07b1f21ecd
- aggiunta IntersSurfTmSurfTm - correzioni a HashGrids.
4994 lines
190 KiB
C++
4994 lines
190 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2016
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//----------------------------------------------------------------------------
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// File : VolZmap.cpp Data : 22.01.15 Versione : 1.6a4
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// Contenuto : Implementazione della classe Volume Zmap (tre griglie)
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//
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//
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//
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// Modifiche : 22.01.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "CurveLine.h"
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#include "CurveArc.h"
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#include "VolZmap.h"
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#include "GeoConst.h"
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#include "IntersLineSurfTm.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkStringUtils3d.h"
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using namespace std ;
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// ------------------------- OPERAZIONI SU INTERVALLI --------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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bool
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VolZmap::SubtractIntervals( unsigned int nGrid, unsigned int nI, unsigned int nJ,
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double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax)
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{
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const double dTol = EPS_ZERO ;
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// Controllo che dMin e dMax non siano quasi coincidenti
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if ( abs( dMax - dMin) < dTol)
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return true ;
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// Controllo che il numero di griglia sia entro i limiti
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if ( nGrid < 0 || nGrid > 2)
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return false ;
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// Controllo che dMin < dMax
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if ( dMin > dMax)
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swap( dMin, dMax) ;
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// Controllo che indici nI, nJ siano entro i limiti
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if ( nI < 0 && nI >= m_nNx[nGrid] &&
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nJ < 0 && nJ >= m_nNy[nGrid])
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return false ;
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// Riporto le coordinate cicliche nell'ordine di partenza
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Vector3d vtNmi = vtNMin ;
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Vector3d vtNma = vtNMax ;
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// Passo dalla grilgia al sistema intrinseco
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if ( nGrid == 1) {
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swap( vtNmi.x, vtNmi.z) ;
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swap( vtNmi.y, vtNmi.z) ;
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swap( vtNma.x, vtNma.z) ;
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swap( vtNma.y, vtNma.z) ;
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}
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else if ( nGrid == 2) {
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swap( vtNmi.y, vtNmi.z) ;
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swap( vtNmi.x, vtNmi.z) ;
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swap( vtNma.y, vtNma.z) ;
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swap( vtNma.x, vtNma.z) ;
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}
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// Calcolo nPos
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unsigned int nPos = nJ * m_nNx[nGrid] + nI ;
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// Ciclo sugli intervalli del singolo dexel
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bool bModified = false ;
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unsigned int i = 0 ;
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while ( i < m_Values[nGrid][nPos].size()) {
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// Casi:
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// Intervallo da sottrarre è tutto a sinistra di quello corrente, non vi è intersezione
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if ( m_Values[nGrid][nPos][i].dMin > dMax - dTol) {
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;
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}
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// Intersezione
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else if ( m_Values[nGrid][nPos][i].dMax > dMax + dTol) {
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// L'intervallo corrente viene limitato a sinistra
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if ( m_Values[nGrid][nPos][i].dMin > dMin - dTol) {
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bModified = true ;
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// Aggiornamento dati del tratto di dexel
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m_Values[nGrid][nPos][i].dMin = dMax ;
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m_Values[nGrid][nPos][i].vtMinN = vtNma ;
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m_Values[nGrid][nPos][i].nToolMin = m_Tool.GetCurrentToolNum() ;
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}
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// L'intervallo si divide in due intervalli
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else {
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bModified = true ;
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// Aumento la dimensione del dexel
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m_Values[nGrid][nPos].resize( m_Values[nGrid][nPos].size() + 1) ;
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size_t nStartT = max( 0, int( m_Values[nGrid][nPos].size()) - 1) ;
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// Sposto i tratti successivi a quello corrente in avanti di una posizione
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for ( size_t j = nStartT ; j >= i + 2 ; -- j) {
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// Quote estreme
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m_Values[nGrid][nPos][j].dMax = m_Values[nGrid][nPos][j - 1].dMax ;
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m_Values[nGrid][nPos][j].dMin = m_Values[nGrid][nPos][j - 1].dMin ;
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// Normali
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m_Values[nGrid][nPos][j].vtMaxN = m_Values[nGrid][nPos][j - 1].vtMaxN ;
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m_Values[nGrid][nPos][j].vtMinN = m_Values[nGrid][nPos][j - 1].vtMinN ;
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// Numero utensile
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m_Values[nGrid][nPos][j].nToolMax = m_Values[nGrid][nPos][j - 1].nToolMax ;
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m_Values[nGrid][nPos][j].nToolMin = m_Values[nGrid][nPos][j - 1].nToolMin ;
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// Indice di componente
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m_Values[nGrid][nPos][j].nCompo = m_Values[nGrid][nPos][j - 1].nCompo ;
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}
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// Divido in due il tratto corrente
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// Parte superiore
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m_Values[nGrid][nPos][i + 1].dMax = m_Values[nGrid][nPos][i].dMax ;
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m_Values[nGrid][nPos][i + 1].vtMaxN = m_Values[nGrid][nPos][i].vtMaxN ;
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m_Values[nGrid][nPos][i + 1].nToolMax = m_Values[nGrid][nPos][i].nToolMax ;
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m_Values[nGrid][nPos][i + 1].dMin = dMax ;
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m_Values[nGrid][nPos][i + 1].vtMinN = vtNma ;
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m_Values[nGrid][nPos][i + 1].nToolMin = m_Tool.GetCurrentToolNum() ;
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m_Values[nGrid][nPos][i + 1].nCompo = m_Values[nGrid][nPos][i].nCompo ;
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// Parte inferiore
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m_Values[nGrid][nPos][i].dMax = dMin ;
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m_Values[nGrid][nPos][i].vtMaxN = vtNmi ;
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m_Values[nGrid][nPos][i].nToolMax = m_Tool.GetCurrentToolNum() ;
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i = i + 1 ;
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}
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}
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else {
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// L'intervallo corrente viene eliminato
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if ( m_Values[nGrid][nPos][i].dMin > dMin - dTol) {
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bModified = true ;
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// Sposto i tratti successivi a quello corrente indietro di una posizione
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for ( unsigned int j = i ; j < m_Values[nGrid][nPos].size() - 1 ; ++ j) {
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m_Values[nGrid][nPos][j].dMin = m_Values[nGrid][nPos][j + 1].dMin ;
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m_Values[nGrid][nPos][j].dMax = m_Values[nGrid][nPos][j + 1].dMax ;
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m_Values[nGrid][nPos][j].vtMinN = m_Values[nGrid][nPos][j + 1].vtMinN ;
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m_Values[nGrid][nPos][j].vtMaxN = m_Values[nGrid][nPos][j + 1].vtMaxN ;
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m_Values[nGrid][nPos][j].nToolMin = m_Values[nGrid][nPos][j + 1].nToolMin ;
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m_Values[nGrid][nPos][j].nToolMax = m_Values[nGrid][nPos][j + 1].nToolMax ;
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m_Values[nGrid][nPos][j].nCompo = m_Values[nGrid][nPos][j + 1].nCompo ;
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}
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// Riduco la dimensione del dexel
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m_Values[nGrid][nPos].resize( m_Values[nGrid][nPos].size() - 1) ;
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i = i - 1 ;
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}
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// L'intervallo corrente viene limitato a destra
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else if ( m_Values[nGrid][nPos][i].dMax > dMin + dTol) {
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bModified = true ;
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m_Values[nGrid][nPos][i].dMax = dMin ;
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m_Values[nGrid][nPos][i].vtMaxN = vtNmi ;
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m_Values[nGrid][nPos][i].nToolMax = m_Tool.GetCurrentToolNum() ;
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}
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// L'intervallo da sottrarre è tutto a destra di quello corrente, non vi è intersezione
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else {
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;
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}
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}
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i = i + 1 ;
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}
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// Se eseguita modifica, imposto ricalcolo della grafica
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if ( bModified) {
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// Dichiaro numero di componenti connesse da ricalcolare
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m_nConnectedCompoCount = - 1 ;
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// Determino quali blocchi sono stati modificati
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int nLayerBlock = m_nFracLin[0] * m_nFracLin[1] ;
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if ( nGrid == 0) {
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int nXStop = 1 ;
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int nYStop = 1 ;
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int nXBlock[2] ;
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int nYBlock[2] ;
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// Passo dal dexel al voxel
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nI /= N_DEXVOXRATIO ;
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nJ /= N_DEXVOXRATIO ;
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nXBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
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nYBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
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if ( nI % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
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nXBlock[1] = nXBlock[0] - 1 ;
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++ nXStop ;
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}
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if ( nJ % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
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nYBlock[1] = nYBlock[0] - 1 ;
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++ nYStop ;
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}
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// Numero di voxel lungo Z
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int nVoxNumZ = int( m_nNy[1] / N_DEXVOXRATIO + ( m_nNy[1] % N_DEXVOXRATIO == 0 ? 1 : 2)) ;
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int nMinK = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) - EPS_SMALL))), 0, nVoxNumZ - 2) ;
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int nMaxK = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) + EPS_SMALL))), 0, nVoxNumZ - 2) ;
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int nMinZBlock = ( m_nMapNum == 1 ? 0 : Clamp( nMinK / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[2] - 1))) ;
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int nMaxZBlock = min( int( m_nFracLin[2] - 1), nMaxK / int( m_nVoxNumPerBlock)) ;
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for ( int tI = 0 ; tI < nXStop ; ++ tI) {
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for ( int tJ = 0 ; tJ < nYStop ; ++ tJ) {
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for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k) {
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int nBlockNum = k * nLayerBlock + nYBlock[tJ] * m_nFracLin[0] + nXBlock[tI] ;
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m_BlockToUpdate[nBlockNum] = true ;
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}
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}
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}
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}
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else if ( nGrid == 1) {
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int nYStop = 1 ;
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int nZStop = 1 ;
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int nYBlock[2] ;
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int nZBlock[2] ;
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// Passo dal dexel al voxel
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nI /= N_DEXVOXRATIO ;
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nJ /= N_DEXVOXRATIO ;
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nYBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ;
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nZBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
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if ( nI % N_VOXBLOCK == 0 && nYBlock[0] > 0) {
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nYBlock[1] = nYBlock[0] - 1 ;
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++ nYStop ;
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}
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if ( nJ % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
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nZBlock[1] = nZBlock[0] - 1 ;
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++ nZStop ;
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}
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// Numero di voxel lungo X
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int nVoxNumX = int( m_nNx[0] / N_DEXVOXRATIO + ( m_nNx[0] % N_DEXVOXRATIO == 0 ? 1 : 2)) ;
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int nMinI = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) - EPS_SMALL))), 0, nVoxNumX - 2) ;
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int nMaxI = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) + EPS_SMALL))), 0, nVoxNumX - 2) ;
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int nMinXBlock = Clamp( nMinI / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[0] - 1)) ;
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int nMaxXBlock = min( int( m_nFracLin[0] - 1), nMaxI / int( m_nVoxNumPerBlock)) ;
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for ( int tI = 0 ; tI < nYStop ; ++ tI) {
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for ( int tJ = 0 ; tJ < nZStop ; ++ tJ) {
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for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k) {
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int nBlockNum = nZBlock[tJ] * nLayerBlock + nYBlock[tI] * m_nFracLin[0] + k ;
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m_BlockToUpdate[nBlockNum] = true ;
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}
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}
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}
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}
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else if ( nGrid == 2) {
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int nXStop = 1 ;
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int nZStop = 1 ;
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int nXBlock[2] ;
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int nZBlock[2] ;
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// Passo dal dexel al voxel
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nI /= N_DEXVOXRATIO ;
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nJ /= N_DEXVOXRATIO ;
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nXBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ;
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nZBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ;
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if ( nJ % N_VOXBLOCK == 0 && nXBlock[0] > 0) {
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nXBlock[1] = nXBlock[0] - 1 ;
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++ nXStop ;
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}
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if ( nI % N_VOXBLOCK == 0 && nZBlock[0] > 0) {
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nZBlock[1] = nZBlock[0] - 1 ;
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++ nZStop ;
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}
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// Numero di voxel lungo Y
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int nVoxNumY = int( m_nNy[0] / N_DEXVOXRATIO + ( m_nNy[0] % N_DEXVOXRATIO == 0 ? 1 : 2)) ;
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int nMinJ = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) - EPS_SMALL))), 0, nVoxNumY - 2) ;
