176bbec8a7
- aggiunta funzione DuplicateGeomDB.
273 lines
17 KiB
C++
273 lines
17 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2023
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//----------------------------------------------------------------------------
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// File : GeomDB.h Data : 09.07.23 Versione : 2.5g1
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// Contenuto : Dichiarazione della classe GeomDB.
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//
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//
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//
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// Modifiche : 22.01.13 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "GdbGeo.h"
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#include "GdbGroup.h"
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#include "IdManager.h"
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#include "IterManager.h"
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#include "SelManager.h"
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#include "GdbMaterialMgr.h"
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#include "/EgtDev/Include/EGkGeomDB.h"
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#include <atomic>
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//----------------------------------------------------------------------------
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class GeomDB : public IGeomDB
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{
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friend class GdbIterator ;
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friend class GdbObj ;
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friend class GdbGroup ;
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friend class GdbGeo ;
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friend int CopyGeoObj( const GeomDB* pSouGDB, int nSouId, GeomDB* pDstGDB, int nDestId, int nRefId, int nSonBeforeAfter, bool bGlob) ;
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friend int CopyGroupObj( const GeomDB* pSouGDB, int nSouId, GeomDB* pDstGDB, int nDestId, int nRefId, int nSonBeforeAfter, bool bGlob) ;
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friend int DuplicateGeoObj( const GeomDB* pSouGDB, int nSouId, GeomDB* pDstGDB, int nDestId, int nRefId) ;
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friend int DuplicateGroupObj( const GeomDB* pSouGDB, int nSouId, GeomDB* pDstGDB, int nDestId, int nRefId, bool bSkipTemp) ;
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public :
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~GeomDB( void) override ;
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bool Init( void) override ;
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bool Clear( void) override ;
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bool Load( const std::string& sFileIn, int nGroupId = GDB_ID_ROOT) override ;
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bool Save( int nId, const std::string& sFileOut, int nFlag = GDB_SV_BIN) const override ;
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bool Save( const INTVECTOR& vId, const std::string& sFileOut, int nFlag = GDB_SV_BIN) const override ;
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bool ExistsObj( int nId) const override ;
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int AddGroup( int nId, int nParentId, const Frame3d& frFrame) override ;
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int InsertGroup( int nId, int nRefId, int nSonBeforeAfter, const Frame3d& frFrame) override ;
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int AddGeoObj( int nId, int nParentId, IGeoObj* pGeoObj) override ;
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int InsertGeoObj( int nId, int nRefId, int nSonBeforeAfter, IGeoObj* pGeoObj) override ;
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bool ReplaceGeoObj( int nId, IGeoObj* pGeoObj) override ;
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int GetFirstInGroup( int nGroupId) const override ;
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int GetNext( int nId) const override ;
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int GetLastInGroup( int nGroupId) const override ;
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int GetPrev( int nId) const override ;
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int GetFirstNameInGroup( int nGroupId, const std::string& sName) const override ;
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int GetNextName( int nId, const std::string& sName) const override ;
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int GetLastNameInGroup( int nGroupId, const std::string& sName) const override ;
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int GetPrevName( int nId, const std::string& sName) const override ;
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int GetFirstGroupInGroup( int nGroupId) const override ;
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int GetNextGroup( int nId) const override ;
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int GetLastGroupInGroup( int nGroupId) const override ;
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int GetPrevGroup( int nId) const override ;
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int GetGdbType( int nId) const override ;
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int GetGeoType( int nId) const override ;
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IGeoObj* GetGeoObj( int nId) override ;
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const IGeoObj* GetGeoObj( int nId) const override ;
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Frame3d* GetGroupFrame( int nId) override ;
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const Frame3d* GetGroupFrame( int nId) const override ;
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bool GetGroupFrame( int nId, Frame3d& frGrp) const override ;
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bool GetGroupGlobFrame( int nId, Frame3d& frGlob) const override ;
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int GetGroupObjs( int nId) const override ;
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int GetParentId( int nId) const override ;
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bool GetGlobFrame( int nId, Frame3d& frGlob) const override
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{ return GetGroupGlobFrame( GetParentId( nId), frGlob) ; }
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bool GetLocalBBox( int nId, BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ;
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bool GetGlobalBBox( int nId, BBox3d& b3Glob, int nFlag = BBF_STANDARD) const override ;
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bool GetRefBBox( int nId, const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ;
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int Copy( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter = GDB_LAST_SON) override
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{ return Copy( nIdSou, nIdDest, nRefId, nSonBeforeAfter, false) ; }
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int CopyGlob( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter = GDB_LAST_SON) override
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{ return Copy( nIdSou, nIdDest, nRefId, nSonBeforeAfter, true) ; }
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bool Relocate( int nId, int nRefId, int nSonBeforeAfter = GDB_LAST_SON) override
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{ return Relocate( nId, nRefId, nSonBeforeAfter, false) ; }
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bool RelocateGlob( int nId, int nRefId, int nSonBeforeAfter = GDB_LAST_SON) override
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{ return Relocate( nId, nRefId, nSonBeforeAfter, true) ; }
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bool GroupSwap( int nId1, int nId2, bool bSwapRef, bool bMark = false) override ;
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int GetNewId( void) const override ;
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bool ChangeId( int nId, int nNewId) override ;
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bool Erase( int nId) override ;
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IGeoObj* RemoveGeoObjAndErase( int nId) override ;
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bool EmptyGroup( int nId) override ;
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// Transformations
