//---------------------------------------------------------------------------- // EgalTech 2024-2024 //---------------------------------------------------------------------------- // File : CAvSilhouetteSurfTm.cpp Data : 08.06.24 Versione : 2.6f2 // Contenuto : Implementazione della funzione CAvSilhouetteSurfTm. // // // // Modifiche : 08.06.24 DS Creazione modulo. // // //---------------------------------------------------------------------------- #include "stdafx.h" #include "CAvSilhouetteSurfTm.h" #include "GeoConst.h" #include "/EgtDev/Include/EGkChainCurves.h" #include "/EgtDev/Include/EGkOffsetCurve.h" #include #include using namespace std ; //---------------------------------------------------------------------------- // Funzioni locali per calcolo isolinee con metodo Marching Squares //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Quadrato (C=corner E=edge) : // // C3 - E2 - C2 // | | // E3 E1 // | | // C0 - E0 - C1 // //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- static Point3d CalcPoint( const Point3d& ptS, const Point3d& ptE, double dLevel, const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid) { // Distanza tra gli estremi iniziali double dDist = max( abs( ptS.x - ptE.x), abs( ptS.y - ptE.y)) ; // Ricerca con metodo di bisezione (si arresta quando il medio è allineato agli estremi) const int MAX_ITER = 10 ; int nCount = 0 ; Point3d ptP1 = ptS ; Point3d ptP2 = ptE ; Point3d ptMid = Media( ptP1, ptP2) ; while ( nCount < MAX_ITER) { // verifica del punto medio ptMid.z = 0 ; Point3d ptTest = GetToGlob( ptMid + cavTstm.GetToolHeight() * Z_AX, frGrid) ; double dMove ; cavTstm.TestPosition( ptTest, frGrid.VersZ(), frGrid.VersZ(), dMove) ; ptMid.z = dMove ; // se sta sulla linea che unisce gli estremi, basta interpolazione lineare if ( abs( ptMid.z - ( ptP1.z + ptP2.z) / 2) < EPS_SMALL / 2) return Media( ptP1, ptP2, ( ptP1.z - dLevel) / ( ptP1.z - ptP2.z)) ; // altrimenti nuova suddivisione della parte con estremi da parte opposta rispetto al livello bool b1On = ( ptP1.z > dLevel) ; bool bMidOn = ( ptMid.z > dLevel) ; if ( b1On != bMidOn) ptP2 = ptMid ; else ptP1 = ptMid ; ptMid = Media( ptP1, ptP2) ; ++ nCount ; } ptMid.z = dLevel ; return ptMid ; } //---------------------------------------------------------------------------- static int ProcessSquare( int nFlag, int& nI1s, int& nI1e, int& nI2s, int& nI2e) { static int LineTable[16][5] = { { 0, -1, -1, -1, -1}, { 1, 0, 3, -1, -1}, { 1, 1, 0, -1, -1}, { 1, 1, 3, -1, -1}, { 1, 2, 1, -1, -1}, { 2, 0, 1, 2, 3}, { 1, 2, 0, -1, -1}, { 1, 2, 3, -1, -1}, { 1, 3, 2, -1, -1}, { 1, 0, 2, -1, -1}, { 2, 1, 2, 3, 0}, { 1, 1, 2, -1, -1}, { 1, 3, 1, -1, -1}, { 1, 0, 1, -1, -1}, { 1, 3, 0, -1, -1}, { 0, -1, -1, -1, -1}} ; // flag fuori dai limiti if ( nFlag < 0 || nFlag > 15) return -1 ; // nessuna linea if ( LineTable[nFlag][0] == 0) return 0 ; // una linea else if ( LineTable[nFlag][0] == 1) { nI1s = LineTable[nFlag][1] ; nI1e = LineTable[nFlag][2] ; return 1 ; } // due linee else if ( LineTable[nFlag][0] == 2) { nI1s = LineTable[nFlag][1] ; nI1e = LineTable[nFlag][2] ; nI2s = LineTable[nFlag][3] ; nI2e = LineTable[nFlag][4] ; return 2 ; } return -1 ; } //---------------------------------------------------------------------------- static bool TestSubEdges( unordered_map& umEdgePnt, const INTVECTOR& vEdgeInd, int nFirst, int nLast, const DBLVECTOR& vdGrid, int nStepX, double dStep, double dLevel, const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid) { for ( int k = nFirst ; k <= nLast ; ++ k) { // recupero i differenti indici int nKey = vEdgeInd[k] ; int nInd = nKey / 2 ; bool bOnX = ( ( nKey % 2) == 0) ; int j = nInd / ( nStepX + 1) ; int i = nInd % ( nStepX + 1) ; // determino i punti estremi dell'edge Point3d ptS{ i * dStep, j * dStep, vdGrid[nInd]} ; Point3d ptE{ ptS.x + ( bOnX ? dStep : 0), ptS.y + ( bOnX ? 0 : dStep), vdGrid[nInd + ( bOnX ? 1 : nStepX + 1)]} ; // calcolo il punto Point3d ptQ = CalcPoint( ptS, ptE, dLevel, cavTstm, frGrid) ; umEdgePnt[ nKey] = ptQ ; } return true ; } //---------------------------------------------------------------------------- static bool MarchingSquares( const DBLVECTOR& vdGrid, int nStepX, int nStepY, double dStep, double dRad, double dLevel, const ICAvToolSurfTm& cavTstm, const Frame3d &frGrid, POLYLINEVECTOR& vPL) { // Analizzo gli edge da cui passano le curve cercate unordered_map umEdgePnt( 4 * ( nStepX + nStepY)) ; INTVECTOR vEdgeInd ; vEdgeInd.reserve( 4 * ( nStepX + nStepY)) ; for ( int j = 0 ; j < nStepY ; ++ j) { for ( int i = 0 ; i < nStepX ; ++ i) { // indici dei vertici nella griglia int nInd0 = i + j * ( nStepX + 1) ; int nInd1 = ( i + 1) + j * ( nStepX + 1) ; int nInd2 = ( i + 1) + ( j + 1) * ( nStepX + 1) ; int nInd3 = i + ( j + 1) * ( nStepX + 1) ; // flag del quadrato bool bUp0 = ( vdGrid[nInd0] > dLevel) ; bool bUp1 = ( vdGrid[nInd1] > dLevel) ; bool bUp2 = ( vdGrid[nInd2] > dLevel) ; bool bUp3 = ( vdGrid[nInd3] > dLevel) ; // se tutti uguali, passo al successivo if ( bUp0 == bUp1 && bUp0 == bUp2 && bUp0 == bUp3) continue ; // verifico quali calcolare if ( bUp0 != bUp1) { int nKey = 2 * nInd0 ; if ( umEdgePnt.find( nKey) == umEdgePnt.end()) { umEdgePnt[ nKey] = P_INVALID ; vEdgeInd.emplace_back( nKey) ; } } if ( bUp3 != bUp2) { int nKey = 2 * nInd3 ; if ( umEdgePnt.find( nKey) == umEdgePnt.end()) { umEdgePnt[ nKey] = P_INVALID ; vEdgeInd.emplace_back( nKey) ; } } if ( bUp0 != bUp3) { int nKey = 2 * nInd0 + 1 ; if ( umEdgePnt.find( nKey) == umEdgePnt.end()) { umEdgePnt[ nKey] = P_INVALID ; vEdgeInd.emplace_back( nKey) ; } } if ( bUp1 != bUp2) { int nKey = 2 * nInd1 + 1 ; if ( umEdgePnt.find( nKey) == umEdgePnt.end()) { umEdgePnt[ nKey] = P_INVALID ; vEdgeInd.emplace_back( nKey) ; } } } } // Numero di edge da valutare int nEdgeCnt = int( vEdgeInd.size()) ; // Recupero il numero massimo di thread concorrenti int nThreadMax = thread::hardware_concurrency() ; bool bOk = true ; // Se un solo thread o pochi punti if ( nThreadMax <= 1 || nEdgeCnt < 50) { TestSubEdges( umEdgePnt, vEdgeInd, 0, nEdgeCnt - 1, vdGrid, nStepX, dStep, dLevel, cavTstm, frGrid) ; } // altrimenti else { const int MAX_PARTS = 32 ; INTINTVECTOR vFstLst( MAX_PARTS) ; // calcolo le parti del vettore int nPartCnt = min( nThreadMax, MAX_PARTS) ; int nPartDim = nEdgeCnt / nPartCnt + 1 ; for ( int i = 0 ; i < nPartCnt ; ++ i) { vFstLst[i].first = i * nPartDim ; vFstLst[i].second = min( ( i + 1) * nPartDim, nEdgeCnt) - 1 ; } // processo le parti future vRes[MAX_PARTS] ; for ( int i = 0 ; i < nPartCnt ; ++ i) vRes[i] = async( launch::async, &TestSubEdges, ref( umEdgePnt), cref( vEdgeInd), vFstLst[i].first, vFstLst[i].second, cref( vdGrid), nStepX, dStep, dLevel, cref( cavTstm), cref( frGrid)) ; // attendo i risultati int nFin = 0 ; while ( nFin < nPartCnt) { for ( int i = 0 ; i < nPartCnt ; ++ i) { if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) { bOk = vRes[i].get() && bOk ; ++ nFin ; } } } } // Predispongo il concatenamento BIPNTVECTOR vBiPnt ; vBiPnt.reserve( 2 * ( nStepX + nStepY)) ; ChainCurves chainC ; chainC.Init( false, EPS_SMALL, 2 * ( nStepX + nStepY)) ; // Ciclo sui quadrati da analizzare for ( int j = 0 ; j < nStepY ; ++ j) { for ( int i = 0 ; i < nStepX ; ++ i) { // indici dei vertici nella griglia int nInd0 = i + j * ( nStepX + 1) ; int nInd1 = ( i + 1) + j * ( nStepX + 1) ; int nInd2 = ( i + 1) + ( j + 1) * ( nStepX + 1) ; int nInd3 = i + ( j + 1) * ( nStepX + 1) ; // flag del quadrato int nFlag = ( vdGrid[nInd0] > dLevel ? 1 : 0) + ( vdGrid[nInd1] > dLevel ? 2 : 0) + ( vdGrid[nInd2] > dLevel ? 4 : 0) + ( vdGrid[nInd3] > dLevel ? 8 : 0) ; // se quadrato con vertici tutti dello stesso tipo, passo al successivo if ( nFlag == 0 || nFlag == 15) continue ; // chiavi int vKey[4] = { 2 * nInd0, 2 * nInd1 + 1, 2 * nInd3, 2 * nInd0 + 1} ; // calcolo segmenti da inserire int nI1s, nI1e, nI2s, nI2e ; int nSegCnt = ProcessSquare( nFlag, nI1s, nI1e, nI2s, nI2e) ; if ( nSegCnt == -1) return false ; else if ( nSegCnt == 1) { Point3d ptL1s = umEdgePnt.find( vKey[nI1s])->second ; Point3d ptL1e = umEdgePnt.find( vKey[nI1e])->second ; vBiPnt.emplace_back( ptL1s, ptL1e) ; Vector3d vtDir1 = ptL1e - ptL1s ; vtDir1.Normalize() ; chainC.AddCurve( int( vBiPnt.size()), ptL1s, vtDir1, ptL1e, vtDir1) ; } else if ( nSegCnt == 2) { Point3d ptL1s = umEdgePnt.find( vKey[nI1s])->second ; Point3d ptL1e = umEdgePnt.find( vKey[nI1e])->second ; vBiPnt.emplace_back( ptL1s, ptL1e) ; Vector3d vtDir1 = ptL1e - ptL1s ; vtDir1.Normalize() ; chainC.AddCurve( int( vBiPnt.size()), ptL1s, vtDir1, ptL1e, vtDir1) ; Point3d ptL2s = umEdgePnt.find( vKey[nI2s])->second ; Point3d ptL2e = umEdgePnt.find( vKey[nI2e])->second ; vBiPnt.emplace_back( ptL2s, ptL2e) ; Vector3d vtDir2 = ptL2e - ptL2s ; vtDir2.Normalize() ; chainC.AddCurve( int( vBiPnt.size()), ptL2s, vtDir2, ptL2e, vtDir2) ; } } } // Recupero i contorni INTVECTOR vnId ; while ( chainC.GetChainFromNear( ORIG, false, vnId)) { // creo una composita CurveComposite crvCompo ; crvCompo.AddPoint( vBiPnt[vnId[0]-1].first) ; for ( int i = 0 ; i < int( vnId.size()) ; ++ i) { Point3d ptCurr = vBiPnt[vnId[i]-1].second ; crvCompo.AddLine( ptCurr) ; } // la chiudo crvCompo.Close() ; // elimino le parti allineate crvCompo.MergeCurves( 10 * EPS_SMALL, ANG_TOL_STD_DEG) ; // salto i contorni orari con area inferiore al doppio del quadrato double dCmpArea ; if ( ! crvCompo.GetAreaXY( dCmpArea) || ( dCmpArea < 0 && abs( dCmpArea) < 2 * dStep * dStep)) continue ; // per test mettere a 1 #if 0 vPL.emplace_back( PolyLine()) ; crvCompo.ApproxWithLines( 0, 0, ICurve::APL_SPECIAL, vPL.back()) ; #else // eseguo