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int nMaxJ = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( N_DEXVOXRATIO * m_dStep) + EPS_SMALL))), 0, nVoxNumY - 2) ;
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int nMinYBlock = Clamp( nMinJ / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[1] - 1)) ;
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int nMaxYBlock = min( int( m_nFracLin[1] - 1), nMaxJ / int( m_nVoxNumPerBlock)) ;
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for ( int tI = 0 ; tI < nZStop ; ++ tI) {
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for ( int tJ = 0 ; tJ < nXStop ; ++ tJ) {
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for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k) {
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int nBlockNum = nZBlock[tI] * nLayerBlock + k * m_nFracLin[0] + nXBlock[tJ] ;
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m_BlockToUpdate[nBlockNum] = true ;
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}
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}
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}
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}
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m_OGrMgr.Reset() ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AddIntervals( unsigned int nGrid, unsigned int nI, unsigned int nJ,
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double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax)
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{
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// // Controllo che dMin e dMax non siano quasi coincidenti
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// if ( abs( dMax - dMin) < EPS_SMALL)
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// return true ;
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//
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// // Controllo che il numero di griglia sia entro i limiti
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// if ( nGrid < 0 || nGrid > 2)
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// return false ;
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//
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// // Controllo che dMin < dMax
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// if ( dMin > dMax)
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// swap( dMin, dMax) ;
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//
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// // Controllo che indici nI, nJ siano entro i limiti
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// if ( nI < 0 && nI >= m_nNx[nGrid] &&
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// nJ < 0 && nJ >= m_nNy[nGrid])
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// return false ;
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//
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// // Riporto le coordinate cicliche nell'ordine di partenza
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// Vector3d vtNmi = vtNMin ;
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// Vector3d vtNma = vtNMax ;
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// if ( nGrid == 1) {
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// swap( vtNmi.x, vtNmi.z) ;
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// swap( vtNmi.y, vtNmi.z) ;
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// swap( vtNma.x, vtNma.z) ;
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// swap( vtNma.y, vtNma.z) ;
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// }
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// else if ( nGrid == 2) {
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// swap( vtNmi.y, vtNmi.z) ;
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// swap( vtNmi.x, vtNmi.z) ;
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// swap( vtNma.y, vtNma.z) ;
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// swap( vtNma.x, vtNma.z) ;
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// }
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//
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// // Calcolo nPos
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// unsigned int nPos = nJ * m_nNx[nGrid] + nI ;
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//
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//
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// // Se spillone vuoto
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// if ( m_Values[nGrid][nPos].size() == 0) {
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//
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// m_Values[nGrid][nPos].resize( 1) ;
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//
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// m_Values[nGrid][nPos][0].dMin = dMin ;
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// m_Values[nGrid][nPos][0].dMax = dMax ;
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//
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// m_Values[nGrid][nPos][0].vtMinN = vtNmi ;
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// m_Values[nGrid][nPos][0].vtMaxN = vtNma ;
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//
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// if ( dMax > m_dMaxZ[nGrid])
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// m_dMinZ[nGrid] = dMax ;
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//
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// if ( dMin < m_dMinZ[nGrid])
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// m_dMinZ[nGrid] = dMin ;
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//
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// m_OGrMgr.Reset() ;
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//
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// return true ;
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// }
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//
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// // Ciclo sugli intervalli dello spillone
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// bool bModified = false ;
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// unsigned int i = 0 ;
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// while ( i < m_Values[nGrid][nPos].size()) {
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//
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// // Eventuale aggiustamento di intervalli sovrapposti
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// if ( i < m_Values[nGrid][nPos].size() - 1) {
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// if ( m_Values[nGrid][nPos][i].dMax > m_Values[nGrid][nPos][i + 1].dMin - EPS_SMALL) {
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//
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// // Se l'intervallo corrente non è contenuto totalmente si esegue l'istruzione successiva
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// if ( m_Values[nGrid][nPos][i].dMin < m_Values[nGrid][nPos][i + 1].dMin + EPS_SMALL) {
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//
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// m_Values[nGrid][nPos][i].dMax = m_Values[nGrid][nPos][i + 1].dMax ;
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// m_Values[nGrid][nPos][i].vtMaxN = m_Values[nGrid][nPos][i + 1].vtMaxN ;
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// }
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// // altrimenti
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// else {
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//
|
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// m_Values[nGrid][nPos][i].dMin = m_Values[nGrid][nPos][i].dMin ;
|
|
// m_Values[nGrid][nPos][i].vtMinN = m_Values[nGrid][nPos][i].vtMinN ;
|
|
//
|
|
// m_Values[nGrid][nPos][i].dMax = m_Values[nGrid][nPos][i].dMax ;
|
|
// m_Values[nGrid][nPos][i].vtMaxN = m_Values[nGrid][nPos][i].vtMaxN ;
|
|
// }
|
|
//
|
|
// for ( unsigned int j = i + 1 ; j < m_Values[nGrid][nPos].size() - 1 ; ++ j) {
|
|
//
|
|
// m_Values[nGrid][nPos][j].dMin = m_Values[nGrid][nPos][j + 1].dMin ;
|
|
// m_Values[nGrid][nPos][j].vtMinN = m_Values[nGrid][nPos][j + 1].vtMinN ;
|
|
//
|
|
// m_Values[nGrid][nPos][j].dMax = m_Values[nGrid][nPos][j + 1].dMax ;
|
|
// m_Values[nGrid][nPos][j].vtMaxN = m_Values[nGrid][nPos][j + 1].vtMaxN ;
|
|
// }
|
|
//
|
|
// m_Values[nGrid][nPos].resize( m_Values[nGrid][nPos].size() - 1) ;
|
|
//
|
|
// i = i - 1 ;
|
|
// }
|
|
// }
|
|
//
|
|
//
|
|
// // Caso in cui devo aggiungere un intervallo a sinistra dell'intervallo corrente
|
|
// if ( m_Values[nGrid][nPos][i].dZVal > dMax + EPS_SMALL) {
|
|
//
|
|
// bModified = true ;
|
|
//
|
|
// m_Values[nGrid][nPos].resize( m_Values[nGrid][nPos].size() + 2) ;
|
|
//
|
|
// for ( size_t j = m_Values[nGrid][nPos].size() - 1 ; j >= i + 2 ; -- j) {
|
|
//
|
|
// m_Values[nGrid][nPos][j].dZVal = m_Values[nGrid][nPos][j - 2].dZVal ;
|
|
// m_Values[nGrid][nPos][j].vtN = m_Values[nGrid][nPos][j - 2].vtN ;
|
|
// }
|
|
//
|
|
//
|
|
// m_Values[nGrid][nPos][i].dZVal = dMin ;
|
|
// m_Values[nGrid][nPos][i + 1].dZVal = dMax ;
|
|
//
|
|
// m_Values[nGrid][nPos][i].vtN = vtNMin ;
|
|
// m_Values[nGrid][nPos][i + 1].vtN = vtNMax ;
|
|
//
|
|
// i = i + 2 ;
|
|
// }
|
|
//
|
|
// // Casi d'intersezione:
|
|
// else if ( m_Values[nGrid][nPos][i + 1].dZVal > dMax - EPS_SMALL) {
|
|
//
|
|
// // Se l'intervallo da aggiungere sconfina a sinistra modifico il minimo dell'intervalo corrente
|
|
// if ( m_Values[nGrid][nPos][i].dZVal > dMin - EPS_SMALL) {
|
|
//
|
|
// bModified = true ;
|
|
// m_Values[nGrid][nPos][i].dZVal = dMin ;
|
|
// m_Values[nGrid][nPos][i].vtN = vtNmi ;
|
|
// }
|
|
// }
|
|
//
|
|
// else {
|
|
// // Se l'intervallo corrente è tutto contenuto nell'intervallo da aggungere modifico gli estremi
|
|
// if ( m_Values[nGrid][nPos][i].dZVal > dMin + EPS_SMALL) {
|
|
//
|
|
// bModified = true ;
|
|
// m_Values[nGrid][nPos][i].dZVal = dMin ;
|
|
// m_Values[nGrid][nPos][i + 1].dZVal = dMax ;
|
|
// m_Values[nGrid][nPos][i].vtN = vtNMin ;
|
|
// m_Values[nGrid][nPos][i + 1].vtN = vtNma ;
|
|
// }
|
|
// // Se l'intervallo da aggiungere sconfina a destra modifico il massimo dell'intervallo corrente
|
|
// else if ( m_Values[nGrid][nPos][i + 1].dZVal > dMin - EPS_SMALL) {
|
|
//
|
|
// bModified = true ;
|
|
// m_Values[nGrid][nPos][i + 1].dZVal = dMax ;
|
|
// m_Values[nGrid][nPos][i + 1].vtN = vtNma ;
|
|
// }
|
|
// else {
|
|
// // Aggiungo intervallo a destra dell'ultimo intervallo
|
|
// if ( i == m_Values[nGrid][nPos].size() - 2) {
|
|
//
|
|
// bModified = true ;
|
|
// m_Values[nGrid][nPos].resize( m_Values[nGrid][nPos].size() + 2) ;
|
|
//
|
|
// m_Values[nGrid][nPos][i + 2].dZVal = dMin ;
|
|
// m_Values[nGrid][nPos][i + 3].dZVal = dMax ;
|
|
// m_Values[nGrid][nPos][i + 2].vtN = vtNmi ;
|
|
// m_Values[nGrid][nPos][i + 3].vtN = vtNma ;
|
|
//
|
|
// i = i + 2 ;
|
|
// }
|
|
// }
|
|
// }
|
|
//
|
|
// i = i + 2 ;
|
|
// }
|
|
//
|
|
// // se eseguita modifica, imposto ricalcolo della grafica
|
|
// if ( bModified) {
|
|
//
|
|
// // Determino quali blocchi sono stati modificati
|
|
// int nLayerBlock = m_nFracLin[0] * m_nFracLin[1] ;
|
|
//
|
|
// if ( nGrid == 0) {
|
|
//
|
|
// int nXBlock = min( nI / m_nDexNumPBlock, m_nFracLin[0] - 1) ;
|
|
// int nYBlock = min( nJ / m_nDexNumPBlock, m_nFracLin[1] - 1) ;
|
|
// int nMinZBlock = max( 0, int( floor( ( dMin / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
// int nMaxZBlock = min( int( m_nFracLin[2] - 1), int( floor( ( dMax / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
//
|
|
// for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k)
|
|
//
|
|
// m_BlockToUpdate[k * nLayerBlock + nYBlock * m_nFracLin[0] + nXBlock] = true ;
|
|
// }
|
|
// else if ( nGrid == 1) {
|
|
//
|
|
// int nYBlock = min( nI / m_nDexNumPBlock, m_nFracLin[1] - 1) ;
|
|
// int nZBlock = min( nJ / m_nDexNumPBlock, m_nFracLin[2] - 1) ;
|
|
// int nMinXBlock = max( 0, int( floor( ( dMin / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
// int nMaxXBlock = min( int( m_nFracLin[0] - 1), int( floor( ( dMax / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
//
|
|
// for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k)
|
|
//
|
|
// m_BlockToUpdate[nZBlock * nLayerBlock + nYBlock * m_nFracLin[0] + k] = true ;
|
|
// }
|
|
// else if ( nGrid == 2) {
|
|
//
|
|
// int nXBlock = min( nJ / m_nDexNumPBlock, m_nFracLin[0] - 1) ;
|
|
// int nZBlock = min( nI / m_nDexNumPBlock, m_nFracLin[2] - 1) ;
|
|
// int nMinYBlock = max( 0, int( floor( ( dMin / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
// int nMaxYBlock = min( int( m_nFracLin[1] - 1), int( floor( ( dMax / m_dStep))) / int( m_nDexNumPBlock)) ;
|
|
//
|
|
// for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k)
|
|
//
|
|
// m_BlockToUpdate[nZBlock * nLayerBlock + k * m_nFracLin[0] + nXBlock] = true ;
|
|
// }
|
|
//
|
|
// m_OGrMgr.Reset() ;
|
|
//
|
|
// // Aggiorno massima e minima Z
|
|
// // sullo Zmap
|
|
// if ( dMax > m_dMaxZ[nGrid])
|
|
// m_dMinZ[nGrid] = dMax ;
|
|
//
|
|
// if ( dMin < m_dMinZ[nGrid])
|
|
// m_dMinZ[nGrid] = dMin ;
|
|
// }
|
|
//
|
|
return true ;
|
|
}
|
|
|
|
// ------------------------- LAVORAZIONI --------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::MillingStep( const Point3d& ptPs, const Vector3d& vtDs, const Point3d& ptPe, const Vector3d& vtDe)
|
|
{
|
|
return MillingStep( ptPs, vtDs, Vector3d(), ptPe, vtDe, Vector3d()) ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::MillingStep( const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs, const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe)
|
|
{
|
|
// Controllo definizione vettori direzione
|
|
if ( vtDs.IsSmall() || vtDe.IsSmall())
|
|
return false ;
|
|
// Controllo sull'effettiva esistenza del movimento
|
|
if ( AreSamePointApprox( ptPs, ptPe) && AreSameVectorApprox( vtDs, vtDe))
|
|
return true ;
|
|
// Se utensile chisel o mortise, controllo definizione vettori ausiliari
|
|
if ( m_Tool.GetType() == Tool::MORTISER || m_Tool.GetType() == Tool::CHISEL) {
|
|
if ( vtAs.IsSmall() || vtAe.IsSmall())
|
|
return false ;
|
|
}
|
|
|
|
// Punti nei sistemi di riferimento intrinseci dello Zmap
|
|
Point3d ptLs[3] ;
|
|
Point3d ptLe[3] ;
|
|
|
|
ptLs[0] = ptPs ;
|
|
ptLs[0].ToLoc( m_MapFrame) ;
|
|
|
|
ptLe[0] = ptPe ;
|
|
ptLe[0].ToLoc( m_MapFrame) ;
|
|
|
|
if ( m_nMapNum > 1) {
|
|
ptLs[1].x = ptLs[0].y ; ptLs[1].y = ptLs[0].z ; ptLs[1].z = ptLs[0].x ;
|
|
ptLs[2].x = ptLs[0].z ; ptLs[2].y = ptLs[0].x ; ptLs[2].z = ptLs[0].y ;
|
|
|
|
ptLe[1].x = ptLe[0].y ; ptLe[1].y = ptLe[0].z ; ptLe[1].z = ptLe[0].x ;
|
|
ptLe[2].x = ptLe[0].z ; ptLe[2].y = ptLe[0].x ; ptLe[2].z = ptLe[0].y ;
|
|
}
|
|
|
|
// Vettori nei sistemi di riferimento intrinseci dello Zmap
|
|
Vector3d vtLs[3] ;
|
|
Vector3d vtLe[3] ;
|
|
|
|
vtLs[0] = vtDs ;
|
|
vtLs[0].ToLoc( m_MapFrame) ;
|
|
vtLs[0].Normalize() ;
|
|
|
|
vtLe[0] = vtDe ;
|
|
vtLe[0].ToLoc( m_MapFrame) ;
|
|
vtLe[0].Normalize() ;
|
|
|
|
if ( m_nMapNum > 1) {
|
|
vtLs[1].x = vtLs[0].y ; vtLs[1].y = vtLs[0].z ; vtLs[1].z = vtLs[0].x ;
|
|
vtLs[2].x = vtLs[0].z ; vtLs[2].y = vtLs[0].x ; vtLs[2].z = vtLs[0].y ;
|
|
|
|
vtLe[1].x = vtLe[0].y ; vtLe[1].y = vtLe[0].z ; vtLe[1].z = vtLe[0].x ;
|
|
vtLe[2].x = vtLe[0].z ; vtLe[2].y = vtLe[0].x ; vtLe[2].z = vtLe[0].y ;
|
|
}
|
|
|
|
// Vettori ausiliari nei sistemi di riferimento intrinseci dello Zmap
|
|
Vector3d vtALs[3] ;
|
|
Vector3d vtALe[3] ;
|
|
|
|
vtALs[0] = vtAs ;
|
|
vtALs[0].ToLoc( m_MapFrame) ;
|
|
vtALs[0].Normalize() ;
|
|
|
|
vtALe[0] = vtAe ;
|
|
vtALe[0].ToLoc( m_MapFrame) ;
|
|
vtALe[0].Normalize() ;
|
|
|
|
if ( m_nMapNum > 1) {
|
|
vtALs[1].x = vtALs[0].y ; vtALs[1].y = vtALs[0].z ; vtALs[1].z = vtALs[0].x ;
|
|
vtALs[2].x = vtALs[0].z ; vtALs[2].y = vtALs[0].x ; vtALs[2].z = vtALs[0].y ;
|
|
|
|
vtALe[1].x = vtALe[0].y ; vtALe[1].y = vtALe[0].z ; vtALe[1].z = vtALe[0].x ;
|
|
vtALe[2].x = vtALe[0].z ; vtALe[2].y = vtALe[0].x ; vtALe[2].z = vtALe[0].y ;
|
|
}
|
|
|
|
// Ciclo sulle mappe
|
|
for ( unsigned int i = 0 ; i < m_nMapNum ; ++ i) {
|
|
// Direzione utensile costante: pura traslazione
|
|
if ( AreSameVectorApprox( vtLs[i], vtLe[i])) {
|
|
|
|
// Proiezione dei vettori sulle rispettive griglie
|
|
Vector3d vtLsXY( vtLs[i].x, vtLs[i].y, 0) ;
|
|
|
|
// Versore utensile parallelo all'asse Z
|
|
if ( vtLsXY.SqLen() < EPS_SMALL * EPS_SMALL) {
|
|
|
|
Vector3d vtMove = ptLe[i] - ptLs[i] ;
|
|
|
|
// Foratura
|
|
if ( vtMove.SqLenXY() < EPS_SMALL * EPS_SMALL) {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_ZDrilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_ZDrilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_ZDrilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_ZDrilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_ZDrilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
// Fresatura con vettore movimento perpendicolare all'utensile
|
|
else if ( abs( vtMove.z) < EPS_SMALL) {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_ZMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_ZPerp( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_ZPerp( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_ZMilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_ZMilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
// Fresatura con vettore movimento generico rispetto all'utensile
|
|
else {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_ZMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_ZMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_ZMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Versore utensile nel piano
|
|
else if ( abs( vtLs[i].z) < EPS_SMALL) {
|
|
|
|
Vector3d vtMove = ptLe[i] - ptLs[i] ;
|
|
Vector3d vtMLong = ( vtMove * vtLs[i]) * vtLs[i] ;
|
|
Vector3d vtMOrt = vtMove - vtMLong ;
|
|
|
|
double dSqLLong = vtMLong.SqLen() ;
|
|
double dSqLOrt = vtMOrt.SqLen() ;
|
|
|
|
// Foratura
|
|
if ( dSqLOrt < EPS_SMALL * EPS_SMALL) {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_Drilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_XYDrilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_XYDrilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_Drilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_Drilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
// Fresatura con vettore movimento perpendicolare all'utensile
|
|
else if ( dSqLLong < EPS_SMALL * EPS_SMALL) {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_Milling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_XYPerp( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_XYPerp( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_Milling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_Milling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
// Fresatura con vettore movimento generico rispetto all'utensile
|
|
else {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_Milling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_XYMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_XYMilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Versore utensile con direzione generica
|
|
else {
|
|
Vector3d vtMove = ptLe[i] - ptLs[i] ;
|
|
Vector3d vtMLong = ( vtMove * vtLs[i]) * vtLs[i] ;
|
|
Vector3d vtMOrt = vtMove - vtMLong ;
|
|
|
|
double dSqLOrt = vtMOrt.SqLen() ;
|
|
|
|
// Foratura
|
|
if ( dSqLOrt < EPS_SMALL * EPS_SMALL) {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_Drilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_Drilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_Drilling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_Drilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_Drilling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
else {
|
|
switch ( m_Tool.GetType()) {
|
|
case Tool::GEN :
|
|
GenTool_Milling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CYLMILL :
|
|
case Tool::BALLMILL :
|
|
CylBall_Milling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::CONEMILL :
|
|
Conus_Milling( i, ptLs[i], ptLe[i], vtLs[i]) ;
|
|
break ;
|
|
case Tool::MORTISER :
|
|
Mrt_Milling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
case Tool::CHISEL :
|
|
Chs_Milling( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else ;
|
|
// Altri casi al momento non gestiti
|
|
// return false ;
|
|
}
|
|
|
|
m_nConnectedCompoCount = - 1 ;
|
|
return true ;
|
|
}
|
|
|
|
// ---------- VERSORE UTENSILE DERETTO COME Z --------------------------------
|
|
|
|
|
|
// ---------- Cilindro e sfera -----------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_ZDrilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
