;
return nullptr ;
}
// lo inserisco nella lista dei figli
if ( ! pNewNode->AddTail( pGdbGroup)) {
delete pNewNode ;
delete pGdbGroup ;
return nullptr ;
}
// lo inserisco nella mappa dei nomi
if ( ! IdMgr.AddNode( pNewNode->m_nId, pNewNode))
return nullptr ;
// passo al prossimo nodo
pNode = pNode->GetNext() ;
}
return pGdbGroup ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Save( std::ostream& osOut) const
{
bool bOk = true ;
// tipo entità
osOut << GetKey() << endl ;
// identificativi
osOut << m_nId << "@" << GetParentId() << endl ;
// dati del riferimento
m_gfrFrame.Save( osOut) ;
// lancio il salvataggio dei figli
const GdbNode* pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
if ( ! pGdbNode->Save( osOut))
bOk = false ;
pGdbNode = pGdbNode->GetNext() ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Load( const string& sType, Scanner& TheScanner, int& nParentId)
{
string sLine ;
STRVECTOR vsParams ;
// leggo la prossima linea
if ( ! TheScanner.GetLine( sLine))
return false ;
// la divido in parametri
Tokenize( sLine, "@", vsParams) ;
// 2 parametri : Id e ParentId
if ( vsParams.size() != 2)
return false ;
// assegno l'identificativo
if ( ! FromString( vsParams[0], m_nId))
return false ;
// assegno l'Id del padre
if ( ! FromString( vsParams[1], nParentId))
return false ;
// leggo i dati del riferimento
m_gfrFrame.Load( TheScanner) ;
return true ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::GetLocalBBox( BBox3d& b3Loc) const
{
b3Loc.Reset() ;
const GdbNode* pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
BBox3d b3B ;
// voglio il box come appare nel frame del gruppo, quindi passo frame identità
if ( pGdbNode->GetBBox( GLOB_FRM, b3B))
b3Loc.Add( b3B) ;
pGdbNode = pGdbNode->GetNext() ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const
{
Frame3d frCurr = m_gfrFrame.m_frF * frRef ;
b3Ref.Reset() ;
const GdbNode* pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
BBox3d b3B ;
if ( pGdbNode->GetBBox( frCurr, b3B))
b3Ref.Add( b3B) ;
pGdbNode = pGdbNode->GetNext() ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Translate( const Vector3d& vtMove)
{
return m_gfrFrame.Translate( vtMove) ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{
return m_gfrFrame.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{
GdbNode* pGdbNode ;
// parziale scalatura del riferimento (non può essere completa)
Frame3d frFrameS = m_gfrFrame.m_frF ;
frFrameS.PseudoScale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
// porto i nodi nel nuovo riferimento, senza modificarne la geometria in globale
Frame3d frTrasf = m_gfrFrame.m_frF ;
frTrasf.ToLoc( frFrameS) ;
pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
pGdbNode->ToGlob( frTrasf) ;
pGdbNode = pGdbNode->GetNext() ;
}
// assegno il nuovo riferimento
m_gfrFrame.m_frF = frFrameS ;
// porto il riferimento di scalatura nel riferimento del gruppo
Frame3d frRefLoc = frRef ;
frRefLoc.ToLoc( m_gfrFrame.m_frF) ;
// ciclo sui nodi
bool bOk = true ;
pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
if ( ! pGdbNode->Scale( frRefLoc, dCoeffX, dCoeffY, dCoeffZ))
bOk = false ;
pGdbNode = pGdbNode->GetNext() ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{
GdbNode* pGdbNode ;
// parziale mirror del riferimento (non può essere completa)
Frame3d frFrameS = m_gfrFrame.m_frF ;
frFrameS.PseudoMirror( ptOn, vtNorm) ;
// porto i nodi nel nuovo riferimento, senza modificarne la geometria in globale
Frame3d frTrasf = m_gfrFrame.m_frF ;
frTrasf.ToLoc( frFrameS) ;
pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
pGdbNode->ToGlob( frTrasf) ;
pGdbNode = pGdbNode->GetNext() ;
}
// assegno il nuovo riferimento
m_gfrFrame.m_frF = frFrameS ;
// porto i dati del piano di mirror nel riferimento del gruppo
Point3d ptOnLoc = ptOn ;
ptOnLoc.ToLoc( m_gfrFrame.m_frF) ;
Vector3d vtNormLoc = vtNorm ;
vtNormLoc.ToLoc( m_gfrFrame.m_frF) ;
// ciclo sui nodi
bool bOk = true ;
pGdbNode = GetFirstNode() ;
while ( pGdbNode != nullptr) {
if ( ! pGdbNode->Mirror( ptOnLoc, vtNormLoc))
bOk = false ;
pGdbNode = pGdbNode->GetNext() ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::GetGlobFrame( Frame3d& frGlob)
{
GdbGroup* pParent ;
// assegno il proprio frame
frGlob = m_gfrFrame.m_frF ;
// mentre ci sono padri
pParent = GetParent() ;
while ( pParent != nullptr) {
// porto il riferimento corrente sopra il padre
frGlob.ToGlob( pParent->m_gfrFrame.m_frF) ;
// passo al successivo
pParent = pParent->GetParent() ;
}
return true ;
}