//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GeoPoint3d.h Data : 22.11.13 Versione : 1.3a1 // Contenuto : Dichiarazione della classe Punto Geometrico 3d. // // // // Modifiche : 10.10.13 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "/EgtDev/Include/EGkGeoPoint3d.h" //---------------------------------------------------------------------------- class GeoPoint3d : public IGeoPoint3d { public : virtual ~GeoPoint3d( void) ; virtual GeoPoint3d* Clone( void) const ; virtual GeoObjType GetType( void) const { return GEO_PNT3D ; } virtual const std::string& GetKey( void) const ; virtual bool IsValid( void) const { return true ; } virtual bool Save( std::ostream& osOut) const ; virtual bool Load( Scanner& TheScanner) ; virtual bool GetPoint( Point3d& ptP) const { ptP = m_ptP ; return true ;} virtual bool Translate( const Vector3d& vtMove) { m_ptP.Translate( vtMove) ; return true ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { return m_ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) { return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Scale( const Point3d& ptCen, double dCoeffX, double dCoeffY, double dCoeffZ) { return m_ptP.Scale( ptCen, dCoeffX, dCoeffY, dCoeffZ) ;} virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { return m_ptP.Mirror( ptOn, vtNorm) ;} virtual bool ToGlob( const Frame3d& frRef) { return m_ptP.ToGlob( frRef) ;} virtual bool ToLoc( const Frame3d& frRef) { return m_ptP.ToLoc( frRef) ;} public : virtual bool Set( const Point3d& ptP) ; virtual const Point3d& GetPoint( void) const { return m_ptP ; } public : GeoPoint3d( void) ; const GeoPoint3d& operator =( const GeoPoint3d& gpSrc) { if ( &gpSrc != this) m_ptP = gpSrc.m_ptP ; return *this ; } public : Point3d m_ptP ; } ;