2ed2a34d55
- modifiche per DistPointLine con interfaccia portata in Include.
330 lines
11 KiB
C++
330 lines
11 KiB
C++
//----------------------------------------------------------------------------
|
|
// EgalTech 2017-2017
|
|
//----------------------------------------------------------------------------
|
|
// File : IntersPlaneSurfTm.cpp Data : 16.10.17 Versione : 1.8j4
|
|
// Contenuto : Implementazione della intersezione piano/superficie trimesh.
|
|
//
|
|
//
|
|
//
|
|
// Modifiche : 16.10.17 DS Creazione modulo.
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
//--------------------------- Include ----------------------------------------
|
|
#include "stdafx.h"
|
|
#include "ProjPlane.h"
|
|
#include "CurveLine.h"
|
|
#include "/EgtDev/Include/EGkDistPointLine.h"
|
|
#include "/EgtDev/Include/EGkIntersPlaneSurfTm.h"
|
|
#include "/EgtDev/Include/EGkIntersPlaneTria.h"
|
|
#include "/EgtDev/Include/EGkIntersLineSurfTm.h"
|
|
#include "/EgtDev/Include/EGkPointGrid3d.h"
|
|
#include "/EgtDev/Include/EGkHashGrids3d.h"
|
|
#include "/EgtDev/Include/EGkDistPointTria.h"
|
|
#include <array>
|
|
|
|
using namespace std ;
|
|
|
|
//----------------------------------------------------------------------------
|
|
static void
|
|
UpdateIntersPlaneSurfTm( const Plane3d& plPlane, const Triangle3d& Tria, PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria,
|
|
PointGrid3d& PtGrid, HashGrids3d& LnGrid, HashGrids3d& TrGrid)
|
|
{
|
|
// intersezione tra il piano e il triangolo
|
|
Point3d ptInt, ptInt2 ;
|
|
int nRes = IntersPlaneTria( plPlane, Tria, ptInt, ptInt2) ;
|
|
// se vertice
|
|
if ( nRes == IPTT_VERT) {
|
|
// verifico se punto già inserito
|
|
int nId ;
|
|
if ( ! PtGrid.Find( ptInt, 10 * EPS_SMALL, nId)) {
|
|
vPnt.emplace_back( ptInt) ;
|
|
PtGrid.InsertPoint( ptInt, int( vPnt.size()) - 1) ;
|
|
}
|
|
}
|
|
// se altrimenti segmento
|
|
else if ( nRes == IPTT_EDGE || nRes == IPTT_YES) {
|
|
// se abbastanza lungo
|
|
if ( ! AreSamePointApprox( ptInt, ptInt2)) {
|
|
// verifico se già inserito
|
|
bool bFound = false ;
|
|
BBox3d b3Line( ptInt, ptInt2) ;
|
|
INTVECTOR vnIds ;
|
|
if ( LnGrid.Find( b3Line, vnIds)) {
|
|
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
|
|
int nA = vnIds[i] ;
|
|
const Point3d& ptOth = vBpt[nA].first ;
|
|
const Point3d& ptOth2 = vBpt[nA].second ;
|
|
if ( ( AreSamePointEpsilon( ptInt, ptOth, 10 * EPS_SMALL) &&
|
|
AreSamePointEpsilon( ptInt2, ptOth2, 10 * EPS_SMALL)) ||
|
|
( AreSamePointEpsilon( ptInt, ptOth2, 10 * EPS_SMALL) &&
|
|
AreSamePointEpsilon( ptInt2, ptOth, 10 * EPS_SMALL))) {
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
// se non inserito, procedo
|
|
if ( ! bFound) {
|
|
vBpt.emplace_back( ptInt, ptInt2) ;
|
|
LnGrid.Add( int( vBpt.size()) - 1, b3Line) ;
|
|
LnGrid.Update() ;
|
|
}
|
|
}
|
|
}
|
|
// se altrimenti l'intero triangolo
|
|
else if ( nRes == IPTT_OVERLAPS) {
|
|
// verifico se triangolo già inserito
|
|
bool bFound = false ;
|
|
BBox3d b3Tria( Tria.GetP( 0), Tria.GetP( 1)) ;
|
|
b3Tria.Add( Tria.GetP( 2)) ;
|
|
INTVECTOR vnIds ;
|
|
if ( TrGrid.Find( b3Tria, vnIds)) {
|
|
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
|
|
int nA = vnIds[i] ;
|
|
const Triangle3d& trOth = vTria[nA] ;
|
|
array< bool, 3> bOth = { false, false, false} ;
|
|
for ( int j = 0 ; j < 3 ; ++ j) {
|
|
for ( int k = 0 ; k < 3 ; ++ k) {
|
|
if ( ! bOth[k])
|
|
bOth[k] = AreSamePointEpsilon( Tria.GetP( j), trOth.GetP( k), 10 * EPS_SMALL) ;
|
|
}
|
|
}
|
|
if ( bOth[0] && bOth[1] && bOth[2]) {