|
|
{
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
|
|
// Verifica sull'interferenza utensile Zmap
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Proiezione dei punti sul piano
|
|
Point3d ptSxy( ptS.x, ptS.y, 0) ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
|
|
// Punte del gambo
|
|
Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ;
|
|
Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ;
|
|
|
|
// Quote estreme del gambo
|
|
double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ;
|
|
double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
|
|
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ;
|
|
double dSqLen = vtC.SqLen() ;
|
|
|
|
// Se il punto si trova dentro il cerchio taglio
|
|
if ( dSqLen < dSqRad - 2 * m_Tool.GetRadius() * EPS_SMALL)
|
|
// utensile cilindrico
|
|
if ( m_Tool.GetType() == Tool::CYLMILL)
|
|
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, - Z_AX) ;
|
|
// utensile sferico
|
|
else if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
double dH = sqrt( dSqRad - dSqLen) ;
|
|
if ( vtToolDir.z > 0) {
|
|
Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ - dH) ;
|
|
vtNorm.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, dMinStemZ - dH, dMaxStemZ, vtNorm, - vtToolDir) ;
|
|
}
|
|
else {
|
|
Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ + dH) ;
|
|
vtNorm.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ + dH, - vtToolDir, vtNorm) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_ZPerp( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
double dSafeRad = m_Tool.GetRadius() - EPS_SMALL ;
|
|
double dSafeSqRad = dSafeRad * dSafeRad ;
|
|
|
|
// Punte del gambo
|
|
Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ;
|
|
Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ;
|
|
|
|
// Quote estreme del gambo
|
|
double dMinStemZ = min( ptS.z, ptTStemS.z) ;
|
|
double dMaxStemZ = max( ptS.z, ptTStemS.z) ;
|
|
|
|
// Vettore movimento e sua lunghezza
|
|
Vector3d vtMove = ptE - ptS ;
|
|
double dLen = vtMove.LenXY() ;
|
|
|
|
// Definizione di un sistema di riferimento ad hoc
|
|
Point3d ptSxy( ptS.x, ptS.y, 0) ;
|
|
Vector3d vtV1 = vtMove ;
|
|
vtV1.Normalize() ; // se |vtMove| < EPS è un buco con dz = 0
|
|
Vector3d vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ;
|
|
|
|
double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ;
|
|
|
|
// Utensile cilindrico
|
|
if ( m_Tool.GetType() == Tool::CYLMILL) {
|
|
// Se il punto cade nella zona di interesse taglio
|
|
if ( ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) ||
|
|
( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2) < dSafeSqRad ||
|
|
( dP1 > 0 && dP1 < dLen && abs( dP2) < dSafeRad))
|
|
|
|
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, - Z_AX) ;
|
|
}
|
|
|
|
// Utensile sferico
|
|
else if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
|
|
if ( abs( dP2) < dSafeRad) {
|
|
|
|
if ( dP1 < 0) {
|
|
|
|
if ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) {
|
|
|
|
double dH = sqrt( dSafeSqRad - dP1 * dP1 - dP2 * dP2) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, ptTStemS.z - dH) ;
|
|
Vector3d vtN = ptTStemS - ptInt ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, ptTStemS.z + dH) ;
|
|
Vector3d vtN = ptTStemS - ptInt ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if ( dP1 < dLen) {
|
|
|
|
double dH = sqrt( dSafeSqRad - dP2 * dP2) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, ptTStemS.z - dH) ;
|
|
Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, ptTStemS.z + dH) ;
|
|
Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN) ;
|
|
}
|
|
}
|
|
|
|
else {
|
|
if ( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2 < dSafeSqRad) {
|
|
|
|
double dH = sqrt( dSafeSqRad - ( dP1 - dLen) * ( dP1 - dLen) - dP2 * dP2) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, ptTStemE.z - dH) ;
|
|
Vector3d vtN = ptTStemE - ptInt ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptTStemE.z - dH, ptS.z, vtN, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, ptTStemE.z + dH) ;
|
|
Vector3d vtN = ptTStemE - ptInt ;
|
|
vtN.Normalize() ;
|
|
SubtractIntervals( nGrid, i, j, ptS.z, ptTStemE.z + dH, Z_AX, vtN) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_ZMilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dSafeRadius = m_Tool.GetRadius() - EPS_SMALL ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
double dSafeSqRad = dSqRad - 2 * m_Tool.GetRadius() * EPS_SMALL ;
|
|
|
|
// Studio delle simmetrie
|
|
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
|
|
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
|
|
Point3d ptIT = ptI - vtToolDir * dStemHeigth ;
|
|
Point3d ptFT = ptF - vtToolDir * dStemHeigth ;
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
|
|
Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ;
|
|
Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ;
|
|
|
|
// Quote iniziali e finali massime e
|
|
// minime del gambo dell'utensile e DeltaZ
|
|
double dZMaxI = max( ptI.z, ptIT.z) ;
|
|
double dZMaxF = max( ptF.z, ptFT.z) ;
|
|
double dZMinI = dZMaxI - dStemHeigth ;
|
|
double dZMinF = dZMaxF - dStemHeigth ;
|
|
double dDeltaZ = dZMaxF - dZMaxI ;
|
|
|
|
// Vettori caratterizzanti il moto
|
|
Vector3d vtMove = ptF - ptI ;
|
|
Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ;
|
|
double dLen = vtMove.Len() ;
|
|
double dLenXY = vtMoveXY.LenXY() ;
|
|
vtMove.Normalize() ;
|
|
|
|
// Parametri per determinare l'ellisse proiettata
|
|
double dCos = vtToolDir * vtMove ;
|
|
double dSin = ( abs( dCos) < 1 ? 1 - dCos * dCos : 0) ;
|
|
double dSemiAxMin = m_Tool.GetRadius() * dCos ; // x1^2 = a^2 - (a / b)^2 x2^2 ; a = r dCos e b = r;
|
|
double dSqSemiAxMin = dSemiAxMin * dSemiAxMin ; // da cui si ottiene x1^2 = a^2 - dCos^2 x2^2
|
|
double dSqRatio = dSqSemiAxMin / dSqRad ;
|
|
|
|
// Definizione di un sistema di riferimento ad hoc
|
|
Vector3d vtV1, vtV2 ;
|
|
|
|
// Se la lunghezza è troppo piccola lo allungo
|
|
if ( dLenXY < EPS_SMALL)
|
|
vtV1 = ( 1 / dLenXY) * vtMoveXY ;
|
|
else
|
|
vtV1 = vtMoveXY ;
|
|
|
|
// Normalizzo vtV1
|
|
vtV1.Normalize() ;
|
|
// Definisco vtV2
|
|
vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
|
|
double dMin, dMax ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dX1 = vtC * vtV1 ;
|
|
double dX2 = vtC * vtV2 ;
|
|
|
|
// Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo
|
|
if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRadius) ||
|
|
( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSafeSqRad ||
|
|
dX1 * dX1 + dX2 * dX2 < dSafeSqRad) {
|
|
|
|
double dX1_0 = sqrt( dSqRad - dX2 * dX2) ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
// Massimo
|
|
if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) {
|
|
vtNmax = - Z_AX ;
|
|
dMax = dZMaxF ;
|
|
}
|
|
|
|
else {
|
|
//vtNmax = - ( dX2 / dX1_0) * vtMove ^ vtV1 - vtMove ^ vtV2 ;
|
|
dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ;
|
|
|
|
Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza
|
|
Vector3d vtCross = vtTan ^ vtMove ;
|
|
|
|
vtNmax = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
// Minimo
|
|
if ( dX1 * dX1 + dX2 * dX2 < dSqRad) {
|
|
vtNmin = Z_AX ;
|
|
dMin = dZMinI ;
|
|
}
|
|
|
|
else {
|
|
//vtNmin = - ( dX2 / dX1_0) * vtMove ^ vtV1 + vtMove ^ vtV2 ;
|
|
dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ;
|
|
|
|
Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza
|
|
Vector3d vtCross = vtTan ^ vtMove ;
|
|
|
|
vtNmin = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_Tool.GetType() == Tool::BALLMILL)
|
|
|
|
CompBall_Milling( nGrid, ptIT, ptFT, m_Tool.GetRadius()) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
|
|
// ---------- Coni -----------------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_ZDrilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dMinRad = min( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dMaxRad = max( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dDeltaRad = dMaxRad - dMinRad ;
|
|
double dSqMinRad = dMinRad * dMinRad ;
|
|
double dSqMaxRad = dMaxRad * dMaxRad ;
|
|
|
|
// Proiezione delle posizioni sul piano
|
|
Point3d ptO( ptS.x, ptS.y, 0) ;
|
|
|
|
// Quote massime e minime dell'utensile durante il moto
|
|
double dZMax = max( max( ptS.z, ptS.z - vtToolDir.z * m_Tool.GetHeigth()),
|
|
max( ptE.z, ptE.z - vtToolDir.z * m_Tool.GetHeigth())) ;
|
|
double dZMin = min( min( ptS.z, ptS.z - vtToolDir.z * m_Tool.GetHeigth()),
|
|
min( ptE.z, ptE.z - vtToolDir.z * m_Tool.GetHeigth())) ;
|
|
|
|
// Parametri geometrici per
|
|
// determinare il vettore normale
|
|
double dL = m_Tool.GetTipHeigth() * dMaxRad / dDeltaRad ;
|
|
|
|
// Trapano
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
|
|
// Ciclo sui punti
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptO ;
|
|
|
|
double dSqDist = vtC.SqLenXY() ;
|
|
|
|
if ( dSqDist < dSqMinRad)
|
|
|
|
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, - Z_AX) ;
|
|
|
|
else if ( dSqDist < dSqMaxRad) {
|
|
|
|
double dr = sqrt( dSqDist) ;
|
|
double dl = dr * dMaxRad / dL ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
|
|
double dMin = dZMin + m_Tool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
|
|
double dMax = dZMax ;
|
|
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Point3d ptPn( ptO.x, ptO.y, dMin + dl) ;
|
|
|
|
Vector3d vtNmin = ptPn - ptInt ;
|
|
vtNmin.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
double dMin = dZMin ;
|
|
double dMax = dZMax - m_Tool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
|
|
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Point3d ptPn( ptO.x, ptO.y, dMax - dl) ;
|
|
|
|
Vector3d vtNmax = ptPn - ptInt ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Coda di rondine
|
|
else {
|
|
|
|
// Ciclo sui punti
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptO ;
|
|
|
|
double dSqDist = vtC.SqLenXY() ;
|
|
|
|
if ( dSqDist < dSqMinRad) {
|
|
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, - Z_AX) ;
|
|
}
|
|
|
|
else if ( dSqDist < dSqMaxRad) {
|
|
|
|
double dr = sqrt( dSqDist) ;
|
|
double dl = dr * dMaxRad / dL ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
double dMin = dZMin ;
|
|
double dMax = dZMax - dStemHeigth - m_Tool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
|
|
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Point3d ptPn( ptO.x, ptO.y, dMax - dl) ;
|
|
|
|
Vector3d vtNmax = ptPn - ptInt ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax) ;
|
|
}
|
|
|
|
else {
|
|
double dMin = dZMin + dStemHeigth + m_Tool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ;
|
|
double dMax = dZMax ;
|
|
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Point3d ptPn( ptO.x, ptO.y, dMin + dl) ;
|
|
|
|
Vector3d vtNmin = ptPn - ptInt ;
|
|
vtNmin.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, - Z_AX) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_ZPerp( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dMinRad = min( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dMaxRad = max( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dDeltaRad = dMaxRad - dMinRad ;
|
|
double dSqMinRad = dMinRad * dMinRad ;
|
|
double dSqMaxRad = dMaxRad * dMaxRad ;
|
|
|
|
double dSafeMinRad = dMinRad - EPS_SMALL ;
|
|
double dSafeMaxRad = dMaxRad - EPS_SMALL ;
|
|
double dSafeSqMaxRad = dSafeMaxRad * dSafeMaxRad ;
|
|
double dSafeSqMinRad = dSafeMinRad * dSafeMinRad ;
|
|
|
|
Point3d ptSxy( ptS.x, ptS.y, 0) ;
|
|
Point3d ptExy( ptE.x, ptE.y, 0) ;
|
|
|
|
Vector3d vtV1( ptE.x - ptS.x, ptE.y - ptS.y, 0) ;
|
|
Vector3d vtV2( - vtV1.y, vtV1.x, 0) ;
|
|
|
|
double dLen = vtV1.LenXY() ;
|
|
|
|
vtV1.Normalize() ;
|
|
vtV2.Normalize() ;
|
|
|
|
double dBaseZ = ptS.z ;
|
|
double dStemZ = ptS.z - vtToolDir.z * dStemHeigth ;
|
|
double dTipZ = ptS.z - vtToolDir.z * m_Tool.GetHeigth() ;
|
|
|
|
// Lunghezza cono
|
|
double dL = m_Tool.GetTipHeigth() * dMaxRad / dDeltaRad ;
|
|
|
|
// Punta a trapano
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
|
|
double dMin, dMax ;
|
|
|
|
Vector3d vtV = vtToolDir ;
|
|
|
|
Point3d ptVS = ptS - vtToolDir * ( dStemHeigth + dL) ;
|
|
Point3d ptVE = ptE - vtToolDir * ( dStemHeigth + dL) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Vector3d vtCS = ptC - ptSxy ;
|
|
Vector3d vtCE = ptC - ptExy ;
|
|
|
|
double dP1 = vtCS * vtV1 ;
|
|
double dP2 = vtCS * vtV2 ;
|
|
|
|
double dSqLenS = vtCS.SqLenXY() ;
|
|
double dSqLenE = vtCE.SqLenXY() ;
|
|
|
|
if ( dSqLenS < dSafeSqMaxRad || dSqLenE < dSafeSqMaxRad ||
|
|
( abs( dP2) < dSafeMaxRad && dP1 >= 0 && dP1 <= dLen)) {
|
|
|
|
if ( dSqLenS < dSqMinRad || dSqLenE < dSqMinRad ||
|
|
( abs( dP2) < dMinRad && dP1 >= 0 && dP1 <= dLen)) {
|
|
|
|
dMin = min( dBaseZ, dTipZ) ;
|
|
dMax = max( dBaseZ, dTipZ) ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
if ( dP1 < 0) {
|
|
|
|
double dr = sqrt( dSqLenS) ;
|
|
|
|
dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
vtNmax = - Z_AX ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
else if ( dP1 <= dLen) {
|
|
double dr = abs( dP2) ;
|
|
dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
Point3d ptVtemp = ptVS + vtV1 * dP1 ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
vtNmax = - Z_AX ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
else {
|
|
|
|
double dr = sqrt( dSqLenE) ;
|
|
|
|
dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
vtNmax = -Z_AX ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Coda di rondine
|
|
else {
|
|
double dMin, dMax ;
|
|
|
|
Vector3d vtV = - vtToolDir ;
|
|
|
|
Point3d ptVS = ptS - vtToolDir * ( m_Tool.GetHeigth() - dL) ;
|
|
Point3d ptVE = ptE - vtToolDir * ( m_Tool.GetHeigth() - dL) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Vector3d vtCS = ptC - ptSxy ;
|
|
Vector3d vtCE = ptC - ptExy ;
|
|
|
|
double dP1 = vtCS * vtV1 ;
|
|
double dP2 = vtCS * vtV2 ;
|
|
|
|
double dSqLenS = vtCS.SqLenXY() ;
|
|
double dSqLenE = vtCE.SqLenXY() ;
|
|
|
|
if ( dSqLenS < dSqMaxRad || dSqLenE < dSqMaxRad ||
|
|
( abs( dP2) < dMaxRad && dP1 >= 0 && dP1 <= dLen)) {
|
|
|
|
if ( dSqLenS < dSafeSqMinRad || dSqLenE < dSafeSqMinRad ||
|
|
( abs( dP2) < dSafeMinRad && dP1 >= 0 && dP1 <= dLen)) {
|
|
dMin = min( dBaseZ, dTipZ) ;
|
|
dMax = max( dBaseZ, dTipZ) ;
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, - Z_AX) ;
|
|
}
|
|
|
|
else {
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
if ( dP1 < 0) {
|
|
double dr = sqrt( dSqLenS) ;
|
|
dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmax = -Z_AX ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
else if ( dP1 <= dLen) {
|
|
double dr = abs( dP2) ;
|
|
Point3d ptVtemp = ptVS + vtV1 * dP1 ;
|
|
dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmax = -Z_AX ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
else {
|
|
double dr = sqrt( dSqLenE) ;
|
|
dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmin = Z_AX ;
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ;
|
|
vtU.Normalize() ;
|
|
vtNmax = -Z_AX ;
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_ZMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
double dStemH = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
|
|
CompCyl_ZMilling( nGrid, ptS, ptE, vtToolDir, dStemH, m_Tool.GetRadius()) ;
|
|
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
Point3d ptSC = ptS - vtToolDir * dStemH ;
|
|
Point3d ptEC = ptE - vtToolDir * dStemH ;
|
|
CompConus_ZMilling( nGrid, ptSC, ptEC, vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptSC = ptS - vtToolDir * m_Tool.GetHeigth() ;
|
|
Point3d ptEC = ptE - vtToolDir * m_Tool.GetHeigth() ;
|
|
CompConus_ZMilling( nGrid, ptSC, ptEC, - vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetTipRadius(), m_Tool.GetRadius()) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// --------- Mortasatrice -----------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Mrt_ZDrilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano dei movimenti possibili
|
|
Vector3d vtMoveOnP = ( ptE - ptS) * vtToolDir * vtToolDir ;
|
|
Point3d ptEOnP = ptS + vtMoveOnP ;
|
|
|
|
// Scompongo la mortasatrice in solidi semplici
|
|
|
|
// Parallelepipedo di base
|
|
double dLenX = m_Tool.GetMrtChsWidth() ;
|
|
double dLenY = m_Tool.GetMrtChsThickness() ;
|
|
double dLenZ = m_Tool.GetHeigth() - m_Tool.GetCornRadius() ;
|
|
|
|
CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux) ;
|
|
|
|
// Se la punta è di tipo bull-nose
|
|
if ( abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) > EPS_SMALL) {
|
|
|
|
// Parallelepipedo di punta
|
|
Point3d ptTipS = ptS - dLenZ * vtToolDir ;
|
|
Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ;
|
|
|
|
dLenX = abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) ;
|
|
dLenZ = m_Tool.GetCornRadius() ;
|
|
|
|
CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux) ;
|
|
|
|
Vector3d vtVOnP = vtToolDir ^ vtAux ;
|
|
|
|
// Cilindri
|
|
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
|
|
CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
// se la punta è di tipo sfera
|
|
else {
|
|
// Cilindro
|
|
Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
|
|
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Mrt_ZMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano di movimento
|
|
Vector3d vtPlV = vtToolDir ^ vtAux ;
|
|
|
|
if ( vtPlV * ( ptE - ptS) < 0)
|
|
vtPlV *= - 1 ;
|
|
|
|
Point3d ptPlS = ptS ;
|
|
Point3d ptPlE = ptS + ( ptE - ptS) * vtPlV * vtPlV ;
|
|
|
|
// Scompongo la mortasatrice in solidi semplici
|
|
|
|
// Parallelepipedo di base
|
|
double dLenX = m_Tool.GetMrtChsWidth() ;
|
|
double dLenY = m_Tool.GetMrtChsThickness() ;
|
|
double dLenZ = m_Tool.GetHeigth() - m_Tool.GetCornRadius() ;
|
|
|
|
CompPar_ZMilling( nGrid, dLenX, dLenY, dLenZ, ptPlS, ptPlE, vtToolDir, vtAux) ;
|
|
|
|
// Se la punta è di tipo bull-nose
|
|
if ( abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) > EPS_SMALL) {
|
|
// Parallelepipedo di punta
|
|
Point3d ptTipS = ptPlS - dLenZ * vtToolDir ;
|
|
Point3d ptTipE = ptPlE - dLenZ * vtToolDir ;
|
|
|
|
dLenX = abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) ;
|
|
dLenZ = m_Tool.GetCornRadius() ;
|
|
|
|
// Cilindro ( il moto dei due cilindri si sovrappone, quindi è inutile
|
|
// eseguire due volte il conto
|
|
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtPlV + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtPlV + 0.5 * dLenY * vtAux ;
|
|
|
|
CompCyl_Milling( nGrid, ptSminus, ptEplus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
// se la punta è di tipo sfera
|
|
else {
|
|
// Cilindro
|
|
Point3d ptCylS = ptPlS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
Point3d ptCylE = ptPlE - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
|
|
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// --------- Chisel ----------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Chs_ZDrilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
CompPar_ZDrilling( nGrid, m_Tool.GetMrtChsWidth(), m_Tool.GetMrtChsThickness(), m_Tool.GetHeigth(),
|
|
ptS, ptE, vtToolDir, vtAux) ;
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Chs_ZMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano dei moti possibili
|
|
Point3d ptSp = ptS ;
|
|
Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ;
|
|
Point3d ptEp = ptS + vtMoveOnP ;
|
|
|
|
CompPar_ZMilling( nGrid, m_Tool.GetMrtChsWidth(), m_Tool.GetMrtChsThickness(), m_Tool.GetHeigth(),
|
|
ptSp, ptEp, vtToolDir, vtAux) ;
|
|
return true ;
|
|
}
|
|
|
|
// --------- Utensile generico ------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::GenTool_ZDrilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Posizioni iniziale e finale dell'utensile
|
|
Point3d ptI = ptS ;
|
|
Point3d ptF = ptE ;
|
|
|
|
// Vettore movimento
|
|
Vector3d vtMove = ptE - ptS ;
|
|
|
|
// Ciclo sulle curve
|
|
const CurveComposite* pToolProfile = m_Tool.GetOutline() ;
|
|
const ICurve* pCurve = pToolProfile->GetFirstCurve() ;
|
|
while ( pCurve != nullptr) {
|
|
|
|
double dHeight ;
|
|
|
|
// Se segmento
|
|
if ( pCurve->GetType() == CRV_LINE) {
|
|
// Recupero gli estremi
|
|
const ICurveLine* pLine = GetCurveLine( pCurve) ;
|
|
Point3d ptStart = pLine->GetStart() ;
|
|
Point3d ptEnd = pLine->GetEnd() ;
|
|
// Ne determino l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
if ( dHeight > EPS_SMALL) {
|
|
// Se X costante, è un cilindro
|
|
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
|
|
double dRadius = ptStart.x ;
|
|
CompCyl_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius) ;
|
|
}
|
|
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
|
|
else if ( ptStart.x > ptEnd.x) {
|
|
double dMaxRad = ptStart.x ;
|
|
double dMinRad = ptEnd.x ;
|
|
CompConus_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad) ;
|
|
}
|
|
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
|
|
else if ( ptStart.x < ptEnd.x) {
|
|
double dMaxRad = ptEnd.x ;
