//---------------------------------------------------------------------------- // EgalTech 2015-2020 //---------------------------------------------------------------------------- // File : VolZmap.cpp Data : 05.10.20 Versione : 2.2j1 // Contenuto : Implementazione della classe Volume Zmap (tre griglie) // // // // Modifiche : 22.01.15 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "CurveLine.h" #include "CurveArc.h" #include "CurveBezier.h" #include "SurfBezier.h" #include "VolZmap.h" #include "GeoConst.h" #include "IntersLineBox.h" #include "/EgtDev/Include/EGkIntervals.h" #include "/EgtDev/Include/EGkStringUtils3d.h" #include "/EgtDev/Include/EGkSurfBezier.h" #include "/EgtDev/Include/EGkIntersLineBox.h" #include "/EgtDev/Include/ENkPolynomialRoots.h" #include "/EgtDev/Include/EgtNumUtils.h" #include "/EgtDev/Include/EgtPerfCounter.h" #include #include #define SAVETRIMMINGTOOL 0 #if SAVETRIMMINGTOOL std::vector vGeo ; #include "/EgtDev/Include/EGkGeoObjSave.h" #endif using namespace std ; // ------------------------- OPERAZIONI SU INTERVALLI -------------------------------------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::SubtractIntervals( int nGrid, int nI, int nJ, double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax, int nToolNum, bool bSkipSwap) { // Controllo che dMin e dMax non siano quasi coincidenti if ( abs( dMax - dMin) < EPS_ZERO) return true ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che gli indici nI, nJ siano entro i limiti if ( nI < 0 || nI >= m_nNx[nGrid] || nJ < 0 || nJ >= m_nNy[nGrid]) return false ; // Controllo che dMin < dMax Vector3d vtNmi = vtNMin ; Vector3d vtNma = vtNMax ; if ( dMin > dMax) { swap( dMin, dMax) ; swap( vtNmi, vtNma) ; } // Riporto le coordinate cicliche delle normali nell'ordine di partenza (da griglia a sistema intrinseco) if ( ! bSkipSwap && nGrid == 1) { swap( vtNmi.x, vtNmi.z) ; swap( vtNmi.y, vtNmi.z) ; swap( vtNma.x, vtNma.z) ; swap( vtNma.y, vtNma.z) ; } else if ( ! bSkipSwap && nGrid == 2) { swap( vtNmi.y, vtNmi.z) ; swap( vtNmi.x, vtNmi.z) ; swap( vtNma.y, vtNma.z) ; swap( vtNma.x, vtNma.z) ; } // Recupero dexel da modificare int nPos = nJ * m_nNx[nGrid] + nI ; vector& vDexel = m_Values[nGrid][nPos] ; // Ciclo sugli intervalli del dexel (ordinati in senso crescente) bool bModified = false ; for ( int i = 0 ; i < int( vDexel.size()) ; ++i) { // Se interseca l'intervallo corrente if ( dMin < vDexel[i].dMax - EPS_ZERO && dMax > vDexel[i].dMin + EPS_ZERO) { bModified = true ; // se devo limitarlo inferiormente if ( dMin <= vDexel[i].dMin + EPS_ZERO && dMax < vDexel[i].dMax - EPS_ZERO) { vDexel[i].dMin = dMax ; vDexel[i].vtMinN = vtNma ; vDexel[i].nToolMin = nToolNum ; } // se devo limitarlo superiormente else if ( dMin > vDexel[i].dMin + EPS_ZERO && dMax >= vDexel[i].dMax - EPS_ZERO) { vDexel[i].dMax = dMin ; vDexel[i].vtMaxN = vtNmi ; vDexel[i].nToolMax = nToolNum ; } // se devo dividerlo in due parti else if ( dMin > vDexel[i].dMin + EPS_ZERO && dMax < vDexel[i].dMax - EPS_ZERO) { // inserisco nuovo intervallo (parte superiore) vDexel.insert( vDexel.begin() + i + 1, { dMax, vtNma, nToolNum, vDexel[i].dMax, vDexel[i].vtMaxN, vDexel[i].nToolMax, vDexel[i].nCompo}) ; // aggiorno il vecchio (parte inferiore) vDexel[i].dMax = dMin ; vDexel[i].vtMaxN = vtNmi ; vDexel[i].nToolMax = nToolNum ; ++ i ; } // altrimenti devo eliminarlo else { vDexel.erase( vDexel.begin() + i) ; -- i ; } } // se è tutto minore dell'intervallo corrente, ho finito else if ( dMax <= vDexel[i].dMin + EPS_ZERO) break ; // altrimenti è tutto maggiore dell'intervallo corrente, passo al successivo else // dMin >= vDexel[i].dMax - EPS_ZERO ; } // Se nessuna modifica, esco if ( ! bModified) return true ; // Elimino residui di intervalli inutili for ( int i = 0 ; i < int( vDexel.size()) ; ++ i) { int nMaxN = int( floor( ( vDexel[i].dMax + 2 * EPS_SMALL - 0.5 * m_dStep) / m_dStep)) ; int nMinN = int( floor( ( vDexel[i].dMin - 2 * EPS_SMALL - 0.5 * m_dStep) / m_dStep)) ; if ( nMinN == nMaxN) { vDexel.erase( vDexel.begin() + i) ; -- i ; } } // Imposto ricalcolo della grafica m_OGrMgr.Reset() ; // Imposto forma generica m_nShape = GENERIC ; // Imposto ricalcolo numero di componenti connesse m_nConnectedCompoCount = - 1 ; // Passo da indici di dexel a indici di voxel nI /= m_nDexVoxRatio ; nJ /= m_nDexVoxRatio ; // Determino quali blocchi sono stati modificati if ( nGrid == 0) { // Voxel lungo X int nXStop = 1 ; int nXBlock[2] ; nXBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ; if ( nI % N_VOXBLOCK == 0 && nXBlock[0] > 0) { nXBlock[1] = nXBlock[0] - 1 ; ++ nXStop ; } // Voxel lungo Y int nYStop = 1 ; int nYBlock[2] ; nYBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nYBlock[0] > 0) { nYBlock[1] = nYBlock[0] - 1 ; ++ nYStop ; } // Voxel lungo Z int nVoxNumZ = int( m_nNy[1] / m_nDexVoxRatio + ( m_nNy[1] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinK = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumZ - 2) ; int nMaxK = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumZ - 2) ; int nMinZBlock = ( m_nMapNum == 1 ? 0 : Clamp( nMinK / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[2] - 1))) ; int nMaxZBlock = min( int( m_nFracLin[2] - 1), nMaxK / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nXStop ; ++ tI) { for ( int tJ = 0 ; tJ < nYStop ; ++ tJ) { for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k) { int nBlockNum = k * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tJ] * m_nFracLin[0] + nXBlock[tI] ; m_BlockToUpdate[nBlockNum] = true ; } } } } else if ( nGrid == 1) { // Voxel lungo Y int nYStop = 1 ; int nYBlock[2] ; nYBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ; if ( nI % N_VOXBLOCK == 0 && nYBlock[0] > 0) { nYBlock[1] = nYBlock[0] - 1 ; ++ nYStop ; } // Voxel lungo Z int nZStop = 1 ; int nZBlock[2] ; nZBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nZBlock[0] > 0) { nZBlock[1] = nZBlock[0] - 1 ; ++ nZStop ; } // Voxel lungo X int nVoxNumX = int( m_nNx[0] / m_nDexVoxRatio + ( m_nNx[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinI = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumX - 2) ; int nMaxI = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumX - 2) ; int nMinXBlock = Clamp( nMinI / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[0] - 1)) ; int nMaxXBlock = min( int( m_nFracLin[0] - 1), nMaxI / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nYStop ; ++ tI) { for ( int tJ = 0 ; tJ < nZStop ; ++ tJ) { for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k) { int nBlockNum = nZBlock[tJ] * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tI] * m_nFracLin[0] + k ; m_BlockToUpdate[nBlockNum] = true ; } } } } else if ( nGrid == 2) { // Voxel lungo X int nXStop = 1 ; int nXBlock[2] ; nXBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nXBlock[0] > 0) { nXBlock[1] = nXBlock[0] - 1 ; ++ nXStop ; } // Voxel lungo Z int nZStop = 1 ; int nZBlock[2] ; nZBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ; if ( nI % N_VOXBLOCK == 0 && nZBlock[0] > 0) { nZBlock[1] = nZBlock[0] - 1 ; ++ nZStop ; } // Voxel lungo Y int nVoxNumY = int( m_nNy[0] / m_nDexVoxRatio + ( m_nNy[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinJ = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumY - 2) ; int nMaxJ = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumY - 2) ; int nMinYBlock = Clamp( nMinJ / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[1] - 1)) ; int nMaxYBlock = min( int( m_nFracLin[1] - 1), nMaxJ / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nZStop ; ++ tI) { for ( int tJ = 0 ; tJ < nXStop ; ++ tJ) { for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k) { int nBlockNum = nZBlock[tI] * m_nFracLin[0] * m_nFracLin[1] + k * m_nFracLin[0] + nXBlock[tJ] ; m_BlockToUpdate[nBlockNum] = true ; } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::AddIntervals( int nGrid, int nI, int nJ, double dMin, double dMax, const Vector3d& vtNMin, const Vector3d& vtNMax, int nToolNum, bool bSkipSwap) { // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che indici nI, nJ siano entro i limiti if ( nI < 0 || nI >= m_nNx[nGrid] || nJ < 0 || nJ >= m_nNy[nGrid]) return false ; // Controllo che dMin < dMax Vector3d vtNmi = vtNMin ; Vector3d vtNma = vtNMax ; if ( dMin > dMax) { swap( dMin, dMax) ; swap( vtNmi, vtNma) ; } // Restringo minimo e massimo entro i limiti della mappa if ( dMin < m_dMinZ[nGrid]) { dMin = m_dMinZ[nGrid] ; if ( ! bSkipSwap) vtNmi = - Z_AX ; } else if ( dMin > m_dMaxZ[nGrid]) { dMin = m_dMaxZ[nGrid] ; if ( ! bSkipSwap) vtNmi = - Z_AX ; } if ( dMax < m_dMinZ[nGrid]) { dMax = m_dMinZ[nGrid] ; if ( ! bSkipSwap) vtNma = Z_AX ; } else if ( dMax > m_dMaxZ[nGrid]) { dMax = m_dMaxZ[nGrid] ; if ( ! bSkipSwap) vtNma = Z_AX ; } // Controllo che dMin e dMax non siano quasi coincidenti if ( abs( dMax - dMin) < EPS_SMALL) return true ; // Riporto le coordinate cicliche nell'ordine di partenza if ( !bSkipSwap && nGrid == 1) { swap( vtNmi.x, vtNmi.z) ; swap( vtNmi.y, vtNmi.z) ; swap( vtNma.x, vtNma.z) ; swap( vtNma.y, vtNma.z) ; } else if ( !bSkipSwap && nGrid == 2) { swap( vtNmi.y, vtNmi.z) ; swap( vtNmi.x, vtNmi.z) ; swap( vtNma.y, vtNma.z) ; swap( vtNma.x, vtNma.z) ; } // Calcolo nPos int nPos = nJ * m_nNx[nGrid] + nI ; vector& vDexel = m_Values[nGrid][nPos] ; bool bModified = false ; // Non esistono segmenti if ( vDexel.empty()) { vDexel.emplace_back() ; vDexel.back().dMin = dMin ; vDexel.back().vtMinN = vtNmi ; vDexel.back().nToolMin = nToolNum ; vDexel.back().dMax = dMax ; vDexel.back().vtMaxN = vtNma ; vDexel.back().nToolMax = nToolNum ; m_OGrMgr.Reset() ; bModified = true ; } // Esiste almeno un segmento else { // Cerco l'ultimo intervallo a sinistra e l'ultimo intervallo a destra // di quello da aggiungere, che non interferiscono con quest'ultimo. auto itLastLeft = vDexel.end() ; auto itFirstRight = vDexel.end() ; for ( auto it = vDexel.begin() ; it != vDexel.end() ; ++ it) { if ( dMin > it->dMax + EPS_SMALL) itLastLeft = it ; if ( dMax < it->dMin - EPS_SMALL && itFirstRight == vDexel.end()) itFirstRight = it ; } // Esistono intervalli a sinistra. if ( itLastLeft != vDexel.end()) { // Intervallo successivo all'ultimo a sinistra auto itNextToLastLeft = itLastLeft ; ++ itNextToLastLeft ; // Il successivo non esiste. if ( itNextToLastLeft == vDexel.end()) { // Aggiungo il nuovo semgento vDexel.emplace_back() ; vDexel.back().dMin = dMin ; vDexel.back().dMax = dMax ; vDexel.back().vtMinN = vtNmi ; vDexel.back().vtMaxN = vtNma; vDexel.back().nToolMin = nToolNum ; vDexel.back().nToolMax = nToolNum ; //m_Values[nGrid][nPos].back().nCompo = ; bModified = true ; } // Il successivo esiste. else { // Il successivo è il primo a destra. if ( itNextToLastLeft == itFirstRight) { // Inserisco nuovo segmento- Data NewSegment ; NewSegment.dMin = dMin ; NewSegment.dMax = dMax ; NewSegment.vtMinN = vtNmi ; NewSegment.vtMaxN = vtNma ; NewSegment.nToolMin = nToolNum ; NewSegment.nToolMax = nToolNum ; //NewSegment.nCompo = ; vDexel.insert( itFirstRight, NewSegment) ; bModified = true ; } else { // Il successivo non esce a sinistra da quello da aggiungere. if ( itNextToLastLeft->dMin > dMin + EPS_SMALL) { itNextToLastLeft->dMin = dMin ; itNextToLastLeft->vtMinN = vtNmi ; itNextToLastLeft->nToolMin = nToolNum ; } // Cerco l'ultimo segmento che interferisce con quello da aggiungere. auto itPrevToFirstRight = vDexel.end() ; for ( auto it = itNextToLastLeft ; it != itFirstRight ; ++ it) { itPrevToFirstRight = it ; } // L'ultimo che interferisce non esce a destra da quello da aggiungere. if ( itPrevToFirstRight->dMax < dMax - EPS_SMALL) { itNextToLastLeft->dMax = dMax ; itNextToLastLeft->vtMaxN = vtNma ; itNextToLastLeft->nToolMax = nToolNum ; bModified = true ; } else { itNextToLastLeft->dMax = itPrevToFirstRight->dMax ; itNextToLastLeft->vtMaxN = itPrevToFirstRight->vtMaxN ; itNextToLastLeft->nToolMax = nToolNum ; bModified = true ; } auto itFirstToCancel = itNextToLastLeft ; ++ itFirstToCancel ; vDexel.erase( itFirstToCancel, itFirstRight) ; } } } // Non esistono neanche a destra. else if ( itFirstRight == m_Values[nGrid][nPos].end()) { // Il primo intervallo non sporge a sinistra if ( vDexel.begin()->dMin > dMin + EPS_SMALL) { vDexel.begin()->dMin = dMin ; vDexel.begin()->vtMinN = vtNmi ; vDexel.begin()->nToolMin = nToolNum ; bModified = true ; } // L'ultimo intervallo sporge a destra. if ( m_Values[nGrid][nPos].back().dMax > dMax + EPS_SMALL) { // Ci sono più segmenti, inglobo tutti nel primo. if ( vDexel.back().dMax > vDexel.begin()->dMax + EPS_SMALL) { vDexel.begin()->dMax = vDexel.back().dMax ; vDexel.begin()->vtMaxN = vDexel.back().vtMaxN ; vDexel.begin()->nToolMax = nToolNum ; bModified = true ; } } // L'ultimo intervallo non sporge a destra. else { vDexel.begin()->dMax = dMax ; vDexel.begin()->vtMaxN = vtNma ; vDexel.begin()->nToolMax = nToolNum ; bModified = true ; } vDexel.erase( vDexel.begin() + 1, vDexel.end()) ; } // A destra esistono. else { // Tutti i segmenti sono a destra di qullo da aggiungere. if ( itFirstRight == vDexel.begin()) { // Inserisco nuovo segmento- Data NewSegment ; NewSegment.dMin = dMin ; NewSegment.dMax = dMax ; NewSegment.vtMinN = vtNmi ; NewSegment.vtMaxN = vtNma ; NewSegment.nToolMin = nToolNum ; NewSegment.nToolMax = nToolNum ; vDexel.insert( vDexel.begin(), NewSegment) ; bModified = true ; } else { // Se il primo segmento non esce a sinistra da quello da aggiungere, cambio l'inizio. if ( vDexel.begin()->dMin > dMin + EPS_SMALL) { vDexel.begin()->dMin = dMin ; vDexel.begin()->vtMinN = vtNmi ; vDexel.begin()->nToolMin = nToolNum ; bModified = true ; } // Cerco l'ultimo segmento che interferisce con quello da aggiungere. auto itPrevToFirstRight = vDexel.begin() ; for ( auto it = m_Values[nGrid][nPos].begin() ; it != itFirstRight ; ++ it) { itPrevToFirstRight = it ; } // L'ultimo che interferisce non esce a destra da quello da aggiungere. if ( itPrevToFirstRight->dMax < dMax - EPS_SMALL) { vDexel.begin()->dMax = dMax ; vDexel.begin()->vtMaxN = vtNma ; vDexel.begin()->nToolMax = nToolNum ; bModified = true ; } else { vDexel.begin()->dMax = itPrevToFirstRight->dMax ; vDexel.begin()->vtMaxN = itPrevToFirstRight->vtMaxN ; vDexel.begin()->nToolMax = nToolNum ; bModified = true ; } auto itFirstToCancel = vDexel.begin() ; ++ itFirstToCancel ; vDexel.erase( itFirstToCancel, itFirstRight) ; } } } // Se nessuna modifica, esco if ( ! bModified) return true ; // Imposto ricalcolo della grafica m_OGrMgr.Reset() ; // Imposto forma generica m_nShape = GENERIC ; // Imposto ricalcolo numero di componenti connesse m_nConnectedCompoCount = - 1 ; // Passo da indici di dexel a indici di voxel nI /= m_nDexVoxRatio ; nJ /= m_nDexVoxRatio ; // Determino quali blocchi sono stati modificati if ( nGrid == 0) { // Voxel lungo X int nXStop = 1 ; int nXBlock[2] ; nXBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ; if ( nI % N_VOXBLOCK == 0 && nXBlock[0] > 0) { nXBlock[1] = nXBlock[0] - 1 ; ++ nXStop ; } // Voxel lungo Y int nYStop = 1 ; int nYBlock[2] ; nYBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nYBlock[0] > 0) { nYBlock[1] = nYBlock[0] - 1 ; ++ nYStop ; } // Voxel lungo Z int nVoxNumZ = int( m_nNy[1] / m_nDexVoxRatio + ( m_nNy[1] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinK = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumZ - 2) ; int nMaxK = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumZ - 2) ; int nMinZBlock = ( m_nMapNum == 1 ? 0 : Clamp( nMinK / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[2] - 1))) ; int nMaxZBlock = min( int( m_nFracLin[2] - 1), nMaxK / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nXStop ; ++ tI) { for ( int tJ = 0 ; tJ < nYStop ; ++ tJ) { for ( int k = nMinZBlock ; k <= nMaxZBlock ; ++ k) { int nBlockNum = k * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tJ] * m_nFracLin[0] + nXBlock[tI] ; m_BlockToUpdate[nBlockNum] = true ; } } } } else if ( nGrid == 1) { // Voxel lungo Y int nYStop = 1 ; int nYBlock[2] ; nYBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[1] - 1) ; if ( nI % N_VOXBLOCK == 0 && nYBlock[0] > 0) { nYBlock[1] = nYBlock[0] - 1 ; ++ nYStop ; } // Voxel lungo Z int nZStop = 1 ; int nZBlock[2] ; nZBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nZBlock[0] > 0) { nZBlock[1] = nZBlock[0] - 1 ; ++ nZStop ; } // Voxel lungo X int nVoxNumX = int( m_nNx[0] / m_nDexVoxRatio + ( m_nNx[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinI = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumX - 2) ; int nMaxI = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumX - 2) ; int nMinXBlock = Clamp( nMinI / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[0] - 1)) ; int nMaxXBlock = min( int( m_nFracLin[0] - 1), nMaxI / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nYStop ; ++ tI) { for ( int tJ = 0 ; tJ < nZStop ; ++ tJ) { for ( int k = nMinXBlock ; k <= nMaxXBlock ; ++ k) { int nBlockNum = nZBlock[tJ] * m_nFracLin[0] * m_nFracLin[1] + nYBlock[tI] * m_nFracLin[0] + k ; m_BlockToUpdate[nBlockNum] = true ; } } } } else if ( nGrid == 2) { // Voxel lungo X int nXStop = 1 ; int nXBlock[2] ; nXBlock[0] = min( nJ / m_nVoxNumPerBlock, m_nFracLin[0] - 1) ; if ( nJ % N_VOXBLOCK == 0 && nXBlock[0] > 0) { nXBlock[1] = nXBlock[0] - 1 ; ++ nXStop ; } // Voxel lungo Z int nZStop = 1 ; int nZBlock[2] ; nZBlock[0] = min( nI / m_nVoxNumPerBlock, m_nFracLin[2] - 1) ; if ( nI % N_VOXBLOCK == 0 && nZBlock[0] > 0) { nZBlock[1] = nZBlock[0] - 1 ; ++ nZStop ; } // Voxel lungo Y int nVoxNumY = int( m_nNy[0] / m_nDexVoxRatio + ( m_nNy[0] % m_nDexVoxRatio == 0 ? 1 : 2)) ; int nMinJ = Clamp( int( floor( ( ( dMin - 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) - EPS_SMALL))), 0, nVoxNumY - 2) ; int nMaxJ = Clamp( int( floor( ( ( dMax + 0.5 * m_dStep) / ( m_nDexVoxRatio * m_dStep) + EPS_SMALL))), 0, nVoxNumY - 2) ; int nMinYBlock = Clamp( nMinJ / int( m_nVoxNumPerBlock), 0, int( m_nFracLin[1] - 1)) ; int nMaxYBlock = min( int( m_nFracLin[1] - 1), nMaxJ / int( m_nVoxNumPerBlock)) ; // Assegno flag ai voxel for ( int tI = 0 ; tI < nZStop ; ++ tI) { for ( int tJ = 0 ; tJ < nXStop ; ++ tJ) { for ( int k = nMinYBlock ; k <= nMaxYBlock ; ++ k) { int nBlockNum = nZBlock[tI] * m_nFracLin[0] * m_nFracLin[1] + k * m_nFracLin[0] + nXBlock[tJ] ; m_BlockToUpdate[nBlockNum] = true ; } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::ManageSubIntervalInVoxel( VolZmap* VolZmapRef, int nGrid, int nI, int nJ, int nK, double& dMin, double& dMax, Vector3d& vtMin, Vector3d& vtMax) { // Se non Tridex, esco if ( ! IsTriDexel()) return true ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che indici nI, nJ siano entro i limiti if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid]) return false ; // Valori di Default DBLVECTOR vdMin = { -1., -1., -1., -1.} ; DBLVECTOR vdMax = { -1., -1., -1., -1.} ; VCT3DVECTOR vNMin = { V_INVALID, V_INVALID, V_INVALID, V_INVALID} ; VCT3DVECTOR vNMax = { V_INVALID, V_INVALID, V_INVALID, V_INVALID} ; // Se esiste un voxel precedente lungo x-locale ( nI - 1, nJ) if ( nI != 0) { // Ne recupero la posizione int nPos = nJ * m_nNx[nGrid] + ( nI - 1) ; // Scorro tutti gli intervalli del dexel in (nI - 1, nJ) for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) { // Se nei pressi dell'estremo superiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMax[0] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ; vdMax[0] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ; } // Se nei pressi dell'estremo inferiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMin[0] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ; vdMin[0] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ; } } } // Se esiste un voxel successivo lungo x-locale, ne recupero la posizione int nPos = nJ * m_nNx[nGrid] + ( nI + 1) ; if ( nPos < int( VolZmapRef->m_Values[nGrid].size())) { // Cerco l'intervallo corretto sullo Zmap di riferimento for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) { // Se nei pressi dell'estremo superiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMax[1] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ; vdMax[1] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ; } // Se nei pressi dell'estremo inferiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMin[1] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ; vdMin[1] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ; } } } // Se esiste un voxel precedente lungo y-locale if ( nJ != 0) { // Ne recupero la posizione int nPos = ( nJ - 1) * m_nNx[nGrid] + nI ; // Cerco l'intervallo corretto sullo Zmap di riferimento for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) { // Se nei pressi dell'estremo superiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMax[2] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ; vdMax[2] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ; } // Se nei pressi dell'estremo inferiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMin[2] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ; vdMin[2] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ; } } } // Se esiste un voxel successivo lungo y-locale, ne recupero la posizione nPos = ( nJ + 1) * m_nNx[nGrid] + nI ; if ( nPos < int( VolZmapRef->m_Values[nGrid].size())) { // Cerco l'intervallo corretto sullo Zmap di riferimento for ( int it = 0 ; it < int( VolZmapRef->m_Values[nGrid][nPos].size()) ; ++ it) { // Se nei pressi dell'estremo superiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMax + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMax - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMax[3] = VolZmapRef->m_Values[nGrid][nPos][it].vtMaxN ; vdMax[3] = VolZmapRef->m_Values[nGrid][nPos][it].dMax ; } // Se nei pressi dell'estremo inferiore if ( VolZmapRef->m_Values[nGrid][nPos][it].dMin + EPS_SMALL > nK * m_dStep && VolZmapRef->m_Values[nGrid][nPos][it].dMin - EPS_SMALL < ( nK + 1) * m_dStep) { // Memorizzo i parametri vNMin[3] = VolZmapRef->m_Values[nGrid][nPos][it].vtMinN ; vdMin[3] = VolZmapRef->m_Values[nGrid][nPos][it].dMin ; } } } // --- Scelgo le normali che si discostano il meno possibile dalla normale della faccia del voxel // 1) Angolo minimo tra la normale trovata la faccia del voxel double dMinAngle = ANG_FULL ; // 2) Vettore di riferimento per la direzione della normale vtMax = ( nGrid == 0 ? m_MapFrame.VersZ() : nGrid == 1 ? m_MapFrame.VersX() : nGrid == 2 ? m_MapFrame.VersY() : V_INVALID) ; Vector3d vtRef = vtMax ; // 3) Determino il massimo per questo intervallo dMax = ( nK + 1) * m_dStep ; for ( int i = 0 ; i < 4 ; ++ i) { // Scorro le normali valide trovate if ( vNMax[i].IsValid()) { // Angolo corrente tra la normale di riferimento e quella della faccia del voxel double dCurrAngle ; vNMax[i].GetAngle( vtRef, dCurrAngle) ; // Se angolo minore del minimo trovato... if ( abs( dCurrAngle) < dMinAngle) { // ... Aggiorno i parametri dMinAngle = dCurrAngle ; vtMax = vNMax[i] ; dMax = vdMax[i] ; } } } // Ripeto lo stesso ragionamento per le normali dei massimi dMinAngle = ANG_FULL ; vtRef.Invert() ; dMin = nK * m_dStep ; vtMin = vtRef ; for ( int i = 0 ; i < 4 ; ++ i) { if ( vNMin[i].IsValid()) { double dCurrAngle ; vNMin[i].GetAngle( vtRef, dCurrAngle) ; if ( abs( dCurrAngle) < dMinAngle) { dMinAngle = dCurrAngle ; vtMin = vNMin[i] ; dMin = vdMin[i] ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::UniformIntervalsInVoxel( int nGrid, int nI, int nJ, double dZMin, double dZMax, double dToler, bool bAdd, int nToolNum, const Vector3d& vtToolMin, const Vector3d& vtToolMax) { // Se non Tridex, esco if ( ! IsTriDexel()) return true ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che indici nI, nJ siano entro i limiti if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid]) return false ; // Numero di voxel contenuti nel dexel corrente ( uguale per ogni dexel di una specifica griglia) int nVoxNum = int( m_nNy[(( nGrid + 1) % 3)] / m_nDexVoxRatio + ( m_nNy[(( nGrid + 1) % 3)] % m_nDexVoxRatio == 0 ? 