Files
Daniele Bariletti 7e62acf351 EgtGeomKernel :
- aggiunta funzione per richiedere Part e Shell cui appartiene una faccia.
2026-03-04 15:55:25 +01:00

505 lines
27 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2025
//----------------------------------------------------------------------------
// File : SurfTriMesh.h Data : 28.03.25 Versione : 2.7c4
// Contenuto : Dichiarazione della classe Superficie TriMesh.
//
//
//
// Modifiche : 26.03.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "/EgtDev/Include/EGkHashGrids3d.h"
#include "/EgtDev/Include/EGkPointGrid3d.h"
#include <deque>
#include <set>
class SurfFlatRegion ;
//----------------------------------------------------------------------------
// Classe Vertice
class StmVert
{
public :
StmVert( void)
: ptP(), dU( SVT_NULL), dV( SVT_NULL), nIdTria( SVT_NULL), nFlag( 0), nTemp( 0) {}
StmVert( const Point3d& ptQ)
: ptP( ptQ), dU( SVT_NULL), dV( SVT_NULL), nIdTria( SVT_NULL), nFlag( 0), nTemp( 0) {}
StmVert( const Point3d& ptQ, int nIdT, int nF)
: ptP( ptQ), dU( SVT_NULL), dV( SVT_NULL), nIdTria( nIdT), nFlag( nF), nTemp( 0) {}
public :
Point3d ptP ;
double dU ; // parametro riferito alle coordinate del punto nello spazio parametrico ( nSpanU x 1000) ( nSpanV x 1000)
// della sup di Bezier // -1 se non definito
double dV ; // parametro riferito alle coordinate del punto nello spazio parametrico ( nSpanU x 1000) ( nSpanV x 1000)
// della sup di Bezier // -1 se non definito
int nIdTria ;
int nFlag ;
mutable int nTemp ;
} ;
//----------------------------------------------------------------------------
// Classe Triangolo
class StmTria
{
public :
StmTria( void)
: nIdVert{ SVT_NULL, SVT_NULL, SVT_NULL}, nIdAdjac{ SVT_NULL, SVT_NULL, SVT_NULL}, nETempFlag{ 0, 0, 0},
vtN(), nIdFacet( SVT_NULL), nTFlag( 0), nEFlag( 0), nShell( SVT_NULL), nTemp( 0), nTempShell{ 0} {}
StmTria( const int nIdV[3])
: nIdVert{ nIdV[0], nIdV[1], nIdV[2]}, nIdAdjac{ SVT_NULL, SVT_NULL, SVT_NULL}, nETempFlag{ 0, 0, 0},
vtN(), nIdFacet( SVT_NULL), nTFlag( 0), nEFlag( 0), nShell( SVT_NULL), nTemp( 0), nTempShell{ 0} {}
StmTria( const int nIdV[3], int nTF)
: nIdVert{ nIdV[0], nIdV[1], nIdV[2]}, nIdAdjac{ SVT_NULL, SVT_NULL, SVT_NULL}, nETempFlag{ 0, 0, 0},
vtN(), nIdFacet( SVT_NULL), nTFlag( nTF), nEFlag( 0), nShell( SVT_NULL), nTemp( 0), nTempShell{ 0} {}
StmTria( const int nIdV[3], const int nIdA[3], const Vector3d& vtV, int nTF, int nEF)
: nIdVert{ nIdV[0], nIdV[1], nIdV[2]}, nIdAdjac{ nIdA[0], nIdA[1], nIdA[2]}, nETempFlag{ 0, 0, 0},
vtN( vtV), nIdFacet( SVT_NULL), nTFlag( nTF), nEFlag( nEF), nShell( SVT_NULL), nTemp( 0), nTempShell{ 0} {}
public :
int nIdVert[3] ;
int nIdAdjac[3] ;
int nETempFlag[3] ;
Vector3d vtN ;
int nIdFacet ;
int nTFlag ;
int nEFlag ;
mutable int nShell ;
mutable int nTemp ;
mutable int nTempShell ;
} ;
//----------------------------------------------------------------------------
// Classe Part
class StmPart
{
public :
StmPart( void)
: bClosed( false) {}
StmPart( bool bClo, const INTVECTOR& vSh)
: bClosed( bClo), vShell( vSh) {}
int GetShellCount( void)
{ return ( vShell.empty() ? 0 : int( vShell.size()) - ( vShell[0] == -1 ? 1 : 0)) ; }
public :
bool bClosed ;
INTVECTOR vShell ;
} ;
//----------------------------------------------------------------------------
// Classe Facet Edge