offset a sinistra pari allo step OffsetCurve offsCompo ; offsCompo.Make( &crvCompo, -( dRad - 2 * EPS_SMALL), ICurve::OFF_CHAMFER) ; PtrOwner pCrvOffset( offsCompo.GetLongerCurve()) ; if ( ! IsNull( pCrvOffset)) { vPL.emplace_back( PolyLine()) ; pCrvOffset->ApproxWithLines( 10 * EPS_SMALL, ANG_TOL_STD_DEG, ICurve::APL_STD, vPL.back()) ; } #endif } return true ; } //---------------------------------------------------------------------------- // Silhouette rispetto ad una direzione e sopra una quota di una superficie TriMesh // ( dTol è il passo della griglia di campionamento e il raggio del cilindro di prova) //---------------------------------------------------------------------------- bool CAvSilhouetteSurfTm( const ISurfTriMesh& Stm, const Plane3d& plPlane, double dTol, POLYLINEVECTOR& vPL) { // verifico superficie if ( &Stm == nullptr || ! Stm.IsValid()) return false ; // verifico piano if ( &plPlane == nullptr || plPlane.GetVersN().IsSmall()) return false ; // verifico tolleranza dTol = max( dTol, 100 * EPS_SMALL) ; // verifico parametri di ritorno if ( &vPL == nullptr) return false ; vPL.clear() ; // sistema di riferimento nel piano Frame3d frGrid ; if ( ! frGrid.Set( plPlane.GetPoint(), plPlane.GetVersN())) return false ; // bounding box della superficie nel riferimento del piano BBox3d b3Surf ; if ( ! Stm.GetBBox( GetInvert( frGrid), b3Surf, BBF_STANDARD)) return false ; // calcolo dati della griglia const double EXTRA_XY = 1.5 * dTol ; const double EXTRA_Z = 10 * dTol ; b3Surf.Expand( EXTRA_XY, EXTRA_XY, EXTRA_Z) ; int nStepX = int( ceil( b3Surf.GetDimX() / dTol)) ; int nStepY = int( ceil( b3Surf.GetDimY() / dTol)) ; frGrid.ChangeOrig( GetToGlob( b3Surf.GetMin(), frGrid)) ; double dDimZ = b3Surf.GetDimZ() ; double dLevelOffs = - b3Surf.GetMin().z ; // calcolo dei punti della griglia (sul top del cilindro) PNTUVECTOR vPntM( ( nStepX + 1) * ( nStepY + 1)) ; for ( int j = 0 ; j <= nStepY ; ++ j) { for ( int i = 0 ; i <= nStepX ; ++ i) { int nInd = i + j * ( nStepX + 1) ; Point3d ptP = GetToGlob( Point3d( i * dTol, j * dTol, dDimZ), frGrid) ; vPntM[nInd] = { ptP, 0.} ; } } // esecuzione della verifica double dRad = SQRT1_2 * dTol ; CAvToolSurfTm cavTstm ; cavTstm.SetStdTool( dDimZ, dRad, 0) ; cavTstm.SetSurfTm( Stm) ; if ( ! cavTstm.TestSeries( vPntM, frGrid.VersZ(), frGrid.VersZ(), -1)) return false ; // griglia degli spostamenti DBLVECTOR vdGrid( ( nStepX + 1) * ( nStepY + 1)) ; for ( int j = 0 ; j <= nStepY ; ++ j) { for ( int i = 0 ; i <= nStepX ; ++ i) { int nInd = i + j * ( nStepX + 1) ; vdGrid[nInd] = vPntM[nInd].second ; } } // calcolo della silhouette con il metodo MarchingSquares double dLevel = dLevelOffs ; if ( ! MarchingSquares( vdGrid, nStepX, nStepY, dTol, dRad, dLevel, cavTstm, frGrid, vPL)) return false ; // riporto nella corretta posizione le curve trovate for ( auto& PL : vPL) PL.ToGlob( frGrid) ; return true ; } //---------------------------------------------------------------------------- // Silhouette rispetto ad una direzione e sopra diverse quote di una superficie TriMesh //---------------------------------------------------------------------------- ICAvParSilhouettesSurfTm* CreateCAvParSilhouettesSurfTm( void) { return