1 : 2)) ; // Scorro i Voxel correnti for ( int nVox = 0 ; nVox < nVoxNum ; ++ nVox) { // Considero solo i Voxel interni all'intervallo corrente if ( dZMin - m_dStep / 2. < nVox * m_dStep && nVox * m_dStep < dZMax + m_dStep / 2.) { // recupero gli indici per la griglia successiva int nMyGrid = ( nGrid + 1) % 3 ; int nMyI = nJ ; int nMyJ = nVox ; int nMyK = nI ; double dMyMinZ = nMyK * m_dStep ; // shift di -Step / 2 double dMyMaxZ = ( nMyK + 1) * m_dStep ; // shift di Step / 2 Vector3d vtMyMaxN = ( vtToolMax.IsValid() ? vtToolMax : nMyGrid == 0 ? m_MapFrame.VersZ() : nMyGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ; Vector3d vtMyMinN = ( vtToolMin.IsValid() ? vtToolMin : - vtMyMaxN) ; if ( bAdd) AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ, dMyMaxZ, vtMyMinN, vtMyMaxN, nToolNum, true) ; else SubtractIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ, dMyMaxZ, vtMyMinN, vtMyMaxN, nToolNum, true) ; // recupero gli indici della griglia precedente nMyGrid = ( nGrid + 2) % 3 ; nMyI = nVox ; nMyJ = nI ; nMyK = nJ ; dMyMinZ = nMyK * m_dStep ; // shift di -Step / 2 dMyMaxZ = ( nMyK + 1) * m_dStep ; // shift di Step / 2 vtMyMaxN = ( vtToolMax.IsValid() ? vtToolMax : nMyGrid == 0 ? m_MapFrame.VersZ() : nMyGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ; vtMyMinN = ( vtToolMin.IsValid() ? vtToolMin : - vtMyMaxN) ; if ( bAdd) AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ, dMyMaxZ, vtMyMinN, vtMyMaxN, nToolNum, true) ; else SubtractIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ, dMyMaxZ, vtMyMinN, vtMyMaxN, nToolNum, true) ; } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::AddStripInterval( int nGrid, int nI, int nJ, double dZMin, double dZMax, int nToolNum) { // Se non Tridex, esco if ( ! IsTriDexel()) return true ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che indici nI, nJ siano entro i limiti if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid]) return false ; // Numero di voxel contenuti nel dexel corrente ( uguale per ogni dexel di una specifica griglia) int nVoxNum = int( m_nNy[(( nGrid + 1) % 3)] / m_nDexVoxRatio + ( m_nNy[(( nGrid + 1) % 3)] % m_nDexVoxRatio == 0 ? 1 : 2)) ; // Scorro i Voxel correnti for ( int nVox = - 1 ; nVox < nVoxNum - 1 ; ++ nVox) { // Considero solo i Voxel interni all'intervallo corrente if ( ( nVox + 1) * m_dStep > dZMin && ( nVox - 1) * m_dStep < dZMax) { // Recupero gli indici per la griglia successiva int nMyGrid = ( nGrid + 1) % 3 ; int nMyI = nJ ; int nMyJ = nVox ; int nMyK = nI ; double dMyMinZ = nMyK * m_dStep ; double dMyMaxZ = ( nMyK + 1) * m_dStep ; Vector3d vtMyMaxN = ( nMyGrid == 0 ? m_MapFrame.VersZ() : nMyGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ; Vector3d vtMyMinN = - vtMyMaxN ; AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ - EPS_SMALL, dMyMaxZ + EPS_SMALL, vtMyMinN, vtMyMaxN, nToolNum, true) ; // Recupero gli indici della griglia precedente nMyGrid = ( nGrid + 2) % 3 ; nMyI = nVox ; nMyJ = nI ; nMyK = nJ ; dMyMinZ = nMyK * m_dStep ; dMyMaxZ = ( nMyK + 1) * m_dStep ; vtMyMaxN = ( nMyGrid == 0 ? m_MapFrame.VersZ() : nMyGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ; vtMyMinN = - vtMyMaxN ; AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ - EPS_SMALL, dMyMaxZ + EPS_SMALL, vtMyMinN, vtMyMaxN, nToolNum, true) ; } } // Aggiungo l'intervallo corrente Vector3d vtMyMaxN = ( nGrid == 0 ? m_MapFrame.VersZ() : nGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ; Vector3d vtMyMinN = - vtMyMaxN ; AddIntervals( nGrid, nI, nJ, dZMin, dZMax, vtMyMinN, vtMyMaxN, nToolNum, true) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::GetLocalPoint( int nGrid, int nI, int nJ, double dZ, Point3d& ptLoc) { // Verifico che lo ZMap corrente sia valido if ( ! IsValid()) return false ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Controllo che indici nI, nJ siano entro i limiti if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid]) return false ; // Calcolo il punto ptLoc = m_MapFrame.Orig() ; if ( nGrid == 0) ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersX() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersY() + dZ * m_MapFrame.VersZ()) ; else if ( nGrid == 1) ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersY() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersZ() + dZ * m_MapFrame.VersX()) ; else ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersZ() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersX() + dZ * m_MapFrame.VersY()) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::ComputePointAndNormalForRemovingFins( int nGrid, int nI, int nJ, double dZ, const Vector3d& vtDir, double dThick, bool bMinVsMax, int nTool, Vector3d& vtN, double& dNewZ) { // Verifico che lo ZMap corrente sia valido if ( ! IsValid()) return false ; // Controllo che il numero di griglia sia entro i limiti if ( nGrid < 0 || nGrid > 2) return false ; // Inizializzo il vettore da restituire vtN = V_NULL ; dNewZ = INFINITO ; // Proietto la direzione lungo la mappa della griglia corrente Vector3d vtDirProj = OrthoCompo( vtDir, ( nGrid == 0 ? m_MapFrame.VersZ() : nGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY())) ; // Sposto il punto corrente nella direzione opposta a quella trovata Point3d ptLoc ; if ( ! GetLocalPoint( nGrid, nI, nJ, dZ, ptLoc)) return false ; Point3d ptCenterLoc = ptLoc ; ptCenterLoc.Translate( - vtDirProj * dThick) ; // Recupero il Box nel punto BBox3d BBoxLoc ; BBoxLoc.Add( ptCenterLoc) ; double dExpandX = ( m_MapFrame.VersX() * X_AX) * dThick * ( vtDirProj * X_AX) ; double dExpandY = ( m_MapFrame.VersY() * Y_AX) * dThick * ( vtDirProj * Y_AX) ; double dExpandZ = ( m_MapFrame.VersZ() * Z_AX) * dThick * ( vtDirProj * Z_AX) ; BBoxLoc.Expand( max( ( m_dStep + EPS_SMALL), dExpandX), max( ( m_dStep + EPS_SMALL), dExpandY), max( ( m_dStep + EPS_SMALL), dExpandZ)) ; // Porto il Box nel Frame della Mappa corrente BBox3d BBoxInGrid = GetToLoc( BBoxLoc, m_MapFrame) ; // Recupero i suoi estremi Point3d ptBoxLocMax = BBoxInGrid.GetMax() ; Point3d ptBoxLocMin = BBoxInGrid.GetMin() ; // Determino gli intervalli locali in X e Y locali alla Griglia correnti double dMinXLoc = ( nGrid == 0 ? ptBoxLocMin.x : nGrid == 1 ? ptBoxLocMin.y : ptBoxLocMin.z) ; double dMinYLoc = ( nGrid == 0 ? ptBoxLocMin.y : nGrid == 1 ? ptBoxLocMin.z : ptBoxLocMin.x) ; double dMaxXLoc = ( nGrid == 0 ? ptBoxLocMax.x : nGrid == 1 ? ptBoxLocMax.y : ptBoxLocMax.z) ; double dMaxYLoc = ( nGrid == 0 ? ptBoxLocMax.y : nGrid == 1 ? ptBoxLocMax.z : ptBoxLocMax.x) ; // Recupero gli Spilloni coinvolti nel Box int nStartI = max( 0, int( dMinXLoc / m_dStep)) ; int nEndI = min( m_nNx[nGrid] - 1, int( dMaxXLoc / m_dStep)) ; int nStartJ = max( 0, int( dMinYLoc / m_dStep)) ; int nEndJ = min( m_nNy[nGrid] - 1, int( dMaxYLoc / m_dStep)) ; double dSqMinDist = INFINITO ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { // Determino la posizione corrente dello Spillone int nPos = j * m_nNx[nGrid] + i ; vector& vDexel = m_Values[nGrid][nPos] ; // Scorro i suoi Intervalli for ( int nInterval = 0 ; nInterval < ssize( vDexel) ; ++ nInterval) { // Se l'Intervallo presenta un indice del Tool da evitare, passo al successivo if ( ( bMinVsMax && vDexel[nInterval].nToolMin != nTool) || ( ! bMinVsMax && vDexel[nInterval].nToolMax != nTool)) continue ; // Recupero l'estremo da analizzare double dZInterval = ( bMinVsMax ? vDexel[nInterval].dMin : vDexel[nInterval].dMax) ; // Recupero il punto associato Point3d ptInterval ; if ( ! GetLocalPoint( nGrid, i, j, dZInterval, ptInterval)) return false ; // Se il punto è dentro nel Box, aggiungo il contributo della normale presente if ( BBoxLoc.Encloses( ptInterval)) { double dCurrSqDist = ( SqDist( ptInterval, ptLoc)) ; if ( dCurrSqDist < dSqMinDist) { dSqMinDist = dCurrSqDist ; vtN = ( bMinVsMax ? vDexel[nInterval].vtMinN : vDexel[nInterval].vtMaxN) ; dNewZ = dZInterval ; } } } } } return ( ! vtN.IsSmall() && dZ < INFINITO - 1) ; } // ------------------------- BOUNDING BOX -------------------------------------------------------------------------------------- //---------------------------------------------------------------------------- inline BBox3d GetCylMoveBBox( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV, double dRad, double dH) { // Determinazione delle posizioni della punta del componente nelle posizioni iniziale e finale Point3d ptP1T = ptP1 - dH * vtV ; Point3d ptP2T = ptP2 - dH * vtV ; // Calcolo del box del movimento dell'asse BBox3d b3Box ; b3Box.Add( ptP1) ; b3Box.Add( ptP1T) ; b3Box.Add( ptP2) ; b3Box.Add( ptP2T) ; // Aggiungo ingombro raggio if ( AreSameOrOppositeVectorApprox( vtV, X_AX)) b3Box.Expand( 0, dRad, dRad) ; else if ( AreSameOrOppositeVectorApprox( vtV, Y_AX)) b3Box.Expand( dRad, 0, dRad) ; else if ( AreSameOrOppositeVectorApprox( vtV, Z_AX)) b3Box.Expand( dRad, dRad, 0) ; else { double dExpandX = dRad * sqrt( 1 - vtV.x * vtV.x) ; double dExpandY = dRad * sqrt( 1 - vtV.y * vtV.y) ; double dExpandZ = dRad * sqrt( 1 - vtV.z * vtV.z) ; b3Box.Expand( dExpandX, dExpandY, dExpandZ) ; } // Restituisco il box calcolato return b3Box ; } //---------------------------------------------------------------------------- inline BBox3d GetCylMoveRotBBox( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV1, const Vector3d& vtV2, double dRad, double dH) { // costruisco gli archi che definiscono il top e bottom del tool di partenza nel loro riferimento e li porto nel frame BBox3d bbStart = GetCylMoveBBox( ptP1, ptP1, vtV1, dRad, dH) ; BBox3d bbEnd = GetCylMoveBBox( ptP2, ptP2, vtV2, dRad, dH) ; // sommo i due box e li restituisco BBox3d bbVol ; bbVol.Add( bbStart) ; bbVol.Add( bbEnd) ; return bbVol ; } //---------------------------------------------------------------------------- inline BBox3d GetSphereMoveBBox( const Point3d& ptP1, const Point3d& ptP2, double dRad) { // Calcolo del box del movimento del centro BBox3d b3Box ; b3Box.Add( ptP1) ; b3Box.Add( ptP2) ; // Aggiungo ingombro raggio b3Box.Expand( dRad) ; // Restituisco il box calcolato return b3Box ; } //---------------------------------------------------------------------------- inline bool VolZmap::TestToolBBox( int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV, int& nStI, int& nStJ, int& nEnI, int& nEnJ) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; return TestCompoBBox( nGrid, ptP1, ptP2, vtV, V_NULL, CurrTool.GetRadius(), CurrTool.GetTipRadius(), CurrTool.GetHeigth(), nStI, nStJ, nEnI, nEnJ) ; } //---------------------------------------------------------------------------- inline bool VolZmap::TestCompoBBox( int nGrid, const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtV, const Vector3d& vtV2, double dRad, double dTipRad, double dHei, int& nStI, int& nStJ, int& nEnI, int& nEnJ) { // I punti e i vettori devono essere nel sistema di riferimento opportuno // Controllo sull'ammissibilità del numero di griglia if ( nGrid < 0 || nGrid > 2) return false ; // BBox dello Zmap BBox3d b3Zmap( 0, 0, m_dMinZ[nGrid], m_nNx[nGrid] * m_dStep, m_nNy[nGrid] * m_dStep, m_dMaxZ[nGrid]) ; // BBox dell'utensile nel suo movimento double dMaxRad = max( dRad, dTipRad) ; BBox3d b3Box ; if ( vtV.IsSmall()) b3Box = GetSphereMoveBBox( ptP1, ptP2, dRad) ; else if ( AreSameVectorExact( vtV2, V_NULL)) b3Box = GetCylMoveBBox( ptP1, ptP2, vtV, dMaxRad, dHei) ; else b3Box = GetCylMoveRotBBox( ptP1, ptP2, vtV, vtV2, dRad, dHei) ; // Verifica dell'interferenza dell'utensile con lo Zmap if ( ! b3Zmap.Overlaps( b3Box)) return false ; // Limiti su indici nStI = max( 0, int( b3Box.GetMin().x / m_dStep)) ; nEnI = min( m_nNx[nGrid] - 1, int( b3Box.GetMax().x / m_dStep)) ; nStJ = max( 0, int( b3Box.GetMin().y / m_dStep)) ; nEnJ = min( m_nNy[nGrid] - 1, int( b3Box.GetMax().y / m_dStep)) ; return true ; } //---------------------------------------------------------------------------- inline bool VolZmap::TestParaBBox( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtD, const Vector3d& vtA, double dLenX, double dLenY, double dLenZ, int& nStI, int& nStJ, int& nEnI, int& nEnJ) { // I punti e i vettori devono essere nel sistema di riferimento opportuno // Determino le posizioni iniziale e // finale della punta dell'utensile. Point3d ptSTip = ptS - vtD * dLenZ ; Point3d ptETip = ptE - vtD * dLenZ ; double dSemiDiag = sqrt( dLenX * dLenX + dLenY * dLenY) / 2 ; // Determinazione dei limiti del più piccolo parallelepipedo contenente il movimento double dMinX = min( min( ptS.x, ptSTip.x), min( ptE.x, ptETip.x)) - dSemiDiag ; double dMinY = min( min( ptS.y, ptSTip.y), min( ptE.y, ptETip.y)) - dSemiDiag ; double dMinZ = min( min( ptS.z, ptSTip.z), min( ptE.z, ptETip.z)) - dSemiDiag ; double dMaxX = max( max( ptS.x, ptSTip.x), max( ptE.x, ptETip.x)) + dSemiDiag ; double dMaxY = max( max( ptS.y, ptSTip.y), max( ptE.y, ptETip.y)) + dSemiDiag ; double dMaxZ = max( max( ptS.z, ptSTip.z), max( ptE.z, ptETip.z)) + dSemiDiag ; int nMaxNx = m_nNx[nGrid] ; int nMaxNy = m_nNy[nGrid] ; double dMaxXValue = nMaxNx * m_dStep ; double dMaxYValue = nMaxNy * m_dStep ; double dMinZValue = m_dMinZ[nGrid] ; double dMaxZValue = m_dMaxZ[nGrid] ; // Verifica dell'interferenza dell'utensile con lo Zmap if ( dMaxX < EPS_SMALL || dMinX > dMaxXValue - EPS_SMALL) return false ; if ( dMaxY < EPS_SMALL || dMinY > dMaxYValue - EPS_SMALL) return false ; if ( dMaxZ < dMinZValue + EPS_SMALL || dMinZ > dMaxZValue - EPS_SMALL) return false ; // Limiti su indici nStI = ( dMinX < EPS_SMALL ? 0 : int( dMinX / m_dStep)) ; nEnI = ( dMaxX > dMaxXValue - EPS_SMALL ? nMaxNx - 1 : int( dMaxX / m_dStep)) ; nStJ = ( dMinY < EPS_SMALL ? 0 : int( dMinY / m_dStep)) ; nEnJ = ( dMaxY > dMaxYValue - EPS_SMALL ? nMaxNy - 1 : int ( dMaxY / m_dStep)) ; return true ; } // ------------------------- LAVORAZIONI -------------------------------------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::MillingStep( int nCurrTool, const Point3d& ptPs, const Vector3d& vtDs, const Point3d& ptPe, const Vector3d& vtDe) { return MillingStep( nCurrTool, ptPs, vtDs, Vector3d(), ptPe, vtDe, Vector3d()) ; } //static double dTotCount = 0. ; //---------------------------------------------------------------------------- bool VolZmap::MillingStep( int nCurrTool, const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs, const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe) { // Controllo utensile if ( nCurrTool < 0 || nCurrTool >= int( m_vTool.size())) return false ; m_nCurrTool = nCurrTool ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Se non è definito l'utensile, non posso fare alcunchè if ( CurrTool.GetType() == Tool::UNDEF) return false ; // Controllo definizione vettori direzione if ( vtDs.IsSmall() || vtDe.IsSmall()) return false ; // Controllo sull'effettiva esistenza del movimento if ( AreSamePointApprox( ptPs, ptPe) && AreSameVectorApprox( vtDs, vtDe)) return true ; // Se utensile chisel o mortise, controllo definizione vettori ausiliari if ( CurrTool.GetType() == Tool::MORTISER || CurrTool.GetType() == Tool::CHISEL) { if ( vtAs.IsSmall() || vtAe.IsSmall()) return false ; } // Punti e vettori descriventi il moto nel sistema intrinseco dello Zmap Point3d ptPLs = GetToLoc( ptPs, m_MapFrame) ; Point3d ptPLe = GetToLoc( ptPe, m_MapFrame) ; Vector3d vtDLs = GetToLoc( vtDs, m_MapFrame) ; vtDLs.Normalize() ; Vector3d vtDLe = GetToLoc( vtDe, m_MapFrame) ; vtDLe.Normalize() ; Vector3d vtALs = GetToLoc( vtAs, m_MapFrame) ; vtALs.Normalize() ; Vector3d vtALe = GetToLoc( vtAe, m_MapFrame) ; vtALe.Normalize() ; //static PerformanceCounter Counter ; //{ //string sOut = "Draw=" + ToString( Counter.Stop(), 3) ; //LOG_INFO( GetEGkLogger(), sOut.c_str()) //Counter.Start() ; //} // Se pura traslazione bool bOk ; if ( AreSameVectorApprox( vtDLs, vtDLe)) bOk = MillingTranslationStep( ptPLs, ptPLe, vtDLs, vtALs) ; // altrimenti anche rotazione else bOk = MillingGeneralMotionStep( ptPLs, vtDLs, vtALs, ptPLe, vtDLe, vtALe) ; //{ //// debug per 5 assi //double dPartCount = Counter.Stop() ; //if ( ! AreSameVectorApprox( vtDLs, vtDLe)) { // dTotCount += dPartCount ; // string sOut = "Calc5Axis=" + ToString( dTotCount, 3) ; // LOG_INFO( GetEGkLogger(), sOut.c_str()) //} ////debug per 5 assi //dTotCount += dPartCount ; //string sOut = "Calc=" + ToString( dTotCount, 3) ; //LOG_INFO( GetEGkLogger(), sOut.c_str()) //Counter.Start() ; //} return bOk ; } //---------------------------------------------------------------------------- static bool GetAlongAcrossRotation( const Vector3d& vtDir1, const Vector3d& vtDir2, const Vector3d& vtRef, double& dAlongAngDeg, double& dAcrossAngDeg) { Vector3d vtAxis = vtRef ; if ( vtAxis.Normalize()) { bool bDet ; vtDir1.GetRotation( vtDir2, vtAxis, dAcrossAngDeg, bDet) ; Vector3d vtDirM = GetRotate( vtDir1, vtAxis, dAcrossAngDeg) ; vtDirM.GetAngle( vtDir2, dAlongAngDeg) ; } else { vtDir1.GetAngle( vtDir2, dAlongAngDeg) ; dAcrossAngDeg = 0 ; } return true ; } //---------------------------------------------------------------------------- static bool UpdateMaxMin( Point3d& ptBez, Vector3d& vtN, PNTVEC3DVECTOR& vInters) { if ( ! AreSameVectorExact( vtN, V_NULL)) vInters.emplace_back( PNTVEC3D( ptBez, vtN)) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::InitializeAuxPoints( Point3d ptTop1s[3], Point3d ptTop1e[3], Point3d ptTop2s[3], Point3d ptTop2e[3], Point3d ptBottom1s[3], Point3d ptBottom1e[3], Point3d ptBottom2s[3], Point3d ptBottom2e[3]) { // per ogni array il punto epr la prima griglia è già settato, devo aggiungere i punti per le altre due, permutando le coordinate if ( m_nMapNum > 1) { ptTop1s[1].x = ptTop1s[0].y ; ptTop1s[1].y = ptTop1s[0].z ; ptTop1s[1].z = ptTop1s[0].x ; ptTop1s[2].x = ptTop1s[0].z ; ptTop1s[2].y = ptTop1s[0].x ; ptTop1s[2].z = ptTop1s[0].y ; ptTop1e[1].x = ptTop1e[0].y ; ptTop1e[1].y = ptTop1e[0].z ; ptTop1e[1].z = ptTop1e[0].x ; ptTop1e[2].x = ptTop1e[0].z ; ptTop1e[2].y = ptTop1e[0].x ; ptTop1e[2].z = ptTop1e[0].y ; ptTop2s[1].x = ptTop2s[0].y ; ptTop2s[1].y = ptTop2s[0].z ; ptTop2s[1].z = ptTop2s[0].x ; ptTop2s[2].x = ptTop2s[0].z ; ptTop2s[2].y = ptTop2s[0].x ; ptTop2s[2].z = ptTop2s[0].y ; ptTop2e[1].x = ptTop2e[0].y ; ptTop2e[1].y = ptTop2e[0].z ; ptTop2e[1].z = ptTop2e[0].x ; ptTop2e[2].x = ptTop2e[0].z ; ptTop2e[2].y = ptTop2e[0].x ; ptTop2e[2].z = ptTop2e[0].y ; ptBottom1s[1].x = ptBottom1s[0].y ; ptBottom1s[1].y = ptBottom1s[0].z ; ptBottom1s[1].z = ptBottom1s[0].x ; ptBottom1s[2].x = ptBottom1s[0].z ; ptBottom1s[2].y = ptBottom1s[0].x ; ptBottom1s[2].z = ptBottom1s[0].y ; ptBottom1e[1].x = ptBottom1e[0].y ; ptBottom1e[1].y = ptBottom1e[0].z ; ptBottom1e[1].z = ptBottom1e[0].x ; ptBottom1e[2].x = ptBottom1e[0].z ; ptBottom1e[2].y = ptBottom1e[0].x ; ptBottom1e[2].z = ptBottom1e[0].y ; ptBottom2s[1].x = ptBottom2s[0].y ; ptBottom2s[1].y = ptBottom2s[0].z ; ptBottom2s[1].z = ptBottom2s[0].x ; ptBottom2s[2].x = ptBottom2s[0].z ; ptBottom2s[2].y = ptBottom2s[0].x ; ptBottom2s[2].z = ptBottom2s[0].y ; ptBottom2e[1].x = ptBottom2e[0].y ; ptBottom2e[1].y = ptBottom2e[0].z ; ptBottom2e[1].z = ptBottom2e[0].x ; ptBottom2e[2].x = ptBottom2e[0].z ; ptBottom2e[2].y = ptBottom2e[0].x ; ptBottom2e[2].z = ptBottom2e[0].y ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::GenTool_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ; // Poiché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame ; frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ; // Ciclo sulle curve del profilo const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ; int nCrv = -1 ; const ICurve* pPrevCurve = nullptr ; const ICurve* pCurve = ToolProfile.GetCurve( ++ nCrv) ; double dCumHeight = 0 ; // altezza cumulativa dei tratti già considerati while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp() ; Vector3d vtNormSt, vtNormEn ; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc( frNormFrame) ; vtNormEn.ToLoc( frNormFrame) ; } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // verifiche curva precedente per eventuale tappo sopra bool bTapT = true ; if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x) bTapT = false ; } // verifiche curva successiva per eventuale tappo sotto bool bTapB = true ; const ICurve* pNextCurve = ToolProfile.GetCurve( ++ nCrv) ; if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x) bTapB = false ; } // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if ( dRadius > 10 * EPS_SMALL) CompCyl_5AxisMilling( nGrid, ptI, ptF, vtLs, vtLe, dHeight, dRadius, nToolNum, n5AxisType) ; } // se altrimenti X decrescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; CompConus_5AxisMilling( nGrid, ptI, ptF, vtLs, vtLe, dHeight, dMaxRad, dMinRad, bTapB, bTapT, vtNormSt, vtNormEn, nToolNum, n5AxisType) ; } // altrimenti X crescente, è un cono con vettore opposto a quello dell'utensile else { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtLs * dHeight; Point3d ptFn = ptF - vtLe * dHeight; vtNormEn.z = - vtNormEn.z ; vtNormSt.z = - vtNormSt.z ; Vector3d vNewVtLs = - vtLs ; Vector3d vNewVtLe = - vtLe ; CompConus_5AxisMilling( nGrid, ptIn, ptFn, vNewVtLs, vNewVtLe, dHeight, dMaxRad, dMinRad, bTapT, bTapB, vtNormEn, vtNormSt, nToolNum, n5AxisType) ; } // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = pNextCurve ; } else { // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ nCrv) ; } } // Se arco else if ( pCurve->GetType() == CRV_ARC) { // Recupero estremi, centro e raggio const ICurveArc* pArc = GetCurveArc( pCurve) ; Point3d ptStart ; pArc->GetStartPoint( ptStart) ; Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ; Point3d ptCen = pArc->GetCenter() ; double dRadius = pArc->GetRadius() ; // Determino le posizioni iniziale e finale del centro della sfera Point3d ptCenS = ptI - vtLs * ( ptStart.y - ptCen.y ) ; Point3d ptCenE = ptF - vtLe * ( ptStart.y - ptCen.y ) ; // Eseguo l'asportazione del materiale CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, nToolNum) ; // aggiorno l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ nCrv) ; } // Determino le posizioni iniziale e finale del componente successivo dCumHeight += dHeight ; ptI = ptS - vtLs * dCumHeight ; ptF = ptE - vtLe * dCumHeight ; } return true ; } //---------------------------------------------------------------------------- static void SortGroupInters( PNTVEC3DVECTOR& vInters, INTINTVECTOR& vStartEnds, const Vector3d& vMainAx) { if ( AreSameVectorExact(vMainAx, Z_AX)) sort( vInters.begin(), vInters.end(), [](PNTVEC3D& a, PNTVEC3D& b) { return a.first.z < b.first.z ; }) ; else if ( AreSameVectorExact(vMainAx, Y_AX)) sort( vInters.begin(), vInters.end(), [](PNTVEC3D& a, PNTVEC3D& b) { return a.first.y < b.first.y ; }) ; else if ( AreSameVectorExact(vMainAx, X_AX)) sort( vInters.begin(), vInters.end(), [](PNTVEC3D& a, PNTVEC3D& b) { return a.first.x < b.first.x ; }) ; // devo controllare che le intersezioni estreme abbiano direzione opposta // in caso contrario potrei avere ad uno dei due estremi due punti quasi coincidenti e stare prendendo per più esterno quello con la normale sbagliata bool bExtremesAreOpposite = ( vInters.front().second * vMainAx) * (vInters.back().second * vMainAx) < 0 ; if ( ! bExtremesAreOpposite) { // se ad uno dei