1b85e111dc
- aggiunto calcolo baricentro di Curve - migliorata gestione richiesta nuovo Id - aggiunta intersezione linea-piano e linea-triangolo - corretto errore in PointGrid3d con 1 solo punto (non faceva alcunchè) - aggiunte funzioni di accesso a dati di SurfTM.
206 lines
10 KiB
C++
206 lines
10 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : SurfTriMesh.h Data : 26.03.14 Versione : 1.5c9
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// Contenuto : Dichiarazione della classe Superficie TriMesh.
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//
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//
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//
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// Modifiche : 26.03.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "/EgtDev/Include/EGkSurfTriMesh.h"
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#include <algorithm>
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//----------------------------------------------------------------------------
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class StmVert
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{
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public :
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StmVert( void) : ptP(), nIdTria( SVT_NULL), nFlag( 0) {}
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StmVert( const Point3d& ptQ) : ptP( ptQ), nIdTria( SVT_NULL), nFlag( 0) {}
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StmVert( const Point3d& ptQ, int nIdT, int nF) : ptP( ptQ), nIdTria( nIdT), nFlag( nF) {}
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public :
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Point3d ptP ;
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int nIdTria ;
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int nFlag ;
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} ;
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//----------------------------------------------------------------------------
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class StmTria
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{
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public :
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StmTria( void) : vtN(), nTFlag( 0), nEFlag( 0)
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{ nIdVert[0] = SVT_NULL ; nIdVert[1] = SVT_NULL ; nIdVert[2] = SVT_NULL ;
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nIdAdjac[0] = SVT_NULL ; nIdAdjac[1] = SVT_NULL ; nIdAdjac[2] = SVT_NULL ; }
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StmTria( const int nIdV[3]) : vtN(), nTFlag( 0), nEFlag( 0)
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{ nIdVert[0] = nIdV[0] ; nIdVert[1] = nIdV[1] ; nIdVert[2] = nIdV[2] ;
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nIdAdjac[0] = SVT_NULL ; nIdAdjac[1] = SVT_NULL ; nIdAdjac[2] = SVT_NULL ; }
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StmTria( const int nIdV[3], const int nIdA[3], const Vector3d& vtV, int nTF, int nEF)
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: vtN( vtV), nTFlag( nTF), nEFlag( nEF)
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{ nIdVert[0] = nIdV[0] ; nIdVert[1] = nIdV[1] ; nIdVert[2] = nIdV[2] ;
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nIdAdjac[0] = nIdA[0] ; nIdAdjac[1] = nIdA[1] ; nIdAdjac[2] = nIdA[2] ; }
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public :
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int nIdVert[3] ;
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int nIdAdjac[3] ;
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Vector3d vtN ;
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int nTFlag ;
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int nEFlag ;
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} ;
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//----------------------------------------------------------------------------
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class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
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{
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public : // IGeoObj
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virtual ~SurfTriMesh( void) ;
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virtual SurfTriMesh* Clone( void) const ;
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virtual GeoObjType GetType( void) const ;
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virtual bool IsValid( void) const
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{ return ( m_nStatus == OK) ; }
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virtual const std::string& GetTitle( void) const ;
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virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
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virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ;
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virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ;
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virtual bool Translate( const Vector3d& vtMove) ;
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
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virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
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virtual bool ToGlob( const Frame3d& frRef) ;
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virtual bool ToLoc( const Frame3d& frRef) ;
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virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
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virtual void SetObjGraphics( IObjGraphics* pOGr)
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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virtual IObjGraphics* GetObjGraphics( void)
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual const IObjGraphics* GetObjGraphics( void) const
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual void SetTempProp( int nProp)
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{ m_nTempProp = nProp ; }
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virtual int GetTempProp( void)
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{ return m_nTempProp ; }
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public : // ISurf
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virtual bool IsSimple( void) const
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{ return true ; }
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virtual bool IsClosed( void) const
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{ return m_bClosed ; }
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virtual bool Invert( void) ;
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public : // ISurfTriMesh
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virtual bool CopyFrom( const IGeoObj* pGObjSrc) ;
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virtual bool Init( int nNumVert, int nNumTria) ;
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virtual void SetLinearTolerance( double dLinTol)
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{ m_dLinTol = (std::max)( dLinTol, EPS_SMALL) ; }
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virtual void SetBoundaryAngle( double dBoundaryAngDeg)
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{ m_dBoundaryAng = (std::max)( dBoundaryAngDeg, EPS_ANG_SMALL) ;
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m_dCosBndAng = cos( m_dBoundaryAng * DEGTORAD) ;
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m_OGrMgr.Reset() ; }
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virtual void SetSmoothAngle( double dSmoothAngDeg)
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{ m_dSmoothAng = (std::max)( dSmoothAngDeg, EPS_ANG_SMALL) ;
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m_dCosSmAng = cos( m_dSmoothAng * DEGTORAD) ;
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m_OGrMgr.Reset() ; }
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virtual int AddVertex( const Point3d& ptVert) ;
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virtual int AddTriangle( const int nIdVert[3]) ;
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virtual bool AdjustTopology( void) ;