class StmFacEdge
{
public :
StmFacEdge( void)
: nIdVert{ SVT_NULL, SVT_NULL}, nIdFacAdj{ SVT_NULL, SVT_NULL}, dIntAng{ 0} {}
StmFacEdge( int nV1, int nV2, int nFl, int nFr, double dA)
: nIdVert{ nV1, nV2}, nIdFacAdj{ nFl, nFr}, dIntAng{ dA} {}
public :
int nIdVert[2] ;
int nIdFacAdj[2] ;
double dIntAng ;
} ;
//----------------------------------------------------------------------------
// Classe di tre interi per code di elaborazione sui triangoli (senza iterazioni)
struct Stm3Int {
int nI1 ; int nI2 ; int nI3 ;
Stm3Int( int nI, int nJ, int nK)
: nI1( nI), nI2( nJ), nI3( nK) {}
} ;
//----------------------------------------------------------------------------
// Struttura segmento di intersezione
struct IntSegment {
Point3d ptSt ;
Point3d ptEn ;
Vector3d vtOuter ;
bool bDegenerate ;
} ;
// Tipo chain
typedef std::vector<IntSegment> Chain ;
// Tipo vettore di Chain
typedef std::vector<Chain> CHAINVECTOR ;
// Tipo unordered map di Chain
typedef std::unordered_map< int, Chain> CHAINMAP ;
// Tipo unordered map di TRIA3DVECTOR
typedef std::unordered_map< int, TRIA3DVECTOR> TRIA3DVECTORMAP ;
//----------------------------------------------------------------------------
// Struttura intersezione linea-faccia
struct LineFacetClass {
Point3d ptSt, ptEn ;
int nTypeA, nTypeB ;
LineFacetClass( void)
: nTypeA{ 0}, nTypeB{ 0} {}
LineFacetClass( const Point3d& ptS, const Point3d& ptE, int nTpA, int nTpB)
: ptSt{ ptS}, ptEn{ ptE}, nTypeA{ nTpA}, nTypeB{ nTpB} {}
} ;
typedef std::vector<LineFacetClass> LineFacetClassVector ;
//----------------------------------------------------------------------------
enum FacetPlaneIntersType { FPI_ERROR = 0, FPI_CUT = 1, FPI_IN = 2, FPI_OUT = 3, FPI_ON = 4 } ;
//----------------------------------------------------------------------------
// Strutture e contenitori contatti interno-interno
struct IntersInnSeg {
Point3d ptSt ;
Point3d ptEn ;
Vector3d vtOuter ;
IntersInnSeg( void) {}
IntersInnSeg( const Point3d& ptS, const Point3d& ptE)
: ptSt{ ptS}, ptEn{ ptE} {}
IntersInnSeg( const Point3d& ptS, const Point3d& ptE, const Vector3d& vtO)
: ptSt{ ptS}, ptEn{ ptE}, vtOuter{ vtO} {}
} ;
typedef std::vector<IntersInnSeg> IntersInnChain ;
typedef std::vector<IntersInnChain> INNCHAINVECTOR ;
typedef std::unordered_map<int, IntersInnChain> INTERSCHAINMAP ;
// Contatti con spigolo
struct IntersEdge {
Point3d ptSt ;
Point3d ptEn ;
INTVECTOR vOthFacetIndex ;
IntersEdge( const Point3d& ptS, const Point3d& ptE, const INTVECTOR& vOFI)
: ptSt{ ptS}, ptEn{ ptE}, vOthFacetIndex{ vOFI} {}
} ;
typedef std::vector<IntersEdge> IntersEdgeVec ;
typedef std::unordered_map<int, IntersEdgeVec> INTERSEDGEMAP ;
// Parte di faccia
struct FacetPiece {
POLYLINEVECTOR vPieceLoop ;
int nPiecePart ;
} ;
typedef std::unordered_map<int, std::vector<FacetPiece>> PieceMap ;
//----------------------------------------------------------------------------
class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
{
public : // IGeoObj
~SurfTriMesh( void) override ;
SurfTriMesh* Clone( void) const override ;
GeoObjType GetType( void) const override ;
bool IsValid( void) const override
{ return ( m_nStatus == OK) ; }
const std::string& GetTitle( void) const override ;
bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
bool Translate( const Vector3d& vtMove) override ;