|
|
double dMinRad = ptStart.x ;
|
|
Point3d ptIn = ptI - vtToolDir * dHeight ;
|
|
Point3d ptFn = ptIn + vtMove ;
|
|
CompConus_ZDrilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// se altrimenti arco
|
|
else if ( pCurve->GetType() == CRV_ARC) {
|
|
// Recupero estremi, centro e raggio
|
|
const ICurveArc* pArc = GetCurveArc( pCurve) ;
|
|
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
|
|
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
|
|
Point3d ptCen = pArc->GetCenter() ;
|
|
double dRadius = pArc->GetRadius() ;
|
|
// Determino le posizioni iniziale e finale del centro della sfera
|
|
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
|
|
Point3d ptCenE = ptCenS + vtMove ;
|
|
// Eseguo l'asportazione del materiale
|
|
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius) ;
|
|
// aggiorno l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
}
|
|
|
|
// Determino le posizioni iniziale e finale del componente successivo
|
|
ptI = ptI - vtToolDir * dHeight ;
|
|
ptF = ptI + vtMove ;
|
|
|
|
// Passo alla curva successiva del profilo
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::GenTool_ZMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Posizioni iniziale e finale dell'utensile
|
|
Point3d ptI = ptS ;
|
|
Point3d ptF = ptE ;
|
|
|
|
// vettore movimento
|
|
Vector3d vtMove = ptE - ptS ;
|
|
|
|
// Ciclo sulle curve del profilo utensile
|
|
const CurveComposite* pToolProfile = m_Tool.GetOutline() ;
|
|
const ICurve* pCurve = pToolProfile->GetFirstCurve() ;
|
|
while ( pCurve != nullptr) {
|
|
|
|
double dHeight ;
|
|
|
|
// Se segmento
|
|
if ( pCurve->GetType() == CRV_LINE) {
|
|
// Recupero gli estremi
|
|
const ICurveLine* pLine = GetCurveLine( pCurve) ;
|
|
Point3d ptStart = pLine->GetStart() ;
|
|
Point3d ptEnd = pLine->GetEnd() ;
|
|
// Ne determino l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
if ( dHeight > EPS_SMALL) {
|
|
// Se X costante, è un cilindro
|
|
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
|
|
double dRadius = ptStart.x ;
|
|
CompCyl_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius) ;
|
|
}
|
|
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
|
|
else if ( ptStart.x > ptEnd.x) {
|
|
double dMaxRad = ptStart.x ;
|
|
double dMinRad = ptEnd.x ;
|
|
CompConus_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad) ;
|
|
}
|
|
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
|
|
else if ( ptStart.x < ptEnd.x) {
|
|
double dMaxRad = ptEnd.x ;
|
|
double dMinRad = ptStart.x ;
|
|
Point3d ptIn = ptI - vtToolDir * dHeight ;
|
|
Point3d ptFn = ptIn + vtMove ;
|
|
CompConus_ZMilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// se altrimenti arco
|
|
else if ( pCurve->GetType() == CRV_ARC) {
|
|
// Recupero estremi, centro e raggio
|
|
const ICurveArc* pArc = GetCurveArc( pCurve) ;
|
|
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
|
|
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
|
|
Point3d ptCen = pArc->GetCenter() ;
|
|
double dRadius = pArc->GetRadius() ;
|
|
// Determino le posizioni iniziale e finale del centro della sfera
|
|
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
|
|
Point3d ptCenE = ptCenS + vtMove ;
|
|
// Eseguo l'asportazione del materiale
|
|
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius) ;
|
|
// aggiorno l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
}
|
|
|
|
// Determino le posizioni iniziale e finale del componente successivo
|
|
ptI = ptI - vtToolDir * dHeight ;
|
|
ptF = ptI + vtMove ;
|
|
|
|
// Passo alla curva successiva del profilo
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- VERSORE UTENSILE NEL PIANO XY ----------------------------------
|
|
|
|
// --------- Cilindro e sfera ------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_XYDrilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile e quota Z del movimento
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
double dZ = ptS.z ;
|
|
|
|
// Vettore movimento e sua lunghezza
|
|
Vector3d vtMove = ptE - ptS ; double dLen = vtMove.LenXY() ;
|
|
|
|
// Definizione di un sistema di riferimento ad hoc
|
|
Point3d ptI = ( vtMove * vtToolDir > 0 ? ptE : ptS) ;
|
|
Point3d ptF = ( vtMove * vtToolDir > 0 ? ptS - dStemHeigth * vtToolDir : ptE - dStemHeigth * vtToolDir) ;
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
Point3d ptFxy( ptF.x, ptF.y, 0) ;
|
|
|
|
Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ;
|
|
vtV1.Normalize() ;
|
|
Vector3d vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ;
|
|
|
|
Vector3d vtBall = ptC - ptFxy ; double dSqLen = vtBall.SqLenXY() ;
|
|
|
|
// Zona lavorata dalla parte cilindrica
|
|
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth + dLen - EPS_SMALL &&
|
|
abs( dP2) < m_Tool.GetRadius()) {
|
|
|
|
double dH = sqrt( dSqRad - dP2 * dP2) ;
|
|
double dMin = dZ - dH ;
|
|
double dMax = dZ + dH ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtMin = ( ptI - ptIntMin) -
|
|
( ptI - ptIntMin) * vtToolDir * vtToolDir ;
|
|
Vector3d vtMax = ( ptI - ptIntMax) -
|
|
( ptI - ptIntMax) * vtToolDir * vtToolDir ;
|
|
|
|
vtMin.Normalize() ;
|
|
vtMax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax) ;
|
|
}
|
|
|
|
// Se l'utensile è sferico sottraggo anche la punta
|
|
if ( m_Tool.GetType() == Tool::BALLMILL)
|
|
if ( dSqLen < dSqRad) { // LA SOLUZIONE MOMENTANEA è CREARE UTENSILE GENERICO SE LO STELO è PIù CORTO DEL RAGGIO
|
|
|
|
double dH = sqrt( dSqRad - dSqLen) ;
|
|
double dMin = dZ - dH ;
|
|
double dMax = dZ + dH ;
|
|
|
|
Vector3d vtMin = ptF - Point3d( dX, dY, dMin) ;
|
|
Vector3d vtMax = ptF - Point3d( dX, dY, dMax) ;
|
|
|
|
vtMin.Normalize() ;
|
|
vtMax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dZ - dH, dZ + dH, vtMin, vtMax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_XYPerp( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d & vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
double dSafeSqRad = dSqRad - 2 * m_Tool.GetRadius() * EPS_SMALL ;
|
|
|
|
// Studio simmetrie del problema
|
|
Point3d ptI = ( ptS.z <= ptE.z ? ptS : ptE) ;
|
|
Point3d ptF = ( ptS.z <= ptE.z ? ptE : ptS) ;
|
|
// elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile
|
|
Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ;
|
|
ptI += vtErr ;
|
|
ptF -= vtErr ;
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
|
|
Point3d ptIStemT = ptI - vtToolDir * dStemHeigth ;
|
|
Point3d ptFStemT = ptF - vtToolDir * dStemHeigth ;
|
|
|
|
// Quote punti iniziale e finale
|
|
double dZI = ptI.z ;
|
|
double dZF = ptF.z ;
|
|
double dDeltaZ = ptF.z - ptI.z ;
|
|
|
|
// Vettori caratterizzanti il moto
|
|
Vector3d vtMove = ptF - ptI ;
|
|
double dLenXY = vtMove.LenXY() ;
|
|
vtMove.Normalize() ;
|
|
|
|
// Sistema di riferimento ad hoc
|
|
Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ;
|
|
vtV1.Normalize() ;
|
|
Vector3d vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
if ( vtV2 * vtMove < 0)
|
|
vtV2 = - vtV2 ;
|
|
|
|
// Vettori e punti determinanti i piani
|
|
Vector3d vtP = vtMove ; // Se dLen < EPS_SMALL non si usa
|
|
vtP.Rotate( vtToolDir, 0, 1) ;
|
|
Point3d ptUp = ptI + m_Tool.GetRadius() * ( vtP.z > 0 ? vtP : - vtP) ;
|
|
Point3d ptDw = ptI + m_Tool.GetRadius() * ( vtP.z > 0 ? - vtP : vtP) ;
|
|
|
|
Vector3d vtPXY( vtP.x, vtP.y, 0) ;
|
|
|
|
Vector3d vtUp = ptUp - ORIG ; double dDotUp = vtUp * vtP ;
|
|
Vector3d vtDw = ptDw - ORIG ; double dDotDw = vtDw * vtP ;
|
|
|
|
double dSmall = m_Tool.GetRadius() * vtPXY.LenXY() ;
|
|
|
|
// Parte sferica
|
|
double dCos = vtMove.z ; // vtMove.z > 0 : ptF.z >= ptI.z
|
|
double dSin = ( dCos < 1 ? sqrt( 1 - dCos * dCos) : 0) ;
|
|
double dSemiAxMin = m_Tool.GetRadius() * dCos ;
|
|
|
|
double dInfZ, dSupZ ;
|
|
|
|
if ( dLenXY < EPS_SMALL) {
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dP1 = vtC * vtV1 ;
|
|
double dP2 = vtC * vtV2 ;
|
|
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL &&
|
|
dP2 > - m_Tool.GetRadius() + EPS_SMALL &&
|
|
dP2 < m_Tool.GetRadius() - EPS_SMALL) {
|
|
|
|
dInfZ = ptI.z - sqrt( dSqRad - dP2 * dP2) ;
|
|
dSupZ = ptF.z + sqrt( dSqRad - dP2 * dP2) ;
|
|
|
|
Point3d ptIntInf( dX, dY, dInfZ) ;
|
|
Point3d ptIntSup( dX, dY, dSupZ) ;
|
|
|
|
vtNmin = - ( ptIntInf - ptI) + ( ptIntInf - ptI) * vtV1 * vtV1 ;
|
|
vtNmax = - ( ptIntSup - ptF) + ( ptIntSup - ptF) * vtV1 * vtV1 ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
|
|
if ( dP1 > dStemHeigth - 2 * EPS_SMALL && ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSafeSqRad) {
|
|
|
|
dInfZ = ptI.z - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
|
|
dSupZ = ptF.z + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
|
|
|
|
Point3d ptIntInf( dX, dY, dInfZ) ;
|
|
Point3d ptIntSup( dX, dY, dSupZ) ;
|
|
|
|
vtNmin = ptIStemT - ptIntInf ;
|
|
vtNmax = ptFStemT - ptIntSup ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dP1 = vtC * vtV1 ;
|
|
double dP2 = vtC * vtV2 ;
|
|
|
|
// Parte cilindrica
|
|
if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL) {
|
|
|
|
if ( dP2 > - m_Tool.GetRadius() && dP2 < dLenXY + m_Tool.GetRadius()) {
|
|
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
// Massimi
|
|
if ( dP2 < - dSmall + EPS_SMALL) {
|
|
double dHsq = dSqRad - dP2 * dP2 ;
|
|
double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ;
|
|
dSupZ = dZI + dH ;
|
|
Point3d ptInt( dX, dY, dSupZ) ;
|
|
vtNmax = - ( ptInt - ptI - ( ptInt - ptI) * vtToolDir * vtToolDir) ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLenXY - dSmall - EPS_SMALL) {
|
|
dSupZ = ( dDotUp - dX * vtP.x - dY * vtP.y) / vtP.z ;
|
|
Vector3d vtT = vtToolDir ^ vtMove ;
|
|
vtNmax = ( vtT.z < 0 ? vtT : - vtT) ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
|
|
dSupZ = dZF + dH ;
|
|
Point3d ptInt( dX, dY, dSupZ) ;
|
|
vtNmax = - ( ptInt - ptF - ( ptInt - ptF) * vtToolDir * vtToolDir) ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
// Minimi
|
|
if ( dP2 < dSmall + EPS_SMALL) {
|
|
double dHsq = dSqRad - dP2 * dP2 ;
|
|
double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ;
|
|
dInfZ = dZI - dH ;
|
|
Point3d ptInt( dX, dY, dInfZ) ;
|
|
vtNmin = - ( ( ptInt - ptI) - ( ptInt - ptI) * vtToolDir * vtToolDir) ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLenXY + dSmall - EPS_SMALL) {
|
|
dInfZ = ( dDotDw - dX * vtP.x - dY * vtP.y) / vtP.z ;
|
|
Vector3d vtT = vtToolDir ^ vtMove ;
|
|
vtNmin = ( vtT.z < 0 ? - vtT : vtT) ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
|
|
dInfZ = dZF - dH ;
|
|
Point3d ptInt( dX, dY, dInfZ) ;
|
|
vtNmin = - ( ( ptInt - ptF) - ( ptInt - ptF) * vtToolDir * vtToolDir) ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
|
|
// Se l'utensile è ball-end sottraggo la punta
|
|
if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
|
|
if ( ( ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSqRad ||
|
|
( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + ( dP2 - dLenXY) * ( dP2 - dLenXY) < dSqRad ||
|
|
( dP2 > 0 && dP2 < dLenXY && dP1 < m_Tool.GetHeigth())) && ( dP1 > dStemHeigth - 2 * EPS_SMALL)) {
|
|
|
|
double dSqRoot = sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth)) ;
|
|
double dP2_0 = dCos * dSqRoot ;
|
|
double dH0 = dSin * dSqRoot ;
|
|
|
|
double dMin, dMax ;
|
|
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
// Massimo
|
|
if ( dP2 < - dP2_0) {
|
|
dMax = dZI + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
vtNmax = ptIStemT - ptInt ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLenXY - dP2_0) {
|
|
dMax = dZI + dH0 + dDeltaZ * ( dP2 + dP2_0) / dLenXY ;
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
vtNmax = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
dMax = dZF + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
vtNmax = ptFStemT - ptInt;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
// Minimo
|
|
if ( dP2 < dP2_0) {
|
|
dMin = dZI - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ;
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
vtNmin = ptIStemT - ptInt ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLenXY + dP2_0) {
|
|
dMin = dZI - dH0 + dDeltaZ * ( dP2 - dP2_0) / dLenXY ;
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
vtNmin = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
dMin = dZF - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ;
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
vtNmin = ptFStemT - ptInt ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_XYMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
if ( m_Tool.GetType() == Tool::CYLMILL)
|
|
return CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, m_Tool.GetHeigth(), m_Tool.GetRadius(), false, false) ;
|
|
|
|
else if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
double dHei = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dHei, m_Tool.GetRadius(), false, false) ;
|
|
CompBall_Milling( nGrid, ptS - dHei * vtToolDir, ptE - dHei * vtToolDir, m_Tool.GetRadius()) ;
|
|
return true ;
|
|
}
|
|
|
|
else
|
|
return false ;
|
|
}
|
|
|
|
|
|
// --------- Coni ------------------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_XYDrilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dMinRad = min( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dMaxRad = max( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dDeltaRad = dMaxRad - dMinRad ;
|
|
double dSqMinRad = dMinRad * dMinRad ;
|
|
double dSqMaxRad = dMaxRad * dMaxRad ;
|
|
|
|
// Geometria del moto
|
|
double dLenXY = ( ptE - ptS).LenXY() ;
|
|
Point3d ptI = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) ;
|
|
double dMatStemLen = ( m_Tool.GetRadius() > m_Tool.GetTipRadius() ? dStemHeigth + dLenXY : dStemHeigth) ;
|
|
double dSqTipRad = m_Tool.GetTipRadius() * m_Tool.GetTipRadius() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
|
|
// Determinazione del vertice del cono
|
|
double dL = m_Tool.GetTipHeigth() * dMaxRad / dDeltaRad ;
|
|
|
|
Point3d ptV ; // Vertice
|
|
Vector3d vtV ; // Vettore riferimento con origine nel vertice
|
|
|
|
if ( m_Tool.GetRadius() > m_Tool.GetTipRadius()) {
|
|
vtV = vtToolDir ;
|
|
ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * ( dStemHeigth + dL) ;
|
|
}
|
|
|
|
else {
|
|
vtV = - vtToolDir ;
|
|
ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) - vtToolDir * ( m_Tool.GetHeigth() - dL) ;
|
|
}
|
|
|
|
// Sistema di riferimento sul piano
|
|
Vector3d vtV1 = - vtToolDir ;
|
|
Vector3d vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
|
|
// Proiezione di ptI sul piano
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
|
|
// Ciclo sui punti
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC ( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dX1 = vtC * vtV1 ;
|
|
double dX2 = vtC * vtV2 ;
|
|
|
|
double dr = m_Tool.GetRadius() + ( dX1 - dMatStemLen) * ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) / m_Tool.GetTipHeigth() ;
|
|
|
|
if ( dX1 > EPS_SMALL && dX1 < dMatStemLen && abs( dX2) < m_Tool.GetRadius()) {
|
|
|
|
double dH = sqrt( dSqRad - dX2 * dX2) ;
|
|
double dMin = ptI.z - dH ;
|
|
double dMax = ptI.z + dH ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ;
|
|
Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
else if ( dX1 >= dMatStemLen &&
|
|
dX1 < dMatStemLen + m_Tool.GetTipHeigth() - EPS_SMALL &&
|
|
abs( dX2) < dr) {
|
|
|
|
double dH = sqrt( dr * dr - dX2 * dX2) ;
|
|
double dMin = ptI.z - dH ;
|
|
double dMax = ptI.z + dH ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtUmin = ( ptIntMin - ptV) - ( ptIntMin - ptV) * vtV * vtV ;
|
|
Vector3d vtUmax = ( ptIntMax - ptV) - ( ptIntMax - ptV) * vtV * vtV ;
|
|
|
|
vtUmin.Normalize() ;
|
|
vtUmax.Normalize() ;
|
|
|
|
Vector3d vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtUmin ;
|
|
Vector3d vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtUmax ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
if ( m_Tool.GetTipRadius() >= m_Tool.GetRadius()) {
|
|
|
|
if ( dX1 > dMatStemLen + m_Tool.GetTipHeigth() - 2 * EPS_SMALL &&
|
|
dX1 < dMatStemLen + m_Tool.GetTipHeigth() + dLenXY - EPS_SMALL &&
|
|
abs( dX2) < dSqTipRad) {
|
|
|
|
double dH = sqrt( dSqTipRad - dX2 * dX2) ;
|
|
double dMin = ptI.z - dH ;
|
|
double dMax = ptI.z + dH ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ;
|
|
Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_XYPerp( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bTest = BoundingBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
|
|
if ( ! bTest)
|
|
return true ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
double dMinRad = min( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dMaxRad = max( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
double dSqTipRad = m_Tool.GetTipRadius() * m_Tool.GetTipRadius() ;
|
|
double dSqRad = m_Tool.GetRadius() * m_Tool.GetRadius() ;
|
|
double dDeltaRad = dMaxRad - dMinRad ;
|
|
double dSqMinRad = dMinRad * dMinRad ;
|
|
double dSqMaxRad = dMaxRad * dMaxRad ;
|
|
|
|
// Studio delle simmetrie del moto
|
|
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
|
|
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
|
|
// elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile
|
|
Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ;
|
|
ptI += vtErr ;
|
|
ptF -= vtErr ;
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
Point3d ptFxy( ptF.x, ptF.y, 0) ;
|
|
|
|
// Cinematica del moto
|
|
Vector3d vtMove = ptF - ptI ;
|
|
double dLenPath = vtMove.Len() ;
|
|
double dLengthPathXY = vtMove.LenXY() ;
|
|
double dDeltaZ = ptF.z - ptI.z ;
|
|
double dZI = ptI.z ;
|
|
double dZF = ptF.z ;
|
|
vtMove.Normalize() ;
|
|
|
|
// Riferimento coni
|
|
double dL = m_Tool.GetTipHeigth() * dMaxRad / dDeltaRad ;
|
|
Vector3d vtV = ( m_Tool.GetRadius() > m_Tool.GetTipRadius() ? vtToolDir : - vtToolDir) ;
|
|
Point3d ptVI = ptI - ( m_Tool.GetRadius() > m_Tool.GetTipRadius() ? dStemHeigth + dL : m_Tool.GetHeigth() - dL) * vtToolDir ;
|
|
Point3d ptVF = ptF - ( m_Tool.GetRadius() > m_Tool.GetTipRadius() ? dStemHeigth + dL : m_Tool.GetHeigth() - dL) * vtToolDir ;
|
|
|
|
// Movimento verticale
|
|
if ( dLengthPathXY < EPS_SMALL) {
|
|
|
|
// Riferimento sul piano
|
|
Vector3d vtV1 = - vtToolDir ;
|
|
Vector3d vtV2( - vtV1.y, vtV1.x, 0) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dP1 = vtC * vtV1 ;
|
|
double dP2 = vtC * vtV2 ;
|
|
|
|
// Parte cilindrica
|
|
if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth &&
|
|
dP2 > - m_Tool.GetRadius() + EPS_SMALL && dP2 < m_Tool.GetRadius() - EPS_SMALL) {
|
|
|
|
double dMin = dZI - sqrt( dSqRad - dP2 * dP2) ;
|
|
double dMax = dZF + sqrt( dSqRad - dP2 * dP2) ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtNmin = - ( ptIntMin - ptI) + ( ptIntMin - ptI) * vtV1 * vtV1 ;
|
|
Vector3d vtNmax = - ( ptIntMax - ptF) + ( ptIntMax - ptF) * vtV1 * vtV1 ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Parte conica
|
|
else if ( dP1 > dStemHeigth && dP1 < m_Tool.GetHeigth() - EPS_SMALL && abs( dP2) < m_Tool.GetRadius() +
|
|
( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() - EPS_SMALL) {
|
|
|
|
double dr = dP2 ;
|
|
double dMr = m_Tool.GetRadius() + ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() ;
|
|
|
|
double dMin = dZI - sqrt( dMr * dMr - dr * dr) ;
|
|
double dMax = dZF + sqrt( dMr * dMr - dr * dr) ;
|
|
|
|
Point3d ptIntMin( dX, dY, dMin) ;
|
|
Point3d ptIntMax( dX, dY, dMax) ;
|
|
|
|
Vector3d vtUmin = ( ptIntMin - ptVI) - ( ptIntMin - ptVI) * vtV * vtV ;
|
|
Vector3d vtUmax = ( ptIntMax - ptVF) - ( ptIntMax - ptVF) * vtV * vtV ;
|
|
|
|
vtUmin.Normalize() ;
|
|
vtUmax.Normalize() ;
|
|
|
|
Vector3d vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtUmin ;
|
|
Vector3d vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtUmax ;
|
|
|
|
vtNmin.Normalize() ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
// Riferimento sul piano
|
|
Vector3d vtV1 = - vtToolDir ;
|
|
Vector3d vtV2( vtMove.x, vtMove.y, 0) ;
|
|
vtV2.Normalize() ;
|
|
// Vettore per individuare i punti di tangenza
|
|
// dei piani con il cilindro
|
|
Vector3d vtCross = vtToolDir ^ vtMove ;
|
|
if ( vtCross.z < 0) vtCross = - vtCross ;
|
|
// Punti di tangenza
|
|
Point3d ptUp = ptI - vtToolDir * dStemHeigth + m_Tool.GetRadius() * vtCross ;
|
|
Point3d ptDw = ptI - vtToolDir * dStemHeigth - m_Tool.GetRadius() * vtCross ;
|
|
double dSmallLength = m_Tool.GetRadius() * vtCross.LenXY() ;
|
|
// Punti di tangenza in corrispondenza della punta
|
|
Point3d ptTipUp = ptI - vtToolDir * m_Tool.GetHeigth() + m_Tool.GetTipRadius() * vtCross ;
|
|
Point3d ptTipDw = ptI - vtToolDir * m_Tool.GetHeigth() - m_Tool.GetTipRadius() * vtCross ;
|
|
|
|
Vector3d vtUpTan = ptTipUp - ptUp ;
|
|
Vector3d vtDwTan = ptTipDw - ptDw ;
|
|
|
|
Vector3d vtUpTanXY( vtUpTan.x, vtUpTan.y, 0) ;
|
|
double dDeltaSmallAbs = abs( vtUpTanXY * vtV2) ;
|
|
double dDeltaSmall = ( m_Tool.GetRadius() > m_Tool.GetTipRadius() ? dDeltaSmallAbs : - dDeltaSmallAbs) ;
|
|
|
|
vtUpTan.Normalize() ;
|
|
vtDwTan.Normalize() ;