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bool Translate( int nId, const Vector3d& vtMove) override ;
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bool TranslateGlob( int nId, const Vector3d& vtMove) override ;
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bool TranslateGroup( int nId, const Vector3d& vtMove) override ;
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bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override ;
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bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return RotateGlob( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override ;
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bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return RotateGroup( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override ;
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bool Scale( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override ;
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bool ScaleGlob( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override ;
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bool ScaleGroup( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override ;
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bool Mirror( int nId, const Point3d& ptOn, const Vector3d& vtNorm) override ;
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bool MirrorGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm) override ;
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bool MirrorGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm) override ;
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bool Shear( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override ;
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bool ShearGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override ;
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bool ShearGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override ;
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// Selection
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bool SelectObj( int nId, bool bOnlyIfVisible = false) override ;
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bool DeselectObj( int nId) override ;
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bool SelectGroupObjs( int nId, int nFilter = 0, bool bOnlyIfVisible = false) override ;
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bool DeselectGroupObjs( int nId) override ;
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bool IsSelectedObj( int nId) const override ;
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int GetSelectedObjNbr( void) const override ;
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int GetFirstSelectedObj( void) const override ;
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int GetNextSelectedObj( void) const override ;
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int GetLastSelectedObj( void) const override ;
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int GetPrevSelectedObj( void) const override ;
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bool ClearSelection( void) override ;
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// Attributes
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bool DumpAttributes( int nId, std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool CopyAttributes( int nIdSou, int nIdDest) override ;
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bool SetLevel( int nId, int nLevel) override ;
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bool RevertLevel( int nId) override ;
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bool GetLevel( int nId, int& nLevel) const override ;
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bool GetCalcLevel( int nId, int& nLevel) const override ;
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bool SetMode( int nId, int nMode) override ;
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bool RevertMode( int nId) override ;
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bool GetMode( int nId, int& nMode) const override ;
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bool GetCalcMode( int nId, int& nMode) const override ;
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bool SetStatus( int nId, int nStat) override ;
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bool RevertStatus( int nId) override ;
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bool GetStatus( int nId, int& nStat) const override ;
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bool GetCalcStatus( int nId, int& nStat) const override ;
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bool SetMark( int nId, int nMark = GDB_MK_ON) override ;
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bool ResetMark( int nId) override ;
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bool GetMark( int nId, int& nMark) const override ;
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bool GetCalcMark( int nId, int& nMark) const override ;
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bool CopyMaterial( int nIdSou, int nIdDest) override ;
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bool SetDefaultMaterial( Color cCol) override ;
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bool GetDefaultMaterial( Color& cCol) const override ;
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bool SetMaterial( int nId, int nMat) override ;
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bool SetMaterial( int nId, const std::string& sMatName) override ;
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bool SetMaterial( int nId, Color cCol) override ;
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bool GetMaterial( int nId, int& nMat) const override ;
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bool GetMaterial( int nId, Material& mMat) const override ;
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bool GetMaterial( int nId, Color& cCol) const override ;
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bool GetCalcMaterial( int nId, int& nMat) const override ;
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bool GetCalcMaterial( int nId, Material& mMat) const override ;
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bool GetCalcMaterial( int nId, Color& cCol) const override ;
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bool SetName( int nId, const std::string& sName) override ;
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bool GetName( int nId, std::string& sName) const override ;
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bool ExistsName( int nId) const override ;
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bool RemoveName( int nId) override ;
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bool SetInfo( int nId, const std::string& sKey, const std::string& sInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, bool bInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, int nInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, double dInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const Point3d& ptInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const Vector3d& vtInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const BBox3d& b3Info) override ;
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bool SetInfo( int nId, const std::string& sKey, const Frame3d& frInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const INTVECTOR& vnInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const DBLVECTOR& vdInfo) override ;
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bool SetInfo( int nId, const std::string& sKey, const STRVECTOR& vsInfo) override ;
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bool GetInfo( int nId, const std::string& sKey, std::string& sInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, bool& bInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, int& nInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, double& dInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, Point3d& ptInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, Vector3d& vtInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, BBox3d& b3Info) const override ;
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bool GetInfo( int nId, const std::string& sKey, Frame3d& frInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, INTVECTOR& vnInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, DBLVECTOR& vdInfo) const override ;
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bool GetInfo( int nId, const std::string& sKey, STRVECTOR& vsInfo) const override ;
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bool ExistsInfo( int nId, const std::string& sKey) const override ;