static_cast ( new(nothrow) CAvParSilhouettesSurfTm) ; } //---------------------------------------------------------------------------- CAvParSilhouettesSurfTm::CAvParSilhouettesSurfTm( void) : m_dTol( 100 * EPS_SMALL), m_nStepX( 0), m_nStepY( 0), m_dRad( m_dTol), m_dLevelOffs( 0), m_bGridOk( false) { } //---------------------------------------------------------------------------- bool CAvParSilhouettesSurfTm::SetData( const CISURFTMPVECTOR& vpStm, const Frame3d& frPlanes, double dTol) { m_vpStm = vpStm ; m_frGrid = frPlanes ; m_dTol = max( dTol, 100 * EPS_SMALL) ; m_dRad = SQRT1_2 * m_dTol ; m_nStepX = 0 ; m_nStepY = 0 ; m_dDimZ = 0 ; m_dLevelOffs = 0 ; m_bGridOk = false ; return true ; } //---------------------------------------------------------------------------- bool CAvParSilhouettesSurfTm::Prepare( void) { // ingombro delle superfici nel riferimento dei piani BBox3d b3All ; Frame3d frInv = GetInvert( m_frGrid) ; for ( auto pStm : m_vpStm) { BBox3d b3Surf ; if ( ! pStm->GetBBox( frInv, b3Surf, BBF_STANDARD)) return false ; b3All.Add( b3Surf) ; } // calcolo dati della griglia const double EXTRA_XY = 1.5 * m_dTol ; const double EXTRA_Z = 10 * m_dTol ; b3All.Expand( EXTRA_XY, EXTRA_XY, EXTRA_Z) ; m_nStepX = int( ceil( b3All.GetDimX() / m_dTol)) ; m_nStepY = int( ceil( b3All.GetDimY() / m_dTol)) ; m_frGrid.ChangeOrig( GetToGlob( b3All.GetMin(), m_frGrid)) ; m_dDimZ = b3All.GetDimZ() ; m_dLevelOffs = - b3All.GetMin().z ; // calcolo dei punti della griglia (sul top del cilindro) PNTUVECTOR vPntM( ( m_nStepX + 1) * ( m_nStepY + 1)) ; for ( int j = 0 ; j <= m_nStepY ; ++ j) { for ( int i = 0 ; i <= m_nStepX ; ++ i) { int nInd = i + j * ( m_nStepX + 1) ; Point3d ptP = GetToGlob( Point3d( i * m_dTol, j * m_dTol, m_dDimZ), m_frGrid) ; vPntM[nInd] = { ptP, 0.} ; } } // esecuzione della verifica if ( ! m_cavTstm.SetStdTool( m_dDimZ, m_dRad, 0)) return false ; if ( m_vpStm.empty() || ! m_cavTstm.SetSurfTm( *( m_vpStm[0]))) return false ; for ( int k = 1 ; k < int( m_vpStm.size()) ; ++ k) m_cavTstm.AddSurfTm( *( m_vpStm[k])) ; if ( ! m_cavTstm.TestSeries( vPntM, m_frGrid.VersZ(), m_frGrid.VersZ(), -1)) return false ; // griglia degli spostamenti m_vdGrid.clear() ; m_vdGrid.resize( ( m_nStepX + 1) * ( m_nStepY + 1)) ; for ( int j = 0 ; j <= m_nStepY ; ++ j) { for ( int i = 0 ; i <= m_nStepX ; ++ i) { int nInd = i + j * ( m_nStepX + 1) ; m_vdGrid[nInd] = vPntM[nInd].second ; } } return true ; } //---------------------------------------------------------------------------- bool CAvParSilhouettesSurfTm::GetSilhouette( double dLevel, POLYLINEVECTOR& vPL) { // reset risultato vPL.clear() ; // se necessario eseguo i calcoli preparatori if ( ! m_bGridOk && ! Prepare()) return false ; m_bGridOk = true ; // calcolo della silhouette con il metodo MarchingSquares dLevel += m_dLevelOffs ; double dCalcLevel = max( dLevel, 0.) ; if ( ! MarchingSquares( m_vdGrid, m_nStepX, m_nStepY, m_dTol, m_dRad, dCalcLevel, m_cavTstm, m_frGrid, vPL)) return false ; // riporto nella corretta posizione le curve trovate for ( auto& PL : vPL) { if ( dLevel < dCalcLevel - EPS_SMALL) PL.Translate( Vector3d{ 0, 0, dLevel - dCalcLevel}) ; PL.ToGlob( m_frGrid) ; } return true ; }