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override ;
bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override ;
bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override ;
bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override ;
bool ToGlob( const Frame3d& frRef) override ;
bool ToLoc( const Frame3d& frRef) override ;
bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override ;
void SetObjGraphics( IObjGraphics* pOGr) override
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
IObjGraphics* GetObjGraphics( void) override
{ return m_OGrMgr.GetObjGraphics() ; }
const IObjGraphics* GetObjGraphics( void) const override
{ return m_OGrMgr.GetObjGraphics() ; }
void SetTempProp( int nProp, int nPropInd = 0) override
{ if ( nPropInd >= 0 && nPropInd < 2)
m_nTempProp[nPropInd] = nProp ; }
int GetTempProp( int nPropInd = 0) const override
{ return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; }
void SetTempParam( double dParam, int nParamInd = 0) override
{ if ( nParamInd >= 0 && nParamInd < 2)
m_dTempParam[nParamInd] = dParam ; }
double GetTempParam( int nParamInd = 0) const override
{ return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; }
public : // ISurf
bool IsSimple( void) const override
{ return true ; }
bool IsClosed( void) const override
{ return m_bClosed ; }
bool GetArea( double& dArea) const override ;
bool GetVolume( double& dVolume) const override ;
bool GetCentroid( Point3d& ptCen) const override ;
bool Invert( void) override ;
public : // ISurfTriMesh
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
bool Init( int nNumVert, int nNumTria, int nNumFacet = 0) override ;
void SetLinearTolerance( double dLinTol) override
{ m_dLinTol = std::max( dLinTol, EPS_SMALL) ; }
void SetBoundaryAngle( double dBoundaryAngDeg) override
{ m_dBoundaryAng = std::max( dBoundaryAngDeg, EPS_ANG_SMALL) ;
m_dCosBndAng = cos( m_dBoundaryAng * DEGTORAD) ;
m_OGrMgr.Reset() ; }
void SetSmoothAngle( double dSmoothAngDeg) override
{ m_dSmoothAng = std::max( dSmoothAngDeg, EPS_ANG_SMALL) ;
m_dCosSmAng = cos( m_dSmoothAng * DEGTORAD) ;
m_OGrMgr.Reset() ; }
void SetShowEdges( bool bShow) override
{ m_bShowEdges = bShow ; // qui è necessario far ricreare la grafica
m_OGrMgr.Clear() ; }
int AddVertex( const Point3d& ptVert, double dU = -1, double dV = -1) override ;
bool MoveVertex( int nInd, const Point3d& ptNewVert) override ;
int AddTriangle( const int nIdVert[3], int nTFlag = 0) override ;
bool RemoveTriangle( int nId) override ;
bool AdjustTopology( void) override ;
bool CreateByFlatContour( const PolyLine& PL) override ;
bool CreateByPolygonWithHoles( const POLYLINEVECTOR& vPL) override ;
bool CreateByExtrusion( const PolyLine& PL, const Vector3d& vtExtr) override ;
bool CreateByPointCurve( const Point3d& ptP, const PolyLine& PL) override ;
bool CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nRuledType) override ;
bool CreateByRevolution( const PolyLine& PL, const Point3d& ptAx, const Vector3d& vtAx,
double dAngRot, double dStepRot) override ;
bool CreateByScrewing( const PolyLine& PL, const Point3d& ptAx, const Vector3d& vtAx,
double dAngRot, double dStepRot, double dMove) override ;
bool DoCompacting( double dTol = EPS_SMALL) override ;
bool DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther = GLOB_FRM, double dTol = 2 * EPS_SMALL) override ;
