//---------------------------------------------------------------------------- // EgalTech 2013-2014 //---------------------------------------------------------------------------- // File : StringUtils3d.cpp Data : 10.03.14 Versione : 1.5c3 // Contenuto : Implementazione delle funzioni di utilità 3d per le stringhe. // // // // Modifiche : 31.01.14 DS Creazione modulo (preso da EgtGeneral). // 10.03.14 DS Aggiunta lettura Frame3d. // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "/EgtDEv/Include/EgkStringUtils3d.h" using namespace std ; //---------------------------------------------------------------------------- bool FromString( const string& sVal, Vector3d& vtVal) { // divido la stringa in parametri STRVECTOR vsParams ; Tokenize( sVal, ",", vsParams) ; // devono essere 3 parametri : x, y, z if ( vsParams.size() != 3) return false ; // recupero il punto return ( FromString( vsParams[0], vtVal.x) && FromString( vsParams[1], vtVal.y) && FromString( vsParams[2], vtVal.z)) ; } //---------------------------------------------------------------------------- bool FromString( const string& sVal, Point3d& ptVal) { // divido la stringa in parametri STRVECTOR vsParams ; Tokenize( sVal, ",", vsParams) ; // devono essere 3 parametri : x, y, z if ( vsParams.size() != 3) return false ; // recupero il punto return ( FromString( vsParams[0], ptVal.x) && FromString( vsParams[1], ptVal.y) && FromString( vsParams[2], ptVal.z)) ; } //---------------------------------------------------------------------------- bool FromString( const string& sVal, Point3d& ptVal, double& dW) { // divido la stringa in parametri STRVECTOR vsParams ; Tokenize( sVal, ",", vsParams) ; // devono essere 4 parametri : x, y, z, w if ( vsParams.size() != 4) return false ; // recupero il punto return ( FromString( vsParams[0], ptVal.x) && FromString( vsParams[1], ptVal.y) && FromString( vsParams[2], ptVal.z) && FromString( vsParams[3], dW)) ; } //---------------------------------------------------------------------------- bool FromString( const string& sVal, Frame3d& frFrame) { // divido la stringa in parametri STRVECTOR vsParams ; Tokenize( sVal, ",", vsParams) ; // devono essere 12 parametri : Ox, Oy, Oz, Xx, Xy, Xz, Yx, Yy, Yz, Zx, Zy, Zz if ( vsParams.size() != 12) return false ; // recupero l'origine Point3d ptOrig ; if ( ! FromString( vsParams[0], ptOrig.x) || ! FromString( vsParams[1], ptOrig.y) || ! FromString( vsParams[2], ptOrig.z)) return false ; // recupero il versore X Vector3d vtDirX ; if ( ! FromString( vsParams[3], vtDirX.x) || ! FromString( vsParams[4], vtDirX.y) || ! FromString( vsParams[5], vtDirX.z)) return false ; // recupero il versore Y Vector3d vtDirY ; if ( ! FromString( vsParams[6], vtDirY.x) || ! FromString( vsParams[7], vtDirY.y) || ! FromString( vsParams[8], vtDirY.z)) return false ; // recupero il versore Z Vector3d vtDirZ ; if ( ! FromString( vsParams[9], vtDirZ.x) || ! FromString( vsParams[10], vtDirZ.y) || ! FromString( vsParams[11], vtDirZ.z)) return false ; // imposto il riferimento return frFrame.Set( ptOrig, vtDirX, vtDirY, vtDirZ) ; } //---------------------------------------------------------------------------- bool FromString( const string& sVal, Color& cCol) { // divido la stringa in parametri STRVECTOR vsParams ; Tokenize( sVal, ",", vsParams) ; // devono essere 4 parametri : Red, Green, Blue, Alpha if ( vsParams.size() != 4) return false ; // recupero i parametri int nRed, nGreen, nBlue, nAlpha ; if ( ! FromString( vsParams[0], nRed) || ! FromString( vsParams[1], nGreen) || ! FromString( vsParams[2], nBlue) || ! FromString( vsParams[3], nAlpha)) return false ; // assegno il colore cCol.Set( nRed, nGreen, nBlue, nAlpha) ; return true ; }