//---------------------------------------------------------------------------- // EgalTech 2013-2014 //---------------------------------------------------------------------------- // File : GeoVector3d.h Data : 11.06.14 Versione : 1.5f4 // Contenuto : Dichiarazione della classe Vettore Geometrico 3d. // // // // Modifiche : 10.10.13 DS Creazione modulo. // 11.06.14 DS Agg. punto Base. // //---------------------------------------------------------------------------- #pragma once #include "ObjGraphicsMgr.h" #include "DllMain.h" #include "GeoObjRW.h" #include "/EgtDev/Include/EGkGeoVector3d.h" //---------------------------------------------------------------------------- class GeoVector3d : public IGeoVector3d, public IGeoObjRW { public : // IGeoObj virtual ~GeoVector3d( void) ; virtual GeoVector3d* Clone( void) const ; virtual GeoObjType GetType( void) const ; virtual bool IsValid( void) const { return true ; } virtual const std::string& GetTitle( void) const ; virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const ; virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const ; virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const ; virtual bool Translate( const Vector3d& vtMove) { m_OGrMgr.Reset() ; m_ptBase.Translate( vtMove) ; return true ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { m_OGrMgr.Reset() ; return ( m_vtV.Rotate( vtAx, dCosAng, dSinAng) && m_ptBase.Rotate( ptAx, vtAx, dCosAng, dSinAng)) ; } virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { m_OGrMgr.Reset() ; return ( m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) && m_ptBase.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ)) ; } virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { m_OGrMgr.Reset() ; return ( m_vtV.Mirror( vtNorm) && m_ptBase.Mirror( ptOn, vtNorm)) ; } virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) { m_OGrMgr.Reset() ; return ( m_vtV.Shear( vtNorm, vtDir, dCoeff) && m_ptBase.Shear( ptOn, vtNorm, vtDir, dCoeff)) ; } virtual bool ToGlob( const Frame3d& frRef) { m_OGrMgr.Reset() ; return ( m_vtV.ToGlob( frRef) && m_ptBase.ToGlob( frRef)) ; } virtual bool ToLoc( const Frame3d& frRef) { m_OGrMgr.Reset() ; return ( m_vtV.ToLoc( frRef) && m_ptBase.ToLoc( frRef)) ; } virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) { m_OGrMgr.Reset() ; return ( m_vtV.LocToLoc( frOri, frDest) && m_ptBase.LocToLoc( frOri, frDest)) ; } virtual void SetObjGraphics( IObjGraphics* pOGr) { m_OGrMgr.SetObjGraphics( pOGr) ; } virtual IObjGraphics* GetObjGraphics( void) { return m_OGrMgr.GetObjGraphics() ; } virtual const IObjGraphics* GetObjGraphics( void) const { return m_OGrMgr.GetObjGraphics() ; } virtual void SetTempProp( int nProp) { m_nTempProp = nProp ; } virtual int GetTempProp( void) { return m_nTempProp ; } public : // IGeoVector3d virtual bool CopyFrom( const IGeoObj* pGObjSrc) ; virtual bool Set( const Vector3d& vtV) ; virtual bool Set( const Vector3d& vtV, const Point3d& ptBase) ; virtual const Vector3d& GetVector( void) const { return m_vtV ; } virtual const Point3d& GetBase( void) const { return m_ptBase ; } virtual bool ChangeVector( const Vector3d& vtV) ; virtual bool ChangeBase( const Point3d& ptBase) ; virtual bool GetDrawWithArrowHead( double dFrazLenAH, double dMaxDimA, PolyLine& PL) const ; public : // IGeoObjRW virtual int GetNgeId( void) const ; virtual bool Save( NgeWriter& ngeOut) const ; virtual bool Load( NgeReader& ngeIn) ; public : GeoVector3d( void) ; GeoVector3d( const GeoVector3d& gvSrc) { if ( ! CopyFrom( gvSrc)) LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy constructor error") } GeoVector3d& operator =( const GeoVector3d& gvSrc) { if ( ! CopyFrom( gvSrc)) LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy error") return *this ; } private : bool CopyFrom( const GeoVector3d& gvSrc) ; private : ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto Vector3d m_vtV ; // oggetto Point3d m_ptBase ; // punto base da cui tracciare il vettore int m_nTempProp ; // proprietà temporanea } ;