bool IsEmpty( void) const override ;
int GetVertexCount( void) const override ;
int GetTriangleCount( void) const override ;
int GetTriangleCount( int nTFlag) const override ;
int GetVertexSize( void) const override
{ return int( m_vVert.size()) ; }
int GetTriangleSize( void) const override
{ return int( m_vTria.size()) ; }
double GetLinearTolerance( void) const override
{ return m_dLinTol ; }
double GetSmoothAngle( void) const override
{ return m_dSmoothAng ; }
bool GetShowEdges( void) const override
{ return m_bShowEdges ; }
bool GetVertex( int nId, Point3d& ptP) const override ;
bool GetVertexParam( int nId, double& dU, double& dV) const override ;
int GetFirstVertex( Point3d& ptP) const override ;
int GetNextVertex( int nId, Point3d& ptP) const override ;
bool GetTriangle( int nId, int nIdVert[3]) const override ;
int GetFirstTriangle( int nIdVert[3]) const override ;
int GetNextTriangle( int nId, int nIdVert[3]) const override ;
bool GetTriangle( int nId, Triangle3d& Tria) const override ;
int GetFirstTriangle( Triangle3d& Tria) const override ;
int GetNextTriangle( int nId, Triangle3d& Tria) const override ;
bool GetTriangle( int nId, Triangle3dEx& Tria) const override ;
int GetFirstTriangle( Triangle3dEx& Tria) const override ;
int GetNextTriangle( int nId, Triangle3dEx& Tria) const override ;
int GetAllTriaAroundVertex( int nV, INTVECTOR& vT, bool& bCirc) const override ;
bool GetVertexSmoothNormal( int nV, int nT, Vector3d& vtN) const override ;
bool GetTriangleBoundaryEdges( int nId, TriFlags3d& TFlags) const override ;
bool GetTriangleSmoothNormals( int nId, TriNormals3d& TNrms) const override ;
SurfTriMesh* CloneTriangle( int nT) const override ;
bool GetLoops( POLYLINEVECTOR& vPL) const override ;
bool GetSilhouette( const Vector3d& vtDir, double dTol, POLYLINEVECTOR& vPL, bool bAllTria = false) const override ;
bool GetSilhouette( const Plane3d& plPlane, double dTol, POLYLINEVECTOR& vPL, bool bAllTria = false) const override ;
int GetFacetCount( void) const override ;
int GetFacetSize( void) const override
{ return int( m_vFacet.size()) ; }
int GetFacetFromTria( int nT) const override ;
bool GetAllTriaInFacet( int nF, INTVECTOR& vT) const override ;
bool GetAllVertInFacet( int nF, INTVECTOR& vVert) const override ;
bool GetFacetLoops( int nF, POLYLINEVECTOR& vPL) const override ;
bool GetFacetAdjacencies( int nF, INTMATRIX& vAdj) const override ;
bool GetFacetNearestEndPoint( int nF, const Point3d& ptNear, Point3d& ptEnd, Vector3d& vtN) const override ;
bool GetFacetNearestMidPoint( int nF, const Point3d& ptNear, Point3d& ptMid, Vector3d& vtN) const override ;
bool GetFacetCenter( int nF, Point3d& ptCen, Vector3d& vtN) const override ;
bool GetFacetNormal( int nF, Vector3d& vtN) const override ;
bool GetFacetArea( int nF, double& dArea) const override ;
bool GetFacetsContact( int nF1, int nF2, bool& bAdjac, Point3d& ptP1, Point3d& ptP2, double& dAng) const override ;
bool RemoveFacet( int nF) override ;
SurfTriMesh* CloneFacet( int nF) const override ;
bool SwapFacets( int nF1, int nF2) override ;
bool GetFacetLocalBBox( int nF, BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
bool GetFacetBBox( int nF, const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