|
|
|
|
Vector3d vtUpCross = vtMove ^ vtUpTan ;
|
|
Vector3d vtDwCross = - vtMove ^ vtDwTan ;
|
|
|
|
if ( vtUpCross.z > 0)
|
|
vtUpCross = - vtUpCross ;
|
|
|
|
if ( vtDwCross.z < 0)
|
|
vtDwCross = - vtDwCross ;
|
|
|
|
// Descrizione piani tangenti al cono
|
|
Vector3d vtR0Up = ptUp - ORIG ;
|
|
Vector3d vtR0Dw = ptDw - ORIG ;
|
|
|
|
double dDotUp = vtR0Up * vtUpCross ;
|
|
double dDotDw = vtR0Dw * vtDwCross ;
|
|
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
Point3d ptInt ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dP1 = vtC * vtV1 ;
|
|
double dP2 = vtC * vtV2 ;
|
|
|
|
// Parte cilindrica
|
|
if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth && // vedere se conviene dP1 < dStemHeigth + eps oppure dP1 <= dStemHeigth
|
|
dP2 > - m_Tool.GetRadius() && dP2 < dLengthPathXY + m_Tool.GetRadius()) {
|
|
|
|
// Massimi
|
|
if ( dP2 < - dSmallLength) {
|
|
dMax = dZI + sqrt( dSqRad - dP2 * dP2) ;
|
|
ptInt.Set( dX, dY, dMax) ;
|
|
vtNmax = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLengthPathXY - dSmallLength) {
|
|
dMax = ptUp.z + dDeltaZ * ( dP2 + dSmallLength) / dLengthPathXY ;
|
|
vtNmax = - vtCross ;
|
|
}
|
|
|
|
else {
|
|
dMax = dZF + sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ;
|
|
ptInt.Set( dX, dY, dMax) ;
|
|
vtNmax = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ;
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
// Minimi
|
|
if ( dP2 < dSmallLength) {
|
|
dMin = dZI - sqrt( dSqRad - dP2 * dP2) ;
|
|
ptInt.Set( dX, dY, dMin) ;
|
|
vtNmin = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLengthPathXY + dSmallLength) {
|
|
dMin = ptDw.z + dDeltaZ * ( dP2 - dSmallLength) / dLengthPathXY ;
|
|
vtNmin = vtCross ;
|
|
}
|
|
|
|
else {
|
|
dMin = dZF - sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ;
|
|
ptInt.Set( dX, dY, dMin) ;
|
|
vtNmin = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ;
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Parte conica
|
|
else if ( dP1 > dStemHeigth && dP1 < m_Tool.GetHeigth() - EPS_SMALL &&
|
|
dP2 > - m_Tool.GetRadius() - ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() &&
|
|
dP2 < m_Tool.GetRadius() + dLengthPathXY +
|
|
( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth()) {
|
|
|
|
// Massimi
|
|
if ( dP2 < - dSmallLength + dDeltaSmall * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth()) {
|
|
|
|
double dr = dP2 ;
|
|
double dMr = m_Tool.GetRadius() + ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() ;
|
|
|
|
dMax = dZI + sqrt( dMr * dMr - dr * dr) ;
|
|
|
|
ptInt.Set( dX, dY, dMax) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLengthPathXY - dSmallLength +
|
|
dDeltaSmall * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth()) {
|
|
dMax = ( dDotUp - dX * vtUpCross.x - dY * vtUpCross.y) / vtUpCross.z ;
|
|
vtNmax = vtUpCross ;
|
|
}
|
|
|
|
else {
|
|
double dr = dP2 - dLengthPathXY ;
|
|
double dMr = m_Tool.GetRadius() + ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() ;
|
|
|
|
dMax = dZF + sqrt( dMr * dMr - dr * dr) ;
|
|
|
|
ptInt.Set( dX, dY, dMax) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtNmax = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
|
|
vtNmax.Normalize() ;
|
|
}
|
|
|
|
// Minimi
|
|
if ( dP2 < dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth()) {
|
|
|
|
double dr = dP2 ;
|
|
double dMr = m_Tool.GetRadius() + ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() ;
|
|
|
|
dMin = dZI - sqrt( dMr * dMr - dr * dr) ;
|
|
|
|
ptInt.Set( dX, dY, dMin) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
else if ( dP2 < dLengthPathXY + dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth()) {
|
|
dMin = ( dDotDw - dX * vtDwCross.x - dY * vtDwCross.y) / vtDwCross.z ;
|
|
vtNmin = vtDwCross ;
|
|
}
|
|
|
|
else {
|
|
|
|
double dr = dP2 - dLengthPathXY ;
|
|
double dMr = m_Tool.GetRadius() + ( m_Tool.GetTipRadius() - m_Tool.GetRadius()) * ( dP1 - dStemHeigth) / m_Tool.GetTipHeigth() ;
|
|
|
|
dMin = dZF - sqrt( dMr * dMr - dr * dr) ;
|
|
|
|
ptInt.Set( dX, dY, dMin) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtNmin = dDeltaRad * vtV - m_Tool.GetTipHeigth() * vtU ;
|
|
|
|
vtNmin.Normalize() ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_XYMilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir)
|
|
{
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
|
|
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, m_Tool.GetRadius(), false, true) ;
|
|
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
Point3d ptSTip = ptS - dStemHeigth * vtToolDir ;
|
|
Point3d ptETip = ptE - dStemHeigth * vtToolDir ;
|
|
CompConus_Milling( nGrid, ptSTip, ptETip, vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetRadius(), m_Tool.GetTipRadius(), true, false) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptSTip = ptS - m_Tool.GetHeigth() * vtToolDir ;
|
|
Point3d ptETip = ptE - m_Tool.GetHeigth() * vtToolDir ;
|
|
CompConus_Milling( nGrid, ptSTip, ptETip, - vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetTipRadius(), m_Tool.GetRadius(), false, true) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- VERSORE UTENSILE CON ORIENTAZIONE GENERICA ---------------------
|
|
|
|
// ---------- Cilindro e sfera -----------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Altezza cilindro
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
// Sottraggo cilindro
|
|
CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, m_Tool.GetRadius(), false, false) ;
|
|
// Se è sfera la sottraggo
|
|
if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
|
|
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
|
|
CompBall_Milling( nGrid, ptSBall, ptEBall, m_Tool.GetRadius()) ;
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CylBall_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Altezza cilindro
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
// Sottraggo cilindro
|
|
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, m_Tool.GetRadius(), false, false) ;
|
|
// Se è sfera la sottraggo
|
|
if ( m_Tool.GetType() == Tool::BALLMILL) {
|
|
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
|
|
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
|
|
CompBall_Milling( nGrid, ptSBall, ptEBall, m_Tool.GetRadius()) ;
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
// ---------- Coni -----------------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
|
|
CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, m_Tool.GetRadius(), false, true) ;
|
|
|
|
// Trapano
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
Point3d ptSCone = ptS - dStemHeigth * vtToolDir ;
|
|
Point3d ptECone = ptE - dStemHeigth * vtToolDir ;
|
|
CompConus_Drilling( nGrid, ptSCone, ptECone, vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetRadius(), m_Tool.GetTipRadius(), true, false) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptSCone = ptS - m_Tool.GetHeigth() * vtToolDir ;
|
|
Point3d ptECone = ptE - m_Tool.GetHeigth() * vtToolDir ;
|
|
CompConus_Drilling( nGrid, ptSCone, ptECone, - vtToolDir, m_Tool.GetTipHeigth(), m_Tool.GetTipRadius(), m_Tool.GetRadius(), false, true) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Conus_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
double dStemHeigth = m_Tool.GetHeigth() - m_Tool.GetTipHeigth() ;
|
|
|
|
CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, m_Tool.GetRadius(), false, true) ;
|
|
|
|
// Trapano
|
|
if ( m_Tool.GetTipRadius() < m_Tool.GetRadius()) {
|
|
Point3d ptSBall = ptS - dStemHeigth * vtToolDir ;
|
|
Point3d ptEBall = ptE - dStemHeigth * vtToolDir ;
|
|
CompConus_Milling( nGrid, ptSBall, ptEBall, vtToolDir, m_Tool.GetTipHeigth(),
|
|
m_Tool.GetRadius(), m_Tool.GetTipRadius(), true, false) ;
|
|
}
|
|
|
|
else {
|
|
Point3d ptSBall = ptS - m_Tool.GetHeigth() * vtToolDir ;
|
|
Point3d ptEBall = ptE - m_Tool.GetHeigth() * vtToolDir ;
|
|
CompConus_Milling( nGrid, ptSBall, ptEBall, - vtToolDir, m_Tool.GetTipHeigth(),
|
|
m_Tool.GetTipRadius(), m_Tool.GetRadius(), false, true) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- Mortasatrice ---------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Mrt_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano dei movimenti possibili
|
|
Point3d ptEOnP = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ;
|
|
|
|
// Scompongo la mortasatrice in solidi semplici
|
|
|
|
// Parallelepipedo di base
|
|
double dLenX = m_Tool.GetMrtChsWidth() ;
|
|
double dLenY = m_Tool.GetMrtChsThickness() ;
|
|
double dLenZ = m_Tool.GetHeigth() - m_Tool.GetCornRadius() ;
|
|
CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux) ;
|
|
|
|
// Se la punta è di tipo bull-nose
|
|
if ( abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) > EPS_SMALL) {
|
|
|
|
// Parallelepipedo di punta
|
|
Point3d ptTipS = ptS - dLenZ * vtToolDir ;
|
|
Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ;
|
|
|
|
dLenX = abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) ;
|
|
dLenZ = m_Tool.GetCornRadius() ;
|
|
|
|
CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux) ;
|
|
|
|
Vector3d vtVOnP = vtToolDir ^ vtAux ;
|
|
|
|
// Cilindri
|
|
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
|
|
CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
// se la punta è di tipo sfera
|
|
else {
|
|
// Cilindro
|
|
Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Mrt_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano dei movimenti possibili
|
|
Point3d ptSp = ptS ;
|
|
Vector3d vtMoveDir = vtToolDir ^ vtAux ;
|
|
Point3d ptEp = ptS + ( ptE - ptS) * vtMoveDir * vtMoveDir ;
|
|
|
|
// Scompongo la mortasatrice in solidi semplici
|
|
|
|
// Parallelepipedo di base
|
|
double dLenX = m_Tool.GetMrtChsWidth() ;
|
|
double dLenY = m_Tool.GetMrtChsThickness() ;
|
|
double dLenZ = m_Tool.GetHeigth() - m_Tool.GetCornRadius() ;
|
|
|
|
CompPar_Milling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEp, vtToolDir, vtAux) ;
|
|
|
|
// Se la punta è di tipo bull-nose
|
|
if ( abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) > EPS_SMALL) {
|
|
|
|
// Parallelepipedo di punta
|
|
Point3d ptTipS = ptS - dLenZ * vtToolDir ;
|
|
Point3d ptTipE = ptEp - dLenZ * vtToolDir ;
|
|
|
|
dLenX = abs( m_Tool.GetMrtChsWidth() - 2 * m_Tool.GetCornRadius()) ;
|
|
dLenZ = m_Tool.GetCornRadius() ;
|
|
|
|
Vector3d vtVOnP = vtToolDir ^ vtAux ;
|
|
if ( vtVOnP * ( ptTipE - ptTipS) < 0)
|
|
vtVOnP *= - 1 ;
|
|
|
|
// Cilindri
|
|
Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ;
|
|
CompCyl_Milling( nGrid, ptSminus, ptEplus, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
// se la punta è di tipo sfera
|
|
else {
|
|
// Cilindro
|
|
Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
Point3d ptCylE = ptEp - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ;
|
|
CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, m_Tool.GetCornRadius(), false, false) ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- Chisel ---------------------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Chs_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sulla varietà del movimento
|
|
Point3d ptProjE = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ;
|
|
|
|
CompPar_Drilling( nGrid, m_Tool.GetMrtChsWidth(), m_Tool.GetMrtChsThickness(), m_Tool.GetHeigth(), ptS, ptProjE, vtToolDir, vtAux) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::Chs_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Proiezione della traiettoria sul piano dei movimenti possibili
|
|
Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ;
|
|
Point3d ptProjE = ptS + vtMoveOnP ;
|
|
|
|
CompPar_Milling( nGrid, m_Tool.GetMrtChsWidth(), m_Tool.GetMrtChsThickness(), m_Tool.GetHeigth(), ptS, ptProjE, vtToolDir, vtAux) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- Utensile generico ----------------------------------------------
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::GenTool_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Descrizione geometrica del moto
|
|
Point3d ptI = ptS ;
|
|
Point3d ptF = ptE ;
|
|
Vector3d vtMove = ptE - ptS ;
|
|
|
|
// Ciclo sulle curve del profilo
|
|
const CurveComposite* pToolProfile = m_Tool.GetOutline() ;
|
|
const ICurve* pPrevCurve = nullptr ;
|
|
const ICurve* pCurve = pToolProfile->GetFirstCurve() ;
|
|
while ( pCurve != nullptr) {
|
|
|
|
double dHeight ;
|
|
|
|
// Se segmento
|
|
if ( pCurve->GetType() == CRV_LINE) {
|
|
// Recupero gli estremi
|
|
const ICurveLine* pLine = GetCurveLine( pCurve) ;
|
|
Point3d ptStart = pLine->GetStart() ;
|
|
Point3d ptEnd = pLine->GetEnd() ;
|
|
// Ne determino l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
if ( dHeight > EPS_SMALL) {
|
|
// Verifiche curva precedente per eventuale tappo sopra
|
|
bool bTapT = false ;
|
|
if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) {
|
|
const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ;
|
|
Point3d ptOthStart = pOthLine->GetStart() ;
|
|
Point3d ptOthEnd = pOthLine->GetEnd() ;
|
|
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x)
|
|
bTapT = true ;
|
|
}
|
|
// Verifiche curva successiva per eventuale tappo sotto
|
|
bool bTapB = false ;
|
|
const ICurve* pNextCurve = pToolProfile->GetNextCurve() ;
|
|
if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) {
|
|
const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ;
|
|
Point3d ptOthStart = pOthLine->GetStart() ;
|
|
Point3d ptOthEnd = pOthLine->GetEnd() ;
|
|
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x)
|
|
bTapB = true ;
|
|
}
|
|
// Se X costante, è un cilindro
|
|
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
|
|
double dRadius = ptStart.x ;
|
|
CompCyl_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT) ;
|
|
}
|
|
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
|
|
else if ( ptStart.x > ptEnd.x) {
|
|
double dMaxRad = ptStart.x ;
|
|
double dMinRad = ptEnd.x ;
|
|
CompConus_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, bTapB, bTapT) ;
|
|
}
|
|
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
|
|
else if ( ptStart.x < ptEnd.x) {
|
|
double dMaxRad = ptEnd.x ;
|
|
double dMinRad = ptStart.x ;
|
|
Point3d ptIn = ptI - vtToolDir * dHeight ;
|
|
Point3d ptFn = ptIn + vtMove ;
|
|
CompConus_Drilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, bTapT, bTapB) ;
|
|
}
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pNextCurve ;
|
|
}
|
|
else {
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
}
|
|
|
|
// Se arco
|
|
else if ( pCurve->GetType() == CRV_ARC) {
|
|
// Recupero estremi, centro e raggio
|
|
const ICurveArc* pArc = GetCurveArc( pCurve) ;
|
|
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
|
|
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
|
|
Point3d ptCen = pArc->GetCenter() ;
|
|
double dRadius = pArc->GetRadius() ;
|
|
// Determino le posizioni iniziale e finale del centro della sfera
|
|
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
|
|
Point3d ptCenE = ptCenS + vtMove ;
|
|
// Eseguo l'asportazione del materiale
|
|
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius) ;
|
|
// aggiorno l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
|
|
// Determino le posizioni iniziale e finale del componente successivo
|
|
ptI = ptI - vtToolDir * dHeight ;
|
|
ptF = ptI + vtMove ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::GenTool_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir)
|
|
{
|
|
// Descrizione geometrica del moto
|
|
Point3d ptI = ptS ;
|
|
Point3d ptF = ptE ;
|
|
Vector3d vtMove = ptE - ptS ;
|
|
|
|
// Ciclo sulle curve del profilo
|
|
const CurveComposite* pToolProfile = m_Tool.GetOutline() ;
|
|
const ICurve* pPrevCurve = nullptr ;
|
|
const ICurve* pCurve = pToolProfile->GetFirstCurve() ;
|
|
while ( pCurve != nullptr) {
|
|
|
|
double dHeight ;
|
|
|
|
// Se segmento
|
|
if ( pCurve->GetType() == CRV_LINE) {
|
|
// Recupero gli estremi
|
|
const ICurveLine* pLine = GetCurveLine( pCurve) ;
|
|
Point3d ptStart = pLine->GetStart() ;
|
|
Point3d ptEnd = pLine->GetEnd() ;
|
|
// Ne determino l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
if ( dHeight > EPS_SMALL) {
|
|
// verifiche curva precedente per eventuale tappo sopra
|
|
bool bTapT = false ;
|
|
if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) {
|
|
const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ;
|
|
Point3d ptOthStart = pOthLine->GetStart() ;
|
|
Point3d ptOthEnd = pOthLine->GetEnd() ;
|
|
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x)
|
|
bTapT = true ;
|
|
}
|
|
// verifiche curva successiva per eventuale tappo sotto
|
|
bool bTapB = false ;
|
|
const ICurve* pNextCurve = pToolProfile->GetNextCurve() ;
|
|
if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) {
|
|
const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ;
|
|
Point3d ptOthStart = pOthLine->GetStart() ;
|
|
Point3d ptOthEnd = pOthLine->GetEnd() ;
|
|
if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x)
|
|
bTapB = true ;
|
|
}
|
|
// Se X costante, è un cilindro
|
|
if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) {
|
|
double dRadius = ptStart.x ;
|
|
CompCyl_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT) ;
|
|
}
|
|
// Se X crescente, è un cono con vettore equiverso a quello dell'utensile
|
|
else if ( ptStart.x > ptEnd.x) {
|
|
double dMaxRad = ptStart.x ;
|
|
double dMinRad = ptEnd.x ;
|
|
CompConus_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, bTapB, bTapT) ;
|
|
}
|
|
// Se X decrescente, è un cono con vettore opposto a quello dell'utensile
|
|
else if ( ptStart.x < ptEnd.x) {
|
|
double dMaxRad = ptEnd.x ;
|
|
double dMinRad = ptStart.x ;
|
|
Point3d ptIn = ptI - vtToolDir * dHeight ;
|
|
Point3d ptFn = ptIn + vtMove ;
|
|
CompConus_Milling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, bTapT, bTapB) ;
|
|
}
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pNextCurve ;
|
|
}
|
|
else {
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
}
|
|
|
|
// Se arco
|
|
else if ( pCurve->GetType() == CRV_ARC) {
|
|
// Recupero estremi, centro e raggio
|
|
const ICurveArc* pArc = GetCurveArc( pCurve) ;
|
|
Point3d ptStart ; pArc->GetStartPoint( ptStart) ;
|
|
Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ;
|
|
Point3d ptCen = pArc->GetCenter() ;
|
|
double dRadius = pArc->GetRadius() ;
|
|
// Determino le posizioni iniziale e finale del centro della sfera
|
|
Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ;
|
|
Point3d ptCenE = ptCenS + vtMove ;
|
|
// Eseguo l'asportazione del materiale
|
|
CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius) ;
|
|
// aggiorno l'altezza
|
|
dHeight = abs( ptStart.y - ptEnd.y) ;
|
|
// Passo alla curva successiva
|
|
pPrevCurve = pCurve ;
|
|
pCurve = pToolProfile->GetNextCurve() ;
|
|
}
|
|
|
|
// Determino le posizioni iniziale e finale del componente successivo
|
|
ptI = ptI - vtToolDir * dHeight ;
|
|
ptF = ptI + vtMove ;
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ------------------------- SOLIDI ELEMENTARI -----------------------------------------------------------------------------
|
|
// Asse di simmetria diretto come l'asse Z: FORATURA
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompCyl_ZDrilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir, double dHei, double dRad)
|
|
{
|
|
// Verifica sull'interferenza con lo Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ, dRad, dRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Proiezione dei punti sul piano
|
|
Point3d ptSxy( ptS.x, ptS.y, 0) ;
|
|
|
|
// Parametri geometrici dell'utensile
|
|
double dSafeSqRad = dRad * dRad - 2 * dRad * EPS_SMALL ;
|
|
|
|
// Punte del gambo
|
|
Point3d ptTStemS = ptS - vtToolDir * dHei ;
|
|
Point3d ptTStemE = ptE - vtToolDir * dHei ;
|
|
|
|
// Quote estreme del gambo
|
|
double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ;
|
|
double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ;
|
|
|
|
// Ciclo sui punti
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptSxy ;
|
|
|
|
double dSqLen = vtC.SqLen() ;
|
|
|
|
// Se il punto si trova dentro il cerchio taglio
|
|
if ( dSqLen < dSafeSqRad)
|
|
SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX) ;
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompConus_ZDrilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir, double dHei, double dMaxRad, double dMinRad)
|
|
{
|
|
// Verifica sull'interferenza con lo Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ, dMaxRad, dMinRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
Point3d ptO( ptS.x, ptS.y, 0) ;
|
|
|
|
double dZMin, dZMax ;
|
|
double dAngC = dHei / ( dMaxRad - dMinRad) ;
|
|
double dSqMinRad = dMinRad * dMinRad ;
|
|
double dSqMaxRad = dMaxRad * dMaxRad ;
|
|
double dSafeSqMaxRad = dSqMaxRad - 2 * dMaxRad * EPS_SMALL ; // Questa variabile è sperimentale: serve per evitare il taglio di un dexel dalla parte cilindrica del volume spazzato dalla traslazione del cono.