due estremi trovo due punti quasi coincidenti scambio le normali dei due punti di intersezione bool bAtStart = false ; bool bAtEnd = false ; if ( AreSameVectorExact(vMainAx, Z_AX)) { bAtStart = (vInters[0].first.z - vInters[1].first.z) < EPS_SMALL ; bAtEnd = (vInters.back().first.z - vInters.end()[-2].first.z) < EPS_SMALL ; } else if ( AreSameVectorExact(vMainAx, Y_AX) ) { bAtStart = (vInters[0].first.y - vInters[1].first.y) < EPS_SMALL ; bAtEnd = (vInters.back().first.y - vInters.end()[-2].first.y) < EPS_SMALL ; } else if ( AreSameVectorExact(vMainAx, X_AX) ) { bAtStart = (vInters[0].first.x - vInters[1].first.x) < EPS_SMALL ; bAtEnd = (vInters.back().first.x - vInters.end()[-2].first.x) < EPS_SMALL ; } if ( bAtStart && vInters.size() == 2) return ; if ( bAtStart) swap( vInters[0].second, vInters[1].second) ; else if ( bAtEnd) swap( vInters.back().second, vInters.end()[-2].second) ; } INTINT pStartEnd ; bool bDirStart = vInters.front().second * vMainAx > 0 ; bool bFirstEndFound = false ; pStartEnd.first = 0 ; for ( int w = 1 ; w < int( vInters.size()) ; ++w) { bool bDir = vInters[w].second * vMainAx > 0 ; // se è l'ultimo punto esco if ( w == int( vInters.size() - 1) && bDirStart != bDir) { pStartEnd.second = w ; vStartEnds.push_back(pStartEnd) ; break ; } // sennò scorro finché non trovo l'uscita più lontana ( prima di un altro ingresso o eventualmente l'ultima inters) else if ( bDirStart != bDir) bFirstEndFound = true ; // se trovo di nuovo un'intersezione orientata come la prima dello spillone allora ho un nuovo start e posso chiudere l'intervallo precedente else if ( bFirstEndFound && bDirStart == bDir) { pStartEnd.second = w - 1 ; bFirstEndFound = false ; vStartEnds.push_back(pStartEnd) ; pStartEnd.first = w ; pStartEnd.second = -1 ; } } } //---------------------------------------------------------------------------- struct SurfBezForInters { SurfBezier sBez ; BBox3d bbSurfOriented ; Frame3d frBox ; Vector3d a3, a2, a1, a0, b3, b2, b1, b0 ; } ; //---------------------------------------------------------------------------- static bool IntersLineBezierSurfSet( const Point3d& ptLineStart, const Vector3d& vtLineDir, const vector& vSurfBez, const BBox3d& bbVol, const Frame3d& frVol, PNTVEC3DVECTOR& vInters, INTVECTOR& vSurfInters, const Vector3d& vtN, DBLDBLVECTOR& vInterv) { Point3d r = ptLineStart ; Vector3d q = vtLineDir ; bool bNeedToRotX = AreSameVectorApprox( q, X_AX) ; bool bNeedToRotY = AreSameVectorApprox( q, Y_AX) ; bool bNeedToRot = bNeedToRotX || bNeedToRotY ; Frame3d frRot ; if ( bNeedToRotX) frRot.Set( ORIG, X_AX) ; if ( bNeedToRotY) frRot.Set( ORIG, Y_AX) ; if ( bNeedToRot) { r.ToLoc( frRot) ; q.ToLoc( frRot) ; } // calcolo se un intevallo sul dexel interseca il box dell'intero volume spazzato bool bIntersVol = false ; { Point3d rLoc = r; Vector3d qLoc = q; rLoc.ToLoc(frVol); qLoc.ToLoc(frVol); for (int k = 0; k < int(vInterv.size()) && !bIntersVol; ++k) { INTDBLVECTOR vIntersDash; IntersLineBox(rLoc + qLoc * vInterv[k].first, rLoc + qLoc * vInterv[k].second, bbVol, vIntersDash, true); bIntersVol = vIntersDash.size() > 0; } } // se non sono stati passati gli intervalli allora vuol dire che lo spillone interseca if ( vInterv.size() == 0) bIntersVol = true ; if ( bIntersVol) { // interseco con le bezier for ( int s = 0 ; s < int( vSurfBez.size()) ; ++s) { // se ho già trovato l'intersezione con questa superficie vado avanti const SurfBezForInters& srf = vSurfBez[s] ; BBox3d bbox = srf.bbSurfOriented; Point3d rLoc = r ; Vector3d qLoc = q ; if ( ! bNeedToRot) { rLoc.ToLoc( srf.frBox) ; qLoc.ToLoc( srf.frBox) ; } else { rLoc.LocToLoc( frRot, srf.frBox) ; qLoc.LocToLoc( frRot, srf.frBox) ; } bool bCalcInters = false ; // verifico se il voxel interseca la box INTDBLVECTOR vIntersDash ; IntersLineBox(rLoc, qLoc, 0, bbox, vIntersDash, false) ; bCalcInters = vIntersDash.size() > 0 ; // verifico che lo spillone faccia interferenza con il box della superficie if ( bCalcInters) { // se la linea è parallela all'asse X o Y allora ruoto tutto di 45 gradi rispetto a Z Vector3d a3, a2, a1, a0, b3, b2, b1, b0 ; if ( ! bNeedToRot) { a3 = srf.a3 ; a2 = srf.a2 ; a1 = srf.a1 ; a0 = srf.a0 ; b3 = srf.b3 ; b2 = srf.b2 ; b1 = srf.b1 ; b0 = srf.b0 ; } else { SurfBezier sBezRot = srf.sBez ; sBezRot.ToLoc( frRot) ; PNTVECTOR vPntCtrl = sBezRot.GetAllControlPoints() ; Vector3d A = vPntCtrl[4] - vPntCtrl[0] ; Vector3d B = vPntCtrl[5] - vPntCtrl[1] ; Vector3d C = vPntCtrl[6] - vPntCtrl[2] ; Vector3d D = vPntCtrl[7] - vPntCtrl[3] ; Vector3d E = vPntCtrl[0] - ORIG ; Vector3d F = vPntCtrl[1] - ORIG ; Vector3d G = vPntCtrl[2] - ORIG ; Vector3d H = vPntCtrl[3] - ORIG ; a3 = -A + 3*B - 3*C + D ; a2 = 3*A - 6*B + 3*C ; a1 = -3*A +3*B ; a0 = A ; b3 = -E + 3*F - 3*G + H ; b2 = 3*E - 6*F + 3*G ; b1 = -3*E + 3*F ; b0 = E ; } DBLVECTOR vdCoeff, vdRoots ; // coefficienti dal grado più basso al grado più alto vdCoeff = { // c0 q.x*q.z*a0.y*b0.z - q.x*q.y*a0.z*b0.z // 3 - r.z*q.x*q.z*a0.y + r.z*q.x*q.y*a0.z + // 3 q.y*q.z*a0.z*b0.z - q.z*q.z*a0.y*b0.x // 4 - r.x*q.y*q.z*a0.z + r.x*q.z*q.z*a0.y + // 4 q.z*q.z*a0.x*b0.y - q.y*q.z*a0.x*b0.z - q.x*q.z*a0.z*b0.y + q.x*q.y*a0.z*b0.z // 5 - r.y*q.z*q.z*a0.x + r.z*q.y*q.z*a0.x + r.y*q.x*q.z*a0.z - r.z*q.x*q.y*a0.z, // 5 // c1 q.x*q.z*(a1.y*b0.z + a0.y*b1.z) - q.x*q.y*(a1.z*b0.z + a0.z*b1.z) // 3 - r.z*q.x*q.z*a1.y + r.z*q.x*q.y*a1.z + // 3 q.y*q.z*(a1.z*b0.x + a0.z*b1.x) - q.z*q.z*(a1.y*b0.x + a0.y*b1.x) // 4 - r.x*q.y*q.z*a1.z + r.x*q.z*q.z*a1.y + // 4 q.z*q.z*(a1.x*b0.y + a0.x*b1.y) - q.y*q.z*(a1.x*b0.z + a0.x*b1.z) // 5 - q.x*q.z*(a1.z*b0.y + a0.z*b1.y) + q.x*q.y*(a1.z*b0.z + a0.z*b1.z) // 5 - r.y*q.z*q.z*a1.x + r.z*q.y*q.z*a1.x + r.y*q.x*q.z*a1.z - r.z*q.x*q.y*a1.z, // 5 // c2 q.x*q.z*(a2.y*b0.z + a1.y*b1.z + a0.y*b2.z) - q.x*q.y*(a2.z*b0.z + a1.z*b1.z + a0.z*b2.z) // 3 - r.z*q.x*q.z*a2.y + r.z*q.x*q.y*a2.z + // 3 q.y*q.z*(a2.z*b0.x + a1.z*b1.x + a0.z*b2.x) - q.z*q.z*(a2.y*b0.x + a1.y*b1.x + a0.y*b2.x) // 4 - r.x*q.y*q.z*a2.z + r.x*q.z*q.z*a2.y + // 4 q.z*q.z*(a2.x*b0.y + a1.x*b1.y + a0.x*b2.y) - q.y*q.z*(a2.x*b0.z + a1.x*b1.z + a0.x*b2.z) // 5 - q.x*q.z*(a2.z*b0.y + a1.z*b1.y + a0.z*b2.y) + q.x*q.y*(a2.z*b0.z + a1.z*b1.z + a0.z*b2.z)// 5 - r.y*q.z*q.z*a2.x + r.z*q.y*q.z*a2.x + r.y*q.x*q.z*a2.z - r.z*q.x*q.y*a2.z, // 5 // c3 q.x*q.z*(a3.y*b0.z + a2.y*b1.z + a1.y*b2.z + a0.y*b3.z) - q.x*q.y*(a3.z*b0.z + a2.z*b1.z + a1.z*b2.z + a0.z*b3.z) // 3 - r.z*q.x*q.z*a3.y + r.z*q.x*q.y*a3.z + // 3 q.y*q.z*(a3.z*b0.x + a2.z*b1.x + a1.z*b2.x + a0.z*b3.x) - q.z*q.z*(a3.y*b0.x + a2.y*b1.x + a1.y*b2.x + a0.y*b3.x) // 4 - r.x*q.y*q.z*a3.z + r.x*q.z*q.z*a3.y + // 4 q.z*q.z*(a3.x*b0.y + a2.x*b1.y + a1.x*b2.y + a0.x*b3.y) - q.y*q.z*(a3.x*b0.z + a2.x*b1.z + a1.x*b2.z + a0.x*b3.z) // 5 - q.x*q.z*(a3.z*b0.y + a2.z*b1.y + a1.z*b2.y + a0.z*b3.y) + q.x*q.y*(a3.z*b0.z + a2.z*b1.z + a1.z*b2.z + a0.z*b3.z)// 5 - r.y*q.z*q.z*a3.x + r.z*q.y*q.z*a3.x + r.y*q.x*q.z*a3.z - r.z*q.x*q.y*a3.z, // 5 // c4 q.x*q.z*(a3.y*b1.z + a2.y*b2.z + a1.y*b3.z) - q.x*q.y*(a3.z*b1.z + a2.z*b2.z + a1.z*b3.z) + // 3 q.y*q.z*(a3.z*b1.x + a2.z*b2.x + a1.z*b3.x) - q.z*q.z*(a3.y*b1.x + a2.y*b2.x + a1.y*b3.x) + // 4 q.z*q.z*(a3.x*b1.y + a2.x*b2.y + a1.x*b3.y) - q.y*q.z*(a3.x*b1.z + a2.x*b2.z + a1.x*b3.z) // 5 - q.x*q.z*(a3.z*b1.y + a2.z*b2.y + a1.z*b3.y) + q.x*q.y*(a3.z*b1.z + a2.z*b2.z + a1.z*b3.z), // 5 // c5 q.x*q.z*(a3.y*b2.z + a2.y*b3.z) - q.x*q.y*(a3.z*b2.z + a2.z*b3.z) + // 3 q.y*q.z*(a3.z*b2.x + a2.z*b3.x) - q.z*q.z*(a3.y*b2.x + a2.y*b3.x) + // 4 q.z*q.z*(a3.x*b2.y + a2.x*b3.y) - q.y*q.z*(a3.x*b2.z + a2.x*b3.z) // 5 - q.x*q.z*(a3.z*b2.y + a2.z*b3.y) + q.x*q.y*(a3.z*b2.z + a2.z*b3.z), // 5 // c6 q.x*q.z*a3.y*b3.z - q.x*q.y*a3.z*b3.z + // 3 q.y*q.z*a3.z*b3.x - q.z*q.z*a3.y*b3.x + // 4 q.z*q.z*a3.x*b3.y - q.y*q.z*a3.x*b3.z - q.x*q.z*a3.z*b3.y + q.x*q.y*a3.z*b3.z} ; // 5 int nRoots = PolynomialRoots( 6, vdCoeff, vdRoots) ; for ( int w = 0 ; w < nRoots ; ++w) { double dU = 0, dV = 0 ; if ( vdRoots[w] > 0 - EPS_ZERO && vdRoots[w] < 1 + EPS_ZERO) { dU = vdRoots[w] ; // verifico che non sia una soluzione con molteplicità > 1 bool bAlreadyFound = false ; for ( int k = w - 1 ; k >= 0 && ! bAlreadyFound ; --k) bAlreadyFound = ( abs( dU - vdRoots[k]) < EPS_PARAM) ; if ( ! bAlreadyFound) { Vector3d vAlpha = a3 * pow(dU, 3) + a2 * pow( dU, 2) + a1 * dU + a0 ; Vector3d vBeta = b3 * pow(dU, 3) + b2 * pow( dU, 2) + b1 * dU + b0 ; double dDen = ( vAlpha.x * q.z - vAlpha.z * q.x) ; if ( abs( dDen) > EPS_ZERO) dV = ( ( vBeta.z - r.z) * q.x - ( vBeta.x - r.x ) * q.z) / dDen ; else { // se la prima equazione risulta un x/0 allora uso la seconda equazione per trovare il secondo parametro double dDen2 = ( vAlpha.y * q.z - vAlpha.z * q.y) ; dV = ( ( vBeta.z - r.z) * q.y - ( vBeta.y - r.y ) * q.z) / dDen2 ; } if ( dV > - EPS_ZERO && dV < 1 + EPS_ZERO) { Point3d ptBez ; Vector3d vtN ; srf.sBez.GetPointNrmD1D2(dU, dV, ISurfBezier::Side::FROM_MINUS, ISurfBezier::Side::FROM_MINUS, ptBez, vtN) ; vtN *= -1 ; UpdateMaxMin( ptBez, vtN, vInters) ; vSurfInters.push_back( s) ; } } } } } } } return true ; } #if false #define TEST #endif //---------------------------------------------------------------------------- bool VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, double dHeight, double dMaxRad, double dMinRad, int nToolNum, int n5AxisType) { // tolgo il volume spazzato dal tool durante il movimento // Verifica sull'interferenza con lo Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtLs, vtLe, dMaxRad, dMinRad, dHeight, nStartI, nStartJ, nEndI, nEndJ)) return true ; // vettori di riferimento per trovare i punti ausiliari int nDegU = 3 ; int nDegV = 1 ; int nSpanU = 1 ; int nSpanV = 1 ; bool bRat = false ; int nSub = 2 ; // numero di bezier di grado 3x1 con cui approssimare il (quasi) semi-cilindro ellissoide che descrive il volume della punta e della cima del tool PNTVECTOR d ; Vector3d q = Z_AX ; int nTotSurf = 4 ; if ( n5AxisType == Move5Axis::NO_BASE_INTERS) nTotSurf = 2 + nSub * 2 + nSub * 2 + 8 ; // sup laterali, sup superiori e inferiori, superfici verticali di inizio e fine, superfici di base dei tool else if ( n5AxisType == Move5Axis::ACROSS) nTotSurf = 2 + nSub * 4 + nSub * 2 + 16 ; // come sopra // punti di riferimento sul tool // tip del tool Point3d ptP1T ; Point3d ptP2T ; // determino la posizione della punta del tool nella posizione iniziale e in quella finale ptP1T = ptS - dHeight * vtLs ; ptP2T = ptE - dHeight * vtLe ; // determino la direzione di movimento del top del tool e della punta del tool Vector3d vtDirTop = ptE - ptS ; Vector3d vtDirTip = ptP2T - ptP1T ; bool bTopIsPivot = vtDirTop.IsSmall() ; bool bTipIsPivot = vtDirTip.IsSmall() ; bool bSmallMovement = vtDirTop.Len() < 10 * EPS_SMALL && vtDirTip.Len() < 10 * EPS_SMALL ; bool bInverse = ! (bTopIsPivot || bTipIsPivot) && vtDirTop * vtDirTip < 0 ; if ( bInverse) nTotSurf += 4 ; if ( bSmallMovement) nTotSurf += 2 ; int nSurfInd = 0 ; vector vSurfBez( nTotSurf) ; double dSide = 0 ; // box dell'intero volume spazzato, nel riferimento object oriented BBox3d bbVol ; Frame3d frVol ; frVol.Set(ptS, vtLs, vtDirTop) ; // punti sul top e tip del tool che servono per costruire le bilineare di congiunzione tra step PNTVECTOR vPntTipStartFront(3) ; PNTVECTOR vPntTipEndFront(3) ; PNTVECTOR vPntTopStartFront(3) ; PNTVECTOR vPntTopEndFront(3) ; // punti addizionali che servono nei casi che rischiedono più superfici bilineari ( tutti tranne NO_BASE_INTERS) PNTVECTOR vPntTipStartBack(3) ; PNTVECTOR vPntTipEndBack(3) ; PNTVECTOR vPntTopStartBack(3) ; PNTVECTOR vPntTopEndBack(3) ; if ( nSub > 1) { if ( bTopIsPivot) vtDirTop = vtDirTip ; if ( bTipIsPivot) vtDirTip = vtDirTop ; // determino in che modo collegare il cilindro iniziale con quello finale Vector3d vtTopBaseEnd = vtDirTop - (( vtDirTop * vtLe) * vtLe) ; vtTopBaseEnd.Normalize() ; vtTopBaseEnd *= dMaxRad ; Point3d ptRefEnd = ptE - vtTopBaseEnd ; Vector3d vtTopBaseStart = vtDirTop - (( vtDirTop * vtLs) * vtLs) ; vtTopBaseStart.Normalize() ; vtTopBaseStart *= dMaxRad ; Point3d ptRefStart = ptS + vtTopBaseStart ; dSide = ( ptRefEnd - ptRefStart) * vtLs ; // calcolo anche i vettori per le basi inferiori Vector3d vtTipBaseStart = bInverse ? ( vtLs ^ vtDirTip) : -( vtLs ^ vtDirTip) ; vtTipBaseStart.Normalize() ; vtTipBaseStart *= dMinRad ; Vector3d vtTipBaseEnd = bInverse ? ( vtLe ^ vtDirTip) : -( vtLe ^ vtDirTip) ; vtTipBaseEnd.Normalize() ; vtTipBaseEnd *= dMinRad ; // aggiungo il primo punto per ognuno dei gruppi vtTopBaseStart.Rotate( vtLs, 90) ; vtTopBaseEnd.Rotate( vtLe, 90) ; vPntTopStartFront[0] = ptS - vtTopBaseStart ; vPntTopEndFront[0] = ptE - vtTopBaseEnd ; vPntTipStartFront[0] = ptP1T + vtTipBaseStart ; vPntTipEndFront[0] = ptP2T + vtTipBaseEnd ; // punti addizionali per superfici bilineari vPntTopStartBack[0] = ptS + vtTopBaseStart ; vPntTopEndBack[0] = ptE + vtTopBaseEnd ; vPntTipStartBack[0] = ptP1T - vtTipBaseStart ; vPntTipEndBack[0] = ptP2T - vtTipBaseEnd ; double dSubAng = 90 ; // girano tutti in verso CCW rispetto alla normale del tool for ( int i = 1; i < 3; ++i) { // punti sulla base superiore dei cilindri // start // frontale vPntTopStartFront[i] = vPntTopStartFront[i - 1] ; vPntTopStartFront[i].Rotate( ptS, vtLs, dSubAng) ; // posteriore vPntTopStartBack[i] = vPntTopStartBack[i - 1]; vPntTopStartBack[i].Rotate( ptS, vtLs, dSubAng) ; // end // frontale vPntTopEndFront[i] = vPntTopEndFront[i - 1] ; vPntTopEndFront[i].Rotate( ptE, vtLe, dSubAng) ; // posteriore vPntTopEndBack[i] = vPntTopEndBack[i - 1] ; vPntTopEndBack[i].Rotate( ptE, vtLe, dSubAng) ; // punti sulla base inferiore dei cilindri vPntTipStartFront[i] = vPntTipStartFront[i - 1] ; vPntTipStartFront[i].Rotate( ptP1T, vtLs, dSubAng) ; vPntTipStartBack[i] = vPntTipStartBack[i - 1] ; vPntTipStartBack[i].Rotate( ptP1T, vtLs, dSubAng) ; vPntTipEndFront[i] = vPntTipEndFront[i - 1] ; vPntTipEndFront[i].Rotate( ptP2T, vtLe, dSubAng) ; vPntTipEndBack[i] = vPntTipEndBack[i - 1] ; vPntTipEndBack[i].Rotate( ptP2T, vtLe, dSubAng) ; } } vector vvPtCtrl ; if ( ! bSmallMovement) { // superficie laterale sinistra CurveLine cLineLeftBottom ; cLineLeftBottom.Set( vPntTipEndFront.back(), vPntTipStartFront.back()) ; if ( ! cLineLeftBottom.IsValid()) return false ; if ( bInverse) cLineLeftBottom.Invert() ; PtrOwner cBezLeftBottom( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftBottom, nDegU, bRat))) ; if ( IsNull( cBezLeftBottom)) return false ; CurveLine cLineLeftTop ; cLineLeftTop.Set( vPntTopEndFront.back(), vPntTopStartFront.back()) ; if ( ! cLineLeftTop.IsValid()) return false ; PtrOwner cBezLeftTop( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftTop, nDegU, bRat))) ; if ( IsNull( cBezLeftTop)) return false ; vvPtCtrl.emplace_back( cBezLeftBottom->GetAllControlPoints()) ; PNTVECTOR vPntLeft = cBezLeftTop->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntLeft.begin(), vPntLeft.end()) ; // superficie laterale destra CurveLine cLineRightBottom ; cLineRightBottom.Set( vPntTipStartFront.front(), vPntTipEndFront.front()) ; if ( ! cLineRightBottom.IsValid()) return false ; if ( bInverse) cLineRightBottom.Invert() ; PtrOwner cBezRightBottom( GetBasicCurveBezier( LineToBezierCurve( &cLineRightBottom, nDegU, bRat))) ; if ( IsNull( cBezRightBottom)) return false ; CurveLine cLineRightTop ; cLineRightTop.Set( vPntTopStartFront.front(), vPntTopEndFront.front()) ; if ( ! cLineRightTop.IsValid()) return false ; PtrOwner cBezRightTop( GetBasicCurveBezier( LineToBezierCurve( &cLineRightTop, nDegU, bRat))) ; if ( IsNull( cBezRightTop)) return false ; vvPtCtrl.emplace_back( cBezRightBottom->GetAllControlPoints()) ; PNTVECTOR vPntRight = cBezRightTop->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntRight.begin(), vPntRight.end()) ; } if ( nSub == 1) { // superficie inferiore vvPtCtrl.emplace_back( PNTVECTOR( { vPntTipStartFront.front(), vPntTipStartFront.back(), vPntTipEndFront.front(), vPntTipEndFront.back() })) ; // superficie superiore vvPtCtrl.emplace_back( PNTVECTOR( { vPntTopStartFront.back(), vPntTopStartFront.front(), vPntTopEndFront.back(), vPntTopEndFront.front() })) ; } else { // costruisco tutti gli archi subito // archi inferiori front CurveArc cArcTipStartF1, cArcTipEndF1, cArcTipStartF2, cArcTipEndF2 ; if ( ! cArcTipStartF1.SetC2PN(ptP1T, vPntTipStartFront[0], vPntTipStartFront[1], vtLs) || ! cArcTipEndF1.SetC2PN(ptP2T, vPntTipEndFront[0], vPntTipEndFront[1], vtLe) || ! cArcTipStartF2.SetC2PN(ptP1T, vPntTipStartFront[1], vPntTipStartFront[2], vtLs) || ! cArcTipEndF2.SetC2PN(ptP2T, vPntTipEndFront[1], vPntTipEndFront[2], vtLe)) return false ; PtrOwner cBezTipStartF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartF1, nDegU, bRat))); PtrOwner cBezTipEndF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndF1, nDegU, bRat))); PtrOwner cBezTipStartF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartF2, nDegU, bRat))); PtrOwner cBezTipEndF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndF2, nDegU, bRat))); // archi inferiori back CurveArc cArcTipStartB1, cArcTipEndB1, cArcTipStartB2, cArcTipEndB2; if ( ! cArcTipStartB1.SetC2PN(ptP1T, vPntTipStartBack[0], vPntTipStartBack[1], vtLs) || ! cArcTipEndB1.SetC2PN(ptP2T, vPntTipEndBack[0], vPntTipEndBack[1], vtLe) || ! cArcTipStartB2.SetC2PN(ptP1T, vPntTipStartBack[1], vPntTipStartBack[2], vtLs) || ! cArcTipEndB2.SetC2PN(ptP2T, vPntTipEndBack[1], vPntTipEndBack[2], vtLe)) return false ; PtrOwner cBezTipStartB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartB1, nDegU, bRat))); PtrOwner cBezTipEndB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndB1, nDegU, bRat))); PtrOwner cBezTipStartB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipStartB2, nDegU, bRat))); PtrOwner cBezTipEndB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTipEndB2, nDegU, bRat))); if ( IsNull( cBezTipStartB1) || IsNull( cBezTipEndB1) || IsNull( cBezTipStartB2) || IsNull( cBezTipEndB2)) return false ; // archi superiori front CurveArc cArcTopStartF1, cArcTopEndF1, cArcTopStartF2, cArcTopEndF2; if ( ! cArcTopStartF1.SetC2PN(ptS, vPntTopStartFront[0], vPntTopStartFront[1], vtLs) || ! cArcTopEndF1.SetC2PN(ptE, vPntTopEndFront[0], vPntTopEndFront[1], vtLe) || ! cArcTopStartF2.SetC2PN(ptS, vPntTopStartFront[1], vPntTopStartFront[2], vtLs) || ! cArcTopEndF2.SetC2PN(ptE, vPntTopEndFront[1], vPntTopEndFront[2], vtLe)) return false ; PtrOwner cBezTopStartF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartF1, nDegU, bRat))); PtrOwner cBezTopEndF1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndF1, nDegU, bRat))); PtrOwner cBezTopStartF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartF2, nDegU, bRat))); PtrOwner cBezTopEndF2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndF2, nDegU, bRat))); if ( IsNull( cBezTopStartF1) || IsNull( cBezTopEndF1) || IsNull( cBezTopStartF2) || IsNull( cBezTopEndF2)) return false ; // archi superiori back CurveArc cArcTopStartB1, cArcTopEndB1, cArcTopStartB2, cArcTopEndB2; if ( ! cArcTopStartB1.SetC2PN(ptS, vPntTopStartBack[0], vPntTopStartBack[1], vtLs) || ! cArcTopEndB1.SetC2PN(ptE, vPntTopEndBack[0], vPntTopEndBack[1], vtLe) || ! cArcTopStartB2.SetC2PN(ptS, vPntTopStartBack[1], vPntTopStartBack[2], vtLs) || ! cArcTopEndB2.SetC2PN(ptE, vPntTopEndBack[1], vPntTopEndBack[2], vtLe)) return false ; PtrOwner cBezTopStartB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartB1, nDegU, bRat))); PtrOwner cBezTopEndB1(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndB1, nDegU, bRat))); PtrOwner cBezTopStartB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopStartB2, nDegU, bRat))); PtrOwner cBezTopEndB2(GetBasicCurveBezier(ArcToBezierCurve(&cArcTopEndB2, nDegU, bRat))); if ( IsNull( cBezTopStartB1) || IsNull( cBezTopEndB1) || IsNull( cBezTopStartB2) || IsNull( cBezTopEndB2)) return false ; if ( n5AxisType == Move5Axis::NO_BASE_INTERS || n5AxisType == Move5Axis::ACROSS) { if ( ! bTipIsPivot) { // inferiori if ( dSide > 0) { PNTVECTOR vPntTipEnd01 = cBezTipStartF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTipEnd01.begin(), vPntTipEnd01.end()) ; else vvPtCtrl.emplace_back( vPntTipEnd01.rbegin(), vPntTipEnd01.rend()) ; PNTVECTOR vPntTipEnd1 = cBezTipEndF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.begin(), vPntTipEnd1.end()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.rbegin(), vPntTipEnd1.rend()) ; PNTVECTOR vPntTipEnd02 = cBezTipStartF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTipEnd02.begin(), vPntTipEnd02.end()) ; else vvPtCtrl.emplace_back( vPntTipEnd02.rbegin(), vPntTipEnd02.rend()) ; PNTVECTOR vPntTipEnd2 = cBezTipEndF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.begin(), vPntTipEnd2.end()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.rbegin(), vPntTipEnd2.rend()) ; } else { PNTVECTOR vPntTipEnd01 = cBezTipStartB1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTipEnd01.rbegin(), vPntTipEnd01.rend()) ; else vvPtCtrl.emplace_back( vPntTipEnd01.begin(), vPntTipEnd01.end()) ; PNTVECTOR vPntTipEnd1 = cBezTipEndB1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.rbegin(), vPntTipEnd1.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.begin(), vPntTipEnd1.end()) ; PNTVECTOR vPntTipEnd02 = cBezTipStartB2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTipEnd02.rbegin(), vPntTipEnd02.rend()) ; else vvPtCtrl.emplace_back( vPntTipEnd02.begin(), vPntTipEnd02.end()) ; PNTVECTOR vPntTipEnd2 = cBezTipEndB2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.rbegin(), vPntTipEnd2.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.begin(), vPntTipEnd2.end()) ; } } if ( ! bTopIsPivot) { // superiori if ( dSide > 0) { PNTVECTOR vPntTopEnd01 = cBezTopStartB1->GetAllControlPoints() ; vvPtCtrl.emplace_back( vPntTopEnd01.begin(), vPntTopEnd01.end()) ; PNTVECTOR vPntTopEnd1 = cBezTopEndB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.begin(), vPntTopEnd1.end()) ; PNTVECTOR vPntTopEnd02 = cBezTopStartB2->GetAllControlPoints() ; vvPtCtrl.emplace_back( vPntTopEnd02.begin(), vPntTopEnd02.end()) ; PNTVECTOR vPntTopEnd2 = cBezTopEndB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.begin(), vPntTopEnd2.end()) ; } else { PNTVECTOR vPntTopEnd01 = cBezTopStartF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTopEnd01.rbegin(), vPntTopEnd01.rend()) ; else vvPtCtrl.emplace_back( vPntTopEnd01.begin(), vPntTopEnd01.end()) ; PNTVECTOR vPntTopEnd1 = cBezTopEndF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.rbegin(), vPntTopEnd1.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.begin(), vPntTopEnd1.end()) ; PNTVECTOR vPntTopEnd02 = cBezTopStartF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTopEnd02.rbegin(), vPntTopEnd02.rend()) ; else vvPtCtrl.emplace_back( vPntTopEnd02.begin(), vPntTopEnd02.end()) ; PNTVECTOR vPntTopEnd2 = cBezTopEndF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.rbegin(), vPntTopEnd2.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.begin(), vPntTopEnd2.end()) ; } } // aggiungo le superfici bilineari anche nell'altro verso sia per il top che per il tip if ( n5AxisType == Move5Axis::ACROSS) { if ( ! bTipIsPivot) { // inferiori if ( dSide > 0) { PNTVECTOR vPntTip01 = cBezTipStartB1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTip01.rbegin(), vPntTip01.rend()) ; else vvPtCtrl.emplace_back( vPntTip01.begin(), vPntTip01.end()) ; PNTVECTOR vPntTip1 = cBezTipEndB1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.rbegin(), vPntTip1.