int GetEdgeCount( void) const override ;
int GetEdgeSize( void) const override
{ return int( m_vFacEdge.size()) ; }
bool GetEdge( int nInd, int& nV1, int& nV2, int& nFl, int& nFr, double& dAng) const override ;
bool GetEdge( int nInd, Point3d& ptP1, Point3d& ptP2, double& dAng) const override ;
bool GetEdges( ICURVEPOVECTOR& vpCurve) const override ;
bool GetCurvature( int nV,
double& dMinK, Vector3d& vtMinK, double& dMaxK, Vector3d& vtMaxK, bool& bPlanar, Vector3d& vtNorm) const override ;
bool Cut( const Plane3d& plPlane, bool bSaveOnEq) override ;
bool GeneralizedCut( const ICurve& cvCurve, bool bSaveOnEq) override ;
bool Add( const ISurfTriMesh& Other) override ;
bool Intersect( const ISurfTriMesh& Other) override ;
bool Subtract( const ISurfTriMesh& Other) override ;
bool GetSurfClassification( const ISurfTriMesh& ClassifierSurf,
INTVECTOR& vTriaIn, INTVECTOR& vTriaOut, INTVECTOR& vTriaOnP, INTVECTOR& vTriaOnM, INTVECTOR& vTriaIndef) override ;
bool CutWithOtherSurf( const ISurfTriMesh& CutterSurf, bool bInVsOut, bool bSaveOnEq) override ;
bool Repair( double dMaxEdgeLen = MAX_EDGE_LEN_STD) override ;
bool GetAllTriaOverlapBox( const BBox3d& b3Box, INTVECTOR& vT) const override ;
const BBox3d& GetAllTriaBox( void) const override ;
int GetShellCount( void) const override ;
bool GetShellArea( int nShell, double& dArea) const override ;
bool RemoveShell( int nShell) override ;
SurfTriMesh* CloneShell( int nShell) const override ;
bool GetPartLocalBBox( int nP, BBox3d& b3Loc) const override ;
bool GetPartBBox( int nP, const Frame3d& frRef, BBox3d& b3Ref) const override ;
int GetPartCount( void) const override ;
bool RemovePart( int nPart) override ;
bool GetPartArea( int nPart, double& dArea) const override ;
bool GetPartVolume( int nPart, double& dVolume) const override ;
bool GetPartLoops( int nPart, POLYLINEVECTOR& vPL) const override ;
SurfTriMesh* ClonePart( int nPart) const override ;
bool GetPartAndShellFromFacet( int nFacet, int& nPart, int& nShell) const override ;
bool SetTFlag( int nId, int nTFlag) override ;
bool GetTFlag( int nId, int& nFlag) const override ;
int GetMaxTFlag( void) const override
{ return m_nMaxTFlag ; }
bool ResetTFlags( void) override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
bool Save( NgeWriter& ngeOut) const override ;
bool PreSave( GdbGeo& Wrapper) const override ;
bool PostSave( GdbGeo& Wrapper) const override ;
bool Load( NgeReader& ngeIn) override ;
bool PostLoad( GdbGeo& Wrapper) override ;
public :
SurfTriMesh( void) ;
SurfTriMesh( const SurfTriMesh& stSrc) : m_pHGrd3d( nullptr)
{ if ( ! CopyFrom( stSrc))
LOG_ERROR( GetEGkLogger(), "SurfTriMesh : copy constructor error") }
SurfTriMesh& operator =( const SurfTriMesh& stSrc)
{ if ( ! CopyFrom( stSrc))
LOG_ERROR( GetEGkLogger(), "SurfTriMesh : copy error")
return *this ; }
bool Clear( void) ;
bool CreateByRegion( const POLYLINEVECTOR& vPL, const INTMATRIX& vnPLIndMat) ;
bool ExistsTriangle( int nT) const
{ return ( nT >= 0 && nT < GetTriangleSize() && m_vTria[nT].nIdVert[0] != SVT_DEL) ; }
bool GetTriangleAdjacencies( int nId, int nIdAdjTriaId[3]) const ;
bool GetTempInt( int nId, int& nTempInt) const ;
bool ResetTempInts( void) const ;
bool SetTempInt( int nId, int nTempInt) const ;
bool AddTriaFromZMap( const TRIA3DEXVECTOR& vTria, PointGrid3d& VertGrid, double dVertexTol = 2 * EPS_SMALL) ;