|
|
double dDeltaR = dMaxRad - dMinRad ; // Per tornare alla versione precedente basta sostituire dSafeSqMaxRad con dSqMaxRad. Per risolvere il problema in modo forse più sicuro, ma
|
|
// computazionalmente più pesante è sottrarre prima il cilindro con dSafeSqMaxRad e dopo il cono con dSqMaxRad.
|
|
// Studio delle simmetrie
|
|
if ( vtToolDir.z > 0) {
|
|
dZMin = ( ptS.z < ptE.z ? ptS.z - dHei : ptE.z - dHei) ;
|
|
dZMax = ( ptS.z < ptE.z ? ptE.z : ptS.z) ;
|
|
}
|
|
|
|
else {
|
|
dZMin = ( ptS.z < ptE.z ? ptS.z : ptE.z) ;
|
|
dZMax = ( ptS.z < ptE.z ? ptE.z + dHei : ptS.z + dHei) ;
|
|
}
|
|
|
|
double dL = dMaxRad * dAngC ;
|
|
|
|
Point3d ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * dL ;
|
|
|
|
double dMin, dMax ;
|
|
Vector3d vtMin, vtMax ;
|
|
|
|
// Ciclo sui punti
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptO ;
|
|
|
|
double dSqDist = vtC * vtC ;
|
|
|
|
if ( dSqDist < dSqMinRad) {
|
|
SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX) ;
|
|
}
|
|
|
|
else if ( dSqDist < dSafeSqMaxRad) { // dSafeSqMaxRad è sperimentale
|
|
|
|
double dr = sqrt( dSqDist) ;
|
|
|
|
if ( vtToolDir.z > 0) {
|
|
dMin = dZMin + dAngC * ( dr - dMinRad) ;
|
|
dMax = dZMax ;
|
|
|
|
vtMax = - Z_AX ;
|
|
|
|
Point3d ptInt( dX, dY, dMin) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtMin = dDeltaR * vtToolDir - dHei * vtU ;
|
|
|
|
vtMin.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax) ;
|
|
}
|
|
|
|
else {
|
|
dMin = dZMin ;
|
|
dMax = dZMax - dAngC * ( dr - dMinRad) ;
|
|
|
|
vtMin = Z_AX ;
|
|
|
|
Point3d ptInt( dX, dY, dMax) ;
|
|
|
|
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
|
|
|
|
vtU.Normalize() ;
|
|
|
|
vtMax = dDeltaR * vtToolDir - dHei * vtU ;
|
|
|
|
vtMax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompPar_ZDrilling( unsigned int nGrid, double dLenX, double dLenY, double dLenZ,
|
|
const Point3d& ptS, const Point3d& ptE,
|
|
const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Controllo sull'interferenza utensile-solido
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxParaComp( nGrid, dLenX, dLenY, dLenZ, ptS, ptE, vtToolDir, vtAux, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Costruisco un sistema di riferimento nel piano
|
|
Point3d ptOXY( ptS.x, ptS.y, 0) ;
|
|
Vector3d vtV1 = vtToolDir ^ vtAux ;
|
|
Vector3d vtV2 = vtAux ;
|
|
|
|
// Quote estreme del volume asportato
|
|
double dMinZ = min( min( ptS.z, ptS.z - vtToolDir.z * dLenZ), min( ptE.z, ptE.z - vtToolDir.z * dLenZ)) ;
|
|
double dMaxZ = max( max( ptS.z, ptS.z - vtToolDir.z * dLenZ), max( ptE.z, ptE.z - vtToolDir.z * dLenZ)) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtR = ptC - ptOXY ;
|
|
|
|
double dR1 = vtR * vtV1 ;
|
|
double dR2 = vtR * vtV2 ;
|
|
|
|
if ( abs( dR1) < 0.5 * dLenX - EPS_SMALL &&
|
|
abs( dR2) < 0.5 * dLenY - EPS_SMALL)
|
|
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX) ;
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// Asse di simmetria diretto come l'asse Z: FRESATURA
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompCyl_ZMilling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir, double dHei, double dRad)
|
|
{
|
|
// Verifica sull'interferenza con lo Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ, dRad, dRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Parametri geometrici
|
|
double dSqRad = dRad * dRad ;
|
|
|
|
// Studio delle simmetrie
|
|
Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ;
|
|
Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ;
|
|
Point3d ptIT = ptI - vtToolDir * dHei ;
|
|
Point3d ptFT = ptF - vtToolDir * dHei ;
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
|
|
Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ;
|
|
Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ;
|
|
|
|
// Quote iniziali e finali massime e
|
|
// minime del gambo dell'utensile e DeltaZ
|
|
double dZMaxI = max( ptI.z, ptIT.z) ;
|
|
double dZMaxF = max( ptF.z, ptFT.z) ;
|
|
double dZMinI = dZMaxI - dHei ;
|
|
double dZMinF = dZMaxF - dHei ;
|
|
double dDeltaZ = dZMaxF - dZMaxI ;
|
|
|
|
// Vettori caratterizzanti il moto
|
|
Vector3d vtMove = ptF - ptI ;
|
|
Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ;
|
|
double dLen = vtMove.Len() ;
|
|
double dLenXY = vtMoveXY.LenXY() ;
|
|
vtMove.Normalize() ;
|
|
|
|
// Parametri per determinare l'ellisse proiettata
|
|
double dCos = vtToolDir * vtMove ;
|
|
double dSin = ( abs( dCos) < 1 ? 1 - dCos * dCos : 0) ;
|
|
double dSemiAxMin = dRad * dCos ; // x1^2 = a^2 - (a / b)^2 x2^2 ; a = r dCos e b = r;
|
|
double dSqSemiAxMin = dSemiAxMin * dSemiAxMin ; // da cui si ottiene x1^2 = a^2 - dCos^2 x2^2
|
|
double dSqRatio = dSqSemiAxMin / dSqRad ;
|
|
|
|
double dSafeRad = dRad - EPS_SMALL ;
|
|
|
|
// Definizione di un sistema di riferimento ad hoc
|
|
Vector3d vtV1, vtV2 ;
|
|
|
|
// Se la lunghezza è troppo piccola lo allungo
|
|
if ( dLenXY < EPS_SMALL)
|
|
vtV1 = ( 1 / dLenXY) * vtMoveXY ;
|
|
else
|
|
vtV1 = vtMoveXY ;
|
|
|
|
// Normalizzo vtV1
|
|
vtV1.Normalize() ;
|
|
// Definisco vtV2
|
|
vtV2 = vtV1 ;
|
|
vtV2.Rotate( Z_AX, 0, 1) ;
|
|
|
|
double dMin, dMax ;
|
|
Vector3d vtMin, vtMax ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtC = ptC - ptIxy ;
|
|
|
|
double dX1 = vtC * vtV1 ;
|
|
double dX2 = vtC * vtV2 ;
|
|
|
|
Point3d ptInt ;
|
|
|
|
// Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo
|
|
if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRad) ||
|
|
( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad ||
|
|
dX1 * dX1 + dX2 * dX2 < dSqRad) {
|
|
|
|
double dX1_0 = sqrt( dSqRad - dX2 * dX2) ;
|
|
// Massimo
|
|
if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) {
|
|
|
|
dMax = dZMaxF ;
|
|
vtMax = - Z_AX ;
|
|
}
|
|
|
|
else {
|
|
dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ;
|
|
if ( abs( vtMove * vtToolDir) < EPS_SMALL) {
|
|
vtMax = - Z_AX ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtMove ;
|
|
vtMax = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
|
|
vtMax.Normalize() ;
|
|
}
|
|
}
|
|
// Minimo
|
|
if ( dX1 * dX1 + dX2 * dX2 < dSqRad) {
|
|
dMin = dZMinI ;
|
|
vtMin = Z_AX ;
|
|
}
|
|
else {
|
|
dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ;
|
|
if ( abs( vtMove * vtToolDir) < EPS_SMALL) {
|
|
vtMin = Z_AX ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtMove ;
|
|
vtMin = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
|
|
vtMin.Normalize() ;
|
|
}
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompConus_ZMilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad)
|
|
{
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ, dMaxRad, dMinRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ;
|
|
Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ;
|
|
|
|
Point3d ptIT = ptI - vtToolDir * dHei ;
|
|
Point3d ptFT = ptF - vtToolDir * dHei ;
|
|
|
|
Point3d ptIxy( ptI.x, ptI.y, 0) ;
|
|
Point3d ptFxy( ptF.x, ptF.y, 0) ;
|
|
|
|
Vector3d vtMove = ptF - ptI ; double dLen = vtMove.Len() ;
|
|
Vector3d vtMLong = ( vtMove * vtToolDir) * vtToolDir ; double dLLong = vtMLong.Len() ;
|
|
Vector3d vtMOrt = vtMove - vtMLong ; double dLOrt = vtMOrt.Len() ;
|
|
|
|
Vector3d vtV1 = vtToolDir ;
|
|
Vector3d vtV2 = vtMOrt ; vtV2.Normalize() ;
|
|
Vector3d vtV3 = vtV1 ^ vtV2 ;
|
|
|
|
double dZI = ptI.z ;
|
|
double dZTI = ptI.z - vtV1.z * dHei ;
|
|
double dDeltaZ = ptF.z - ptI.z ;
|
|
double dDeltaR = dMaxRad - dMinRad ;
|
|
|
|
double dTan = dDeltaR / dHei ;
|
|
double dRatio = ( vtMove * vtV1) / ( vtMove * vtV2) ;
|
|
|
|
bool bCase = ( dRatio * dTan > 1) ;
|
|
|
|
double dCos = dTan * dRatio ;
|
|
double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ;
|
|
|
|
double dDen = sqrt( 1 + dTan * dTan) ;
|
|
|
|
Point3d ptV = ptI - vtV1 * ( dHei * dMaxRad / dDeltaR) ;
|
|
Point3d ptVF = ptV + vtMove ;
|
|
|
|
Vector3d vtNs = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 + ( dSin / dDen) * vtV3 ;
|
|
Vector3d vtNd = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 - ( dSin / dDen) * vtV3 ;
|
|
Vector3d vtR0 = ptV - ORIG ;
|
|
|
|
vtNs.Normalize() ;
|
|
vtNd.Normalize() ;
|
|
|
|
double dDots = vtR0 * vtNs ;
|
|
double dDotd = vtR0 * vtNd ;
|
|
|
|
double dMin, dMax, dPLim, dMLim ;
|
|
Vector3d vtMin, vtMax, vtP, vtM ;
|
|
|
|
Vector3d vtUmv = vtMove ;
|
|
vtUmv.Normalize() ;
|
|
|
|
Point3d ptInt ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Vector3d vtCI = ptC - ptIxy ; double dSqDI = vtCI.SqLenXY() ;
|
|
Vector3d vtCF = ptC - ptFxy ; double dSqDF = vtCF.SqLenXY() ;
|
|
|
|
double dIDO = vtCI * vtV3 ;
|
|
double dIDL = vtCI * vtV2 ;
|
|
double dIVarCos = dIDL / sqrt( dSqDI) ;
|
|
|
|
double dFDL = vtCF * vtV2 ;
|
|
double dFVarCos = dFDL / sqrt( dSqDF) ;
|
|
|
|
if ( dSqDI < dMaxRad * dMaxRad || dSqDF < dMaxRad * dMaxRad ||
|
|
( abs( dIDO) < dMaxRad && dIDL > 0 && dIDL < dLOrt)) {
|
|
|
|
// Caso dTan * dRatio > 1
|
|
if ( bCase) {
|
|
// Limiti nella direzione positiva di vtV1
|
|
if ( dSqDF < dMaxRad * dMaxRad) {
|
|
dPLim = dZI + dDeltaZ ;
|
|
vtP = - vtV1 ;
|
|
}
|
|
|
|
else {
|
|
double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
|
|
dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
if ( abs( vtV1 * vtUmv) < EPS_SMALL) {
|
|
vtP = - vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtUmv ;
|
|
vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
|
|
vtP.Normalize() ;
|
|
}
|
|
}
|
|
|
|
// Limiti nella direzione negativa di vtV1
|
|
if ( dSqDI < dMinRad * dMinRad) {
|
|
dMLim = dZTI ;
|
|
vtM = vtToolDir ;
|
|
}
|
|
|
|
else if ( dSqDI < dMaxRad * dMaxRad) {
|
|
dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
|
|
ptInt.Set( dX, dY, dMLim) ;
|
|
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
|
|
vtU.Normalize() ;
|
|
vtM = dDeltaR * vtToolDir - dHei * vtU ;
|
|
vtM.Normalize() ;
|
|
}
|
|
|
|
else {
|
|
double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
|
|
dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
|
|
vtM = vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtUmv ;
|
|
vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
|
|
vtM.Normalize() ;
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
// Limiti nella direzione positiva di vtV1
|
|
if ( dSqDF < dMaxRad * dMaxRad) {
|
|
dPLim = dZI + dDeltaZ ;
|
|
vtP = - vtV1 ;
|
|
}
|
|
|
|
else {
|
|
double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
|
|
dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
if ( abs( vtUmv * vtToolDir) < EPS_SMALL) {
|
|
vtP = - vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtUmv ;
|
|
vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; // vtCross * vtCirc o vtCross * vtMove?