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.begin(), vPntTip1.end()) ; PNTVECTOR vPntTip02 = cBezTipStartB2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTip02.rbegin(), vPntTip02.rend()) ; else vvPtCtrl.emplace_back( vPntTip02.begin(), vPntTip02.end()) ; PNTVECTOR vPntTip2 = cBezTipEndB2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.rbegin(), vPntTip2.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.begin(), vPntTip2.end()) ; } else { PNTVECTOR vPntTip01 = cBezTipStartF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTip01.begin(), vPntTip01.end()) ; else vvPtCtrl.emplace_back( vPntTip01.rbegin(), vPntTip01.rend()) ; PNTVECTOR vPntTip1 = cBezTipEndF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.begin(), vPntTip1.end()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.rbegin(), vPntTip1.rend()) ; PNTVECTOR vPntTip02 = cBezTipStartF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTip02.begin(), vPntTip02.end()) ; else vvPtCtrl.emplace_back( vPntTip02.rbegin(), vPntTip02.rend()) ; PNTVECTOR vPntTip2 = cBezTipEndF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.begin(), vPntTip2.end()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.rbegin(), vPntTip2.rend()) ; } } if ( ! bTopIsPivot) { // superiori if ( dSide > 0) { PNTVECTOR vPntTop01 = cBezTopStartF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTop01.rbegin(), vPntTop01.rend()) ; else vvPtCtrl.emplace_back( vPntTop01.begin(), vPntTop01.end()) ; PNTVECTOR vPntTop1 = cBezTopEndF1->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop1.rbegin(), vPntTop1.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop1.begin(), vPntTop1.end()) ; PNTVECTOR vPntTop02 = cBezTopStartF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.emplace_back( vPntTop02.rbegin(), vPntTop02.rend()) ; else vvPtCtrl.emplace_back( vPntTop02.begin(), vPntTop02.end()) ; PNTVECTOR vPntTop2 = cBezTopEndF2->GetAllControlPoints() ; if ( ! bInverse) vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop2.rbegin(), vPntTop2.rend()) ; else vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop2.begin(), vPntTop2.end()) ; } else { vvPtCtrl.emplace_back(cBezTopStartB1->GetAllControlPoints()); PNTVECTOR vPntTop1 = cBezTopEndB1->GetAllControlPoints(); vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTop1.begin(), vPntTop1.end()); vvPtCtrl.emplace_back(cBezTopStartB2->GetAllControlPoints()); PNTVECTOR vPntTop2 = cBezTopEndB2->GetAllControlPoints(); vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTop2.begin(), vPntTop2.end()); } } } } // chiudo il volume con le superfici verticali e le basi dei tool // chiudo il volume con le superici verticali end front 1 vvPtCtrl.emplace_back( cBezTipEndF1->GetAllControlPoints()) ; PNTVECTOR vPntEndF1 = cBezTopEndF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndF1.begin(), vPntEndF1.end()) ; // chiudo il volume con le superici verticali end front 2 vvPtCtrl.emplace_back( cBezTipEndF2->GetAllControlPoints()) ; PNTVECTOR vPntEndF2 = cBezTopEndF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndF2.begin(), vPntEndF2.end()) ; if ( bInverse || bSmallMovement) { // chiudo il volume con le superici verticali end back 1 vvPtCtrl.emplace_back( cBezTipEndB1->GetAllControlPoints()) ; PNTVECTOR vPntEndB1 = cBezTopEndB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndB1.begin(), vPntEndB1.end()) ; // chiudo il volume con le superici verticali end back 2 vvPtCtrl.emplace_back( cBezTipEndB2->GetAllControlPoints()) ; PNTVECTOR vPntEndB2 = cBezTopEndB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndB2.begin(), vPntEndB2.end()) ; } // chiudo il volume con le superici verticali start back 1 vvPtCtrl.emplace_back( cBezTipStartB1->GetAllControlPoints()) ; PNTVECTOR vPntStartB1 = cBezTopStartB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartB1.begin(), vPntStartB1.end()) ; // chiudo il volume con le superfici verticali start back 2 vvPtCtrl.emplace_back( cBezTipStartB2->GetAllControlPoints()) ; PNTVECTOR vPntStartB2 = cBezTopStartB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartB2.begin(), vPntStartB2.end()) ; if ( bInverse || bSmallMovement) { // chiudo il volume con le superici verticali start front 1 vvPtCtrl.emplace_back( cBezTipStartF1->GetAllControlPoints()) ; PNTVECTOR vPntStartF1 = cBezTopStartF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartF1.begin(), vPntStartF1.end()) ; // chiudo il volume con le superfici verticali start front 2 vvPtCtrl.emplace_back( cBezTipStartF2->GetAllControlPoints()) ; PNTVECTOR vPntStartF2 = cBezTopStartF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartF2.begin(), vPntStartF2.end()) ; } // superfici di base dei tool if ( ! ( n5AxisType == Move5Axis::NO_BASE_INTERS && dSide < 0)) { // start back tip vvPtCtrl.emplace_back( PNTVECTOR{ ptP1T, ptP1T, ptP1T, ptP1T }) ; PNTVECTOR vPntTipStartBack1 = cBezTipStartB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipStartBack1.begin(), vPntTipStartBack1.end()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptP1T, ptP1T, ptP1T, ptP1T }) ; PNTVECTOR vPntTipStartBack2 = cBezTipStartB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipStartBack2.begin(), vPntTipStartBack2.end()) ; // start front tip vvPtCtrl.emplace_back( PNTVECTOR{ ptP1T, ptP1T, ptP1T, ptP1T }) ; PNTVECTOR vPntTipStartFront1 = cBezTipStartF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipStartFront1.begin(), vPntTipStartFront1.end()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptP1T, ptP1T, ptP1T, ptP1T }) ; PNTVECTOR vPntTipStartFront2 = cBezTipStartF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipStartFront2.begin(), vPntTipStartFront2.end()) ; } if ( ! ( n5AxisType == Move5Axis::NO_BASE_INTERS && dSide > 0)) { // end front tip vvPtCtrl.emplace_back( PNTVECTOR{ ptP2T, ptP2T, ptP2T, ptP2T }) ; PNTVECTOR vPntTipEndFront1 = cBezTipEndF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEndFront1.begin(), vPntTipEndFront1.end()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptP2T, ptP2T, ptP2T, ptP2T }) ; PNTVECTOR vPntTipEndFront2 = cBezTipEndF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEndFront2.begin(), vPntTipEndFront2.end()) ; // end back tip vvPtCtrl.emplace_back( PNTVECTOR{ ptP2T, ptP2T, ptP2T, ptP2T }) ; PNTVECTOR vPntTipEndBack1 = cBezTipEndB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEndBack1.begin(), vPntTipEndBack1.end()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptP2T, ptP2T, ptP2T, ptP2T }) ; PNTVECTOR vPntTipEndBack2 = cBezTipEndB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEndBack2.begin(), vPntTipEndBack2.end()) ; } if ( ! ( n5AxisType == Move5Axis::NO_BASE_INTERS && dSide > 0)) { // start back top vvPtCtrl.emplace_back( PNTVECTOR{ ptS, ptS, ptS, ptS }) ; PNTVECTOR vPntTopStartBack1 = cBezTopStartB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopStartBack1.rbegin(), vPntTopStartBack1.rend()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptS, ptS, ptS, ptS }) ; PNTVECTOR vPntTopStartBack2 = cBezTopStartB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopStartBack2.rbegin(), vPntTopStartBack2.rend()) ; // start front top vvPtCtrl.emplace_back( PNTVECTOR{ ptS, ptS, ptS, ptS }) ; PNTVECTOR vPntTopStartFront1 = cBezTopStartF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopStartFront1.rbegin(), vPntTopStartFront1.rend()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptS, ptS, ptS, ptS }) ; PNTVECTOR vPntTopStartFront2 = cBezTopStartF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopStartFront2.rbegin(), vPntTopStartFront2.rend()) ; } if ( ! ( n5AxisType == Move5Axis::NO_BASE_INTERS && dSide < 0)) { // end front top vvPtCtrl.emplace_back( PNTVECTOR{ ptE, ptE, ptE, ptE }) ; PNTVECTOR vPntTopEndFront1 = cBezTopEndF1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEndFront1.rbegin(), vPntTopEndFront1.rend()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptE, ptE, ptE, ptE }) ; PNTVECTOR vPntTopEndFront2 = cBezTopEndF2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEndFront2.rbegin(), vPntTopEndFront2.rend()) ; // end back top vvPtCtrl.emplace_back( PNTVECTOR{ ptE, ptE, ptE, ptE }) ; PNTVECTOR vPntTopEndBack1 = cBezTopEndB1->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEndBack1.rbegin(), vPntTopEndBack1.rend()) ; vvPtCtrl.emplace_back( PNTVECTOR{ ptE, ptE, ptE, ptE }) ; PNTVECTOR vPntTopEndBack2 = cBezTopEndB2->GetAllControlPoints() ; vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEndBack2.rbegin(), vPntTopEndBack2.rend()) ; } } // inizializzo le superfici bilineari e i parametri per le intersezioni for ( int z = 0 ; z < ssize( vvPtCtrl) ; ++z) { vSurfBez[nSurfInd].sBez.Init( nDegU, nDegV, nSpanU, nSpanV, bRat) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 0, vvPtCtrl[z][0]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 1, vvPtCtrl[z][1]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 2, vvPtCtrl[z][2]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 3, vvPtCtrl[z][3]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 4, vvPtCtrl[z][4]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 5, vvPtCtrl[z][5]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 6, vvPtCtrl[z][6]) ; vSurfBez[nSurfInd].sBez.SetControlPoint( 7, vvPtCtrl[z][7]) ; #if SAVETRIMMINGTOOL if ( nGrid == 0) vGeo.push_back( vSurfBez[nSurfInd].sBez.Clone()) ; #endif Vector3d A = vvPtCtrl[z][4] - vvPtCtrl[z][0] ; Vector3d B = vvPtCtrl[z][5] - vvPtCtrl[z][1] ; Vector3d C = vvPtCtrl[z][6] - vvPtCtrl[z][2] ; Vector3d D = vvPtCtrl[z][7] - vvPtCtrl[z][3] ; Vector3d E = vvPtCtrl[z][0] - ORIG ; Vector3d F = vvPtCtrl[z][1] - ORIG ; Vector3d G = vvPtCtrl[z][2] - ORIG ; Vector3d H = vvPtCtrl[z][3] - ORIG ; vSurfBez[nSurfInd].a3 = -A + 3 * B - 3 * C + D ; vSurfBez[nSurfInd].a2 = 3 * A - 6 * B + 3 * C ; vSurfBez[nSurfInd].a1 = -3 * A + 3 * B ; vSurfBez[nSurfInd].a0 = A ; vSurfBez[nSurfInd].b3 = -E + 3 * F - 3 * G + H ; vSurfBez[nSurfInd].b2 = 3 * E - 6 * F + 3 * G ; vSurfBez[nSurfInd].b1 = -3 * E + 3 * F ; vSurfBez[nSurfInd].b0 = E ; Vector3d vtDirZ = vvPtCtrl[z][4] - vvPtCtrl[z][0] ; Vector3d vtDirX = vvPtCtrl[z][3] - vvPtCtrl[z][0] ; // devo gestire il caso in cui uno dei due vettori sia == 0 if (vtDirZ.IsSmall()) { vtDirZ = vvPtCtrl[z][7] - vvPtCtrl[z][4]; } if (vtDirX.IsSmall()) { vtDirX = vvPtCtrl[z][7] - vvPtCtrl[z][3]; } // calcolo il box in un riferimento che usi come asse x la direzione P10 - P00 o P11 - P01 ( proiettata sul piano perperndicolare a Z) if ( vSurfBez[nSurfInd].frBox.Set( ORIG, vtDirZ, vtDirX)) { // porto tutti i punti in quel riferimento e calcolo il box PNTVECTOR vPtCtrlLoc = vvPtCtrl[z] ; for ( int p = 0 ; p < int( vPtCtrlLoc.size()) ; ++p) vPtCtrlLoc[p].ToLoc( vSurfBez[nSurfInd].frBox) ; vSurfBez[nSurfInd].bbSurfOriented.Add( vPtCtrlLoc) ; } // aggiungo i punti al box del volume spazzato PNTVECTOR vPtCtrlLoc = vvPtCtrl[z] ; for (int p = 0; p < int(vPtCtrlLoc.size()); ++p) vPtCtrlLoc[p].ToLoc(frVol); bbVol.Add(vPtCtrlLoc) ; ++ nSurfInd ; } #if SAVETRIMMINGTOOL if ( nGrid == 0) SaveGeoObj( vGeo, "D:\\Temp\\VirtualMilling\\5axisAdvanced\\marmo sottosquadra\\volume.nge") ; #endif // scorro tutti gli spilloni interessati int j = 0 ; int nLastForwardJ = -1 ; bool bUseOnlyExtremes = false ; bool bFirstAmbiguousCaseType = false ; bool bForward = true ; bool bAllSameType = false ; struct IntervalsToSubtract { int i = 0 ; int j = 0 ; bool bUseOnlyExtremes = false ; PNTVEC3DVECTOR vInters ; INTINTVECTOR vStartEnds ; IntervalsToSubtract( int nI, int nJ, PNTVEC3DVECTOR& vPntInt, INTINTVECTOR& vSE, bool bUseExtremes) : i( nI), j( nJ), bUseOnlyExtremes( bUseExtremes), vInters( vPntInt), vStartEnds( vSE) {} } ; vector vIntervalsToSubtr ; for ( int i = nStartI ; i <= nEndI ; ++ i) { nLastForwardJ = -1 ; j = nStartJ ; bAllSameType = false ; bForward = true ; bFirstAmbiguousCaseType = false ; while ( j <= nEndJ && j > nLastForwardJ) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d r( dX, dY, 0) ; PNTVEC3DVECTOR vInters ; INTINTVECTOR vStartEnds ; INTVECTOR vSurfInters ; int nPos = j * m_nNx[nGrid] + i ; vector& vDexel = m_Values[nGrid][nPos] ; DBLDBLVECTOR vInterv, vEmpty ; for ( int k = 0 ; k < int(vDexel.size()) ; ++k ) vInterv.emplace_back( vDexel[k].dMin, vDexel[k].dMax) ; if ( vDexel.size() != 0) { IntersLineBezierSurfSet( r, q, vSurfBez, bbVol, frVol, vInters, vSurfInters, vtLs, vInterv) ; if ( vInters.size() > 2) { SortGroupInters( vInters, vStartEnds, Z_AX) ; if ( bForward && vStartEnds.size() > 1) { // se ho più di un intervallo da togliere allora devo capire se sono dentro il volume spazzato dal tool o no nLastForwardJ = j ; j = nEndJ + 1 ; bForward = false ; } if ( ! bForward && vStartEnds.size() > 1) { // salvo la prima intersezione dubbia e comincio a scorrere al contrario per trovare l'ultima e capire se è dello stesso tipo della prima if ( ! bAllSameType) { bUseOnlyExtremes = false ; // calcolo le intersezioni anche sugli altri due spilloni passanti per un punto a metà tra due dei vari intervalli // ho almeno due intervalli; prendo un punto a metà tra la fine del primo e l'inzio del secondo Point3d ptLineStart = (vInters[vStartEnds[0].second].first + vInters[vStartEnds[1].first].first ) / 2 ; Vector3d vtLineStart = X_AX ; PNTVEC3DVECTOR vIntersX ; INTVECTOR vSurfX ; INTINTVECTOR vStartEndsX ; bool bXInclude = false ; IntersLineBezierSurfSet( ptLineStart, vtLineStart, vSurfBez, bbVol, frVol, vIntersX, vSurfX, V_NULL, vEmpty) ; if ( vIntersX.size() > 1) { SortGroupInters( vIntersX, vStartEndsX, X_AX) ; if ( vStartEndsX.size() != 0) // se ho più di una intersezione e il punto di studio è compreso tra questi punti allora le info lungo questa direzione mi dicono che sono interno al volume spazzato bXInclude = ( vIntersX[vStartEndsX.front().first].first.x < ptLineStart.x && vIntersX[vStartEndsX.back().second].first.x > ptLineStart.x) ; } vtLineStart = Y_AX ; PNTVEC3DVECTOR vIntersY ; INTVECTOR vSurfY ; INTINTVECTOR vStartEndsY ; bool bYInclude = false ; IntersLineBezierSurfSet( ptLineStart, vtLineStart, vSurfBez, bbVol, frVol, vIntersY, vSurfY, V_NULL, vEmpty) ; if ( vIntersY.size() > 1) { SortGroupInters( vIntersY, vStartEndsY, Y_AX) ; if ( vStartEndsY.size() != 0) // se ho più di una intersezione e il punto di studio è compreso tra questi punti allora le info lungo questa direzione mi dicono che sono interno al volume spazzato bYInclude = ( vIntersY[vStartEndsY.front().first].first.y < ptLineStart.y && vIntersY[vStartEndsY.back().second].first.y > ptLineStart.y) ; } // se anche gli spilloni nelle altre due direzioni fanno intersezione sia a destra che a sinistra rispetto al punto a metà tra gli intervalli, allora sono all'interno del volume if ( bXInclude && bYInclude) bUseOnlyExtremes = true ; } int nJToSave = j ; if ( j == nEndJ + 1) { nJToSave = nLastForwardJ ; bFirstAmbiguousCaseType = bUseOnlyExtremes ; } else { // se ho trovato un caso ambiguo ( scorrendo al contrario) che è uguale al primo che ho trovato scorrendo dritto allora posso considerare tutti gli spilloni restanti di // questo tipo e calcolare solo le intersezioni if ( bUseOnlyExtremes == bFirstAmbiguousCaseType) bAllSameType = true ; } if ( ! bAllSameType) vIntervalsToSubtr.emplace_back( i, nJToSave, vInters, vStartEnds, bUseOnlyExtremes) ; else { bUseOnlyExtremes = bFirstAmbiguousCaseType ; if ( bUseOnlyExtremes) SubtractIntervals( nGrid, i, j, vInters.front().first.z, vInters.back().first.z, vInters.front().second, vInters.back().second, nToolNum) ; else { for ( auto p : vStartEnds) SubtractIntervals( nGrid, i, j, vInters[p.first].first.z, vInters[p.second].first.z, vInters[p.first].second, vInters[p.second].second, nToolNum) ; } } } else { for ( auto p : vStartEnds) SubtractIntervals( nGrid, i, j, vInters[p.first].first.z, vInters[p.second].first.z, vInters[p.first].second, vInters[p.second].second, nToolNum) ; } } else if ( vInters.size() == 2) { vStartEnds.push_back(INTINT(0, 1)) ; SubtractIntervals( nGrid, i, j, vInters.front().first.z, vInters.back().first.z, vInters.front().second, vInters.back().second, nToolNum) ; } else if ( vInters.size() == 1) { // se trovo solo un'intersezione è una tangenza tra spillone e una superficie } } if ( bForward) ++j ; else --j ; } } for ( IntervalsToSubtract& intToSub : vIntervalsToSubtr) { if ( intToSub.bUseOnlyExtremes) SubtractIntervals( nGrid, intToSub.i, intToSub.j, intToSub.vInters.front().first.z, intToSub.vInters.back().first.z, intToSub.vInters.front().second, intToSub.vInters.back().second, nToolNum) ; else { // scorro le intersezione su questo spillone togliendo gli intervalli usando vStartEnds for ( int z = 0 ; z < int( intToSub.vStartEnds.size()) ; ++z) { int nStart = intToSub.vStartEnds[z].first ; int nEnd = intToSub.vStartEnds[z].second ; SubtractIntervals( nGrid, intToSub.i, intToSub.j, intToSub.vInters[nStart].first.z, intToSub.vInters[nEnd].first.z, intToSub.vInters[nStart].second, intToSub.vInters[nEnd].second, nToolNum) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompCyl_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, double dHeight, double dRadius, int nToolNum, int n5AxisType) { // tolgo il volume spazzato dal tool durante il movimento return Comp_5AxisMilling( nGrid, ptS, ptE, vtLs, vtLe, dHeight, dRadius, dRadius, nToolNum, n5AxisType) ; } //---------------------------------------------------------------------------- bool VolZmap::Cyl_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, double dHeightCorr, int n5AxisType) { // tolgo il volume dei cilindri all'inizio e alla fine del tratto e poi uso delle bilineari per approssimare il volume spazzato // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; // recupero le info del tool Tool& CurrTool = m_vTool[m_nCurrTool] ; double dHeight = CurrTool.GetHeigth() - dHeightCorr ; double dRadius = CurrTool.GetRadius() ; return CompCyl_5AxisMilling( nGrid, ptS, ptE, vtLs, vtLe, dHeight, dRadius, nToolNum, n5AxisType) ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dHeight = CurrTool.GetHeigth() - CurrTool.GetTipRadius() ; double dRadius = CurrTool.GetRadius() ; CompCyl_5AxisMilling( nGrid, ptS, ptE, vtLs, vtLe, dHeight, dRadius, nToolNum, n5AxisType) ; // devo poi togliere la sfera tip iniziale, la sfera tip finale e il cilindro del volume spazzato Point3d ptTipS = ptS - vtLs * ( CurrTool.GetHeigth()) ; Point3d ptTipE = ptE - vtLe * ( CurrTool.GetHeigth()) ; CompBall_Milling( nGrid, ptTipS, ptTipE, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompConus_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum, int n5AxisType) { // come per le altre funzioni che lavorano con i coni, se il cono è inverso ( che va allargandosi andando verso il fondo del tool), allora i vtL passati sono invertiti rispetto a quelli // reali del tool e i punti ptS e ptE sono invertiti( così come dMaxRad e dMinRad) // al momento i bool bTapB e bTapT vengono ignorati e di default si crea un volume chiuso con anche le superfici superiore e inferiore. // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; // tolgo il valume spazzato dal tool durante il movimento return Comp_5AxisMilling( nGrid, ptS, ptE, vtLs, vtLe, dHei, dMaxRad, dMinRad, nToolNum, n5AxisType) ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtLs, const Vector3d& vtLe, int nToolNum, int n5AxisType) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; // recupero le info del tool Tool& CurrTool = m_vTool[m_nCurrTool] ; double dHeight = CurrTool.GetHeigth() ; double dRadius = CurrTool.GetRadius() ; double dTipRadius = CurrTool.GetTipRadius() ; double dStemHeigth = dHeight - CurrTool.GetTipHeigth() ; // elimino la parte del volume spazzato dalla parte cilindrica del tool Cyl_5AxisMilling( nGrid, ptS, ptE, vtLs, vtLe, nToolNum, CurrTool.GetTipHeigth(), n5AxisType) ; // elimino la parte spazzata dalla punta conica del tool if ( CurrTool.GetTipRadius() < dRadius) { // Trapano Point3d ptSConus = ptS - dStemHeigth * vtLs ; Point3d ptEConus = ptE - dStemHeigth * vtLe ; CompConus_5AxisMilling( nGrid, ptSConus, ptEConus, vtLs, vtLe, dHeight, dRadius, dTipRadius, true, false, V_NULL, V_NULL, CurrTool.GetToolNum(), n5AxisType) ; } else { double dHeight = CurrTool.GetHeigth() ; Point3d ptSInvertedConus = ptS - dHeight * vtLs ; Point3d ptEInvertedConus = ptE - dHeight * vtLe ; Vector3d vNewVtLs = - vtLs ; Vector3d vNewVtLe = - vtLe ; CompConus_5AxisMilling( nGrid, ptSInvertedConus, ptEInvertedConus, vNewVtLs, vNewVtLe, dHeight, dTipRadius, dRadius, false, true, V_NULL, V_NULL, CurrTool.GetToolNum(), n5AxisType) ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::SelectGeneralMotion( int nGrid, const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtLs, const Vector3d& vtLe, int n5AxisType) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_5AxisMilling( nGrid, ptPs, ptPe, vtLs, vtLe, CurrTool.GetToolNum(), n5AxisType) ; case Tool::CYLMILL : return Cyl_5AxisMilling( nGrid, ptPs, ptPe, vtLs, vtLe, CurrTool.GetToolNum(), 0, n5AxisType) ; case Tool::BALLMILL : return CylBall_5AxisMilling( nGrid, ptPs, ptPe, vtLs, vtLe, CurrTool.GetToolNum(), n5AxisType) ; case Tool::CONEMILL : return Conus_5AxisMilling( nGrid, ptPs, ptPe, vtLs, vtLe, CurrTool.GetToolNum(), n5AxisType) ; case Tool::MORTISER : return false ; // in realtà potremmo accettare un moto con un angolo solo along case Tool::CHISEL : return false ; } return false ; } //---------------------------------------------------------------------------- bool VolZmap::MillingGeneralMotionStep( const Point3d& ptPs, const Vector3d& vtDs, const Vector3d& vtAs, const Point3d& ptPe, const Vector3d& vtDe, const Vector3d& vtAe) { // Flag per impostare vecchia (approssimativa) o nuova modalità di calcolo constexpr bool OLD_LINEAR = false ; // Deve essere definito l'utensile corrente if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; // Angoli di rotazione longitudinale e trasversale massimi per singolo step const double ANG_ALONG_STEP = 1.0 ; const double ANG_ACROSS_STEP = ( OLD_LINEAR ? 0.04 : 1.0) ; // Calcolo angoli di rotazione utensile longitudinale e trasversale rispetto al movimento per eventuale suddivisione double dAlongAngDeg, dAcrossAngDeg ; GetAlongAcrossRotation( vtDs, vtDe, ptPe - ptPs, dAlongAngDeg, dAcrossAngDeg) ; // Calcolo numero degli step di movimento int nStepCnt = int( max( { abs( dAlongAngDeg) / ANG_ALONG_STEP, abs( dAcrossAngDeg) / ANG_ACROSS_STEP, 1.