Files
EgtGeomKernel/GeoFrame3d.cpp
T
Dario Sassi 01ce6ea4a4 EgtGeomKernel 1.5c5 :
- IGdbIterator può utilizzare un altro IGdbIterator per andare sul gruppo
- aggiunta gestione nomi di colori standard
- Aggiunte ToString e FromString per Color
- TSC ora accetta colori standard da nome.
2014-03-12 21:19:47 +00:00

194 lines
5.9 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GeoFrame3d.cpp Data : 02.12.13 Versione : 1.4a3
// Contenuto : Implementazione della classe Riferimento geometrico.
//
//
//
// Modifiche : 10.10.13 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "GeoFrame3d.h"
#include "GeoObjFactory.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include <new>
using namespace std ;
//----------------------------------------------------------------------------
GEOOBJ_REGISTER( GEO_FRAME3D, "G_FRM", GeoFrame3d) ;
//----------------------------------------------------------------------------
GeoFrame3d::GeoFrame3d( void)
: m_frF()
{
}
//----------------------------------------------------------------------------
GeoFrame3d::~GeoFrame3d( void)
{
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::Set( const Point3d& ptOrig, const Vector3d& vtDirX,
const Vector3d& vtDirY, const Vector3d& vtDirZ)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// assegno i dati
return m_frF.Set( ptOrig, vtDirX, vtDirY, vtDirZ) ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::Set( const Frame3d& frF)
{
// assegno i dati
m_frF = frF ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
//----------------------------------------------------------------------------
GeoFrame3d*
GeoFrame3d::Clone( void) const
{
GeoFrame3d* pGFr ;
// alloco oggetto
pGFr = new(nothrow) GeoFrame3d ;
if ( pGFr != nullptr)
*pGFr = *(const_cast<GeoFrame3d*>(this)) ;
return pGFr ;
}
//----------------------------------------------------------------------------
const string&
GeoFrame3d::GetTitle( void) const
{
static const string sTitle = "Frame" ;
return sTitle ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::Dump( string& sOut, const char* szNewLine) const
{
// parametri : origine, VersoreX, VersoreY, VersoreZ
sOut += "O(" + ToString( m_frF.Orig()) + ")" + szNewLine ;
sOut += "VX(" + ToString( m_frF.VersX()) + ")" + szNewLine ;
sOut += "VY(" + ToString( m_frF.VersY()) + ")" + szNewLine ;
sOut += "VZ(" + ToString( m_frF.VersZ()) + ")" + szNewLine ;
return true ;
}
//----------------------------------------------------------------------------
const string&
GeoFrame3d::GetKey( void) const
{
return GEOOBJ_GETKEY( GeoFrame3d) ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::Save( ostream& osOut) const
{
osOut << ToString( m_frF) << ";" << endl ;
return true ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::Load( Scanner& TheScanner)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// leggo la prossima linea
string sLine ;
if ( ! TheScanner.GetLine( sLine))
return false ;
// elimino ; finale
TrimRight( sLine, ";") ;
// eseguo lettura
return FromString( sLine, m_frF) ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::GetLocalBBox( BBox3d& b3Loc) const
{
// assegno il box in locale (considero l'origine)
b3Loc.Set( m_frF.Orig()) ;
return true ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const
{
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// porto l'origine nel riferimento passato
Point3d ptP = m_frF.Orig() ;
ptP.ToGlob( frRef) ;
// assegno il box nel riferimento
b3Ref.Set( ptP) ;
return true ;
}
//----------------------------------------------------------------------------
bool
GeoFrame3d::GetDrawWithArrowHeads( double dLenA, double dFrazLenAH,
PolyLine& plX, PolyLine& plY, PolyLine& plZ) const
{
double dLenAH = dFrazLenAH * dLenA ;
// vettore X (con freccia)
plX.AddUPoint( 0, m_frF.Orig()) ;
Point3d ptTipX = m_frF.Orig() + m_frF.VersX() * dLenA ;
plX.AddUPoint( 1, ptTipX) ;
Point3d ptP1X = ptTipX + ( - m_frF.VersX() - 0.5 * m_frF.VersY()) * dLenAH ;
plX.AddUPoint( 2, ptP1X) ;
Point3d ptP2X = ptTipX + ( - m_frF.VersX() + 0.5 * m_frF.VersY()) * dLenAH ;
plX.AddUPoint( 3, ptP2X) ;
plX.AddUPoint( 4, ptTipX) ;
// vettore Y (con freccia)
plY.AddUPoint( 0, m_frF.Orig()) ;
Point3d ptTipY = m_frF.Orig() + m_frF.VersY() * dLenA ;
plY.AddUPoint( 1, ptTipY) ;
Point3d ptP1Y = ptTipY + ( - m_frF.VersY() - 0.5 * m_frF.VersX()) * dLenAH ;
plY.AddUPoint( 2, ptP1Y) ;
Point3d ptP2Y = ptTipY + ( - m_frF.VersY() + 0.5 * m_frF.VersX()) * dLenAH ;
plY.AddUPoint( 3, ptP2Y) ;
plY.AddUPoint( 4, ptTipY) ;
// vettore Z (con doppia freccia)
plZ.AddUPoint( 0, m_frF.Orig()) ;
Point3d ptTipZ = m_frF.Orig() + m_frF.VersZ() * dLenA ;
plZ.AddUPoint( 1, ptTipZ) ;
Point3d ptP1Z = ptTipZ + ( - m_frF.VersZ() - 0.5 * m_frF.VersX()) * dLenAH ;
plZ.AddUPoint( 2, ptP1Z) ;
Point3d ptP2Z = ptTipZ + ( - m_frF.VersZ() + 0.5 * m_frF.VersX()) * dLenAH ;
plZ.AddUPoint( 3, ptP2Z) ;
plZ.AddUPoint( 4, ptTipZ) ;
Point3d ptP3Z = ptTipZ + ( - m_frF.VersZ() - 0.5 * m_frF.VersY()) * dLenAH ;
plZ.AddUPoint( 5, ptP3Z) ;
Point3d ptP4Z = ptTipZ + ( - m_frF.VersZ() + 0.5 * m_frF.VersY()) * dLenAH ;
plZ.AddUPoint( 6, ptP4Z) ;
plZ.AddUPoint( 7, ptTipZ) ;
return true ;
}