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
// se non inserito, procedo
|
|
if ( ! bFound) {
|
|
vTria.emplace_back( Tria) ;
|
|
TrGrid.Add( int( vTria.size()) - 1, b3Tria) ;
|
|
TrGrid.Update() ;
|
|
}
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
static void
|
|
AdjustIntersPlaneSurfTm( PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria,
|
|
const Plane3d& plPlane, const HashGrids3d& LnGrid, const HashGrids3d& TrGrid)
|
|
{
|
|
// rimuovo i punti che stanno sui segmenti
|
|
for ( int i = int( vPnt.size()) - 1 ; i >= 0 ; -- i) {
|
|
bool bFound = false ;
|
|
BBox3d b3Pnt( vPnt[i]) ;
|
|
b3Pnt.Expand( 10 * EPS_SMALL) ;
|
|
INTVECTOR vnIds ;
|
|
if ( LnGrid.Find( b3Pnt, vnIds)) {
|
|
for ( int j = 0 ; j < int( vnIds.size()) ; ++ j) {
|
|
int nA = vnIds[j] ;
|
|
if ( DistPointLine( vPnt[i], vBpt[nA].first, vBpt[nA].second).IsEpsilon( 10 * EPS_SMALL)) {
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
if ( bFound)
|
|
vPnt.erase( vPnt.begin() + i) ;
|
|
}
|
|
|
|
// rimuovo i punti che stanno sui triangoli
|
|
for ( int i = int( vPnt.size()) - 1 ; i >= 0 ; -- i) {
|
|
bool bFound = false ;
|
|
BBox3d b3Pnt( vPnt[i]) ;
|
|
b3Pnt.Expand( 10 * EPS_SMALL) ;
|
|
INTVECTOR vnIds ;
|
|
if ( TrGrid.Find( b3Pnt, vnIds)) {
|
|
for ( int j = 0 ; j < int( vnIds.size()) ; ++ j) {
|
|
int nA = vnIds[j] ;
|
|
const Triangle3d& trOth = vTria[nA] ;
|
|
if ( DistPointTriangle( vPnt[i], trOth).IsEpsilon( 10 * EPS_SMALL)) {
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
if ( bFound)
|
|
vPnt.erase( vPnt.begin() + i) ;
|
|
}
|
|
|
|
// rimuovo i segmenti che stanno sui triangoli
|
|
for ( int i = int( vBpt.size()) - 1 ; i >= 0 ; -- i) {
|
|
bool bFound = false ;
|
|
Point3d ptStart = vBpt[i].first ;
|
|
Point3d ptEnd = vBpt[i].second ;
|
|
BBox3d b3Line( ptStart, ptEnd) ;
|
|
INTVECTOR vnIds ;
|
|
if ( TrGrid.Find( b3Line, vnIds)) {
|
|
for ( int j = 0 ; j < int( vnIds.size()) ; ++ j) {
|
|
int nA = vnIds[j] ;
|
|
const Triangle3d& trOth = vTria[nA] ;
|
|
if ( DistPointTriangle( ptStart, trOth).IsEpsilon( 10 * EPS_SMALL) &&
|
|
DistPointTriangle( ptEnd, trOth).IsEpsilon( 10 * EPS_SMALL)) {
|
|
bFound = true ;
|
|
break ;
|
|
}
|
|
}
|
|
}
|
|
if ( bFound)
|
|
vBpt.erase( vBpt.begin() + i) ;
|
|
}
|
|
|
|
// porto i punti esattamente nel piano
|
|
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
|
|
vPnt[i] = ProjectPointOnPlane( vPnt[i], plPlane) ;
|
|
}
|
|
|
|
// porto i segmenti esattamente nel piano
|
|
for ( int i = 0 ; i < int( vBpt.size()) ; ++ i) {
|
|
vBpt[i].first = ProjectPointOnPlane( vBpt[i].first, plPlane) ;
|
|
vBpt[i].second = ProjectPointOnPlane( vBpt[i].second, plPlane) ;
|
|
}
|
|
|
|
// porto i triangoli esattamente nel piano
|
|
for ( int i = 0 ; i < int( vTria.size()) ; ++ i) {
|
|
Triangle3d& trTria = vTria[i] ;
|
|
trTria.SetP( 0, ProjectPointOnPlane( trTria.GetP( 0), plPlane)) ;
|
|
trTria.SetP( 1, ProjectPointOnPlane( trTria.GetP( 1), plPlane)) ;
|
|
trTria.SetP( 2, ProjectPointOnPlane( trTria.GetP( 2), plPlane)) ;
|
|
trTria.Validate( true) ;
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Intersezione di un piano con una superficie TriMesh
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
|
|
PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria)
|
|
{
|
|
// verifico piano
|
|
if ( &plPlane == nullptr || plPlane.GetVersN().IsSmall())
|
|
return false ;
|
|
// verifico superficie
|
|
if ( &Stm == nullptr || ! Stm.IsValid())
|
|
return false ;
|
|
// verifico parametri di ritorno
|
|