bool AdjustTopologyFromZMap( void) ;
bool GetTriaFromFace( int nF, int& nT) const ;
private :
typedef std::vector<StmVert> VERTVECTOR ;
typedef std::vector<StmTria> TRIAVECTOR ;
typedef std::vector<StmPart> PARTVECTOR ;
typedef std::vector<StmFacEdge> FACEDGEVECTOR ;
typedef std::deque<Stm3Int> TRINTDEQUE ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
private :
bool CopyFrom( const SurfTriMesh& clSrc) ;
bool Validate( bool bCorrect = false) ;
bool AdjustVertices( void) ;
bool AdjustAdjacencies( bool AdjustVert = true) ;
bool AdjustOrientations( void) ;
bool AdjustTriaOrientation( TRINTDEQUE& S3iQ) ;
bool TestSealing( void) ;
bool PackVertices( void) ;
bool PackTriangles( void) ;
bool SetVertex( int nInd, const StmVert& vV) ;
bool SetTriangle( int nInd, const StmTria& tT) ;
bool CalcTriangleNormal( int nT) ;
bool InvertTriangle( int nT) ;
int Next( int i) const
{ return (( i + 1) % 3) ; }
int Prev( int i) const
{ return (( i + 2) % 3) ; }
bool FindVertexInTria( int nV, int nT, int& nK) const ;
int NextIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
int PrevIndAroundVertex( int nInd, int nSize, bool bCirc) const ;
bool GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const ;
bool GetTriangleVertexAngle( int nT, int nV, double& dAng) const ;
bool MarchAlongLoop( int nT, int nV, int nTimeStamp, PolyLine& PL) const ;
bool MarchOneTria( int& nT, int& nV, int nTimeStamp, PolyLine& PL, bool& bEnd) const ;
bool VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& PL2) const ;
bool AddBiTriangle( const int nIdVert[4]) ;
bool VerifyFaceting( void) const ;
bool UpdateFaceting( void) ;
bool UpdateOneFace( int nFacet, int nT) ;
bool UpdateTriaFaceting( int nRefT, int nFacet, const Plane3d& plPlane, int nT) ;
bool SetFacet( int nInd, int nT) ;
bool VerifyAdjacTriaFacet( INTVECTOR& vT) const ;
bool MarchAlongFacetLoop( int nF, int nT, int nV, int nTimeStamp, PolyLine& PL) const ;
bool MarchOneFacetTria( int nF, int& nT, int& nV, int nTimeStamp, PolyLine& PL, bool& bEnd) const ;
bool VerifyFacetEdging( void) const ;
bool UpdateFacetEdging( void) ;
void ResetHashGrids3d( void) const ;
bool VerifyHashGrids3d( void) const ;
bool VerifyConnection( bool bShellsAndParts = true) const ;
bool IsShellClosed( int nShell) const ;
bool IsPartClosed( int nPart) const ;
bool CutTriangleByPlane( int nTriaId, const Plane3d& plPlane, bool bSaveOnEq, bool& bModif) ;
bool CutByTriangles( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif) ;
bool DecomposeLoop( CHAINVECTOR& cvOpenChain, INTVECTOR& vnDegVec, PNTMATRIX& cvBoundClosedLoopVec, BOOLVECTOR& vbInOut) ;
bool RetriangulationForBooleanOperation( CHAINMAP& LoopLines, TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf, bool& bModif) ;
bool AmbiguosTriangleManager( TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf) ;
bool IntersectTriMeshTriangle( SurfTriMesh& Other) ;
bool IdentifyShells( void) const ;
bool RemoveDoubleTriangles( bool& bModified) ;
bool RemoveTJunctions( bool& bModified, double dMinSqDist = SQ_EPS_TRIA_H) ;
bool FlipTriangles( int nTA, int nTB) ;
bool SimplifyFacets( double dMaxEdgeLen = MAX_EDGE_LEN_STD, bool bForced = true, double dTolAlign = 50 * EPS_SMALL) ;
bool AddChainToChain( const Chain& ChainToAdd, PNTVECTOR& OrigChain) ;