})) ; bool bOk = true ; // Divido il movimento in tratti lineari con direzione utensile costante (approssimazione a scaletta) if ( OLD_LINEAR) { // Calcolo coefficiente di riduzione movimenti con direzione costante per evitare extra tagli double dToolLen = m_vTool[m_nCurrTool].GetHeigth() ; double dToolCrad = m_vTool[m_nCurrTool].GetCornRadius() ; Vector3d vtBase = ptPe - ptPs ; double dBaseLen = vtBase.Len() ; Vector3d vtTip = ptPe - dToolLen * vtDe - ( ptPs - dToolLen * vtDs) ; double dTipLen = vtTip.Len() ; double dK = ( vtBase * vtTip > EPS_SMALL ? dTipLen / dBaseLen : 0) ; if ( dTipLen / nStepCnt < 0.1 * dToolCrad) dK = 0 ; for ( int i = 0 ; i <= nStepCnt && bOk ; ++ i) { double dStCoeff, dEnCoeff, dDirCoeff ; if ( i == 0) { dStCoeff = 0 ; dEnCoeff = dK / nStepCnt ; dDirCoeff = 0 ; } else if ( i < nStepCnt) { dStCoeff = ( i - dK) / nStepCnt ; dEnCoeff = ( i + dK) / nStepCnt ; dDirCoeff = double( i) / nStepCnt ; } else { dStCoeff = ( nStepCnt - dK) / nStepCnt ; dEnCoeff = 1 ; dDirCoeff = 1 ; } Point3d ptSt = Media( ptPs, ptPe, dStCoeff) ; Point3d ptEn = Media( ptPs, ptPe, dEnCoeff) ; Vector3d vtD = Media( vtDs, vtDe, dDirCoeff) ; vtD.Normalize() ; Vector3d vtA = Media( vtAs, vtAe, dDirCoeff) ; vtA.Normalize() ; bOk = bOk && MillingTranslationStep( ptSt, ptEn, vtD, vtA) ; } // esco return bOk ; } // Divido il movimento in tratti lineari con direzione utensile variabile linearmente (approssimazione lineare) // Determino il tipo di movimento 5 assi Vector3d vtDir = ptPe - ptPs ; double dH = vtDir * vtDs ; double dHStep = abs( dH / nStepCnt) ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dRad = CurrTool.GetRadius() ; bool bAcross = ( abs( dAcrossAngDeg) > EPS_SMALL) ; bool bAcrossInters = false ; if ( vtDe * vtDir < vtDs * vtDir) dAlongAngDeg *= -1 ; bool bAlong = ( abs( dAlongAngDeg) > EPS_SMALL) ; bool bAlongInters = false ; if ( bAcross && bAlong) { Vector3d vtInters = vtDs ^ vtDe ; Vector3d vtMaxDir = vtInters ^ vtDe ; if ( ! vtMaxDir.Normalize()) return false ; vtMaxDir *= dRad ; if ( abs( vtMaxDir * vtDs) > dHStep) { bAcrossInters = true ; bAlongInters = true ; } } else if ( bAcross) bAcrossInters = ( dRad * sin( dAcrossAngDeg * DEGTORAD) > dHStep) ; else if ( bAlong) bAlongInters = ( dRad * sin( abs( dAlongAngDeg) * DEGTORAD) > dHStep) ; int n5AxisType = Move5Axis::NO_BASE_INTERS ; if ( bAcross && bAlong && ( bAcrossInters || bAlongInters)) n5AxisType = Move5Axis::ACROSS ; else if ( bAcross) { if ( bAcrossInters) n5AxisType = Move5Axis::ACROSS ; else n5AxisType = Move5Axis::NO_BASE_INTERS ; } else if ( bAlong) { if ( bAlongInters) n5AxisType = Move5Axis::ACROSS ; else n5AxisType = Move5Axis::NO_BASE_INTERS ; } Point3d ptLs[N_MAPS] ; Point3d ptLe[N_MAPS] ; Vector3d vtLs[N_MAPS] ; Vector3d vtLe[N_MAPS] ; // calcolo gli step (anticipo un poco gli inizi intermedi) for ( int i = 0 ; i < nStepCnt ; ++i) { double dCoeffS = max(( i - 0.05) / nStepCnt, 0.) ; double dCoeffE = min(( i + 1.) / nStepCnt, 1.) ; Point3d ptSti = Media( ptPs, ptPe, dCoeffS) ; Vector3d vtDSi = Media( vtDs, vtDe, dCoeffS) ; vtDSi.Normalize() ; Point3d ptEni = Media( ptPs, ptPe, dCoeffE) ; Vector3d vtDEi = Media( vtDs, vtDe, dCoeffE) ; vtDEi.Normalize() ; InitializePointsAndVectors( ptSti, ptEni, vtDSi, vtDEi, ptLs, ptLe, vtLs, vtLe) ; // Standard è multithread constexpr bool MULTITHREAD = false ; if ( MULTITHREAD) { // Ciclo sulle mappe vector> vRes( m_nMapNum) ; for ( int j = 0 ; j < m_nMapNum ; ++j) { vRes[j] = async(launch::async, &VolZmap::SelectGeneralMotion, this, j, cref(ptLs[j]), cref(ptLe[j]), cref(vtLs[j]), cref(vtLe[j]), n5AxisType) ; } int nTerminated = 0; while ( nTerminated < m_nMapNum) { for ( int j = 0 ; j < m_nMapNum ; ++j) { if ( vRes[j].valid() && vRes[j].wait_for(chrono::nanoseconds{ 1 }) == future_status::ready) { bOk = vRes[j].get() && bOk ; ++nTerminated ; } } } } // !!!! NON MULTITHREAD : SOLO PER DEBUG !!!! else { // Ciclo sulle mappe for ( int j = 0 ; j < m_nMapNum ; ++j) { bOk = SelectGeneralMotion(j, ptLs[j], ptLe[j], vtLs[j], vtLe[j], n5AxisType) && bOk ; } } } return bOk ; } //---------------------------------------------------------------------------- bool VolZmap::MillingTranslationStep( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtD, const Vector3d& vtA) { // Assegno i dati per le diverse mappe di spilloni presenti Point3d ptLs[N_MAPS] ; Point3d ptLe[N_MAPS] ; Vector3d vtLs[N_MAPS] ; Vector3d vtALs[N_MAPS] ; InitializePointsAndVectors( ptPs, ptPe, vtD, vtA, ptLs, ptLe, vtLs, vtALs) ; // Standarda è multithread constexpr bool MULTITHREAD = true ; if ( MULTITHREAD) { // Ciclo sulle mappe vector< future> vRes( m_nMapNum) ; for ( int i = 0 ; i < m_nMapNum ; ++ i) { vRes[i] = async( launch::async, &VolZmap::SelectMotion, this, i, cref( ptLs[i]), cref( ptLe[i]), cref( vtLs[i]), cref( vtALs[i])) ; } bool bOk = true ; int nTerminated = 0 ; while ( nTerminated < m_nMapNum) { for ( int i = 0 ; i < m_nMapNum ; ++ i) { if ( vRes[i].valid() && vRes[i].wait_for( chrono::nanoseconds{ 1}) == future_status::ready) { bOk = vRes[i].get() && bOk ; ++ nTerminated ; } } } return bOk ; } // !!!! NON MULTITHREAD : SOLO PER DEBUG !!!! else { // Ciclo sulle mappe bool bOk = true ; for ( int i = 0 ; i < m_nMapNum ; ++ i) { bOk = SelectMotion( i, ptLs[i], ptLe[i], vtLs[i], vtALs[i]) && bOk ; } return bOk ; } } //---------------------------------------------------------------------------- bool VolZmap::InitializePointsAndVectors( const Point3d& ptPs, const Point3d& ptPe, const Vector3d& vtDs, const Vector3d& vtAs, Point3d ptLs[3], Point3d ptLe[3], Vector3d vtLs[3], Vector3d vtALs[3]) { // Punti posizione ptLs[0] = ptPs ; ptLe[0] = ptPe ; if ( m_nMapNum > 1) { ptLs[1].x = ptLs[0].y ; ptLs[1].y = ptLs[0].z ; ptLs[1].z = ptLs[0].x ; ptLs[2].x = ptLs[0].z ; ptLs[2].y = ptLs[0].x ; ptLs[2].z = ptLs[0].y ; ptLe[1].x = ptLe[0].y ; ptLe[1].y = ptLe[0].z ; ptLe[1].z = ptLe[0].x ; ptLe[2].x = ptLe[0].z ; ptLe[2].y = ptLe[0].x ; ptLe[2].z = ptLe[0].y ; } // Vettori asse utensile vtLs[0] = vtDs ; if ( m_nMapNum > 1) { vtLs[1].x = vtLs[0].y ; vtLs[1].y = vtLs[0].z ; vtLs[1].z = vtLs[0].x ; vtLs[2].x = vtLs[0].z ; vtLs[2].y = vtLs[0].x ; vtLs[2].z = vtLs[0].y ; } // Vettori ausiliari vtALs[0] = vtAs ; if ( m_nMapNum > 1) { vtALs[1].x = vtALs[0].y ; vtALs[1].y = vtALs[0].z ; vtALs[1].z = vtALs[0].x ; vtALs[2].x = vtALs[0].z ; vtALs[2].y = vtALs[0].x ; vtALs[2].z = vtALs[0].y ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::SelectMotion( int nGrid, const Point3d& ptLs, const Point3d& ptLe, const Vector3d& vtL, const Vector3d& vtAL) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Versore utensile parallelo all'asse Z (coincide con spillone) if ( vtL.SqLenXY() < EPS_ZERO * EPS_ZERO) { Vector3d vtMove = ptLe - ptLs ; // Foratura if ( vtMove.SqLenXY() < EPS_SMALL * EPS_SMALL) { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_ZDrilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_ZDrilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_ZDrilling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_ZDrilling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : return Chs_ZDrilling( nGrid, ptLs, ptLe, vtL, vtAL) ; } } // Fresatura con vettore movimento perpendicolare all'utensile else if ( abs( vtMove.z) < EPS_SMALL) { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_ZMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_ZPerp( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_ZPerp( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::ADDITIVE : return AddingMotion( nGrid, ptLs, ptLe, vtL) ; } } // Fresatura con vettore movimento generico rispetto all'utensile else { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_ZMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_ZMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_ZMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::ADDITIVE : return AddingMotion( nGrid, ptLs, ptLe, vtL) ; } } } // Versore utensile nel piano XY (perpendicolare allo spillone) else if ( abs( vtL.z) < EPS_ZERO) { Vector3d vtMove = ptLe - ptLs ; Vector3d vtMLong = ( vtMove * vtL) * vtL ; Vector3d vtMOrt = vtMove - vtMLong ; double dSqLLong = vtMLong.SqLen() ; double dSqLOrt = vtMOrt.SqLen() ; // Foratura if ( dSqLOrt < EPS_SMALL * EPS_SMALL) { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_Drilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_XYDrilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_XYDrilling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : return Chs_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ; } } // Fresatura con vettore movimento perpendicolare all'utensile else if ( dSqLLong < EPS_SMALL * EPS_SMALL) { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_Milling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_XYPerp( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : // Usiamo la generica per via dell'intsabilità di Conus_XYPerp //return Conus_XYPerp( i, ptLs[i], ptLe[i], vtLs[i]) ; return Conus_Milling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::ADDITIVE : return AddingMotion( nGrid, ptLs, ptLe, vtL) ; } } // Fresatura con vettore movimento generico rispetto all'utensile else { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_Milling( nGrid, ptLs, ptLe, vtL); case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_XYMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_XYMilling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::ADDITIVE : return AddingMotion( nGrid, ptLs, ptLe, vtL) ; } } } // Versore utensile con direzione generica else { Vector3d vtMove = ptLe - ptLs ; Vector3d vtMLong = ( vtMove * vtL) * vtL ; Vector3d vtMOrt = vtMove - vtMLong ; double dSqLLong = vtMLong.SqLen() ; double dSqLOrt = vtMOrt.SqLen() ; // Foratura if ( dSqLOrt < EPS_SMALL * EPS_SMALL) { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_Drilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_Drilling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_Drilling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : return Chs_Drilling( nGrid, ptLs, ptLe, vtL, vtAL) ; } } // Fresatura con vettore movimento generico rispetto all'utensile else { switch ( CurrTool.GetType()) { case Tool::GEN : return GenTool_Milling( nGrid, ptLs, ptLe, vtL) ; case Tool::CYLMILL : case Tool::BALLMILL : return CylBall_Milling( nGrid, ptLs, ptLe, vtL) ; case Tool::CONEMILL : return Conus_Milling( nGrid, ptLs, ptLe, vtL) ; case Tool::MORTISER : return Mrt_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; case Tool::CHISEL : // ammesso solo movimento perpendicolare all'asse utensile if ( dSqLLong < EPS_SMALL * EPS_SMALL) return Chs_Milling( nGrid, ptLs, ptLe, vtL, vtAL) ; break ; case Tool::ADDITIVE : return AddingMotion( nGrid, ptLs, ptLe, vtL) ; } } } return false ; } // ---------- VERSORE UTENSILE DIRETTO COME Z -------------------------------- // ---------- Cilindro e sfera ----------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::CylBall_ZDrilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Proiezione dei punti sul piano Point3d ptSxy( ptS.x, ptS.y, 0) ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; // Punte del gambo Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ; Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ; // Quote estreme del gambo double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ; double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ; double dSqLen = vtC.SqLen() ; // Se il punto si trova dentro il cerchio taglio if ( dSqLen < dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL) { // utensile cilindrico if ( CurrTool.GetType() == Tool::CYLMILL) SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; // utensile sferico else if ( CurrTool.GetType() == Tool::BALLMILL) { double dH = sqrt( dSqRad - dSqLen) ; if ( vtToolDir.z > 0) { Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ - dH) ; vtNorm.Normalize() ; SubtractIntervals( nGrid, i, j, dMinStemZ - dH, dMaxStemZ, vtNorm, -vtToolDir, CurrTool.GetToolNum()) ; } else { Vector3d vtNorm = Point3d( ptSxy.x, ptSxy.y, dMinStemZ) - Point3d( dX, dY, dMinStemZ + dH) ; vtNorm.Normalize() ; SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ + dH, -vtToolDir, vtNorm, CurrTool.GetToolNum()) ; } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_ZPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dSafeRad = CurrTool.GetRadius() - EPS_SMALL ; double dSafeSqRad = dSafeRad * dSafeRad ; // Punte del gambo Point3d ptTStemS = ptS - vtToolDir * dStemHeigth ; Point3d ptTStemE = ptE - vtToolDir * dStemHeigth ; // Quote estreme del gambo double dMinStemZ = min( ptS.z, ptTStemS.z) ; double dMaxStemZ = max( ptS.z, ptTStemS.z) ; // Vettore movimento e sua lunghezza Vector3d vtMove = ptE - ptS ; double dLen = vtMove.LenXY() ; // Definizione di un sistema di riferimento ad hoc Point3d ptSxy( ptS.x, ptS.y, 0) ; Vector3d vtV1 = vtMove ; vtV1.Normalize() ; // se |vtMove| < EPS è un buco con dz = 0 Vector3d vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; // Utensile cilindrico if ( CurrTool.GetType() == Tool::CYLMILL) { // Se il punto cade nella zona di interesse taglio if ( ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) || ( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2) < dSafeSqRad || ( dP1 > 0 && dP1 < dLen && abs( dP2) < dSafeRad)) SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; } // Utensile sferico else if ( CurrTool.GetType() == Tool::BALLMILL) { if ( abs( dP2) < dSafeRad) { if ( dP1 < 0) { if ( dP1 * dP1 + dP2 * dP2 < dSafeSqRad) { double dH = sqrt( dSafeSqRad - dP1 * dP1 - dP2 * dP2) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, ptTStemS.z - dH) ; Vector3d vtN = ptTStemS - ptInt ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ; } else { Point3d ptInt( dX, dY, ptTStemS.z + dH) ; Vector3d vtN = ptTStemS - ptInt ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ; } } } else if ( dP1 < dLen) { double dH = sqrt( dSafeSqRad - dP2 * dP2) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, ptTStemS.z - dH) ; Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptTStemS.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ; } else { Point3d ptInt( dX, dY, ptTStemS.z + dH) ; Vector3d vtN = - ( ptInt - ptTStemS) + ( ptInt - ptTStemS) * vtV1 * vtV1 ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptS.z, ptTStemS.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ; } } else { if ( ( dP1 - dLen) * ( dP1 - dLen) + dP2 * dP2 < dSafeSqRad) { double dH = sqrt( dSafeSqRad - ( dP1 - dLen) * ( dP1 - dLen) - dP2 * dP2) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, ptTStemE.z - dH) ; Vector3d vtN = ptTStemE - ptInt ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptTStemE.z - dH, ptS.z, vtN, -Z_AX, CurrTool.GetToolNum()) ; } else { Point3d ptInt( dX, dY, ptTStemE.z + dH) ; Vector3d vtN = ptTStemE - ptInt ; vtN.Normalize() ; SubtractIntervals( nGrid, i, j, ptS.z, ptTStemE.z + dH, Z_AX, vtN, CurrTool.GetToolNum()) ; } } } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_ZMilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dSafeRadius = CurrTool.GetRadius() - EPS_SMALL ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; double dSafeSqRad = dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL ; // Studio delle simmetrie Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ; Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ; Point3d ptIT = ptI - vtToolDir * dStemHeigth ; Point3d ptFT = ptF - vtToolDir * dStemHeigth ; Point3d ptIxy( ptI.x, ptI.y, 0) ; Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ; Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ; // Quote iniziali e finali massime e // minime del gambo dell'utensile e DeltaZ double dZMaxI = max( ptI.z, ptIT.z) ; double dZMaxF = max( ptF.z, ptFT.z) ; double dZMinI = dZMaxI - dStemHeigth ; double dDeltaZ = dZMaxF - dZMaxI ; // Vettori caratterizzanti il moto Vector3d vtMove = ptF - ptI ; Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ; double dLenXY = vtMoveXY.LenXY() ; vtMove.Normalize() ; // Definizione di un sistema di riferimento ad hoc Vector3d vtV1, vtV2 ; // Se la lunghezza è troppo piccola lo allungo if ( dLenXY < EPS_SMALL) vtV1 = ( 1 / dLenXY) * vtMoveXY ; else vtV1 = vtMoveXY ; // Normalizzo vtV1 vtV1.Normalize() ; // Definisco vtV2 vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; double dMin, dMax ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dX1 = vtC * vtV1 ; double dX2 = vtC * vtV2 ; // Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRadius) || ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSafeSqRad || dX1 * dX1 + dX2 * dX2 < dSafeSqRad) { double dX1_0 = sqrt( dSqRad - dX2 * dX2) ; Vector3d vtNmin, vtNmax ; // Massimo if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) { vtNmax = - Z_AX ; dMax = dZMaxF ; } else { //vtNmax = - ( dX2 / dX1_0) * vtMove ^ vtV1 - vtMove ^ vtV2 ; dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ; Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza Vector3d vtCross = vtTan ^ vtMove ; vtNmax = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ; vtNmax.Normalize() ; } // Minimo if ( dX1 * dX1 + dX2 * dX2 < dSqRad) { vtNmin = Z_AX ; dMin = dZMinI ; } else { //vtNmin = - ( dX2 / dX1_0) * vtMove ^ vtV1 + vtMove ^ vtV2 ; dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ; Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ; // Punta verso il centro Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; // Tangente alla circonferenza Vector3d vtCross = vtTan ^ vtMove ; vtNmin = ( vtCross * vtCirc > - EPS_ZERO ? vtCross : - vtCross) ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } if ( CurrTool.GetType() == Tool::BALLMILL) CompBall_Milling( nGrid, ptIT, ptFT, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; return true ; } // ---------- Coni ----------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::Conus_ZDrilling( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dDeltaRad = dMaxRad - dMinRad ; double dSqMinRad = dMinRad * dMinRad ; double dSqMaxRad = dMaxRad * dMaxRad ; // Proiezione delle posizioni sul piano Point3d ptO( ptS.x, ptS.y, 0) ; // Quote massime e minime dell'utensile durante il moto double dZMax = max( max( ptS.z, ptS.z - vtToolDir.z * CurrTool.GetHeigth()), max( ptE.z, ptE.z - vtToolDir.z * CurrTool.GetHeigth())) ; double dZMin = min( min( ptS.z, ptS.z - vtToolDir.z * CurrTool.GetHeigth()), min( ptE.z, ptE.z - vtToolDir.z * CurrTool.GetHeigth())) ; // Parametri geometrici per // determinare il vettore normale double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ; // Trapano if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { // Ciclo sui punti for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptO ; double dSqDist = vtC.SqLenXY() ; if ( dSqDist < dSqMinRad) SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; else if ( dSqDist < dSqMaxRad) { double dr = sqrt( dSqDist) ; double dl = dr * dMaxRad / dL ; if ( vtToolDir.z > 0) { double dMin = dZMin + CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ; double dMax = dZMax ; Point3d ptInt( dX, dY, dMin) ; Point3d ptPn( ptO.x, ptO.y, dMin + dl) ; Vector3d vtNmin = ptPn - ptInt ; vtNmin.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, -Z_AX, CurrTool.GetToolNum()) ; } else { double dMin = dZMin ; double dMax = dZMax - CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ; Point3d ptInt( dX, dY, dMax) ; Point3d ptPn( ptO.x, ptO.y, dMax - dl) ; Vector3d vtNmax = ptPn - ptInt ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax, CurrTool.GetToolNum()) ; } } } } } // Coda di rondine else { // Ciclo sui punti for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptO ; double dSqDist = vtC.SqLenXY() ; if ( dSqDist < dSqMinRad) { SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; } else if ( dSqDist < dSqMaxRad) { double dr = sqrt( dSqDist) ; double dl = dr * dMaxRad / dL ; if ( vtToolDir.z > 0) { double dMin = dZMin ; double dMax = dZMax - dStemHeigth - CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ; Point3d ptInt( dX, dY, dMax) ; Point3d ptPn( ptO.x, ptO.y, dMax - dl) ; Vector3d vtNmax = ptPn - ptInt ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, vtNmax, CurrTool.GetToolNum()) ; } else { double dMin = dZMin + dStemHeigth + CurrTool.GetTipHeigth() * ( dr - dMinRad) / dDeltaRad ; double dMax = dZMax ; Point3d ptInt( dX, dY, dMin) ; Point3d ptPn( ptO.x, ptO.y, dMin + dl) ; Vector3d vtNmin = ptPn - ptInt ; vtNmin.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, -Z_AX, CurrTool.GetToolNum()) ; } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_ZPerp( int nGrid, const Point3d & ptS, const Point3d & ptE, const Vector3d & vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dDeltaRad = dMaxRad - dMinRad ; double dSqMinRad = dMinRad * dMinRad ; double dSqMaxRad = dMaxRad * dMaxRad ; double dSafeMinRad = dMinRad - EPS_SMALL ; double dSafeMaxRad = dMaxRad - EPS_SMALL ; double dSafeSqMaxRad = dSafeMaxRad * dSafeMaxRad ; double dSafeSqMinRad = dSafeMinRad * dSafeMinRad ; Point3d ptSxy( ptS.x, ptS.y, 0) ; Point3d ptExy( ptE.x, ptE.y, 0) ; Vector3d vtV1( ptE.x - ptS.x, ptE.y - ptS.y, 0) ; Vector3d vtV2( - vtV1.y, vtV1.x, 0) ; double dLen = vtV1.LenXY() ; vtV1.Normalize() ; vtV2.Normalize() ; double dBaseZ = ptS.z ; double dStemZ = ptS.z - vtToolDir.z * dStemHeigth ; double dTipZ = ptS.z - vtToolDir.z * CurrTool.GetHeigth() ; // Lunghezza cono double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ; // Punta a trapano if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { Vector3d vtV = vtToolDir ; Point3d ptVS = ptS - vtToolDir * ( dStemHeigth + dL) ; Point3d ptVE = ptE - vtToolDir * ( dStemHeigth + dL) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtCS = ptC - ptSxy ; Vector3d vtCE = ptC - ptExy ; double dP1 = vtCS * vtV1 ; double dP2 = vtCS * vtV2 ; double dSqLenS = vtCS.SqLenXY() ; double dSqLenE = vtCE.SqLenXY() ; if ( dSqLenS < dSafeSqMaxRad || dSqLenE < dSafeSqMaxRad || ( abs( dP2) < dSafeMaxRad && dP1 >= 0 && dP1 <= dLen)) { if ( dSqLenS < dSqMinRad || dSqLenE < dSqMinRad || ( abs( dP2) < dMinRad && dP1 >= 0 && dP1 <= dLen)) { double dMin = min( dBaseZ, dTipZ) ; double dMax = max( dBaseZ, dTipZ) ; SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; } else { Vector3d vtNmin, vtNmax ; if ( dP1 < 0) { double dr = sqrt( dSqLenS) ; double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ; vtU.Normalize() ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; vtNmax = - Z_AX ; } else { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } else if ( dP1 <= dLen) { double dr = abs( dP2) ; double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; Point3d ptVtemp = ptVS + vtV1 * dP1 ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ; vtU.Normalize() ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; vtNmax = - Z_AX ; } else { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } else { double dr = sqrt( dSqLenE) ; double dMin = min( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dBaseZ, dTipZ + ( dStemZ - dTipZ) * ( dr - dMinRad) / dDeltaRad) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ; vtU.Normalize() ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; vtNmax = -Z_AX ; } else { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } } } // Coda di rondine else { Vector3d vtV = - vtToolDir ; Point3d ptVS = ptS - vtToolDir * ( CurrTool.GetHeigth() - dL) ; Point3d ptVE = ptE - vtToolDir * ( CurrTool.GetHeigth() - dL) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtCS = ptC - ptSxy ; Vector3d vtCE = ptC - ptExy ; double dP1 = vtCS * vtV1 ; double dP2 = vtCS * vtV2 ; double dSqLenS = vtCS.SqLenXY() ; double dSqLenE = vtCE.SqLenXY() ; if ( dSqLenS < dSqMaxRad || dSqLenE < dSqMaxRad || ( abs( dP2) < dMaxRad && dP1 >= 0 && dP1 <= dLen)) { if ( dSqLenS < dSafeSqMinRad || dSqLenE < dSafeSqMinRad || ( abs( dP2) < dSafeMinRad && dP1 >= 0 && dP1 <= dLen)) { double dMin = min( dBaseZ, dTipZ) ; double dMax = max( dBaseZ, dTipZ) ; SubtractIntervals( nGrid, i, j, dMin, dMax, Z_AX, -Z_AX, CurrTool.GetToolNum()) ; } else { Vector3d vtNmin, vtNmax ; if ( dP1 < 0) { double dr = sqrt( dSqLenS) ; double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } else { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVS) - ( ptInt - ptVS) * vtV * vtV ; vtU.Normalize() ; vtNmax = -Z_AX ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } else if ( dP1 <= dLen) { double dr = abs( dP2) ; Point3d ptVtemp = ptVS + vtV1 * dP1 ; double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } else { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVtemp) - ( ptInt - ptVtemp) * vtV * vtV ; vtU.Normalize() ; vtNmax = -Z_AX ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } else { double dr = sqrt( dSqLenE) ; double dMin = min( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; double dMax = max( dTipZ, dStemZ + ( dTipZ - dStemZ) * ( dr - dMinRad) / dDeltaRad) ; if ( vtToolDir.z > 0) { Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ; vtU.Normalize() ; vtNmin = Z_AX ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } else { Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVE) - ( ptInt - ptVE) * vtV * vtV ; vtU.Normalize() ; vtNmax = -Z_AX ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dStemH = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; CompCyl_ZMilling( nGrid, ptS, ptE, vtToolDir, dStemH, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { Point3d ptSC = ptS - vtToolDir * dStemH ; Point3d ptEC = ptE - vtToolDir * dStemH ; CompConus_ZMilling( nGrid, ptSC, ptEC, vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(), V_NULL, V_NULL, CurrTool.GetToolNum()) ; } else { Point3d ptSC = ptS - vtToolDir * CurrTool.GetHeigth() ; Point3d ptEC = ptE - vtToolDir * CurrTool.GetHeigth() ; CompConus_ZMilling( nGrid, ptSC, ptEC, - vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(), V_NULL, V_NULL, CurrTool.GetToolNum()) ; } return true ; } // --------- Mortasatrice ----------------------------------------------------- // ---------------------------------------------------------------------------- bool VolZmap::Mrt_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Proiezione della traiettoria sul piano dei movimenti possibili Vector3d vtMoveOnP = ( ptE - ptS) * vtToolDir * vtToolDir ; Point3d ptEOnP = ptS + vtMoveOnP ; // Scompongo la mortasatrice in solidi semplici // Parallelepipedo di base double dLenX = CurrTool.GetMrtChsWidth() ; double dLenY = CurrTool.GetMrtChsThickness() ; double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ; CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux, CurrTool.GetToolNum()) ; // Se la punta è di tipo bull-nose if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) { // Parallelepipedo di punta Point3d ptTipS = ptS - dLenZ * vtToolDir ; Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ; dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ; dLenZ = CurrTool.GetCornRadius() ; CompPar_ZDrilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux, CurrTool.GetToolNum()) ; Vector3d vtVOnP = vtToolDir ^ vtAux ; // Cilindri Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } // se la punta è di tipo sfera else { // Cilindro Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } return true ; } // --------- Chisel ---------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::Chs_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; CompPar_ZDrilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(), ptS, ptE, vtToolDir, vtAux, CurrTool.GetToolNum()) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::Chs_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Proiezione della traiettoria sul piano dei moti possibili Point3d ptSp = ptS ; Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ; Point3d ptEp = ptS + vtMoveOnP ; CompPar_ZMilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(), ptSp, ptEp, vtToolDir, vtAux, CurrTool.GetToolNum()) ; return true ; } // --------- Utensile generico ------------------------------------------------ //---------------------------------------------------------------------------- bool VolZmap::GenTool_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; Vector3d vtMove = ptE - ptS ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ; // Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame ; frNormFrame.Set( ORIG, X_AX, - Z_AX, Y_AX) ; // Ciclo sulle curve const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ; int i = - 1 ; const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ; while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp() ; Vector3d vtNormSt, vtNormEn ; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc( frNormFrame) ; vtNormEn.ToLoc( frNormFrame) ; } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if ( dRadius > 10 * EPS_SMALL) CompCyl_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, CurrTool.GetToolNum()) ; } // Se X crescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; CompConus_ZDrilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ; } // Se X decrescente, è un cono con vettore opposto a quello dell'utensile else if ( ptStart.x < ptEnd.x) { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtToolDir * dHeight ; Point3d ptFn = ptIn + vtMove ; vtNormEn.z *= -1 ; vtNormSt.z *= -1 ; CompConus_ZDrilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ; } } } // se altrimenti arco else if ( pCurve->GetType() == CRV_ARC) { // Recupero estremi, centro e raggio const ICurveArc* pArc = GetCurveArc( pCurve) ; Point3d ptStart ; pArc->GetStartPoint( ptStart) ; Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ; Point3d ptCen = pArc->GetCenter() ; double dRadius = pArc->GetRadius() ; // Determino le posizioni iniziale e finale del centro della sfera Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ; Point3d ptCenE = ptCenS + vtMove ; // Eseguo l'asportazione del materiale CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ; // aggiorno l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; } // Determino le posizioni iniziale e finale del componente successivo ptI = ptI - vtToolDir * dHeight ; ptF = ptI + vtMove ; // Passo alla curva successiva del profilo pCurve = ToolProfile.GetCurve( ++ i) ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::GenTool_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; Vector3d vtMove = ptE - ptS ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ; // Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame; frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ; // Ciclo sulle curve del profilo utensile const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ; int i = - 1 ; const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ; while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp() ; Vector3d vtNormSt, vtNormEn ; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc( frNormFrame) ; vtNormEn.ToLoc( frNormFrame) ; } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if ( dRadius > 10 * EPS_SMALL) CompCyl_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, CurrTool.GetToolNum()) ; } // Se X crescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; CompConus_ZMilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ; } // Se X decrescente, è un cono con vettore opposto a quello dell'utensile else if ( ptStart.x < ptEnd.x) { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtToolDir * dHeight ; Point3d ptFn = ptIn + vtMove ; vtNormEn.z *= -1 ; vtNormSt.z *= -1 ; CompConus_ZMilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ; } } } // se altrimenti arco else if ( pCurve->GetType() == CRV_ARC) { // Recupero estremi, centro e raggio const ICurveArc* pArc = GetCurveArc( pCurve) ; Point3d ptStart ; pArc->GetStartPoint( ptStart) ; Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ; Point3d ptCen = pArc->GetCenter() ; double dRadius = pArc->GetRadius() ; // Determino le posizioni iniziale e finale del centro della sfera Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ; Point3d ptCenE = ptCenS + vtMove ; // Eseguo l'asportazione del materiale CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ; // aggiorno l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; } // Determino le posizioni iniziale e finale del componente successivo ptI = ptI - vtToolDir * dHeight ; ptF = ptI + vtMove ; // Passo alla curva successiva del profilo pCurve = ToolProfile.GetCurve( ++ i) ; } return true ; } // ---------- VERSORE UTENSILE NEL PIANO XY ---------------------------------- // --------- Cilindro e sfera ------------------------------------------------ //---------------------------------------------------------------------------- bool VolZmap::CylBall_XYDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile e quota Z del movimento double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; double dZ = ptS.z ; // Vettore movimento e sua lunghezza Vector3d vtMove = ptE - ptS ; double dLen = vtMove.LenXY() ; // Definizione di un sistema di riferimento ad hoc Point3d ptI = ( vtMove * vtToolDir > 0 ? ptE : ptS) ; Point3d ptF = ( vtMove * vtToolDir > 0 ? ptS - dStemHeigth * vtToolDir : ptE - dStemHeigth * vtToolDir) ; Point3d ptIxy( ptI.x, ptI.y, 0) ; Point3d ptFxy( ptF.x, ptF.y, 0) ; Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ; vtV1.Normalize() ; Vector3d vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; Vector3d vtBall = ptC - ptFxy ; double dSqLen = vtBall.SqLenXY() ; // Zona lavorata dalla parte cilindrica if ( dP1 > EPS_SMALL && dP1 < dStemHeigth + dLen - EPS_SMALL && abs( dP2) < CurrTool.GetRadius()) { double dH = sqrt( dSqRad - dP2 * dP2) ; double dMin = dZ - dH ; double dMax = dZ + dH ; Point3d ptIntMin( dX, dY, dMin) ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtMin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtToolDir * vtToolDir ; Vector3d vtMax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtToolDir * vtToolDir ; vtMin.Normalize() ; vtMax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, CurrTool.GetToolNum()) ; } // Se l'utensile è sferico sottraggo anche la punta if ( CurrTool.GetType() == Tool::BALLMILL) if ( dSqLen < dSqRad) { // LA SOLUZIONE MOMENTANEA è CREARE UTENSILE GENERICO SE LO STELO è PIù CORTO DEL RAGGIO double dH = sqrt( dSqRad - dSqLen) ; double dMin = dZ - dH ; double dMax = dZ + dH ; Vector3d vtMin = ptF - Point3d( dX, dY, dMin) ; Vector3d vtMax = ptF - Point3d( dX, dY, dMax) ; vtMin.Normalize() ; vtMax.Normalize() ; SubtractIntervals( nGrid, i, j, dZ - dH, dZ + dH, vtMin, vtMax, CurrTool.GetToolNum()) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_XYPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d & vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; double dSafeSqRad = dSqRad - 2 * CurrTool.GetRadius() * EPS_SMALL ; // Studio simmetrie del problema Point3d ptI = ( ptS.z <= ptE.z ? ptS : ptE) ; Point3d ptF = ( ptS.z <= ptE.z ? ptE : ptS) ; // elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ; ptI += vtErr ; ptF -= vtErr ; Point3d ptIxy( ptI.x, ptI.y, 0) ; Point3d ptIStemT = ptI - vtToolDir * dStemHeigth ; Point3d ptFStemT = ptF - vtToolDir * dStemHeigth ; // Quote punti iniziale e finale double dZI = ptI.z ; double dZF = ptF.z ; double dDeltaZ = ptF.z - ptI.z ; // Vettori caratterizzanti il moto Vector3d vtMove = ptF - ptI ; double dLenXY = vtMove.LenXY() ; vtMove.Normalize() ; // Sistema di riferimento ad hoc Vector3d vtV1( - vtToolDir.x, - vtToolDir.y, 0) ; vtV1.Normalize() ; Vector3d vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; if ( vtV2 * vtMove < 0) vtV2 = - vtV2 ; // Vettori e punti determinanti i piani Vector3d vtP = vtMove ; // Se dLen < EPS_SMALL non si usa vtP.Rotate( vtToolDir, 0, 1) ; Point3d ptUp = ptI + CurrTool.GetRadius() * ( vtP.z > 0 ? vtP : - vtP) ; Point3d ptDw = ptI + CurrTool.GetRadius() * ( vtP.z > 0 ? - vtP : vtP) ; Vector3d vtPXY( vtP.x, vtP.y, 0) ; Vector3d vtUp = ptUp - ORIG ; double dDotUp = vtUp * vtP ; Vector3d vtDw = ptDw - ORIG ; double dDotDw = vtDw * vtP ; double dSmall = CurrTool.GetRadius() * vtPXY.LenXY() ; // Parte sferica double dCos = vtMove.z ; // vtMove.z > 0 : ptF.z >= ptI.z double dSin = ( dCos < 1 ? sqrt( 1 - dCos * dCos) : 0) ; double dInfZ, dSupZ ; if ( dLenXY < EPS_SMALL) { for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; Vector3d vtNmin, vtNmax ; if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL && dP2 > - CurrTool.GetRadius() + EPS_SMALL && dP2 < CurrTool.GetRadius() - EPS_SMALL) { dInfZ = ptI.z - sqrt( dSqRad - dP2 * dP2) ; dSupZ = ptF.z + sqrt( dSqRad - dP2 * dP2) ; Point3d ptIntInf( dX, dY, dInfZ) ; Point3d ptIntSup( dX, dY, dSupZ) ; vtNmin = - ( ptIntInf - ptI) + ( ptIntInf - ptI) * vtV1 * vtV1 ; vtNmax = - ( ptIntSup - ptF) + ( ptIntSup - ptF) * vtV1 * vtV1 ; vtNmin.Normalize() ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } if ( CurrTool.GetType() == Tool::BALLMILL) { if ( dP1 > dStemHeigth - 2 * EPS_SMALL && ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSafeSqRad) { dInfZ = ptI.z - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ; dSupZ = ptF.z + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ; Point3d ptIntInf( dX, dY, dInfZ) ; Point3d ptIntSup( dX, dY, dSupZ) ; vtNmin = ptIStemT - ptIntInf ; vtNmax = ptFStemT - ptIntSup ; vtNmin.Normalize() ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } } else { for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; // Parte cilindrica if ( dP1 > EPS_SMALL && dP1 < dStemHeigth - EPS_SMALL) { if ( dP2 > - CurrTool.GetRadius() && dP2 < dLenXY + CurrTool.GetRadius()) { Vector3d vtNmin, vtNmax ; // Massimi if ( dP2 < - dSmall + EPS_SMALL) { double dHsq = dSqRad - dP2 * dP2 ; double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ; dSupZ = dZI + dH ; Point3d ptInt( dX, dY, dSupZ) ; vtNmax = - ( ptInt - ptI - ( ptInt - ptI) * vtToolDir * vtToolDir) ; vtNmax.Normalize() ; } else if ( dP2 < dLenXY - dSmall - EPS_SMALL) { dSupZ = ( dDotUp - dX * vtP.x - dY * vtP.y) / vtP.z ; Vector3d vtT = vtToolDir ^ vtMove ; vtNmax = ( vtT.z < 0 ? vtT : - vtT) ; vtNmax.Normalize() ; } else { double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ; dSupZ = dZF + dH ; Point3d ptInt( dX, dY, dSupZ) ; vtNmax = - ( ptInt - ptF - ( ptInt - ptF) * vtToolDir * vtToolDir) ; vtNmax.Normalize() ; } // Minimi if ( dP2 < dSmall + EPS_SMALL) { double dHsq = dSqRad - dP2 * dP2 ; double dH = ( dHsq > 0 ? sqrt( dHsq) : 0) ; dInfZ = dZI - dH ; Point3d ptInt( dX, dY, dInfZ) ; vtNmin = - ( ( ptInt - ptI) - ( ptInt - ptI) * vtToolDir * vtToolDir) ; vtNmin.Normalize() ; } else if ( dP2 < dLenXY + dSmall - EPS_SMALL) { dInfZ = ( dDotDw - dX * vtP.x - dY * vtP.y) / vtP.z ; Vector3d vtT = vtToolDir ^ vtMove ; vtNmin = ( vtT.z < 0 ? - vtT : vtT) ; vtNmin.Normalize() ; } else { double dH = sqrt( dSqRad - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ; dInfZ = dZF - dH ; Point3d ptInt( dX, dY, dInfZ) ; vtNmin = - ( ( ptInt - ptF) - ( ptInt - ptF) * vtToolDir * vtToolDir) ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dInfZ, dSupZ, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } // Se l'utensile è ball-end sottraggo la punta if ( CurrTool.GetType() == Tool::BALLMILL) { if ( ( ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + dP2 * dP2 < dSqRad || ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) + ( dP2 - dLenXY) * ( dP2 - dLenXY) < dSqRad || ( dP2 > 0 && dP2 < dLenXY && dP1 < CurrTool.GetHeigth())) && ( dP1 > dStemHeigth - 2 * EPS_SMALL)) { double dSqRoot = sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth)) ; double dP2_0 = dCos * dSqRoot ; double dH0 = dSin * dSqRoot ; double dMin, dMax ; Vector3d vtNmin, vtNmax ; // Massimo if ( dP2 < - dP2_0) { dMax = dZI + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ; Point3d ptInt( dX, dY, dMax) ; vtNmax = ptIStemT - ptInt ; vtNmax.Normalize() ; } else if ( dP2 < dLenXY - dP2_0) { dMax = dZI + dH0 + dDeltaZ * ( dP2 + dP2_0) / dLenXY ; Point3d ptInt( dX, dY, dMax) ; vtNmax = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ; vtNmax.Normalize() ; } else { dMax = dZF + sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ; Point3d ptInt( dX, dY, dMax) ; vtNmax = ptFStemT - ptInt; vtNmax.Normalize() ; } // Minimo if ( dP2 < dP2_0) { dMin = dZI - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - dP2 * dP2) ; Point3d ptInt( dX, dY, dMin) ; vtNmin = ptIStemT - ptInt ; vtNmin.Normalize() ; } else if ( dP2 < dLenXY + dP2_0) { dMin = dZI - dH0 + dDeltaZ * ( dP2 - dP2_0) / dLenXY ; Point3d ptInt( dX, dY, dMin) ; vtNmin = - ( ptInt - ptIStemT) + ( ptInt - ptIStemT) * vtMove * vtMove ; vtNmin.Normalize() ; } else { dMin = dZF - sqrt( dSqRad - ( dP1 - dStemHeigth) * ( dP1 - dStemHeigth) - ( dP2 - dLenXY) * ( dP2 - dLenXY)) ; Point3d ptInt( dX, dY, dMin) ; vtNmin = ptFStemT - ptInt ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_XYMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; if ( CurrTool.GetType() == Tool::CYLMILL) return CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, CurrTool.GetHeigth(), CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ; else if ( CurrTool.GetType() == Tool::BALLMILL) { double dHei = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dHei, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ; CompBall_Milling( nGrid, ptS - dHei * vtToolDir, ptE - dHei * vtToolDir, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; return true ; } else return false ; } // --------- Coni ------------------------------------------------------------ //---------------------------------------------------------------------------- bool VolZmap::Conus_XYDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dDeltaRad = dMaxRad - dMinRad ; // Geometria del moto double dLenXY = ( ptE - ptS).LenXY() ; Point3d ptI = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) ; double dMatStemLen = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dLenXY : dStemHeigth) ; double dSqTipRad = CurrTool.GetTipRadius() * CurrTool.GetTipRadius() ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; // Determinazione del vertice del cono double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ; Point3d ptV ; // Vertice Vector3d vtV ; // Vettore riferimento con origine nel vertice if ( CurrTool.GetRadius() > CurrTool.GetTipRadius()) { vtV = vtToolDir ; ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * ( dStemHeigth + dL) ; } else { vtV = - vtToolDir ; ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptS : ptE) - vtToolDir * ( CurrTool.GetHeigth() - dL) ; } // Sistema di riferimento sul piano Vector3d vtV1 = - vtToolDir ; Vector3d vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; // Proiezione di ptI sul piano Point3d ptIxy( ptI.x, ptI.y, 0) ; // Ciclo sui punti for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC ( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dX1 = vtC * vtV1 ; double dX2 = vtC * vtV2 ; double dr = CurrTool.GetRadius() + ( dX1 - dMatStemLen) * ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) / CurrTool.GetTipHeigth() ; if ( dX1 > EPS_SMALL && dX1 < dMatStemLen && abs( dX2) < CurrTool.GetRadius()) { double dH = sqrt( dSqRad - dX2 * dX2) ; double dMin = ptI.z - dH ; double dMax = ptI.z + dH ; Point3d ptIntMin( dX, dY, dMin) ; Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ; vtNmin.Normalize() ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } else if ( dX1 >= dMatStemLen && dX1 < dMatStemLen + CurrTool.GetTipHeigth() - EPS_SMALL && abs( dX2) < dr) { double dH = sqrt( dr * dr - dX2 * dX2) ; double dMin = ptI.z - dH ; double dMax = ptI.z + dH ; Point3d ptIntMin( dX, dY, dMin) ; Vector3d vtUmin = ( ptIntMin - ptV) - ( ptIntMin - ptV) * vtV * vtV ; vtUmin.Normalize() ; Vector3d vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmin ; vtNmin.Normalize() ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtUmax = ( ptIntMax - ptV) - ( ptIntMax - ptV) * vtV * vtV ; vtUmax.Normalize() ; Vector3d vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmax ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } if ( CurrTool.GetTipRadius() >= CurrTool.GetRadius()) { if ( dX1 > dMatStemLen + CurrTool.GetTipHeigth() - 2 * EPS_SMALL && dX1 < dMatStemLen + CurrTool.GetTipHeigth() + dLenXY - EPS_SMALL && abs( dX2) < dSqTipRad) { double dH = sqrt( dSqTipRad - dX2 * dX2) ; double dMin = ptI.z - dH ; double dMax = ptI.z + dH ; Point3d ptIntMin( dX, dY, dMin) ; Vector3d vtNmin = ( ptI - ptIntMin) - ( ptI - ptIntMin) * vtV1 * vtV1 ; vtNmin.Normalize() ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtNmax = ( ptI - ptIntMax) - ( ptI - ptIntMax) * vtV1 * vtV1 ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, ptI.z - dH, ptI.z + dH, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_XYPerp( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestToolBBox( nGrid, ptS, ptE, vtToolDir, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici dell'utensile double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; double dMinRad = min( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dMaxRad = max( CurrTool.GetRadius(), CurrTool.GetTipRadius()) ; double dSqRad = CurrTool.GetRadius() * CurrTool.GetRadius() ; double dDeltaRad = dMaxRad - dMinRad ; // Studio delle simmetrie del moto Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ; Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ; // elimino eventuale piccolo errore di perpendicolarità del movimento rispetto all'utensile Vector3d vtErr = 0.5 * ( ( ptF - ptI) * vtToolDir) * vtToolDir ; ptI += vtErr ; ptF -= vtErr ; Point3d ptIxy( ptI.x, ptI.y, 0) ; Point3d ptFxy( ptF.x, ptF.y, 0) ; // Cinematica del moto Vector3d vtMove = ptF - ptI ; double dLengthPathXY = vtMove.LenXY() ; double dDeltaZ = ptF.z - ptI.z ; double dZI = ptI.z ; double dZF = ptF.z ; vtMove.Normalize() ; // Riferimento coni double dL = CurrTool.GetTipHeigth() * dMaxRad / dDeltaRad ; Vector3d vtV = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? vtToolDir : - vtToolDir) ; Point3d ptVI = ptI - ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dL : CurrTool.GetHeigth() - dL) * vtToolDir ; Point3d ptVF = ptF - ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dStemHeigth + dL : CurrTool.GetHeigth() - dL) * vtToolDir ; // Movimento verticale if ( dLengthPathXY < EPS_SMALL) { // Riferimento sul piano Vector3d vtV1 = - vtToolDir ; Vector3d vtV2( - vtV1.y, vtV1.x, 0) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; // Parte cilindrica if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth && dP2 > - CurrTool.GetRadius() + EPS_SMALL && dP2 < CurrTool.GetRadius() - EPS_SMALL) { double dMin = dZI - sqrt( dSqRad - dP2 * dP2) ; double dMax = dZF + sqrt( dSqRad - dP2 * dP2) ; Point3d ptIntMin( dX, dY, dMin) ; Vector3d vtNmin = - ( ptIntMin - ptI) + ( ptIntMin - ptI) * vtV1 * vtV1 ; vtNmin.Normalize() ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtNmax = - ( ptIntMax - ptF) + ( ptIntMax - ptF) * vtV1 * vtV1 ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } // Parte conica else if ( dP1 > dStemHeigth && dP1 < CurrTool.GetHeigth() - EPS_SMALL && abs( dP2) < CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() - EPS_SMALL) { double dr = dP2 ; double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ; double dMin = dZI - sqrt( dMr * dMr - dr * dr) ; double dMax = dZF + sqrt( dMr * dMr - dr * dr) ; Point3d ptIntMin( dX, dY, dMin) ; Vector3d vtUmin = ( ptIntMin - ptVI) - ( ptIntMin - ptVI) * vtV * vtV ; vtUmin.Normalize() ; Vector3d vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmin ; vtNmin.Normalize() ; Point3d ptIntMax( dX, dY, dMax) ; Vector3d vtUmax = ( ptIntMax - ptVF) - ( ptIntMax - ptVF) * vtV * vtV ; vtUmax.Normalize() ; Vector3d vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtUmax ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } else { // Riferimento sul piano Vector3d vtV1 = - vtToolDir ; Vector3d vtV2( vtMove.x, vtMove.y, 0) ; vtV2.Normalize() ; // Vettore per individuare i punti di tangenza // dei piani con il cilindro Vector3d vtCross = vtToolDir ^ vtMove ; if ( vtCross.z < 0) vtCross = - vtCross ; // Punti di tangenza Point3d ptUp = ptI - vtToolDir * dStemHeigth + CurrTool.GetRadius() * vtCross ; Point3d ptDw = ptI - vtToolDir * dStemHeigth - CurrTool.GetRadius() * vtCross ; double dSmallLength = CurrTool.GetRadius() * vtCross.LenXY() ; // Punti di tangenza in corrispondenza della punta Point3d ptTipUp = ptI - vtToolDir * CurrTool.GetHeigth() + CurrTool.GetTipRadius() * vtCross ; Point3d ptTipDw = ptI - vtToolDir * CurrTool.GetHeigth() - CurrTool.GetTipRadius() * vtCross ; Vector3d vtUpTan = ptTipUp - ptUp ; Vector3d vtDwTan = ptTipDw - ptDw ; Vector3d vtUpTanXY( vtUpTan.x, vtUpTan.y, 0) ; double dDeltaSmallAbs = abs( vtUpTanXY * vtV2) ; double dDeltaSmall = ( CurrTool.GetRadius() > CurrTool.GetTipRadius() ? dDeltaSmallAbs : - dDeltaSmallAbs) ; vtUpTan.Normalize() ; vtDwTan.Normalize() ; Vector3d vtUpCross = vtMove ^ vtUpTan ; Vector3d vtDwCross = - vtMove ^ vtDwTan ; if ( vtUpCross.z > 0) vtUpCross = - vtUpCross ; if ( vtDwCross.z < 0) vtDwCross = - vtDwCross ; // Descrizione piani tangenti al cono Vector3d vtR0Up = ptUp - ORIG ; Vector3d vtR0Dw = ptDw - ORIG ; double dDotUp = vtR0Up * vtUpCross ; double dDotDw = vtR0Dw * vtDwCross ; double dMin, dMax ; Vector3d vtNmin, vtNmax ; Point3d ptInt ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; double dP1 = vtC * vtV1 ; double dP2 = vtC * vtV2 ; // Parte cilindrica if ( dP1 > EPS_SMALL && dP1 <= dStemHeigth && // vedere se conviene dP1 < dStemHeigth + eps oppure dP1 <= dStemHeigth dP2 > - CurrTool.GetRadius() && dP2 < dLengthPathXY + CurrTool.GetRadius()) { // Massimi if ( dP2 < - dSmallLength) { dMax = dZI + sqrt( dSqRad - dP2 * dP2) ; ptInt.Set( dX, dY, dMax) ; vtNmax = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ; vtNmax.Normalize() ; } else if ( dP2 < dLengthPathXY - dSmallLength) { dMax = ptUp.z + dDeltaZ * ( dP2 + dSmallLength) / dLengthPathXY ; vtNmax = - vtCross ; } else { dMax = dZF + sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ; ptInt.Set( dX, dY, dMax) ; vtNmax = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ; vtNmax.Normalize() ; } // Minimi if ( dP2 < dSmallLength) { dMin = dZI - sqrt( dSqRad - dP2 * dP2) ; ptInt.Set( dX, dY, dMin) ; vtNmin = - ( ptInt - ptI) + ( ptInt - ptI) * vtV1 * vtV1 ; vtNmin.Normalize() ; } else if ( dP2 < dLengthPathXY + dSmallLength) { dMin = ptDw.z + dDeltaZ * ( dP2 - dSmallLength) / dLengthPathXY ; vtNmin = vtCross ; } else { dMin = dZF - sqrt( dSqRad - ( dP2 - dLengthPathXY) * ( dP2 - dLengthPathXY)) ; ptInt.Set( dX, dY, dMin) ; vtNmin = - ( ptInt - ptF) + ( ptInt - ptF) * vtV1 * vtV1 ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } // Parte conica else if ( dP1 > dStemHeigth && dP1 < CurrTool.GetHeigth() - EPS_SMALL && dP2 > - CurrTool.GetRadius() - ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() && dP2 < CurrTool.GetRadius() + dLengthPathXY + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) { // Massimi if ( dP2 < - dSmallLength + dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) { double dr = dP2 ; double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ; dMax = dZI + sqrt( dMr * dMr - dr * dr) ; ptInt.Set( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ; vtU.Normalize() ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } else if ( dP2 < dLengthPathXY - dSmallLength + dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) { dMax = ( dDotUp - dX * vtUpCross.x - dY * vtUpCross.y) / vtUpCross.z ; vtNmax = vtUpCross ; } else { double dr = dP2 - dLengthPathXY ; double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ; dMax = dZF + sqrt( dMr * dMr - dr * dr) ; ptInt.Set( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ; vtU.Normalize() ; vtNmax = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmax.Normalize() ; } // Minimi if ( dP2 < dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) { double dr = dP2 ; double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ; dMin = dZI - sqrt( dMr * dMr - dr * dr) ; ptInt.Set( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVI) - ( ptInt - ptVI) * vtV * vtV ; vtU.Normalize() ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; } else if ( dP2 < dLengthPathXY + dSmallLength - dDeltaSmall * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth()) { dMin = ( dDotDw - dX * vtDwCross.x - dY * vtDwCross.y) / vtDwCross.z ; vtNmin = vtDwCross ; } else { double dr = dP2 - dLengthPathXY ; double dMr = CurrTool.GetRadius() + ( CurrTool.GetTipRadius() - CurrTool.GetRadius()) * ( dP1 - dStemHeigth) / CurrTool.GetTipHeigth() ; dMin = dZF - sqrt( dMr * dMr - dr * dr) ; ptInt.Set( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtV * vtV ; vtU.Normalize() ; vtNmin = dDeltaRad * vtV - CurrTool.GetTipHeigth() * vtU ; vtNmin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_XYMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ; if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { Point3d ptSTip = ptS - dStemHeigth * vtToolDir ; Point3d ptETip = ptE - dStemHeigth * vtToolDir ; CompConus_Milling( nGrid, ptSTip, ptETip, vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(), true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } else { Point3d ptSTip = ptS - CurrTool.GetHeigth() * vtToolDir ; Point3d ptETip = ptE - CurrTool.GetHeigth() * vtToolDir ; CompConus_Milling( nGrid, ptSTip, ptETip, - vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(), false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } return true ; } // ---------- VERSORE UTENSILE CON ORIENTAZIONE GENERICA --------------------- // ---------- Cilindro e sfera ----------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::CylBall_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Altezza cilindro double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; // Sottraggo cilindro CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ; // Se è sfera la sottraggo if ( CurrTool.GetType() == Tool::BALLMILL) { Point3d ptSBall = ptS - dStemHeigth * vtToolDir ; Point3d ptEBall = ptE - dStemHeigth * vtToolDir ; CompBall_Milling( nGrid, ptSBall, ptEBall, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CylBall_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Altezza cilindro double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; // Sottraggo cilindro CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, false, CurrTool.GetToolNum()) ; // Se è sfera la sottraggo if ( CurrTool.GetType() == Tool::BALLMILL) { Point3d ptSBall = ptS - dStemHeigth * vtToolDir ; Point3d ptEBall = ptE - dStemHeigth * vtToolDir ; CompBall_Milling( nGrid, ptSBall, ptEBall, CurrTool.GetRadius(), CurrTool.GetToolNum()) ; } return true ; } // ---------- Coni ----------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::Conus_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; CompCyl_Drilling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ; // Trapano if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { Point3d ptSCone = ptS - dStemHeigth * vtToolDir ; Point3d ptECone = ptE - dStemHeigth * vtToolDir ; CompConus_Drilling( nGrid, ptSCone, ptECone, vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(), true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } else { Point3d ptSCone = ptS - CurrTool.GetHeigth() * vtToolDir ; Point3d ptECone = ptE - CurrTool.GetHeigth() * vtToolDir ; CompConus_Drilling( nGrid, ptSCone, ptECone, - vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(), false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Conus_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; double dStemHeigth = CurrTool.GetHeigth() - CurrTool.GetTipHeigth() ; CompCyl_Milling( nGrid, ptS, ptE, vtToolDir, dStemHeigth, CurrTool.GetRadius(), false, true, CurrTool.GetToolNum()) ; // Trapano if ( CurrTool.GetTipRadius() < CurrTool.GetRadius()) { Point3d ptSBall = ptS - dStemHeigth * vtToolDir ; Point3d ptEBall = ptE - dStemHeigth * vtToolDir ; CompConus_Milling( nGrid, ptSBall, ptEBall, vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetRadius(), CurrTool.GetTipRadius(), true, false, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } else { Point3d ptSBall = ptS - CurrTool.GetHeigth() * vtToolDir ; Point3d ptEBall = ptE - CurrTool.GetHeigth() * vtToolDir ; CompConus_Milling( nGrid, ptSBall, ptEBall, - vtToolDir, CurrTool.GetTipHeigth(), CurrTool.GetTipRadius(), CurrTool.GetRadius(), false, true, V_NULL, V_NULL, CurrTool.GetToolNum()) ; } return true ; } // ---------- Mortasatrice --------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::Mrt_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Proiezione della traiettoria sul piano dei movimenti possibili Point3d ptEOnP = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ; // Scompongo la mortasatrice in solidi semplici // Parallelepipedo di base double dLenX = CurrTool.GetMrtChsWidth() ; double dLenY = CurrTool.GetMrtChsThickness() ; double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ; CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptS, ptEOnP, vtToolDir, vtAux, CurrTool.GetToolNum()) ; // Se la punta è di tipo bull-nose if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) { // Parallelepipedo di punta Point3d ptTipS = ptS - dLenZ * vtToolDir ; Point3d ptTipE = ptEOnP - dLenZ * vtToolDir ; dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ; dLenZ = CurrTool.GetCornRadius() ; CompPar_Drilling( nGrid, dLenX, dLenY, dLenZ, ptTipS, ptTipE, vtToolDir, vtAux, CurrTool.GetToolNum()) ; Vector3d vtVOnP = vtToolDir ^ vtAux ; // Cilindri Point3d ptSminus = ptTipS - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptEminus = ptTipE - ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptSplus = ptTipS + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; Point3d ptEplus = ptTipE + ( 0.5 * dLenX) * vtVOnP + 0.5 * dLenY * vtAux ; CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } // se la punta è di tipo sfera else { // Cilindro Point3d ptCylS = ptS - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; Point3d ptCylE = ptEOnP - dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::Mrt_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Scompongo la mortasatrice in solidi semplici // Parallelepipedo di base double dLenX = CurrTool.GetMrtChsWidth() ; double dLenY = CurrTool.GetMrtChsThickness() ; double dLenZ = CurrTool.GetHeigth() - CurrTool.GetCornRadius() ; Point3d ptBasePS = ptS - 0.5 * dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; Point3d ptBasePE = ptE - 0.5 * dLenZ * vtToolDir + 0.5 * dLenY * vtAux ; CompPar_Milling( nGrid, dLenX, dLenZ, dLenY, ptBasePS, ptBasePE, vtAux, vtToolDir, CurrTool.GetToolNum()) ; // Se la punta è di tipo bull-nose if ( abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) > EPS_SMALL) { // Parallelepipedo di punta Point3d ptTipPS = ptBasePS - 0.5 * dLenZ * vtToolDir ; Point3d ptTipPE = ptBasePE - 0.5 * dLenZ * vtToolDir ; dLenX = abs( CurrTool.GetMrtChsWidth() - 2 * CurrTool.GetCornRadius()) ; dLenZ = CurrTool.GetCornRadius() ; ptTipPS -= 0.5 * dLenZ * vtToolDir ; ptTipPE -= 0.5 * dLenZ * vtToolDir ; CompPar_Milling( nGrid, dLenX, dLenZ, dLenY, ptTipPS, ptTipPE, vtAux, vtToolDir, CurrTool.GetToolNum()) ; // Cilindri // Vettore nel piano Vector3d vtVOnP = vtToolDir ^ vtAux ; if ( vtVOnP * ( ptE - ptS) < 0) vtVOnP *= -1 ; Point3d ptSminus = ptTipPS + 0.5 * dLenZ * vtToolDir - ( 0.5 * dLenX) * vtVOnP ; Point3d ptEminus = ptTipPE + 0.5 * dLenZ * vtToolDir - ( 0.5 * dLenX) * vtVOnP ; CompCyl_Milling( nGrid, ptSminus, ptEminus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; Point3d ptSplus = ptTipPS + 0.5 * dLenZ * vtToolDir + ( 0.5 * dLenX) * vtVOnP ; Point3d ptEplus = ptTipPE + 0.5 * dLenZ * vtToolDir + ( 0.5 * dLenX) * vtVOnP ; CompCyl_Milling( nGrid, ptSplus, ptEplus, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } // se la punta è di tipo sfera else { // Cilindro Point3d ptCylS = ptBasePS - 0.5 * dLenZ * vtToolDir ; Point3d ptCylE = ptBasePE - 0.5 * dLenZ * vtToolDir ; CompCyl_Milling( nGrid, ptCylS, ptCylE, vtAux, dLenY, CurrTool.GetCornRadius(), false, false, CurrTool.GetToolNum()) ; } return true ; } // ---------- Chisel --------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::Chs_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Proiezione della traiettoria sulla varietà del movimento Point3d ptProjE = ptS + ( ptE - ptS) * vtToolDir * vtToolDir ; CompPar_Drilling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(), ptS, ptProjE, vtToolDir, vtAux, CurrTool.GetToolNum()) ; return true ; } //---------------------------------------------------------------------------- bool VolZmap::Chs_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Proiezione della traiettoria sul piano dei movimenti possibili Vector3d vtMoveOnP = ( ptE - ptS) - ( ptE - ptS) * vtToolDir * vtToolDir ; Point3d ptProjE = ptS + vtMoveOnP ; CompPar_Milling( nGrid, CurrTool.GetMrtChsWidth(), CurrTool.GetMrtChsThickness(), CurrTool.GetHeigth(), ptS, ptProjE, vtToolDir, vtAux, CurrTool.GetToolNum()) ; return true ; } // ---------- Utensile generico ---------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::GenTool_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; Vector3d vtMove = ptE - ptS ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ; // Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame ; frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ; // Ciclo sulle curve del profilo const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ; int i = - 1 ; const ICurve* pPrevCurve = nullptr ; const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ; while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp(); Vector3d vtNormSt, vtNormEn; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc(frNormFrame); vtNormEn.ToLoc(frNormFrame); } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // Verifiche curva precedente per eventuale tappo sopra bool bTapT = false ; if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x) bTapT = true ; } // Verifiche curva successiva per eventuale tappo sotto bool bTapB = false ; const ICurve* pNextCurve = ToolProfile.GetCurve( ++ i) ; if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x) bTapB = true ; } // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if ( dRadius > 10 * EPS_SMALL) CompCyl_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT, CurrTool.GetToolNum()) ; } // Se X crescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; CompConus_Drilling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, bTapB, bTapT, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ; } // Se X decrescente, è un cono con vettore opposto a quello dell'utensile else if ( ptStart.x < ptEnd.x) { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtToolDir * dHeight ; Point3d ptFn = ptIn + vtMove ; vtNormEn.z *= -1 ; vtNormSt.z *= -1 ; CompConus_Drilling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, bTapT, bTapB, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ; } // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = pNextCurve ; } else { // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ i) ; } } // Se arco else if ( pCurve->GetType() == CRV_ARC) { // Recupero estremi, centro e raggio const ICurveArc* pArc = GetCurveArc( pCurve) ; Point3d ptStart ; pArc->GetStartPoint( ptStart) ; Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ; Point3d ptCen = pArc->GetCenter() ; double dRadius = pArc->GetRadius() ; // Determino le posizioni iniziale e finale del centro della sfera Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ; Point3d ptCenE = ptCenS + vtMove ; // Eseguo l'asportazione del materiale CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ; // aggiorno l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ i) ; } // Determino le posizioni iniziale e finale del componente successivo ptI = ptI - vtToolDir * dHeight ; ptF = ptI + vtMove ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::GenTool_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; Vector3d vtMove = ptE - ptS ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = CurrTool.GetArcNormalVec() ; // Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame ; frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ; // Ciclo sulle curve del profilo const CurveComposite& ToolProfile = CurrTool.GetApproxOutline() ; int i = - 1 ; const ICurve* pPrevCurve = nullptr ; const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ; while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp() ; Vector3d vtNormSt, vtNormEn ; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc( frNormFrame) ; vtNormEn.ToLoc( frNormFrame) ; } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // verifiche curva precedente per eventuale tappo sopra bool bTapT = true ; if ( pPrevCurve != nullptr && pPrevCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pPrevCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x < ptOthEnd.x) bTapT = false ; } // verifiche curva successiva per eventuale tappo sotto bool bTapB = true ; const ICurve* pNextCurve = ToolProfile.GetCurve( ++ i) ; if ( pNextCurve != nullptr && pNextCurve->GetType() == CRV_LINE) { const ICurveLine* pOthLine = GetCurveLine( pNextCurve) ; Point3d ptOthStart = pOthLine->GetStart() ; Point3d ptOthEnd = pOthLine->GetEnd() ; if ( abs( ptOthStart.y - ptOthEnd.y) < EPS_SMALL && ptOthStart.x > ptOthEnd.x) bTapB = false ; } // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if ( dRadius > 10 * EPS_SMALL) CompCyl_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dRadius, bTapB, bTapT, CurrTool.GetToolNum()) ; } // se altrimenti X decrescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; CompConus_Milling( nGrid, ptI, ptF, vtToolDir, dHeight, dMaxRad, dMinRad, bTapB, bTapT, vtNormSt, vtNormEn, CurrTool.GetToolNum()) ; } // altrimenti X crescente, è un cono con vettore opposto a quello dell'utensile else { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtToolDir * dHeight ; Point3d ptFn = ptIn + vtMove ; vtNormEn.z = -vtNormEn.z ; vtNormSt.z = -vtNormSt.z ; CompConus_Milling( nGrid, ptIn, ptFn, - vtToolDir, dHeight, dMaxRad, dMinRad, bTapT, bTapB, vtNormEn, vtNormSt, CurrTool.GetToolNum()) ; } // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = pNextCurve ; } else { // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ i) ; } } // Se arco else if ( pCurve->GetType() == CRV_ARC) { // Recupero estremi, centro e raggio const ICurveArc* pArc = GetCurveArc( pCurve) ; Point3d ptStart ; pArc->GetStartPoint( ptStart) ; Point3d ptEnd ; pArc->GetEndPoint( ptEnd) ; Point3d ptCen = pArc->GetCenter() ; double dRadius = pArc->GetRadius() ; // Determino le posizioni iniziale e finale del centro della sfera Point3d ptCenS = ptI - vtToolDir * ( ptStart.y - ptCen.y) ; Point3d ptCenE = ptCenS + vtMove ; // Eseguo l'asportazione del materiale CompBall_Milling( nGrid, ptCenS, ptCenE, dRadius, CurrTool.GetToolNum()) ; // aggiorno l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; // Passo alla curva successiva pPrevCurve = pCurve ; pCurve = ToolProfile.GetCurve( ++ i) ; } // Determino le posizioni iniziale e finale del componente successivo ptI = ptI - vtToolDir * dHeight ; ptF = ptI + vtMove ; } return true ; } // ------------------------- SOLIDI ELEMENTARI ----------------------------------------------------------------------------- // Asse di simmetria diretto come l'asse Z: FORATURA //---------------------------------------------------------------------------- bool VolZmap::CompCyl_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dRad, int nToolNum) { // Verifica sull'interferenza con lo Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Proiezione dei punti sul piano Point3d ptSxy( ptS.x, ptS.y, 0) ; // Parametri geometrici dell'utensile double dSafeSqRad = dRad * dRad - 2 * dRad * EPS_SMALL ; // Punte del gambo Point3d ptTStemS = ptS - vtToolDir * dHei ; Point3d ptTStemE = ptE - vtToolDir * dHei ; // Quote estreme del gambo double dMinStemZ = min( min( ptS.z, ptTStemS.z), min( ptE.z, ptTStemE.z)) ; double dMaxStemZ = max( max( ptS.z, ptTStemS.z), max( ptE.z, ptTStemE.z)) ; // Ciclo sui punti for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptSxy ; double dSqLen = vtC.SqLen() ; // Se il punto si trova dentro il cerchio taglio if ( dSqLen < dSafeSqRad) SubtractIntervals( nGrid, i, j, dMinStemZ, dMaxStemZ, Z_AX, -Z_AX, nToolNum) ; } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompConus_ZDrilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum) { // i vettori vtArcNormMaxR e vtArcNormMinR servono nel caso in cui un tratto del tool sia identificato da un arco, ma si decida di approssimarlo con un cono // in quel caso per il calcolo corretto della normale viene fatta una somma pesata tra le normali alla superficie nei punti estremi dell'arco // i pesi sono riferiti alla posizione relativa dell'intersezione spillone-superficie e questi due punti estremi // Verifica sull'interferenza con lo Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; Point3d ptO( ptS.x, ptS.y, 0) ; double dZMin, dZMax ; double dAngC = dHei / ( dMaxRad - dMinRad) ; double dSqMinRad = dMinRad * dMinRad ; double dSqMaxRad = dMaxRad * dMaxRad ; double dSafeSqMaxRad = dSqMaxRad - 2 * dMaxRad * EPS_SMALL ; // Questa variabile è sperimentale: serve per evitare il taglio di un dexel dalla parte cilindrica del volume spazzato dalla traslazione del cono. double dDeltaR = dMaxRad - dMinRad ; // Per tornare alla versione precedente basta sostituire dSafeSqMaxRad con dSqMaxRad. Per risolvere il problema in modo forse più sicuro, ma // computazionalmente più pesante è sottrarre prima il cilindro con dSafeSqMaxRad e dopo il cono con dSqMaxRad. // Studio delle simmetrie if ( vtToolDir.z > 0) { dZMin = ( ptS.z < ptE.z ? ptS.z - dHei : ptE.z - dHei) ; dZMax = ( ptS.z < ptE.z ? ptE.z : ptS.z) ; } else { dZMin = ( ptS.z < ptE.z ? ptS.z : ptE.z) ; dZMax = ( ptS.z < ptE.z ? ptE.z + dHei : ptS.z + dHei) ; } double dL = dMaxRad * dAngC ; Point3d ptV = ( vtToolDir * ( ptE - ptS) < 0 ? ptE : ptS) - vtToolDir * dL ; double dMin, dMax ; Vector3d vtMin, vtMax ; // Ciclo sui punti for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptO ; double dSqDist = vtC * vtC ; if ( dSqDist < dSqMinRad) { SubtractIntervals( nGrid, i, j, dZMin, dZMax, Z_AX, -Z_AX, nToolNum) ; } else if ( dSqDist < dSafeSqMaxRad) { // dSafeSqMaxRad è sperimentale double dr = sqrt( dSqDist) ; if ( vtToolDir.z > 0) { dMin = dZMin + dAngC * ( dr - dMinRad) ; dMax = dZMax ; vtMax = - Z_AX ; Point3d ptInt( dX, dY, dMin) ; Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ; vtU.Normalize() ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtMin = dDeltaR * vtToolDir - dHei * vtU ; vtMin.Normalize() ; } else { Vector3d vtOriginalN = ( ( dDeltaR - dr + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dr - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN.Normalize() ; vtMin = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtU ; vtMin.