|
|
vtP.Normalize() ;
|
|
}
|
|
}
|
|
|
|
// Limiti nella direzione negativa di vtV1
|
|
if ( dSqDI < dMinRad * dMinRad) {
|
|
dMLim = dZTI ;
|
|
vtM = vtV1 ;
|
|
}
|
|
|
|
else if ( dSqDI >= dMinRad * dMinRad && dSqDI < dMaxRad * dMaxRad && dIVarCos < dCos) {
|
|
dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
|
|
ptInt.Set( dX, dY, dMLim) ;
|
|
Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ;
|
|
vtU.Normalize() ;
|
|
vtM = dDeltaR * vtToolDir - dHei * vtU ;
|
|
vtM.Normalize() ;
|
|
}
|
|
|
|
else if ( dSqDI >= dMinRad * dMinRad && dIVarCos >= dCos && dFVarCos < dCos && abs( dIDO) < dMaxRad * dSin) {
|
|
|
|
if ( dIDO > - dMaxRad * dSin && dIDO <= - dMinRad * dSin) {
|
|
dMLim = ( dDotd - dX * vtNd.x - dY * vtNd.y) / vtNd.z ;
|
|
vtM = - vtNd ;
|
|
}
|
|
|
|
else if ( dIDO > - dMinRad * dSin && dIDO < dMinRad * dSin) {
|
|
double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ;
|
|
dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
|
|
vtM = vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtUmv ;
|
|
double dDotCrossCirc = vtCross * vtCirc ;
|
|
vtM = ( dDotCrossCirc > 0 ? vtCross : - vtCross) ;
|
|
vtM.Normalize() ;
|
|
}
|
|
}
|
|
|
|
else if ( dIDO >= dMinRad * dSin && dIDO < dMaxRad * dSin) {
|
|
dMLim = ( dDots - dX * vtNs.x - dY * vtNs.y) / vtNs.z ;
|
|
vtM = - vtNs ;
|
|
}
|
|
}
|
|
|
|
else if ( dFVarCos >= dCos) {
|
|
|
|
if ( dSqDF < dMinRad * dMinRad) {
|
|
|
|
double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ;
|
|
|
|
dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
|
|
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
|
|
vtM = vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtUmv ;
|
|
vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ;
|
|
vtM.Normalize() ;
|
|
}
|
|
}
|
|
|
|
else {
|
|
dMLim = dZTI + dDeltaZ + ( sqrt( dSqDF) - dMinRad) * ( dZI - dZTI) / dDeltaR ;
|
|
ptInt.Set( dX, dY, dMLim) ;
|
|
Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtToolDir * vtToolDir ;
|
|
vtU.Normalize() ;
|
|
vtM = dDeltaR * vtToolDir - dHei * vtU ;
|
|
vtM.Normalize() ;
|
|
}
|
|
}
|
|
|
|
else {
|
|
double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ;
|
|
dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ;
|
|
if ( abs( vtUmv * vtV1) < EPS_SMALL) {
|
|
vtM = vtV1 ;
|
|
}
|
|
else {
|
|
Vector3d vtCirc = - dIDL * vtV2 - dIDO * vtV3 ;
|
|
Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ;
|
|
Vector3d vtCross = vtTan ^ vtMove ;
|
|
vtM = ( vtCross * vtMove > 0 ? vtCross : - vtCross) ;
|
|
vtM.Normalize() ;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( dMLim < dPLim) {
|
|
dMin = dMLim ;
|
|
dMax = dPLim ;
|
|
vtMin = vtM ;
|
|
vtMax = vtP ;
|
|
}
|
|
|
|
else {
|
|
dMin = dPLim ;
|
|
dMax = dMLim ;
|
|
vtMin = vtP ;
|
|
vtMax = vtM ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool // E' in realtà MillingPerp
|
|
VolZmap::CompPar_ZMilling( unsigned int nGrid, double dLenX, double dLenY, double dLenZ,
|
|
const Point3d& ptS, const Point3d& ptE,
|
|
const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Controllo sull'interferenza utensile-solido
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxParaComp( nGrid, dLenX, dLenY, dLenZ, ptS, ptE, vtToolDir, vtAux, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Materiale asportato nelle posizioni iniziale e finale
|
|
|
|
// Costruisco un sistema di riferimento nel piano
|
|
Point3d ptSXY( ptS.x, ptS.y, 0) ;
|
|
Point3d ptEXY( ptE.x, ptE.y, 0) ;
|
|
Vector3d vtV1 = vtToolDir ^ vtAux ;
|
|
Vector3d vtV2 = vtAux ;
|
|
|
|
if ( vtV1 * ( ptE - ptS) < 0)
|
|
vtV1 *= - 1 ;
|
|
|
|
double dLenMove = ( ( ( ptE - ptS) * vtV1) * vtV1).Len() ;
|
|
|
|
// Quote estreme del volume asportato
|
|
double dMinZ = min( min( ptS.z, ptS.z - vtToolDir.z * dLenZ), min( ptE.z, ptE.z - vtToolDir.z * dLenZ)) ;
|
|
double dMaxZ = max( max( ptS.z, ptS.z - vtToolDir.z * dLenZ), max( ptE.z, ptE.z - vtToolDir.z * dLenZ)) ;
|
|
|
|
// Studio del volume asportato durante il moto
|
|
|
|
// Studio delle simmetrie
|
|
|
|
Point3d ptLs = ( ( ptE - ptS) * vtAux > 0 ? ptS : ptE) ;
|
|
Point3d ptLe = ( ( ptE - ptS) * vtAux > 0 ? ptE : ptS) ;
|
|
|
|
Vector3d vtMove = ptLe - ptLs ;
|
|
|
|
Vector3d vtW3 = vtAux ;
|
|
Vector3d vtAnsatz = ( vtW3 ^ vtToolDir) ;
|
|
|
|
bool bSymmetry = vtMove * ( vtW3 ^ vtToolDir) > 0 ;
|
|
|
|
Vector3d vtW2 = ( bSymmetry ? vtAnsatz : - vtAnsatz) ;
|
|
Vector3d vtW1 = ( bSymmetry ? vtToolDir : - vtToolDir) ;
|
|
|
|
Frame3d MotionFrame ;
|
|
|
|
Point3d ptDiagMin = ptLs - vtW2 * ( 0.5 * dLenX) + vtW3 * ( 0.5 * dLenY) ;
|
|
Point3d ptDiagMax = ptLs + vtW2 * ( 0.5 * dLenX) - vtW3 * ( 0.5 * dLenY) ;
|
|
|
|
Vector3d vtU1 = ptDiagMax - ptDiagMin ; vtU1.Normalize() ;
|
|
Vector3d vtU2 = ( vtU1 * vtMove > 0 ? vtMove - vtMove * vtU1 * vtU1 :
|
|
vtMove * vtU1 * vtU1 - vtMove) ;
|
|
vtU2.Normalize() ;
|
|
Vector3d vtU3 = vtU1 ^ vtU2 ;
|
|
|
|
Point3d ptOMot = ( vtMove * vtU1 > 0 ? ptDiagMin : ptDiagMin + vtMove) ;
|
|
|
|
Point3d ptOMotXY( ptOMot.x, ptOMot.y, 0) ;
|
|
|
|
double dLen1 = vtMove * vtU1 ;
|
|
double dLen2 = vtMove * vtU2 ;
|
|
double dHx = ( ptDiagMax - ptDiagMin).Len() ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
Vector3d vtRS = ptC - ptSXY ;
|
|
Vector3d vtRE = ptC - ptEXY ;
|
|
|
|
double dRS1 = vtRS * vtV1 ;
|
|
double dRS2 = vtRS * vtV2 ;
|
|
|
|
double dRE1 = vtRE * vtV1 ;
|
|
double dRE2 = vtRE * vtV2 ;
|
|
|
|
// Asportazione materiale nella posizione iniziale
|
|
if ( abs( dRS1) < 0.5 * dLenX - EPS_SMALL &&
|
|
abs( dRS2) < 0.5 * dLenY - EPS_SMALL)
|
|
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX) ;
|
|
|
|
// Asportazione materiale nella posizione finale
|
|
if ( abs( dRE1) < 0.5 * dLenX - EPS_SMALL &&
|
|
abs( dRE2) < 0.5 * dLenY - EPS_SMALL)
|
|
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX) ;
|
|
|
|
// Asportazione materiale nel moto
|
|
Vector3d vtR = ptC - ptOMotXY ;
|
|
|
|
double dR1 = vtR * vtU1 ;
|
|
double dR2 = vtR * vtU2 ;
|
|
|
|
if ( dR2 > EPS_SMALL && dR2 < dLen2 - EPS_SMALL &&
|
|
dR1 * dLen2 > dLen1 * dR2 + EPS_SMALL &&
|
|
dR1 * dLen2 < dHx * dLen2 + dLen1 * dR2 - EPS_SMALL)
|
|
SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX) ;
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
|
|
// Asse di simmetria con orientazione generica: FORATURA
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompCyl_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
|
double dHei, double dRad, bool bTapB, bool bTapT)
|
|
{
|
|
// Verifico che il cilindro con il suo movimento intersechi la griglia
|
|
unsigned int nStartI, nEndI, nStartJ, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ,
|
|
dRad, dRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Studio delle simmetrie
|
|
Point3d ptI = ( ( ptE - ptS) * vtToolDir > 0 ? ptE : ptS) ;
|
|
Point3d ptF = ( ( ptE - ptS) * vtToolDir > 0 ? ptS - vtToolDir * dHei : ptE - vtToolDir * dHei) ;
|
|
|
|
// Altezza cilindro totale altezza + moto
|
|
double dH = ( ptF - ptI).Len() ;
|
|
|
|
// Sistema di riferimento del cilindro
|
|
Frame3d CylFrame ; CylFrame.Set( ptF, vtToolDir) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dRad, bTapB, bTapT, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompConus_Drilling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir,
|
|
double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT)
|
|
{
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ,
|
|
dMaxRad, dMinRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Apertura del cono
|
|
double dDeltaR = dMaxRad - dMinRad ;
|
|
double dTan = dDeltaR / dHei ;
|
|
double dConeMaxH = ( ( dMaxRad * dHei) / dDeltaR) ;
|
|
double dConeMinH = dConeMaxH - dHei ;
|
|
|
|
bool bTapCylEn = bTapB ;
|
|
|
|
Point3d ptVertex = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) - vtToolDir * dConeMaxH ;
|
|
|
|
// Sistemi di riferimento del cono e del cilindro
|
|
Frame3d ConusFrame ; ConusFrame.Set( ptVertex, vtToolDir) ;
|
|
Frame3d CylFrame = ConusFrame ; CylFrame.Translate( vtToolDir * dConeMaxH) ;
|
|
|
|
// L'altezza del cilindro è il movimento
|
|
double dH = ( ptE - ptS).Len() ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
// Cilindro
|
|
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dMaxRad, true, bTapCylEn,
|
|
ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cono
|
|
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dConeMinH, dConeMaxH, bTapT, true,
|
|
ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompPar_Drilling( unsigned int nGrid, double dLenX, double dLenY, double dLenZ,
|
|
const Point3d& ptS, const Point3d& ptE,
|
|
const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Controllo sull'interferenza utensile-solido
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxParaComp( nGrid, dLenX, dLenY, dLenZ, ptS, ptE, vtToolDir, vtAux, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Costruzione di un sistema di riferimento per il volume
|
|
// asportato dal solido nelle posizioni iniziale e finale.
|
|
Vector3d vtV1 = vtToolDir ;
|
|
Vector3d vtV2 = vtAux ^ vtV1 ;
|
|
Vector3d vtV3 = vtAux ;
|
|
|
|
double dLenMove = ( ptE - ptS).Len() ;
|
|
Point3d ptO = ptS - ( ( ptE - ptS) * vtV1 > 0 ? dLenZ : dLenZ + dLenMove) * vtV1 - ( 0.5 * dLenX) * vtV2 ;
|
|
Frame3d ParaFrame ; ParaFrame.Set( ptO, vtV2, vtV3, vtV1) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ + dLenMove, 0, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// Asse di simmetria con orientazione generica: FRESATURA
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompCyl_Milling( unsigned int nGrid, const Point3d& ptS, const Point3d& ptE,
|
|
const Vector3d& vtToolDir, double dHei, double dRad, bool bTapB, bool bTapT)
|
|
{
|
|
// Verifica sull'interferenza utensile Zmap
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir,
|
|
nStartI, nStartJ, nEndI, nEndJ, dRad, dRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Studio delle simmetrie
|
|
Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ;
|
|
Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ;
|
|
Point3d ptITip = ptI - vtToolDir * dHei ;
|
|
Point3d ptFTip = ptF - vtToolDir * dHei ;
|
|
|
|
// Definizione terne vettoriali e sistemi di riferimento intrinseci al movimento
|
|
Vector3d vtMove = ptF - ptI ;
|
|
Vector3d vtMoveLong = ( vtMove * vtToolDir) * vtToolDir ;
|
|
Vector3d vtMoveOrt = vtMove - vtMoveLong ;
|
|
|
|
Vector3d vtV1 = vtToolDir ;
|
|
Vector3d vtV2 = vtMoveOrt ; vtV2.Normalize() ;
|
|
Vector3d vtV3 = vtV1 ^ vtV2 ;
|
|
Frame3d CylFrame ; CylFrame.Set( ptITip, vtV2, vtV3, vtV1) ;
|
|
|
|
// Parametri geometrici di moto e cilindro
|
|
double dLongLen = vtMoveLong.Len() ;
|
|
double dOrtLen = vtMoveOrt.Len() ;
|
|
|
|
// Variabili booleane per i tappi
|
|
Vector3d vtUmv = vtMove ; vtUmv.Normalize() ;
|
|
bool bCylSt = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapT) ;
|
|
bool bCylEn = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapB) ;
|
|
bool bElpsB = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapB) ;
|
|
bool bElpsT = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapT) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
// Cilindro iniziale
|
|
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, bCylSt, bCylEn, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cilindro finale:L'unica differenza rispetto a prima è l'origine
|
|
// del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC
|
|
// il vettore che congiunge le due origini.
|
|
if ( IntersLineCylinder( ptC - vtMove, Z_AX, CylFrame, dHei, dRad, bCylSt, bCylEn, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtMove.z ;
|
|
dMax = ptInt2.z + vtMove.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtMove.z ;
|
|
dMax = ptInt1.z + vtMove.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Poliedro interno
|
|
if ( IntersLineMyPolyhedron( ptC, Z_AX, CylFrame, dOrtLen, 2 * dRad, dHei,
|
|
dLongLen, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cilindro ellittico di punta
|
|
if ( IntersLineEllipticalCylinder( Z_AX, ptC, CylFrame, dRad, dLongLen, dOrtLen,
|
|
bElpsT, bElpsT, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cilindro ellittico di base: L'unica differenza rispetto a prima è l'origine
|
|
// del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC
|
|
// il vettore che congiunge le due origini.
|
|
if ( IntersLineEllipticalCylinder( Z_AX, ptC - dHei * vtV1, CylFrame, dRad, dLongLen, dOrtLen,
|
|
bElpsB, bElpsB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + dHei * vtV1.z ;
|
|
dMax = ptInt2.z + dHei * vtV1.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + dHei * vtV1.z ;
|
|
dMax = ptInt1.z + dHei * vtV1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompConus_Milling( unsigned int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir,
|
|
double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT)
|
|
{
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ,
|
|
dMaxRad, dMinRad, dHei) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Geometria del cono
|
|
double dDeltaR = dMaxRad - dMinRad ;
|
|
|
|
// Studio simmetrie
|
|
Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ;
|
|
Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ;
|
|
|
|
Point3d ptIT = ptI - vtToolDir * dHei ;
|
|
Point3d ptFT = ptF - vtToolDir * dHei ;
|
|
|
|
double dL = ( ( dMaxRad * dHei) / ( dDeltaR)) ;
|
|
double dl = dL - dHei ;
|
|
|
|
Point3d ptV = ptI - vtToolDir * dL ;
|
|
|
|
// Vettori caratteristici del movimento
|
|
Vector3d vtMove = ptF - ptI ;
|
|
Vector3d vtMvLong = ( vtMove * vtToolDir) * vtToolDir ;
|
|
Vector3d vtMvOrt = vtMove - vtMvLong ;
|
|
|
|
// Terna destrorsa e unitaria
|
|
Vector3d vtV1 = vtToolDir ;
|
|
Vector3d vtV2 = vtMvOrt ; vtV2.Normalize() ;
|
|
Vector3d vtV3 = vtV1 ^ vtV2 ;
|
|
|
|
// Sistema di riferimento intrinseco del movimento
|
|
Frame3d ConusFrame ; ConusFrame.Set( ptV, vtV2, vtV3, vtV1) ;
|
|
|
|
// Dimensioni lineari movimento
|
|
double dLongLen = vtMvLong.Len() ;
|
|
double dOrtLen = vtMvOrt.Len() ;
|
|
|
|
// Apertura del cono
|
|
double dTan = dDeltaR / dHei ;
|
|
double dRatio = dLongLen / dOrtLen ;
|
|
|
|
// Per costruire piani laterali poliedro interno
|
|
double dCos = dTan * dRatio ;
|
|
double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ;
|
|
double dDen = sqrt( 1 + dTan * dTan) ;
|
|
|
|
// Dimensioni lineari descriventi il poliedro interno
|
|
double dLenX = dLongLen ;
|
|
double dLenY = dOrtLen ;
|
|
double dLenZ = dSin * dMinRad ;
|
|
double dDeltaX = dHei ;
|
|
double dDeltaY = dCos * dDeltaR ;
|
|
double dDeltaZ = dSin * dDeltaR ;
|
|
|
|
// Sistema di riferimento poliedro
|
|
Point3d ptO = ptV + vtV1 * dl + vtV2 * ( dCos * dMinRad) ;
|
|
|
|
Frame3d PolyFrame ; PolyFrame.Set( ptO, vtV1, vtV2, vtV3) ;
|
|
|
|
// Versori piani nel riferimento poliedro
|
|
// (Sx, Dx, Iniziale, Finale, Up, Down sono riferiti
|
|
// al sistema di riferimento):
|
|
|
|
// Sx, Dx
|
|
Vector3d vtNs( - ( dTan / dDen), ( dCos / dDen), ( dSin / dDen)) ;
|
|
Vector3d vtNd( - ( dTan / dDen), ( dCos / dDen), - ( dSin / dDen)) ;
|
|
|
|
// Iniziale e finale
|
|
Vector3d vtIF( - dDeltaY, dDeltaX, 0) ;
|
|
|
|
// Up e Down
|
|
Vector3d vtUD( - dLenY, dLenX, 0) ;
|
|
|
|
vtNs.Normalize() ;
|
|
vtNd.Normalize() ;
|
|
vtIF.Normalize() ;
|
|
vtUD.Normalize() ;
|
|
|
|
// Punti dei piani (sempre espressi nel sistema PolyFrame)
|
|
Point3d ptFacet135( 0, 0, dLenZ) ;
|
|
Point3d ptFacet246( dLenX + dDeltaX, dLenY + dDeltaY, - dLenZ - dDeltaZ) ;
|
|
|
|
double dSqIndet = EPS_SMALL * EPS_SMALL ;
|
|
|
|
Vector3d vtUmv = vtMove ; vtUmv.Normalize() ;
|
|
|
|
// Variabili booleane per i tappi
|
|
bool bConeT = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapT) ;
|
|
bool bConeB = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapB) ;
|
|
bool bElpsB = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapB) ;
|
|
bool bElpsT = ( abs( vtToolDir * vtUmv) > EPS_SMALL ? true : bTapT) ;
|
|
|
|
if ( dRatio * dTan <= 1) {
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
// Cono iniziale
|
|
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bConeT, bConeB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cono finale
|
|
if ( IntersLineConus( ptC - vtMove, Z_AX, ConusFrame, dTan, dl, dL, bConeT, bConeB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtMove.z ;
|
|
dMax = ptInt2.z + vtMove.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtMove.z ;
|
|
dMax = ptInt1.z + vtMove.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Solido interno
|
|
Point3d ptPoly = ptC ;
|
|
Vector3d vtPoly = Z_AX ;
|
|
|
|
ptPoly.ToLoc( PolyFrame) ;
|
|
vtPoly.ToLoc( PolyFrame) ;
|
|
|
|
Point3d ptPoly1 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtNs) / ( vtPoly * vtNs)) * vtPoly ;
|
|
Point3d ptPoly2 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtNd) / ( vtPoly * vtNd)) * vtPoly ;
|
|
Point3d ptPoly3 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ;
|
|
Point3d ptPoly4 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ;
|
|
Point3d ptPoly5 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ;
|
|
Point3d ptPoly6 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ;
|
|
|
|
int nIntNum = 0 ;
|
|
|
|
// Intersezione con la prima faccia
|
|
if ( abs( vtPoly * vtNs) > COS_ORTO_ANG_ZERO) {
|
|
if ( dLenY * ptPoly1.x >= dLenX * ptPoly1.y &&
|
|
dLenY * ( ptPoly1.x - dDeltaX) <= dLenX * ( ptPoly1.y - dDeltaY) &&
|
|
dDeltaX * ptPoly1.y >= dDeltaY * ptPoly1.x &&
|
|
dDeltaX * ( ptPoly1.y - dLenY) <= dDeltaY * ( ptPoly1.x - dLenX)) {
|
|
ptInt1 = ptPoly1 ;
|
|
vtN1 = - vtNs ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
// Intersezione con la seconda faccia
|
|
if ( abs( vtPoly * vtNd) > COS_ORTO_ANG_ZERO) {
|
|
if ( dLenY * ptPoly2.x >= dLenX * ptPoly2.y &&
|
|
dLenY * ( ptPoly2.x - dDeltaX) <= dLenX * ( ptPoly2.y - dDeltaY) &&
|
|
dDeltaX * ptPoly2.y >= dDeltaY * ptPoly2.x &&
|
|
dDeltaX * ( ptPoly2.y - dLenY) <= dDeltaY * ( ptPoly2.x - dLenX)) {
|
|
|
|
if ( nIntNum == 0) {
|
|
ptInt1 = ptPoly2 ;
|
|
vtN1 = - vtNd ;
|
|
++ nIntNum ;
|
|
}
|
|
else if ( ( ptInt1 - ptPoly2).SqLen() > dSqIndet) {
|
|
ptInt2 = ptPoly2 ;
|
|
vtN2 = - vtNd ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
}
|
|
// Intersezione con la terza faccia
|
|
if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) {
|
|
if ( nIntNum < 2 &&
|
|
ptPoly3.x >= 0 && ptPoly3.x <= dDeltaX &&
|
|
dDeltaX * abs( ptPoly3.z) < dDeltaX * dLenZ + dDeltaZ * ptPoly3.x) {
|
|
|
|
if ( nIntNum == 0) {
|
|
ptInt1 = ptPoly3 ;
|
|
vtN1 = vtIF ;
|
|
++ nIntNum ;
|
|
}
|
|
else if ( ( ptInt1 - ptPoly3).SqLen() > dSqIndet) {
|
|
ptInt2 = ptPoly3 ;
|
|
vtN2 = vtIF ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Intersezione con la quarta faccia
|
|
if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) {
|
|
if ( nIntNum < 2 &&
|
|
ptPoly4.x >= dLenX && ptPoly4.x <= dLenX + dDeltaX &&
|
|
dDeltaX * abs( ptPoly4.z) < dDeltaX * dLenZ + dDeltaZ * ( ptPoly4.x - dLenX)) {
|
|
|
|
if ( nIntNum == 0) {
|
|
ptInt1 = ptPoly4 ;
|
|
vtN1 = - vtIF ;
|
|
++ nIntNum ;
|
|
}
|
|
else if ( ( ptInt1 - ptPoly4).SqLen() > dSqIndet) {
|
|
ptInt2 = ptPoly4 ;
|
|
vtN2 = - vtIF ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Intersezione con la quinta faccia
|
|
if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) {
|
|
if ( nIntNum < 2 &&
|
|
ptPoly5.y >= 0 && ptPoly5.y <= dLenY &&
|
|
abs( ptPoly5.z) <= dLenZ) {
|
|
|
|
if ( nIntNum == 0) {
|
|
ptInt1 = ptPoly5 ;
|
|
vtN1 = - vtUD ;
|
|
++ nIntNum ;
|
|
}
|
|
else if ( ( ptInt1 - ptPoly5).SqLen() > dSqIndet) {
|
|
ptInt2 = ptPoly5 ;
|
|
vtN2 = - vtUD ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Intersezione con la sesta faccia
|
|
if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) {
|
|
if ( nIntNum < 2 &&
|
|
ptPoly6.y >= dDeltaY && ptPoly6.y <= dLenY + dDeltaY &&
|
|
abs( ptPoly6.z) <= dLenZ + dDeltaZ) {
|
|
|
|
if ( nIntNum == 0) {
|
|
ptInt1 = ptPoly6;
|
|
vtN1 = vtUD ;
|
|
++ nIntNum ;
|
|
}
|
|
else if ( ( ptInt1 - ptPoly6).SqLen() > dSqIndet) {
|
|
ptInt2 = ptPoly6;
|
|
vtN2 = vtUD ;
|
|
++ nIntNum ;
|
|
}
|
|
}
|
|
}
|
|
// Se il poliedro è attraversato taglio
|
|
if ( nIntNum == 2) {
|
|
|
|
// Riporto le intersezioni nel sistema griglia
|
|
ptInt1.ToGlob( PolyFrame) ;
|
|
ptInt2.ToGlob( PolyFrame) ;
|
|
|
|
vtN1.ToGlob( PolyFrame) ;
|
|
vtN2.ToGlob( PolyFrame) ;
|
|
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Traslazione ellisse di punta
|
|
if ( IntersLineEllipticalCylinder( Z_AX, ptC - vtV1 * dl, ConusFrame, dMinRad, dLongLen, dOrtLen,
|
|
bElpsT, bElpsT, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtV1.z * dl ;
|
|
dMax = ptInt2.z + vtV1.z * dl ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtV1.z * dl ;
|
|
dMax = ptInt1.z + vtV1.z * dl ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Traslazione ellisse di base
|
|
if ( IntersLineEllipticalCylinder( Z_AX, ptC - vtV1 * dL, ConusFrame, dMaxRad, dLongLen, dOrtLen,
|
|
bElpsB, bElpsB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtV1.z * dL ;
|
|
dMax = ptInt2.z + vtV1.z * dL ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtV1.z * dL ;
|
|
dMax = ptInt1.z + vtV1.z * dL ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
|
|
else {
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
// Cono
|
|
if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bConeT, bConeB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Traslazione ellisse
|
|
if ( IntersLineEllipticalCylinder( Z_AX, ptC - vtV1 * dL, ConusFrame, dMaxRad, dLongLen, dOrtLen,
|
|
bConeB, bConeB, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtV1.z * dL ;
|
|
dMax = ptInt2.z + vtV1.z * dL ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtV1.z * dL ;
|
|
dMax = ptInt1.z + vtV1.z * dL ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
return true ;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompPar_Milling( unsigned int nGrid, double dLenX, double dLenY, double dLenZ,
|
|
const Point3d& ptS, const Point3d& ptE,
|
|
const Vector3d& vtToolDir, const Vector3d& vtAux)
|
|
{
|
|
// Controllo sull'interferenza utensile-solido
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxParaComp( nGrid, dLenX, dLenY, dLenZ, ptS, ptE, vtToolDir, vtAux, nStartI, nStartJ, nEndI, nEndJ) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
|
|
// Vettore di movimento
|
|
Vector3d vtMove = ptE - ptS ;
|
|
|
|
// Sistema di riferimento del solido
|
|
// nelle posizioni iniziale e finale.