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virtual bool CreateByFlatContour( const PolyLine& PL) ;
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virtual bool CreateByRegion( const POLYLINEVECTOR& vPL) ;
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virtual bool CreateByExtrusion( const PolyLine& PL, const Vector3d& vtExtr) ;
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virtual bool CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2) ;
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virtual bool CreateByRevolution( const PolyLine& PL, const Point3d& ptAx, const Vector3d& vtAx,
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double dAngRot, double dStepRot) ;
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virtual bool CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Vector3d& vtAx,
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double dAngRot, double dStepRot, double dMove) ;
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virtual bool DoCompacting( void) ;
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virtual bool DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther = GLOB_FRM) ;
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virtual int GetVertexNum( void) const ;
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virtual int GetTriangleNum( void) const ;
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virtual int GetVertexSize( void) const
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{ return int( m_vVert.size()) ; }
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virtual int GetTriangleSize( void) const
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{ return int( m_vTria.size()) ; }
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virtual double GetLinearTolerance( void)
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{ return m_dLinTol ; }
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virtual double GetSmoothAngle( void)
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{ return m_dSmoothAng ; }
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virtual bool GetVertex( int nId, Point3d& ptP) const ;
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virtual int GetFirstVertex( Point3d& ptP) const ;
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virtual int GetNextVertex( int nId, Point3d& ptP) const ;
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virtual bool GetTriangle( int nId, int nIdVert[3]) const ;
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virtual int GetFirstTriangle( int nIdVert[3]) const ;
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virtual int GetNextTriangle( int nId, int nIdVert[3]) const ;
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virtual bool GetTriangle( int nId, Triangle3d& Tria) const ;
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virtual int GetFirstTriangle( Triangle3d& Tria) const ;
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virtual int GetNextTriangle( int nId, Triangle3d& Tria) const ;
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virtual int GetAllTriaAroundVertex( int nV, INTVECTOR& vT, bool& bCirc) const ;
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virtual bool GetVertexSmoothNormal( int nV, int nT, Vector3d& vtN) const ;
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virtual bool GetTriangleBoundaryEdges( int nId, TriFlags3d& TFlags) const ;
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virtual bool GetTriangleSmoothNormals( int nId, TriNormals3d& TNrms) const ;
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public : // IGeoObjRW
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virtual int GetNgeId( void) const ;
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virtual bool Save( NgeWriter& ngeOut) const ;
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virtual bool Load( NgeReader& ngeIn) ;
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public :
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SurfTriMesh( void) ;
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SurfTriMesh( const SurfTriMesh& stSrc)
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{ if ( ! CopyFrom( stSrc))
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LOG_ERROR( GetEGkLogger(), "SurfTriMesh : copy constructor error") }
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SurfTriMesh& operator =( const SurfTriMesh& stSrc)
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{ if ( ! CopyFrom( stSrc))
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LOG_ERROR( GetEGkLogger(), "SurfTriMesh : copy error")
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return *this ; }
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private :
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bool CopyFrom( const SurfTriMesh& clSrc) ;
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bool Validate( void) ;
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bool AdjustAdjacencies( void) ;
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bool AdjustOrientations( int nLev, bool& bSomeWrong) ;
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bool TestClosure( void) ;
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bool SetVertex( int nInd, const StmVert& vV) ;
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bool SetTriangle( int nInd, const StmTria& tT) ;
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bool CalcTriangleNormal( int nT) ;
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bool InvertTriangle( int nT) ;
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int Next( int i) const
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{ return (( i + 1) % 3) ; }
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int Prev( int i) const
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{ return (( i + 2) % 3) ; }
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bool FindVertexInTria( int nV, int nT, int& nK) const ;
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int NextIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
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int PrevIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
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bool GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const ;
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bool VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& PL2) const ;
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bool VeryfyPolylineForRevolution( const PolyLine& PL, const Point3d& ptAx, const Vector3d& vtAx) const ;
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bool AddBiTriangle( const int nIdVert[4]) ;
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private :
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enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
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private :
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typedef std::vector<StmVert> VERTVECTOR ;
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typedef std::vector<StmTria> TRIAVECTOR ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Status m_nStatus ; // stato
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double m_dLinTol ; // tolleranza lineare di costruzione
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double m_dBoundaryAng ; // angolo limite per considerare un lato un contorno (in gradi)
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double m_dCosBndAng ; // coseno dell'angolo limite per considerare un lato un contorno
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double m_dSmoothAng ; // angolo limite per mediare le normali (in gradi)
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double m_dCosSmAng ; // coseno dell'angolo limite per mediare le normali
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bool m_bClosed ; // la superficie racchiude un volume
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VERTVECTOR m_vVert ; // vettore dei vertici
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TRIAVECTOR m_vTria ; // vettore dei triangoli
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int m_nTempProp ; // proprietà temporanea
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} ;
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