ae285822a2
- aggiunta gestione nome e info in attributi di entità - aggiunte FromString e ToString per Frame3d.
106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2014
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//----------------------------------------------------------------------------
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// File : StringUtils3d.cpp Data : 10.03.14 Versione : 1.5c3
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// Contenuto : Implementazione delle funzioni di utilità 3d per le stringhe.
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//
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//
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//
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// Modifiche : 31.01.14 DS Creazione modulo (preso da EgtGeneral).
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// 10.03.14 DS Aggiunta lettura Frame3d.
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "/EgtDEv/Include/EgkStringUtils3d.h"
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using namespace std ;
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//----------------------------------------------------------------------------
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bool
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FromString( const string& sVal, Vector3d& vtVal)
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{
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// divido la stringa in parametri
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STRVECTOR vsParams ;
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Tokenize( sVal, ",", vsParams) ;
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// devono essere 3 parametri : x, y, z
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if ( vsParams.size() != 3)
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return false ;
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// recupero il punto
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return ( FromString( vsParams[0], vtVal.x) &&
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FromString( vsParams[1], vtVal.y) &&
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FromString( vsParams[2], vtVal.z)) ;
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}
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//----------------------------------------------------------------------------
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bool
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FromString( const string& sVal, Point3d& ptVal)
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{
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// divido la stringa in parametri
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STRVECTOR vsParams ;
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Tokenize( sVal, ",", vsParams) ;
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// devono essere 3 parametri : x, y, z
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if ( vsParams.size() != 3)
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return false ;
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// recupero il punto
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return ( FromString( vsParams[0], ptVal.x) &&
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FromString( vsParams[1], ptVal.y) &&
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FromString( vsParams[2], ptVal.z)) ;
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}
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//----------------------------------------------------------------------------
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bool
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FromString( const string& sVal, Point3d& ptVal, double& dW)
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{
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// divido la stringa in parametri
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STRVECTOR vsParams ;
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Tokenize( sVal, ",", vsParams) ;
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// devono essere 4 parametri : x, y, z, w
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if ( vsParams.size() != 4)
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return false ;
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// recupero il punto
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return ( FromString( vsParams[0], ptVal.x) &&
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FromString( vsParams[1], ptVal.y) &&
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FromString( vsParams[2], ptVal.z) &&
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FromString( vsParams[3], dW)) ;
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}
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//----------------------------------------------------------------------------
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bool
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FromString( const string& sVal, Frame3d& frFrame)
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{
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// divido la stringa in parametri
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STRVECTOR vsParams ;
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Tokenize( sVal, ",", vsParams) ;
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// devono essere 12 parametri : Ox, Oy, Oz, Xx, Xy, Xz, Yx, Yy, Yz, Zx, Zy, Zz
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if ( vsParams.size() != 12)
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return false ;
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// recupero l'origine
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Point3d ptOrig ;
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if ( ! FromString( vsParams[0], ptOrig.x) ||
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! FromString( vsParams[1], ptOrig.y) ||
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! FromString( vsParams[2], ptOrig.z))
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return false ;
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// recupero il versore X
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Vector3d vtDirX ;
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if ( ! FromString( vsParams[3], vtDirX.x) ||
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! FromString( vsParams[4], vtDirX.y) ||
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! FromString( vsParams[5], vtDirX.z))
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return false ;
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// recupero il versore Y
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Vector3d vtDirY ;
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if ( ! FromString( vsParams[6], vtDirY.x) ||
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! FromString( vsParams[7], vtDirY.y) ||
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! FromString( vsParams[8], vtDirY.z))
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return false ;
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// recupero il versore Z
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Vector3d vtDirZ ;
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if ( ! FromString( vsParams[9], vtDirZ.x) ||
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! FromString( vsParams[10], vtDirZ.y) ||
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! FromString( vsParams[11], vtDirZ.z))
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return false ;
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// imposto il riferimento
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return frFrame.Set( ptOrig, vtDirX, vtDirY, vtDirZ) ;
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}
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