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bool RemoveInfo( int nId, const std::string& sKey) override ;
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bool GetAllInfo( int nId, STRVECTOR& vsInfo) const override ;
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bool CopyAllInfoFrom( int nId, int nSouId) override ;
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// Stipple (significativo solo per curve)
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bool DumpStipple( int nId, std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool SetStipple( int nId, int nFactor, int nPattern) override ;
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bool GetStipple( int nId, int& nFactor, int& nPattern) const override ;
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// TextureData
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bool DumpTextureData( int nId, std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool SetTextureName( int nId, const std::string& sTxrName) override ;
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bool SetTextureFrame( int nId, const Frame3d& frTxrRef) override ;
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bool RemoveTextureData( int nId) override ;
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bool GetTextureName( int nId, std::string& sTxrName) const override ;
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bool GetTextureFrame( int nId, Frame3d& frTxrRef) const override ;
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// UserObj
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bool SetUserObj( int nId, IUserObj* pUserObj) override ;
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IUserObj* GetUserObj( int nId) override ;
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const IUserObj* GetUserObj( int nId) const override ;
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bool DumpUserObj( int nId, std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
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bool CopyUserObj( int nIdSou, int nIdDest) override ;
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bool RemoveUserObj( int nId) override ;
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// Material library
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int AddMaterial( const std::string& sName, const Material& matM) override ;
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int FindMaterial( const std::string& sName) const override ;
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bool EraseMaterial( int nMat, bool& bInUse) override ;
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bool GetMaterialData( int nMat, Material& matM) const override ;
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bool GetMaterialName( int nMat, std::string& sName) const override ;
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int GetMaxMaterialId( void) const override ;
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bool ExistsMaterial( int nMat) const override ;
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bool IsCustomMaterial( int nMat, bool& bCustom) const override ;
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bool ModifyMaterialData( int nMat, const Material& matM) override ;
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bool ModifyMaterialName( int nMat, const std::string& sName) override ;
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// Grid
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bool SetGridFrame( const Frame3d& frFrame) override
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{ if ( ! frFrame.IsValid())
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return false ;
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m_GridFrame = frFrame ;
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return true ; }
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const Frame3d& GetGridFrame( void) override
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{ return m_GridFrame ; }
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public :
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GeomDB( void) ;
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private :
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GdbObj* GetGdbObj( int nId) ;
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const GdbObj* GetGdbObj( int nId) const ;
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GdbGeo* GetGdbGeo( int nId)
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{ return ::GetGdbGeo( GetGdbObj( nId)) ; }
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const GdbGeo* GetGdbGeo( int nId) const
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{ return ::GetGdbGeo( GetGdbObj( nId)) ; }
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GdbGroup* GetGdbGroup( int nId)
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{ return ::GetGdbGroup( GetGdbObj( nId)) ; }
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const GdbGroup* GetGdbGroup( int nId) const
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{ return ::GetGdbGroup( GetGdbObj( nId)) ; }
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bool InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter, bool bLockAddErase = true, bool bTestId = true) ;
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int Copy( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter, bool bGlob) ;
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bool Relocate( int nId, int nRefId, int nSonBeforeAfter, bool bGlob) ;
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bool Erase( GdbObj* pGObj) ;
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bool EmptyGroup( GdbObj* pGdbObj) ;
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bool LoadHeader( NgeReader& ngeIn, bool bSave) ;
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bool LoadOneObj( NgeReader& ngeIn, int nGroupId, int nBaseGdbId, const INTVECTOR& vBaseMatId, bool& bEnd) ;
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bool SaveGroupHierarchy( const GdbGroup* pGdbGroup, int nBaseId, NgeWriter& ngeOut, INTUNORDSET* pSavedIds = nullptr) const ;
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bool SaveHeader( NgeWriter& ngeOut) const ;
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bool SaveFooter( NgeWriter& ngeOut) const ;
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bool SetStatus( GdbObj* pGdbObj, int nStat) ;
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bool RevertStatus( GdbObj* pGdbObj, bool bOkSel = true) ;
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bool SetMaterial( GdbObj* pGdbObj, int nMat) ;
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bool SetMaterial( GdbObj* pGdbObj, const std::string& sMatName) ;
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bool GetMaterial( const GdbObj* pGdbObj, Material& mMat) const ;
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bool GetCalcMaterial( const GdbObj* pGdbObj, Material& mMat) const ;
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bool UsedMaterialInGroup( int nMat, const GdbGroup* pGdbGroup) const ;
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bool NotifyObjectsWithMaterialInGroup( int nMat, Color cCol, bool bByParent, GdbGroup* pGdbGroup) ;
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bool AddGdbIteratorToList( GdbIterator* pIter)
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{ return m_IterManager.AddGdbIterator( pIter) ; }
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bool RemoveGdbIteratorFromList( GdbIterator* pIter)
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{ return m_IterManager.RemoveGdbIterator( pIter) ; }
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private :
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IdManager m_IdManager ; // gestore del nuovo Id
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IterManager m_IterManager ; // gestore lista iteratori attivi
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SelManager m_SelManager ; // gestore lista oggetti selezionati
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GdbMaterialMgr m_MatManager ; // gestore lista materiali
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GdbGroup m_GrpRadix ; // gruppo radice di tutto il DB
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Frame3d m_GridFrame ; // riferimento della griglia
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std::atomic_flag m_bAddEraseOn ; // flag esecuzione inserimento o cancellazione in corso (per multi thread)
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} ;
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