//---------------------------------------------------------------------------- // EgalTech 2018-2018 //---------------------------------------------------------------------------- // File : IntersTriaTria.cpp Data : 27.08.18 Versione : 1.9h3 // Contenuto : Implementazione della intersezione triangolo/triangolo. // // // // Modifiche : 27.08.18 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "ProjPlane.h" #include "IntersLineTria.h" #include "CurveComposite.h" #include "SurfFlatRegion.h" #include "Triangulate.h" #include "GeoConst.h" #include "/EgtDev/Include/EGkIntersTriaTria.h" #include "/EgtDev/Include/EGkIntersPlanePlane.h" #include using namespace std ; //---------------------------------------------------------------------------- int nTriaTriaIntersCases[6][6] = { { ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_NO }, { ITTTS_NO, ITTTS_INT_INT_SEG, ITTTS_INT_EDGE, ITTTS_NO, ITTTS_NO, ITTTS_NO }, { ITTTS_NO, ITTTS_EDGE_INT, ITTTS_EDGE_EDGE_SEG, ITTTS_NO, ITTTS_NO, ITTTS_NO }, { ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_VERT_VERT, ITTTS_VERT_EDGE, ITTTS_VERT_INT }, { ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_EDGE_VERT, ITTTS_EDGE_EDGE_PNT, ITTTS_NO }, { ITTTS_NO, ITTTS_NO, ITTTS_NO, ITTTS_INT_VERT, ITTTS_NO, ITTTS_NO } } ; //---------------------------------------------------------------------------- static int IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria) ; //---------------------------------------------------------------------------- int IntersTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, Point3d& ptInt, Point3d& ptInt2, TRIA3DVECTOR& vTria) { // piano del secondo triangolo Plane3d plTria2 ; plTria2.Set( trTria2.GetCentroid(), trTria2.GetN()) ; // calcolo le distanze dei vertici del primo triangolo dal piano del secondo array< double, 3> vDist1 ; for ( int i = 0 ; i < 3 ; ++i) vDist1[i] = DistPointPlane( trTria1.GetP( i), plTria2) ; // verifico posizione del primo triangolo rispetto al piano del secondo int nVertPos1 = 0 ; int nVertNeg1 = 0 ; for ( const auto& dDist : vDist1) { if ( dDist > EPS_SMALL) ++ nVertPos1 ; else if ( dDist < -EPS_SMALL) ++ nVertNeg1 ; } // se il triangolo giace tutto da una parte del piano, nessuna intersezione if ( nVertPos1 == 3 || nVertNeg1 == 3) return ITTT_NO ; // piano del primo triangolo Plane3d plTria1 ; plTria1.Set( trTria1.GetCentroid(), trTria1.GetN()) ; // calcolo le distanze dei vertici del secondo triangolo dal piano del primo array< double, 3> vDist2 ; for ( int i = 0 ; i < 3 ; ++i) vDist2[i] = DistPointPlane( trTria2.GetP( i), plTria1) ; // verifico posizione del secondo triangolo rispetto al piano del primo int nVertPos2 = 0 ; int nVertNeg2 = 0 ; for ( const auto& dDist : vDist2) { if ( dDist > EPS_SMALL) ++ nVertPos2 ; else if ( dDist < -EPS_SMALL) ++ nVertNeg2 ; } // se il triangolo giace tutto da una parte del piano, nessuna intersezione if ( nVertPos2 == 3 || nVertNeg2 == 3) return ITTT_NO ; // intersezione tra i piani dei due triangoli Point3d ptL1 ; Vector3d vtL1 ; int nresPP = IntersPlanePlane( plTria1, plTria2, ptL1, vtL1) ; if ( nresPP == IPPT_NO) return ITTT_NO ; // se i triangoli sono complanari if ( nresPP == IPPT_OVERLAPS) return IntersCoplanarTriaTria( trTria1, trTria2, vTria) ; // limito la linea di intersezione con il primo triangolo int nRes1 = IntersCoplanarLineTria( ptL1, vtL1, 100.0, trTria1, ptInt, ptInt2, false) ; if ( nRes1 == ILTT_NO) return ITTT_NO ; // il segmento calcolato va limitato col secondo triangolo Point3d ptL2 = ptInt ; Vector3d vtL2 = vtL1 ; double dLen = 0 ; if ( nRes1 != ILTT_VERT) { vtL2 = ptInt2 - ptInt ; dLen = vtL2.Len() ; vtL2 /= dLen ; } int nRes2 = IntersCoplanarLineTria( ptL2, vtL2, dLen, trTria2, ptInt, ptInt2, true) ; return nTriaTriaIntersCases[nRes1][nRes2] ; } //---------------------------------------------------------------------------- int IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria) { // determino il piano medio dei due triangoli Plane3d plMed ; plMed.Set( ( trTria2.GetCentroid() + trTria2.GetCentroid()) / 2, trTria1.GetN() + trTria2.GetN()) ; // creo la regione equivalente al primo triangolo SurfFlatRegion sfrTria1 ; PtrOwner pCcTria1( CreateBasicCurveComposite()) ; if ( IsNull( pCcTria1)) return ITTT_NO ; pCcTria1->AddPoint( ProjectPointOnPlane( trTria1.GetP( 0), plMed)) ; pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 1), plMed)) ; pCcTria1->AddLine( ProjectPointOnPlane( trTria1.GetP( 2), plMed)) ; pCcTria1->Close() ; if ( ! sfrTria1.AddExtLoop( Release( pCcTria1))) return ITTT_NO ; // creo la regione equivalente al secondo triangolo SurfFlatRegion sfrTria2 ; PtrOwner pCcTria2( CreateBasicCurveComposite()) ; if ( IsNull( pCcTria2)) return ITTT_NO ; pCcTria2->AddPoint( ProjectPointOnPlane( trTria2.GetP( 0), plMed)) ; pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 1), plMed)) ; pCcTria2->AddLine( ProjectPointOnPlane( trTria2.GetP( 2), plMed)) ; pCcTria2->Close() ; if ( ! sfrTria2.AddExtLoop( Release( pCcTria2))) return ITTT_NO ; if ( sfrTria1.GetNormVersor() * sfrTria2.GetNormVersor() < 0) sfrTria2.Invert() ; // calcolo l'intersezione tra le due regioni if ( ! sfrTria1.Intersect( sfrTria2) || ! sfrTria1.IsValid()) return ITTT_NO ; // recupero il contorno esterno del risultato come polilinea PolyLine PL ; PtrOwner pLoop( sfrTria1.GetLoop( 0, 0)) ; if ( IsNull( pLoop) || pLoop->GetType() != CRV_COMPO) return ITTT_NO ; ICurveComposite* pCoLoop = GetBasicCurveComposite( pLoop) ; for ( int i = 0 ; i < pCoLoop->GetCurveCount() ; ++ i) { const ICurve* pCrv = pCoLoop->GetCurve( i) ; if ( i == 0) { Point3d ptS ; pCrv->GetStartPoint( ptS) ; PL.AddUPoint( i, ptS) ; } Point3d ptE ; pCrv->GetEndPoint( ptE) ; PL.AddUPoint( i+1, ptE) ; } // eseguo una triangolazione del contorno chiuso PNTVECTOR vPnt ; INTVECTOR vTrVert ; Triangulate Tri ; if ( ! Tri.Make( PL, vPnt, vTrVert)) return ITTT_NO ; int nTrVert = int( vTrVert.size()) / 3 ; for ( int i = 0 ; i < nTrVert ; ++i) { Triangle3d Tria ; Tria.Set( vPnt[vTrVert[3*i]], vPnt[vTrVert[3*i+1]], vPnt[vTrVert[3*i+2]]) ; if ( Tria.Validate( true)) vTria.emplace_back( Tria) ; } return ITTT_OVERLAPS ; }