if ( &vPnt == nullptr || &vBpt == nullptr || &vTria == nullptr)
|
|
return false ;
|
|
vPnt.clear() ;
|
|
vBpt.clear() ;
|
|
vTria.clear() ;
|
|
|
|
// per ricerca veloce di punti ripetuti
|
|
PointGrid3d PtGrid ;
|
|
PtGrid.Init( 100) ;
|
|
|
|
// per ricerca veloce di linee ripetute
|
|
HashGrids3d LnGrid ;
|
|
LnGrid.SetActivationGrid( true) ;
|
|
|
|
// per ricerca veloce di triangoli ripetuti
|
|
HashGrids3d TrGrid ;
|
|
TrGrid.SetActivationGrid( true) ;
|
|
|
|
// cerco i triangoli intersecati dal piano
|
|
Triangle3d Tria ;
|
|
int nT = Stm.GetFirstTriangle( Tria) ;
|
|
while ( nT != SVT_NULL) {
|
|
UpdateIntersPlaneSurfTm( plPlane, Tria, vPnt, vBpt, vTria, PtGrid, LnGrid, TrGrid) ;
|
|
nT = Stm.GetNextTriangle( nT, Tria) ;
|
|
}
|
|
|
|
AdjustIntersPlaneSurfTm( vPnt, vBpt, vTria, plPlane, LnGrid, TrGrid) ;
|
|
|
|
return true ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Intersezione di molti piani paralleli con una superficie TriMesh
|
|
//----------------------------------------------------------------------------
|
|
IntersParPlanesSurfTm::IntersParPlanesSurfTm( const Frame3d& frPlanes, const ISurfTriMesh& Stm)
|
|
: m_bOk( false), m_frPlanes( frPlanes), m_pSTm( &Stm)
|
|
{
|
|
// verifico esistenza superficie
|
|
if ( m_pSTm == nullptr || ! m_pSTm->IsValid())
|
|
return ;
|
|
|
|
// creo HashGrid 1d
|
|
const int LIM_HG_TRIA = 127 ;
|
|
m_HGrids.SetActivationGrid( m_pSTm->GetTriangleCount() > LIM_HG_TRIA) ;
|
|
|
|
// riempio HashGrid
|
|
Triangle3d Tria ;
|
|
int nT = Stm.GetFirstTriangle( Tria) ;
|
|
while ( nT != SVT_NULL) {
|
|
// calcolo il BBox del triangolo nel riferimento dei piani
|
|
Tria.ToLoc( m_frPlanes) ;
|
|
BBox3d b3Tria ;
|
|
b3Tria.Add( Tria.GetP( 0)) ;
|
|
b3Tria.Add( Tria.GetP( 1)) ;
|
|
b3Tria.Add( Tria.GetP( 2)) ;
|
|
// inserisco nella griglia
|
|
if ( ! m_HGrids.Add( nT, b3Tria))
|
|
return ;
|
|
// passo al prossimo triangolo
|
|
nT = Stm.GetNextTriangle( nT, Tria) ;
|
|
}
|
|
// aggiorno
|
|
m_bOk = m_HGrids.Update() ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
IntersParPlanesSurfTm::GetInters( double dDist, PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria) const
|
|
{
|
|
// verifico validità
|
|
if ( ! m_bOk)
|
|
return false ;
|
|
|
|
// verifico parametri di ritorno
|
|
if ( &vPnt == nullptr || &vBpt == nullptr || &vTria == nullptr)
|
|
return false ;
|
|
vPnt.clear() ;
|
|
vBpt.clear() ;
|
|
vTria.clear() ;
|
|
|
|
// per ricerca veloce di punti ripetuti
|
|
PointGrid3d PtGrid ;
|
|
PtGrid.Init( 100) ;
|
|
|
|
// per ricerca veloce di linee ripetute
|
|
HashGrids3d LnGrid ;
|
|
LnGrid.SetActivationGrid( true) ;
|
|
|
|
// per ricerca veloce di triangoli ripetuti
|
|
HashGrids3d TrGrid ;
|
|
TrGrid.SetActivationGrid( true) ;
|
|
|
|
// calcolo il piano ( in globale)
|
|
Point3d ptPl = m_frPlanes.Orig() + dDist * m_frPlanes.VersZ() ;
|
|
Plane3d plPlane ;
|
|
plPlane.Set( ptPl, m_frPlanes.VersZ()) ;
|
|
|
|
// calcolo box del piano ( nel riferimento)
|
|
BBox3d b3Plane ;
|
|
b3Plane.Add( Point3d( 0, 0, dDist)) ;
|
|
b3Plane.Expand( INFINITO - 1 , INFINITO - 1, 0) ;
|
|
|
|
// recupero indici triangoli che intersecano box
|
|
INTVECTOR vnIds ;
|
|
if ( m_HGrids.Find( b3Plane, vnIds)) {
|
|
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
|
|
int nT = vnIds[i] ;
|
|
Triangle3d Tria ;
|
|
m_pSTm->GetTriangle( nT, Tria) ;
|
|
UpdateIntersPlaneSurfTm( plPlane, Tria, vPnt, vBpt, vTria, PtGrid, LnGrid, TrGrid) ;
|
|
}
|
|
}
|
|
|
|
AdjustIntersPlaneSurfTm( vPnt, vBpt, vTria, plPlane, LnGrid, TrGrid) ;
|
|
|
|
return true ;
|
|
} |