|
|
Vector3d vtV1 = vtToolDir ;
|
|
Vector3d vtV2 = ( vtMove * ( vtV1 ^ vtAux) > 0 ? ( vtV1 ^ vtAux) : ( vtAux ^ vtV1)) ;
|
|
Vector3d vtV3 = vtV1 ^ vtV2 ;
|
|
Point3d ptO = ptS - dLenZ * vtV1 - vtV2 * ( 0.5 * dLenX) ;
|
|
Frame3d ParaFrame ; ParaFrame.Set( ptO, vtV2, vtV3, vtV1) ;
|
|
|
|
// Studio del volume asportato durante il moto
|
|
Point3d ptLs = ( vtMove * vtAux >= 0 ? ptS : ptE) ;
|
|
Point3d ptLe = ( vtMove * vtAux >= 0 ? ptE : ptS) ;
|
|
|
|
Vector3d vtW3 = vtAux ;
|
|
Vector3d vtAnsatz = ( vtW3 ^ vtToolDir) ;
|
|
|
|
Vector3d vtMv = ptLe - ptLs ;
|
|
|
|
bool bSymmetry = vtMv * vtAnsatz > 0 ;
|
|
|
|
Vector3d vtW2 = ( bSymmetry ? vtAnsatz : - vtAnsatz) ;
|
|
Vector3d vtW1 = ( bSymmetry ? vtToolDir : - vtToolDir) ;
|
|
|
|
Point3d ptBase = bSymmetry ? ptLs - dLenZ * vtW1 : ptLs ;
|
|
|
|
Frame3d MotionFrame ;
|
|
|
|
Point3d ptDiagMin = ptBase - vtW2 * ( 0.5 * dLenX) + vtW3 * ( 0.5 * dLenY) ;
|
|
Point3d ptDiagMax = ptBase + vtW2 * ( 0.5 * dLenX) - vtW3 * ( 0.5 * dLenY) ;
|
|
|
|
Vector3d vtU1 = ptDiagMax - ptDiagMin ;
|
|
double dDimLong = ( ptDiagMax - ptDiagMin).Len() ;
|
|
vtU1.Normalize() ;
|
|
bool bSymmetry2 = vtU1 * vtMv > 0 ;
|
|
Vector3d vtU2 = ( bSymmetry2 ? vtMv - vtMv * vtU1 * vtU1 :
|
|
vtMv * vtU1 * vtU1 - vtMv) ;
|
|
vtU2.Normalize() ;
|
|
Vector3d vtU3 = vtU1 ^ vtU2 ;
|
|
|
|
Point3d ptOMotion = ( bSymmetry2 ? ptDiagMin : ptDiagMin + vtMv) + vtU3 * ( 0.5 * dLenZ) ;
|
|
|
|
MotionFrame.Set( ptOMotion, vtU2, vtU3, vtU1) ;
|
|
|
|
double dDeltaLong = abs( vtMv * vtU1) ;
|
|
double dDimOrt = abs( vtMv * vtU2) ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
|
|
// Solido nella posizione iniziale
|
|
if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Solido nella posizione finale
|
|
if ( IntersLineMyPolyhedron( ptC - vtMove, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z + vtMove.z ;
|
|
dMax = ptInt2.z + vtMove.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z + vtMove.z ;
|
|
dMax = ptInt1.z + vtMove.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Volume spazzato nel moto
|
|
if ( IntersLineMyPolyhedron( ptC, Z_AX, MotionFrame, dDimOrt, dLenZ, dDimLong, dDeltaLong, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin, dMax ;
|
|
Vector3d vtNmin, vtNmax ;
|
|
if ( ptInt1.z < ptInt2.z) {
|
|
dMin = ptInt1.z ;
|
|
dMax = ptInt2.z ;
|
|
vtNmin = vtN1 ;
|
|
vtNmax = vtN2 ;
|
|
}
|
|
else {
|
|
dMin = ptInt2.z ;
|
|
dMax = ptInt1.z ;
|
|
vtNmin = vtN2 ;
|
|
vtNmax = vtN1 ;
|
|
}
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ---------- SFERA ----------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
VolZmap::CompBall_Milling( unsigned int nGrid, const Point3d & ptLs, const Point3d & ptLe, double dRad)
|
|
{
|
|
// Verifico interferisca
|
|
unsigned int nStartI, nStartJ, nEndI, nEndJ ;
|
|
bool bInterf = BBoxComponent( nGrid, ptLs, ptLe, V_NULL, nStartI, nStartJ, nEndI, nEndJ, dRad, 0, 0) ;
|
|
if ( ! bInterf)
|
|
return true ;
|
|
// Vettore modivemnto
|
|
Vector3d vtV = ptLe - ptLs ;
|
|
double dLengthPath = vtV.Len() ;
|
|
vtV.Normalize() ;
|
|
// Riferimento per cilindro inviluppo della sfera lungo il movimento
|
|
Frame3d CylFrame ;
|
|
CylFrame.Set( ptLs, vtV) ;
|
|
|
|
double dSqRad = dRad * dRad ;
|
|
|
|
for ( unsigned int i = nStartI ; i <= nEndI ; ++ i) {
|
|
for ( unsigned int j = nStartJ ; j <= nEndJ ; ++ j) {
|
|
|
|
double dX = ( i + 0.5) * m_dStep ;
|
|
double dY = ( j + 0.5) * m_dStep ;
|
|
|
|
Point3d ptC( dX, dY, 0) ;
|
|
|
|
double dStSqDXY = SqDistXY( ptC, ptLs) ;
|
|
double dEnSqDXY = SqDistXY( ptC, ptLe) ;
|
|
|
|
// Sfera in posizione start
|
|
if ( dStSqDXY < dSqRad) {
|
|
double dMin = ptLs.z - sqrt( dSqRad - dStSqDXY) ;
|
|
double dMax = ptLs.z + sqrt( dSqRad - dStSqDXY) ;
|
|
|
|
Vector3d vtNmin = ptLs - Point3d( dX, dY, dMin) ;
|
|
vtNmin.Normalize() ;
|
|
Vector3d vtNmax = ptLs - Point3d( dX, dY, dMax) ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Sfera in posizione end
|
|
if ( dEnSqDXY < dSqRad) {
|
|
double dMin = ptLe.z - sqrt( dSqRad - dEnSqDXY) ;
|
|
double dMax = ptLe.z + sqrt( dSqRad - dEnSqDXY) ;
|
|
|
|
Vector3d vtNmin = ptLe - Point3d( dX, dY, dMin) ;
|
|
vtNmin.Normalize() ;
|
|
Vector3d vtNmax = ptLe - Point3d( dX, dY, dMax) ;
|
|
vtNmax.Normalize() ;
|
|
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
|
|
// Cilindro inviluppo della sfera
|
|
Point3d ptInt1, ptInt2 ;
|
|
Vector3d vtN1, vtN2 ;
|
|
if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dLengthPath, dRad, false, false, ptInt1, ptInt2, vtN1, vtN2)) {
|
|
double dMin = ptInt1.z ;
|
|
double dMax = ptInt2.z ;
|
|
Vector3d vtNmin = vtN1 ;
|
|
Vector3d vtNmax = vtN2 ;
|
|
if ( ptInt1.z > ptInt2.z) {
|
|
swap( dMin, dMax) ;
|
|
swap( vtNmin, vtNmax) ;
|
|
}
|
|
SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true ;
|
|
}
|
|
|
|
// ------------------------- BOUNDING BOX --------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline bool
|
|
VolZmap::BoundingBox( unsigned int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV,
|
|
unsigned int& nStI, unsigned int& nStJ, unsigned int& nEnI, unsigned int& nEnJ)
|
|
{
|
|
// I punti e i vettori devono essere nel sistema di riferimento opportuno
|
|
|
|
// Controllo sull'ammissibilità del numero di griglia
|
|
if ( nGrid < 0 || nGrid > 2)
|
|
return false ;
|
|
|
|
unsigned int nMaxNx = m_nNx[nGrid] ;
|
|
unsigned int nMaxNy = m_nNy[nGrid] ;
|
|
|
|
double dMaxXValue = nMaxNx * m_dStep ;
|
|
double dMaxYValue = nMaxNy * m_dStep ;
|
|
double dMinZValue = m_dMinZ[nGrid] ;
|
|
double dMaxZValue = m_dMaxZ[nGrid] ;
|
|
|
|
// Determinazione del raggio massimo dell'utensile
|
|
double dMaxRad = max( m_Tool.GetRadius(), m_Tool.GetTipRadius()) ;
|
|
|
|
// Determinazione delle posizioni della punta dell'utensile nelle posizioni iniziale e finale
|
|
Point3d ptP1T = ptP1 - m_Tool.GetHeigth() * vtV ;
|
|
Point3d ptP2T = ptP2 - m_Tool.GetHeigth() * vtV ;
|
|
|
|
// Determinazione dei limiti del più piccolo parallelepipedo contenente il movimento
|
|
double dMinX = min( min( ptP1.x, ptP1T.x), min( ptP2.x, ptP2T.x)) - dMaxRad ;
|
|
double dMinY = min( min( ptP1.y, ptP1T.y), min( ptP2.y, ptP2T.y)) - dMaxRad ;
|
|
double dMinZ = min( min( ptP1.z, ptP1T.z), min( ptP2.z, ptP2T.z)) - dMaxRad ;
|
|
double dMaxX = max( max( ptP1.x, ptP1T.x), max( ptP2.x, ptP2T.x)) + dMaxRad ;
|
|
double dMaxY = max( max( ptP1.y, ptP1T.y), max( ptP2.y, ptP2T.y)) + dMaxRad ;
|
|
double dMaxZ = max( max( ptP1.z, ptP1T.z), max( ptP2.z, ptP2T.z)) + dMaxRad ;
|
|
|
|
// Verifica dell'interferenza dell'utensile con lo Zmap
|
|
if ( dMaxX < EPS_SMALL || dMinX > dMaxXValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxY < EPS_SMALL || dMinY > dMaxYValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxZ < dMinZValue + EPS_SMALL || dMinZ > dMaxZValue - EPS_SMALL)
|
|
return false ;
|
|
|
|
// Limiti su indici
|
|
nStI = ( dMinX < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinX / m_dStep)) ;
|
|
nEnI = ( dMaxX > dMaxXValue - EPS_SMALL ? nMaxNx - 1 : static_cast <unsigned int> ( dMaxX / m_dStep)) ;
|
|
nStJ = ( dMinY < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinY / m_dStep)) ;
|
|
nEnJ = ( dMaxY > dMaxYValue - EPS_SMALL ? nMaxNy - 1 : static_cast <unsigned int> ( dMaxY / m_dStep)) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline bool
|
|
VolZmap::BBoxComponent( unsigned int nGrid, const Point3d & ptP1, const Point3d & ptP2, const Vector3d & vtV,
|
|
unsigned int & nStI, unsigned int & nStJ, unsigned int & nEnI, unsigned int & nEnJ,
|
|
double dRad, double dTipRad, double dHei)
|
|
{
|
|
// I punti e i vettori devono essere nel sistema di riferimento opportuno
|
|
|
|
// Controllo sull'ammissibilità del numero di griglia
|
|
if ( nGrid < 0 || nGrid > 2)
|
|
return false ;
|
|
|
|
unsigned int nMaxNx = m_nNx[nGrid] ;
|
|
unsigned int nMaxNy = m_nNy[nGrid] ;
|
|
|
|
double dMaxXValue = nMaxNx * m_dStep ;
|
|
double dMaxYValue = nMaxNy * m_dStep ;
|
|
double dMinZValue = m_dMinZ[nGrid] ;
|
|
double dMaxZValue = m_dMaxZ[nGrid] ;
|
|
|
|
// Determinazione del raggio massimo del componente
|
|
double dMaxRad = max( dRad, dTipRad) ;
|
|
|
|
// Determinazione delle posizioni della punta del componente nelle posizioni iniziale e finale
|
|
Point3d ptP1T = ptP1 - dHei * vtV ;
|
|
Point3d ptP2T = ptP2 - dHei * vtV ;
|
|
|
|
// Determinazione dei limiti del più piccolo parallelepipedo contenente il movimento
|
|
double dMinX = min( min( ptP1.x, ptP1T.x), min( ptP2.x, ptP2T.x)) - dMaxRad ;
|
|
double dMinY = min( min( ptP1.y, ptP1T.y), min( ptP2.y, ptP2T.y)) - dMaxRad ;
|
|
double dMinZ = min( min( ptP1.z, ptP1T.z), min( ptP2.z, ptP2T.z)) - dMaxRad ;
|
|
double dMaxX = max( max( ptP1.x, ptP1T.x), max( ptP2.x, ptP2T.x)) + dMaxRad ;
|
|
double dMaxY = max( max( ptP1.y, ptP1T.y), max( ptP2.y, ptP2T.y)) + dMaxRad ;
|
|
double dMaxZ = max( max( ptP1.z, ptP1T.z), max( ptP2.z, ptP2T.z)) + dMaxRad ;
|
|
|
|
// Verifica dell'interferenza dell'utensile con lo Zmap
|
|
if ( dMaxX < EPS_SMALL || dMinX > dMaxXValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxY < EPS_SMALL || dMinY > dMaxYValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxZ < dMinZValue + EPS_SMALL || dMinZ > dMaxZValue - EPS_SMALL)
|
|
return false ;
|
|
|
|
// Limiti su indici
|
|
nStI = ( dMinX < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinX / m_dStep)) ;
|
|
nEnI = ( dMaxX > dMaxXValue - EPS_SMALL ? nMaxNx - 1 : static_cast <unsigned int> ( dMaxX / m_dStep)) ;
|
|
nStJ = ( dMinY < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinY / m_dStep)) ;
|
|
nEnJ = ( dMaxY > dMaxYValue - EPS_SMALL ? nMaxNy - 1 : static_cast <unsigned int> ( dMaxY / m_dStep)) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
inline bool
|
|
VolZmap::BBoxParaComp( unsigned int nGrid, double dLenX, double dLenY, double dLenZ,
|
|
const Point3d& ptS, const Point3d& ptE, const Vector3d& vtD, const Vector3d& vtA,
|
|
unsigned int& nStI, unsigned int& nStJ, unsigned int& nEnI, unsigned int& nEnJ)
|
|
{
|
|
// I punti e i vettori devono essere nel sistema di riferimento opportuno
|
|
|
|
// Determino le posizioni iniziale e
|
|
// finale della punta dell'utensile.
|
|
Point3d ptSTip = ptS - vtD * dLenZ ;
|
|
Point3d ptETip = ptE - vtD * dLenZ ;
|
|
|
|
double dMaxDim = max( dLenX, dLenY) ;
|
|
|
|
// Determinazione dei limiti del più piccolo parallelepipedo contenente il movimento
|
|
double dMinX = min( min( ptS.x, ptSTip.x), min( ptE.x, ptETip.x)) - dMaxDim ;
|
|
double dMinY = min( min( ptS.y, ptSTip.y), min( ptE.y, ptETip.y)) - dMaxDim ;
|
|
double dMinZ = min( min( ptS.z, ptSTip.z), min( ptE.z, ptETip.z)) - dMaxDim ;
|
|
double dMaxX = max( max( ptS.x, ptSTip.x), max( ptE.x, ptETip.x)) + dMaxDim ;
|
|
double dMaxY = max( max( ptS.y, ptSTip.y), max( ptE.y, ptETip.y)) + dMaxDim ;
|
|
double dMaxZ = max( max( ptS.z, ptSTip.z), max( ptE.z, ptETip.z)) + dMaxDim ;
|
|
|
|
unsigned int nMaxNx = m_nNx[nGrid] ;
|
|
unsigned int nMaxNy = m_nNy[nGrid] ;
|
|
|
|
double dMaxXValue = nMaxNx * m_dStep ;
|
|
double dMaxYValue = nMaxNy * m_dStep ;
|
|
double dMinZValue = m_dMinZ[nGrid] ;
|
|
double dMaxZValue = m_dMaxZ[nGrid] ;
|
|
|
|
// Verifica dell'interferenza dell'utensile con lo Zmap
|
|
if ( dMaxX < EPS_SMALL || dMinX > dMaxXValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxY < EPS_SMALL || dMinY > dMaxYValue - EPS_SMALL)
|
|
return false ;
|
|
if ( dMaxZ < dMinZValue + EPS_SMALL || dMinZ > dMaxZValue - EPS_SMALL)
|
|
return false ;
|
|
|
|
// Limiti su indici
|
|
nStI = ( dMinX < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinX / m_dStep)) ;
|
|
nEnI = ( dMaxX > dMaxXValue - EPS_SMALL ? nMaxNx - 1 : static_cast <unsigned int> ( dMaxX / m_dStep)) ;
|
|
nStJ = ( dMinY < EPS_SMALL ? 0 : static_cast <unsigned int> ( dMinY / m_dStep)) ;
|
|
nEnJ = ( dMaxY > dMaxYValue - EPS_SMALL ? nMaxNy - 1 : static_cast <unsigned int> ( dMaxY / m_dStep)) ;
|
|
|
|
return true ;
|
|
}
|