bool DistPointFacet( const Point3d& ptP, const POLYLINEVECTOR& vPolyVec, double& dPointFacetDist) ;
bool ChangeStart( const Point3d& ptNewStart, PNTVECTOR& Loop) ;
bool SplitAtPoint( const Point3d& ptStop, const PNTVECTOR& Loop, PNTVECTOR& Loop1, PNTVECTOR& Loop2) ;
bool AdjustLoop( PNTULIST& PointList, double dMaxEdgeLen, double dTolAlign, bool& bModif) const ;
bool RemoveInvalidTriangles( const INTVECTOR& vIds) ;
bool FindAdjacentOnLongerEdge( int nT, int& nEdge, int& nAdjTrg) const ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Status m_nStatus ; // stato
double m_dLinTol ; // tolleranza lineare di costruzione
double m_dBoundaryAng ; // angolo limite per considerare un lato un contorno (in gradi)
double m_dCosBndAng ; // coseno dell'angolo limite per considerare un lato un contorno
double m_dSmoothAng ; // angolo limite per mediare le normali (in gradi)
double m_dCosSmAng ; // coseno dell'angolo limite per mediare le normali
bool m_bShowEdges ; // flag di visualizzazione spigoli vivi
bool m_bOriented ; // la superficie è orientata consistentemente in tutte le sue parti
bool m_bClosed ; // la superficie racchiude un volume
bool m_bFaceted ; // flag di validità della sfaccettatura
bool m_bFacEdged ; // flag di validità dei bordi della sfaccettatura
VERTVECTOR m_vVert ; // vettore dei vertici
TRIAVECTOR m_vTria ; // vettore dei triangoli
INTVECTOR m_vFacet ; // vettore delle sfaccettature
FACEDGEVECTOR m_vFacEdge ; // vettore degli edge delle sfaccettature
mutable int m_nTimeStamp ; // orologio locale
int m_nTempProp[2] ; // vettore proprietà temporanee
double m_dTempParam[2] ; // vettore parametri temporanei
int m_nMaxTFlag ; // massimo valore dei TFlag dei triangoli
mutable int m_nShells ; // numero di gusci connessi (-1 se da calcolare)
mutable PARTVECTOR m_vPart ; // vettore delle parti (flag chiusura e elenco shell, prima sempre esterna o infinita)
mutable HashGrids3d* m_pHGrd3d ; // Hash Grid 3d nel suo riferimento
mutable BBox3d m_b3HGrd3d ; // Box3d collegato a Hash Grid 3d
} ;
//-----------------------------------------------------------------------------
inline SurfTriMesh* CreateBasicSurfTriMesh( void)
{ return ( static_cast<SurfTriMesh*>( CreateGeoObj( SRF_TRIMESH))) ; }
inline SurfTriMesh* CloneBasicSurfTriMesh( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != SRF_TRIMESH)
return nullptr ;
return ( static_cast<SurfTriMesh*>( pGObj->Clone())) ; }
inline const SurfTriMesh* GetBasicSurfTriMesh( const IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != SRF_TRIMESH)
return nullptr ;
return ( static_cast<const SurfTriMesh*>( pGObj)) ; }
inline SurfTriMesh* GetBasicSurfTriMesh( IGeoObj* pGObj)
{ if ( pGObj == nullptr || pGObj->GetType() != SRF_TRIMESH)
return nullptr ;
return ( static_cast<SurfTriMesh*>( pGObj)) ; }
//----------------------------------------------------------------------------
// Raccolte di puntatori a SurfTriMesh
typedef std::vector<const SurfTriMesh*> CISRFTMPVECTOR ; // vettore di puntatori a const SurfTriMesh
typedef std::vector<SurfTriMesh*> ISRFTMPVECTOR ; // vettore di puntatori a SurfTriMesh
typedef std::list<SurfTriMesh*> ISRFTMPLIST ; // lista di puntatori a SurfTriMesh
typedef std::vector<PtrOwner<SurfTriMesh>> ISRFTMPOVECTOR ; // vettore di puntatori esclusivi a SurfTriMesh