//---------------------------------------------------------------------------- // EgalTech 2015-2015 //---------------------------------------------------------------------------- // File : VolZmap.h Data : 22.01.15 Versione : 1.6a4 // Contenuto : Dichiarazione della classe Volume Zmap. // // // // Modifiche : 22.01.15 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "ObjGraphicsMgr.h" #include "DllMain.h" #include "GeoObjRW.h" #include "/EgtDev/Include/EGkVolZmap.h" #include "/EgtDev/Include/EGkPoint3d.h" #include "/EgtDev/Include/EGkVector3d.h" #include "CurveComposite.h" #include #include //---------------------------------------------------------------------------- class VolZmap : public IVolZmap, public IGeoObjRW { public : // IGeoObj virtual ~VolZmap( void) ; virtual VolZmap* Clone( void) const ; virtual GeoObjType GetType( void) const ; virtual bool IsValid( void) const { return ( m_nStatus == OK) ; } virtual const std::string& GetTitle( void) const ; virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ; virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ; virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ; virtual bool Translate( const Vector3d& vtMove) ; virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ; virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ; virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ; virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ; virtual bool ToGlob( const Frame3d& frRef) ; virtual bool ToLoc( const Frame3d& frRef) ; virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ; virtual void SetObjGraphics( IObjGraphics* pOGr) { m_OGrMgr.SetObjGraphics( pOGr) ; } virtual IObjGraphics* GetObjGraphics( void) { return m_OGrMgr.GetObjGraphics() ; } virtual const IObjGraphics* GetObjGraphics( void) const { return m_OGrMgr.GetObjGraphics() ; } virtual void SetTempProp( int nProp) { m_nTempProp = nProp ; } virtual int GetTempProp( void) { return m_nTempProp ; } public : // IVolZmap virtual bool CopyFrom( const IGeoObj* pGObjSrc) ; virtual bool GetAllTriangles( TRIA3DLIST& lstTria) const ; virtual bool GetDexelLines( int nDir, int nPos1, int nPos2, POLYLINELIST& lstPL) const ; bool CreateMap( const Point3d& ptO, double dPrec, double dLengthX, double dLengthY, double dLengthZ) ; bool SubtractIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ; bool SubtractIntervals( const Point3d& ptP, double dMin, double dMax) ; bool AddIntervals( unsigned int nI, unsigned int nJ, double dMin, double dMax) ; bool AddIntervals( const Point3d& ptP, double dMin, double dMax) ; bool SetTool( const std::string& pToolName, unsigned int nToolType, const CurveComposite* pToolOutline) ; bool MillingStep( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtDs, const Vector3d& vtDe) ; public : // IGeoObjRW virtual int GetNgeId( void) const ; virtual bool Save( NgeWriter& ngeOut) const ; virtual bool Load( NgeReader& ngeIn) ; public : VolZmap( void) ; VolZmap( const VolZmap& stSrc) { if ( ! CopyFrom( stSrc)) LOG_ERROR( GetEGkLogger(), "VolZmap : copy constructor error") } VolZmap& operator =( const VolZmap& stSrc) { if ( ! CopyFrom( stSrc)) LOG_ERROR( GetEGkLogger(), "VolZmap : copy error") return *this ; } private : bool CopyFrom( const VolZmap& clSrc) ; bool GetChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const ; bool CalcChunkPrisms( int nPos1, int nPos2, int nDim1, int nDim2, TRIA3DLIST& lstTria) const ; bool CalcDexelPrisms( int nPos1, int nPos2, TRIA3DLIST& lstTria) const ; bool AddDexelSideFace( int nPos, int nPosAdj, const Point3d& ptP, const Point3d& ptQ, const Vector3d& vtZ, const Vector3d& vtNorm, TRIA3DLIST& lstTria) const ; bool MillingDrill( const Point3d& ptLs, const Point3d& ptLe, double dHeight, double dRadius) ; bool MillingPerp( Point3d& ptPs, Point3d& ptPe, double dHeight, double dRadius) ; private : enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ; private : ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto Status m_nStatus ; // stato int m_nTempProp ; // proprietà temporanea Frame3d m_LocalFrame ;//////FORSE E' MEGLIO CHIAMARLO INTRINSECO? E IN VISTA DEGLI ALTRI FORSE E' BENE AGGIUNGERE UN IDENTIFICATIVO? double m_dStep ; unsigned int m_nNx ; // i = 0, 1, ..., m_nNx - 1 unsigned int m_nNy ; // j = 0, 1, ..., m_nNy - 1 unsigned int m_nDim ; std::vector > m_ZValues ; CurveComposite m_ToolOutline ; std::string m_sToolName ; unsigned int m_nToolType ; // 0, 1, 2 per cylindrical mill, fresa ball-end, bull nose } ; //----------------------------------------------------------------------------- inline VolZmap* CreateBasicVolZmap( void) { return (static_cast( CreateGeoObj( VOL_ZMAP))) ; } inline VolZmap* CloneBasicVolZmap( const IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP) return nullptr ; return (static_cast(pGObj->Clone())) ; } inline const VolZmap* GetBasicVolZmap( const IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP) return nullptr ; return (static_cast(pGObj)) ; } inline VolZmap* GetBasicVolZmap( IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != VOL_ZMAP) return nullptr ; return (static_cast(pGObj)) ; }