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ; } else { dMin = dZMin ; dMax = dZMax - dAngC * ( dr - dMinRad) ; vtMin = Z_AX ; Point3d ptInt( dX, dY, dMax) ; Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ; vtU.Normalize() ; if ( vtArcNormMinR.IsSmall() || vtArcNormMaxR.IsSmall()) { vtMax = dDeltaR * vtToolDir - dHei * vtU ; vtMax.Normalize() ; } else { Vector3d vtOriginalN = ( ( dDeltaR - dr + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dr - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN.Normalize() ; vtMax = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtU ; vtMax.Normalize() ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ; } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompPar_ZDrilling( int nGrid, double dLenX, double dLenY, double dLenZ, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum) { Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ; Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ; dLenX -= ( 2 * EPS_SMALL) ; dLenY -= ( 2 * EPS_SMALL) ; dLenZ -= ( 2 * EPS_SMALL) ; // Controllo sull'interferenza utensile-solido int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Costruisco un sistema di riferimento nel piano Point3d ptOXY( ptMyS.x, ptMyS.y, 0) ; Vector3d vtV1 = vtToolDir ^ vtAux ; Vector3d vtV2 = vtAux ; // Quote estreme del volume asportato double dMinZ = min( min( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), min( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ; double dMaxZ = max( max( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), max( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtR = ptC - ptOXY ; double dR1 = vtR * vtV1 ; double dR2 = vtR * vtV2 ; if ( abs( dR1) < 0.5 * dLenX && abs( dR2) < 0.5 * dLenY) SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ; } } return true ; } // Asse di simmetria diretto come l'asse Z: FRESATURA //---------------------------------------------------------------------------- bool VolZmap::CompCyl_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dRad, int nToolNum) { // Verifica sull'interferenza con lo Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Parametri geometrici double dSqRad = dRad * dRad ; // Studio delle simmetrie Point3d ptI = ( ptS.z < ptE.z ? ptS : ptE) ; Point3d ptF = ( ptS.z < ptE.z ? ptE : ptS) ; Point3d ptIT = ptI - vtToolDir * dHei ; Point3d ptFT = ptF - vtToolDir * dHei ; Point3d ptIxy( ptI.x, ptI.y, 0) ; //Point3d ptIUp( ptI.x, ptI.y, max( ptI.z, ptIT.z)) ; //Point3d ptIDw( ptI.x, ptI.y, min( ptI.z, ptIT.z)) ; // Quote iniziali e finali massime e // minime del gambo dell'utensile e DeltaZ double dZMaxI = max( ptI.z, ptIT.z) ; double dZMaxF = max( ptF.z, ptFT.z) ; double dZMinI = dZMaxI - dHei ; double dDeltaZ = dZMaxF - dZMaxI ; // Vettori caratterizzanti il moto Vector3d vtMove = ptF - ptI ; Vector3d vtMoveXY( vtMove.x, vtMove.y, 0) ; double dLenXY = vtMoveXY.LenXY() ; vtMove.Normalize() ; double dSafeRad = dRad - EPS_SMALL ; // Definizione di un sistema di riferimento ad hoc Vector3d vtV1, vtV2 ; // Se la lunghezza è troppo piccola lo allungo if ( dLenXY < EPS_SMALL) vtV1 = ( 1 / dLenXY) * vtMoveXY ; else vtV1 = vtMoveXY ; // Normalizzo vtV1 vtV1.Normalize() ; // Definisco vtV2 vtV2 = vtV1 ; vtV2.Rotate( Z_AX, 0, 1) ; double dMin, dMax ; Vector3d vtMin, vtMax ; // calcolo il box del volume spazzato BBox3d bbVol = GetCylMoveBBox(ptS, ptE, vtToolDir, dRad, dHei) ; INTDBLVECTOR vIntersDash ; for ( int i = nStartI ; i <= nEndI ; ++i) { for ( int j = nStartJ ; j <= nEndJ ; ++j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtC = ptC - ptIxy ; // calcolo l'intersezione solo se ho un tratto sullo spillone che interseca il volume spazzato dal tool int nPos = j * m_nNx[nGrid] + i; vector& vDexel = m_Values[nGrid][nPos]; DBLDBLVECTOR vInterv ; for (int k = 0; k < int ( vDexel.size () ); ++k) vInterv.emplace_back ( vDexel[k].dMin, vDexel[k].dMax ) ; bool bIntersVol = false ; if ( vDexel.size () != 0) { for (int k = 0; k < int ( vInterv.size () ) && !bIntersVol; ++k) { IntersLineBox ( ptC + Z_AX * vInterv[k].first, ptC + Z_AX * vInterv[k].second, bbVol, vIntersDash, true ) ; bIntersVol = vIntersDash.size () > 0 ; } if ( bIntersVol) { double dX1 = vtC * vtV1 ; double dX2 = vtC * vtV2 ; //Point3d ptInt ; // Se il punto appartiene alla proiezione del volume spazzato valuto massimo e minimo if ( ( dX1 > 0 && dX1 < dLenXY && abs( dX2) < dSafeRad) || ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad || dX1 * dX1 + dX2 * dX2 < dSqRad) { double dX1_0 = sqrt( dSqRad - dX2 * dX2) ; // Massimo if ( ( dX1 - dLenXY) * ( dX1 - dLenXY) + dX2 * dX2 < dSqRad) { dMax = dZMaxF ; vtMax = - Z_AX ; } else { dMax = dZMaxI + dDeltaZ * ( dX1 + dX1_0) / dLenXY ; if ( abs( vtMove * vtToolDir) < EPS_SMALL) { vtMax = - Z_AX ; } else { Vector3d vtCirc = dX1_0 * vtV1 - dX2 * vtV2 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtMove ; vtMax = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; vtMax.Normalize() ; } } // Minimo if ( dX1 * dX1 + dX2 * dX2 < dSqRad) { dMin = dZMinI ; vtMin = Z_AX ; } else { dMin = dZMinI + dDeltaZ * ( dX1 - dX1_0) / dLenXY ; if ( abs( vtMove * vtToolDir) < EPS_SMALL) { vtMin = Z_AX ; } else { Vector3d vtCirc = - dX1_0 * vtV1 - dX2 * vtV2 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtMove ; vtMin = (vtCross * vtCirc > 0 ? vtCross : -vtCross) ; vtMin.Normalize () ; } } SubtractIntervals ( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ; } } } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompConus_ZMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum) { int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ; Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ; Point3d ptIxy( ptI.x, ptI.y, 0) ; Point3d ptFxy( ptF.x, ptF.y, 0) ; Vector3d vtMove = ptF - ptI ; Vector3d vtMLong = ( vtMove * vtToolDir) * vtToolDir ; Vector3d vtMOrt = vtMove - vtMLong ; double dLOrt = vtMOrt.Len() ; Vector3d vtV1 = vtToolDir ; Vector3d vtV2 = vtMOrt ; vtV2.Normalize() ; Vector3d vtV3 = vtV1 ^ vtV2 ; double dZI = ptI.z ; double dZTI = ptI.z - vtV1.z * dHei ; double dDeltaZ = ptF.z - ptI.z ; double dDeltaR = dMaxRad - dMinRad ; double dTan = dDeltaR / dHei ; double dRatio = ( vtMove * vtV1) / ( vtMove * vtV2) ; bool bCase = ( dRatio * dTan > 1) ; double dCos = dTan * dRatio ; double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ; double dDen = sqrt( 1 + dTan * dTan) ; Point3d ptV = ptI - vtV1 * ( dHei * dMaxRad / dDeltaR) ; Point3d ptVF = ptV + vtMove ; Vector3d vtNs = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 + ( dSin / dDen) * vtV3 ; Vector3d vtNd = - ( dTan / dDen) * vtV1 + ( dCos / dDen) * vtV2 - ( dSin / dDen) * vtV3 ; Vector3d vtR0 = ptV - ORIG ; vtNs.Normalize() ; vtNd.Normalize() ; double dDots = vtR0 * vtNs ; double dDotd = vtR0 * vtNd ; double dMin = 0, dMax = 0, dPLim = 0, dMLim = 0 ; Vector3d vtMin, vtMax, vtP, vtM ; Vector3d vtUmv = vtMove ; vtUmv.Normalize() ; Point3d ptInt ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtCI = ptC - ptIxy ; double dSqDI = vtCI.SqLenXY() ; Vector3d vtCF = ptC - ptFxy ; double dSqDF = vtCF.SqLenXY() ; double dIDO = vtCI * vtV3 ; double dIDL = vtCI * vtV2 ; double dIVarCos = dIDL / sqrt( dSqDI) ; double dFDL = vtCF * vtV2 ; double dFVarCos = dFDL / sqrt( dSqDF) ; vtCI.Normalize() ; vtCF.Normalize() ; if ( dSqDI < dMaxRad * dMaxRad || dSqDF < dMaxRad * dMaxRad || ( abs( dIDO) < dMaxRad && dIDL > 0 && dIDL < dLOrt)) { // Caso dTan * dRatio > 1 if ( bCase) { // Limiti nella direzione positiva di vtV1 if ( dSqDF < dMaxRad * dMaxRad) { dPLim = dZI + dDeltaZ ; vtP = - vtV1 ; } else { double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ; dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtV1 * vtUmv) < EPS_SMALL) { vtP = - vtV1 ; } else { Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtUmv ; vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; vtP.Normalize() ; } } // Limiti nella direzione negativa di vtV1 if ( dSqDI < dMinRad * dMinRad) { dMLim = dZTI ; vtM = vtToolDir ; } else if ( dSqDI < dMaxRad * dMaxRad) { dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ; ptInt.Set( dX, dY, dMLim) ; Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ; vtU.Normalize() ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtM = dDeltaR * vtToolDir - dHei * vtU ; vtM.Normalize() ; } else { Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCI - vtArcNormMaxR.z * vtV1 ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCI - vtArcNormMinR.z * vtV1 ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtM = ( ( dDeltaR - sqrt( dSqDI) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt(dSqDI) - dMinRad) / dDeltaR) * vtOrigMaxR ; vtM.Normalize() ; } } else { double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ; dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtUmv * vtV1) < EPS_SMALL) { vtM = vtV1 ; } else { Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtUmv ; vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; vtM.Normalize() ; } } } else { // Limiti nella direzione positiva di vtV1 if ( dSqDF < dMaxRad * dMaxRad) { dPLim = dZI + dDeltaZ ; vtP = - vtV1 ; } else { double dIDL_0 = - sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ; dPLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtUmv * vtToolDir) < EPS_SMALL) { vtP = - vtV1 ; } else { Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtUmv ; vtP = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; // vtCross * vtCirc o vtCross * vtMove? vtP.Normalize() ; } } // Limiti nella direzione negativa di vtV1 if ( dSqDI < dMinRad * dMinRad) { dMLim = dZTI ; vtM = vtV1 ; } else if ( dSqDI >= dMinRad * dMinRad && dSqDI < dMaxRad * dMaxRad && dIVarCos < dCos) { dMLim = dZTI + ( sqrt( dSqDI) - dMinRad) * ( dZI - dZTI) / dDeltaR ; ptInt.Set( dX, dY, dMLim) ; Vector3d vtU = ( ptInt - ptV) - ( ptInt - ptV) * vtToolDir * vtToolDir ; vtU.Normalize() ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtM = dDeltaR * vtToolDir - dHei * vtU ; vtM.Normalize() ; } else { Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCI - vtArcNormMaxR.z * vtV1 ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCI - vtArcNormMinR.z * vtV1 ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtM = ( ( dDeltaR - sqrt( dSqDI) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt( dSqDI) - dMinRad) / dDeltaR) * vtOrigMaxR ; vtM.Normalize() ; } } else if ( dSqDI >= dMinRad * dMinRad && dIVarCos >= dCos && dFVarCos < dCos && abs( dIDO) < dMaxRad * dSin) { if ( dIDO > - dMaxRad * dSin && dIDO <= - dMinRad * dSin) { dMLim = ( dDotd - dX * vtNd.x - dY * vtNd.y) / vtNd.z ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtM = - vtNd ; } else { double dLatMin = dMinRad * dSin ; double dDeltaLat = dDeltaR * dSin ; Vector3d vtRadial = dCos * vtV2 - dSin * vtV3 ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * vtV1 ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * vtV1 ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtM = ( ( dDeltaLat - abs( dIDO) + dLatMin) / dDeltaLat) * vtOrigMinR + ( ( abs( dIDO) - dLatMin) / dDeltaLat) * vtOrigMaxR ; vtM.Normalize() ; } } else if ( dIDO > - dMinRad * dSin && dIDO < dMinRad * dSin) { double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ; dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtUmv * vtV1) < EPS_SMALL) { vtM = vtV1 ; } else { Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtUmv ; double dDotCrossCirc = vtCross * vtCirc ; vtM = ( dDotCrossCirc > 0 ? vtCross : - vtCross) ; vtM.Normalize() ; } } else if ( dIDO >= dMinRad * dSin && dIDO < dMaxRad * dSin) { dMLim = ( dDots - dX * vtNs.x - dY * vtNs.y) / vtNs.z ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtM = - vtNs ; } else { double dLatMin = dMinRad * dSin ; double dDeltaLat = dDeltaR * dSin ; Vector3d vtRadial = dCos * vtV2 + dSin * vtV3 ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * vtV1 ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * vtV1 ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtM = ( ( dDeltaLat - dIDO + dLatMin) / dDeltaLat) * vtOrigMinR + ( ( dIDO - dLatMin) / dDeltaLat) * vtOrigMaxR ; vtM.Normalize() ; } } } else if ( dFVarCos >= dCos) { if ( dSqDF < dMinRad * dMinRad) { double dIDL_0 = sqrt( dMinRad * dMinRad - dIDO * dIDO) ; dMLim = dZTI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtUmv * vtV1) < EPS_SMALL) { vtM = vtV1 ; } else { Vector3d vtCirc = - dIDL_0 * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtUmv ; vtM = ( vtCross * vtCirc > 0 ? vtCross : - vtCross) ; vtM.Normalize() ; } } else { dMLim = dZTI + dDeltaZ + ( sqrt( dSqDF) - dMinRad) * ( dZI - dZTI) / dDeltaR ; ptInt.Set( dX, dY, dMLim) ; Vector3d vtU = ( ptInt - ptVF) - ( ptInt - ptVF) * vtToolDir * vtToolDir ; vtU.Normalize() ; if ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall()) { vtM = dDeltaR * vtToolDir - dHei * vtU ; vtM.Normalize() ; } else { Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtCF - vtArcNormMaxR.z * vtV1 ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtCF - vtArcNormMinR.z * vtV1 ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtM = ( ( dDeltaR - sqrt( dSqDF) + dMinRad) / dDeltaR) * vtOrigMinR + ( ( sqrt( dSqDF) - dMinRad) / dDeltaR) * vtOrigMaxR ; vtM.Normalize() ; } } } else { double dIDL_0 = sqrt( dMaxRad * dMaxRad - dIDO * dIDO) ; dMLim = dZI + ( dIDL - dIDL_0) * dDeltaZ / dLOrt ; if ( abs( vtUmv * vtV1) < EPS_SMALL) { vtM = vtV1 ; } else { Vector3d vtCirc = - dIDL * vtV2 - dIDO * vtV3 ; Vector3d vtTan( - vtCirc.y, vtCirc.x, 0) ; Vector3d vtCross = vtTan ^ vtMove ; vtM = ( vtCross * vtMove > 0 ? vtCross : - vtCross) ; vtM.Normalize() ; } } } if ( dMLim < dPLim) { dMin = dMLim ; dMax = dPLim ; vtMin = vtM ; vtMax = vtP ; } else { dMin = dPLim ; dMax = dMLim ; vtMin = vtP ; vtMax = vtM ; } SubtractIntervals( nGrid, i, j, dMin, dMax, vtMin, vtMax, nToolNum) ; } } } return true ; } //---------------------------------------------------------------------------- bool // E' in realtà MillingPerp VolZmap::CompPar_ZMilling( int nGrid, double dLenX, double dLenY, double dLenZ, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum) { Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ; Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ; dLenX -= ( 2 * EPS_SMALL) ; dLenY -= ( 2 * EPS_SMALL) ; dLenZ -= ( 2 * EPS_SMALL) ; // Controllo sull'interferenza utensile-solido int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Quote estreme Z double dMinZ = min( min( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), min( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ; double dMaxZ = max( max( ptMyS.z, ptMyS.z - vtToolDir.z * dLenZ), max( ptMyE.z, ptMyE.z - vtToolDir.z * dLenZ)) ; // Vettore di movimento Vector3d vtMove = ptMyE - ptMyS ; // Sistemi di riferimento del solido nella posizione iniziale e finale Vector3d vtV2 = vtAux ; Vector3d vtV1 = vtV2 ^ vtToolDir ; vtV1.Normalize() ; Point3d ptSXY( ptMyS.x, ptMyS.y, 0) ; Point3d ptEXY( ptMyE.x, ptMyE.y, 0) ; // Studio del volume asportato durante il moto Frame3d MotionFrame ; Vector3d vtDiagA = dLenX * vtV1 + dLenY * vtV2 ; Vector3d vtDiagB = dLenX * vtV1 - dLenY * vtV2 ; Vector3d vtW1 = ( abs( vtDiagA * vtMove) <= abs( vtDiagB * vtMove) ? vtDiagA : vtDiagB) ; Point3d ptOrigXY = ptSXY - vtW1 / 2 ; double dLenW1 = vtW1.Len() ; vtW1 /= dLenW1 ; double dDeltaW1 = vtMove * vtW1 ; Vector3d vtW2 = vtMove - dDeltaW1 * vtW1 ; double dLenW2 = vtW2.Len() ; vtW2 /= dLenW2 ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Vector3d vtRS = ptC - ptSXY ; Vector3d vtRE = ptC - ptEXY ; double dRS1 = vtRS * vtV1 ; double dRS2 = vtRS * vtV2 ; double dRE1 = vtRE * vtV1 ; double dRE2 = vtRE * vtV2 ; // Asportazione materiale nella posizione iniziale if ( abs( dRS1) < 0.5 * dLenX && abs( dRS2) < 0.5 * dLenY) SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ; // Asportazione materiale nella posizione finale if ( abs( dRE1) < 0.5 * dLenX && abs( dRE2) < 0.5 * dLenY) SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ; // Asportazione materiale nel moto Vector3d vtR = ptC - ptOrigXY ; double dR1 = vtR * vtW1 ; double dR2 = vtR * vtW2 ; if ( dR2 > 0 && dR2 < dLenW2 && dR1 * dLenW2 > dDeltaW1 * dR2 && dR1 * dLenW2 < dLenW1 * dLenW2 + dDeltaW1 * dR2) SubtractIntervals( nGrid, i, j, dMinZ, dMaxZ, Z_AX, - Z_AX, nToolNum) ; } } return true ; } // Asse di simmetria con orientazione generica: FORATURA //---------------------------------------------------------------------------- bool VolZmap::CompCyl_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dRad, bool bTapB, bool bTapT, int nToolNum) { // Verifico che il cilindro con il suo movimento intersechi la griglia int nStartI, nEndI, nStartJ, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Studio delle simmetrie Point3d ptI = ( ( ptE - ptS) * vtToolDir > 0 ? ptE : ptS) ; Point3d ptF = ( ( ptE - ptS) * vtToolDir > 0 ? ptS - vtToolDir * dHei : ptE - vtToolDir * dHei) ; // Altezza cilindro totale altezza + moto double dH = ( ptF - ptI).Len() ; // Sistema di riferimento del cilindro Frame3d CylFrame ; CylFrame.Set( ptF, vtToolDir) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompConus_Drilling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum) { int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Apertura del cono double dDeltaR = dMaxRad - dMinRad ; double dTan = dDeltaR / dHei ; double dConeMaxH = ( ( dMaxRad * dHei) / dDeltaR) ; double dConeMinH = dConeMaxH - dHei ; Point3d ptVertex = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) - vtToolDir * dConeMaxH ; // Sistemi di riferimento del cono e del cilindro Frame3d ConusFrame ; ConusFrame.Set( ptVertex, vtToolDir) ; Frame3d CylFrame = ConusFrame ; CylFrame.Translate( vtToolDir * dConeMaxH) ; // L'altezza del cilindro è il movimento double dH = ( ptE - ptS).Len() ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Cilindro if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dH, dMaxRad, true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Cono if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dConeMinH, dConeMaxH, bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) { if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { if ( ! AreSameOrOppositeVectorEpsilon(vtN1, vtToolDir, 0.1 * EPS_SMALL)) { Vector3d vtL1 = ptInt1 - ptVertex ; vtL1 -= ( vtL1 * vtToolDir) * vtToolDir ; double dL1 = vtL1.Len() ; vtL1 /= dL1 ; Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN1.Normalize() ; vtN1 = - vtOriginalN1.z * vtToolDir - vtOriginalN1.x * vtL1 ; } if ( ! AreSameOrOppositeVectorEpsilon( vtN2, vtToolDir, 0.1 * EPS_SMALL)) { Vector3d vtL2 = ptInt2 - ptVertex ; vtL2 -= ( vtL2 * vtToolDir) * vtToolDir ; double dL2 = vtL2.Len() ; vtL2 /= dL2 ; Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN2.Normalize() ; vtN2 = - vtOriginalN2.z * vtToolDir - vtOriginalN2.x * vtL2 ; } } SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::CompPar_Drilling( int nGrid, double dLenX, double dLenY, double dLenZ, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum) { Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ; Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ; dLenX -= ( 2 * EPS_SMALL) ; dLenY -= ( 2 * EPS_SMALL) ; dLenZ -= ( 2 * EPS_SMALL) ; // Controllo sull'interferenza utensile-solido int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Costruzione di un sistema di riferimento per il volume // asportato dal solido nelle posizioni iniziale e finale. Vector3d vtV1 = vtToolDir ; Vector3d vtV2 = vtAux ^ vtV1 ; Vector3d vtV3 = vtAux ; double dLenMove = ( ptMyE - ptMyS).Len() ; Point3d ptO = ptMyS - ( ( ptMyE - ptMyS) * vtV1 > 0 ? dLenZ : dLenZ + dLenMove) * vtV1 - ( 0.5 * dLenX) * vtV2 ; Frame3d ParaFrame ; ParaFrame.Set( ptO, vtV2, vtV3, vtV1) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ + dLenMove, 0, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } // Asse di simmetria con orientazione generica: FRESATURA //---------------------------------------------------------------------------- bool VolZmap::CompCyl_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dRad, bool bTapB, bool bTapT, int nToolNum) { // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Studio delle simmetrie Point3d ptI = ( vtToolDir * ( ptE - ptS) > 0 ? ptS : ptE) ; Point3d ptF = ( vtToolDir * ( ptE - ptS) > 0 ? ptE : ptS) ; Point3d ptITip = ptI - vtToolDir * dHei ; // Definizione terne vettoriali e sistemi di riferimento intrinseci al movimento Vector3d vtMove = ptF - ptI ; Vector3d vtMoveLong = ( vtMove * vtToolDir) * vtToolDir ; Vector3d vtMoveOrt = vtMove - vtMoveLong ; Vector3d vtV1 = vtToolDir ; Vector3d vtV2 = vtMoveOrt ; vtV2.Normalize() ; Vector3d vtV3 = vtV1 ^ vtV2 ; Frame3d CylFrame ; CylFrame.Set( ptITip, vtV2, vtV3, vtV1) ; // Parametri geometrici di moto e cilindro double dLongLen = vtMoveLong.Len() ; double dOrtLen = vtMoveOrt.Len() ; // Parametri di contenimento Vector3d vtPerp = vtToolDir ^ Z_AX ; bool bPerpOk = vtPerp.Normalize() ; if ( vtPerp * vtMove < 0) vtPerp.Invert() ; int nSkip = 0 ; // calcolo il box del volume spazzato Frame3d frVol ; frVol.Set( ptI, vtToolDir, vtMove) ; Point3d ptILoc = ptI ; ptILoc.ToLoc( frVol) ; Point3d ptFLoc = ptF ; ptFLoc.ToLoc( frVol) ; Vector3d vtToolLoc = vtToolDir ; vtToolLoc.ToLoc( frVol) ; BBox3d bbVol = GetCylMoveBBox( ptILoc, ptFLoc, vtToolLoc, dRad, dHei) ; INTDBLVECTOR vIntersDash ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; // calcolo l'intersezione solo se ho un tratto sullo spillone che interseca il volume spazzato dal tool int nPos = j * m_nNx[nGrid] + i; vector& vDexel = m_Values[nGrid][nPos]; DBLDBLVECTOR vInterv ; for ( int k = 0 ; k < int ( vDexel.size ()); ++k) vInterv.emplace_back( vDexel[k].dMin, vDexel[k].dMax) ; Point3d ptCLoc = ptC ; ptCLoc.ToLoc( frVol) ; Vector3d vtZLoc = Z_AX ; vtZLoc.ToLoc( frVol) ; bool bIntersVol = false ; if ( vDexel.size () != 0) { for ( int k = 0 ; k < int ( vInterv.size ()) && ! bIntersVol ; ++k) { IntersLineBox ( ptCLoc + vtZLoc * vInterv[k].first, ptCLoc + vtZLoc * vInterv[k].second, bbVol, vIntersDash, true) ; bIntersVol = vIntersDash.size () > 0 ; } if ( bIntersVol) { // salto il controllo degli spilloni sotto il piano limite in basso o sopra il piano limite in alto if ( ( ptC + Z_AX * m_dMinZ[nGrid] - ptITip) * vtToolDir < -EPS_SMALL && ( ptC + Z_AX * m_dMaxZ[nGrid] - ptITip) * vtToolDir < -EPS_SMALL) { ++ nSkip ; continue ; } if ( ( ptC + Z_AX * m_dMinZ[nGrid] - ptI - vtMoveLong) * vtToolDir > EPS_SMALL && ( ptC + Z_AX * m_dMaxZ[nGrid] - ptI - vtMoveLong) * vtToolDir > EPS_SMALL) { ++ nSkip ; continue ; } // salto il controllo degli spilloni prima del piano di fianco verticale di inizio o dopo il piano di fianco verticale di fine if ( bPerpOk && ( ptC + Z_AX * m_dMinZ[nGrid] - ptI + vtPerp * dRad) * vtPerp < -EPS_SMALL && ( ptC + Z_AX * m_dMaxZ[nGrid] - ptI + vtPerp * dRad) * vtPerp < -EPS_SMALL) { ++ nSkip ; continue ; } if ( bPerpOk && ( ptC + Z_AX * m_dMinZ[nGrid] - ptF - vtPerp * dRad) * vtPerp > EPS_SMALL && ( ptC + Z_AX * m_dMaxZ[nGrid] - ptF - vtPerp * dRad) * vtPerp > EPS_SMALL) { ++ nSkip ; continue ; } Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Cilindro iniziale CylFrame.ChangeOrig( ptITip) ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Cilindro finale:L'unica differenza rispetto a prima è l'origine // del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC // il vettore che congiunge le due origini. CylFrame.ChangeOrig( ptITip + vtMove) ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Poliedro interno CylFrame.ChangeOrig( ptITip) ; if ( IntersLineMyPolyhedron( ptC, Z_AX, CylFrame, dOrtLen, 2 * dRad, dHei, dLongLen, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Se movimento non ortogonale all'asse cilindro ellittico di punta if ( dLongLen > EPS_SMALL) { CylFrame.ChangeOrig( ptITip) ; if ( IntersLineEllipticalCylinder( ptC, Z_AX, CylFrame, dRad, dLongLen, dOrtLen, bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Cilindro ellittico di base: L'unica differenza rispetto a prima è l'origine // del sistema di riferimento, quindi usiamo lo stesso sistema sommando a ptC // il vettore che congiunge le due origini. CylFrame.ChangeOrig( ptITip + dHei * vtV1) ; if ( IntersLineEllipticalCylinder( ptC, Z_AX, CylFrame, dRad, dLongLen, dOrtLen, true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } } } } //string sLog = "Skipped dexel = " + ToString( nSkip) + " / " + ToString( ( nEndI - nStartI + 1) * ( nEndJ - nStartJ + 1)) ; //LOG_DBG_INFO( GetEGkLogger(), sLog.c_str()) return true ; } //---------------------------------------------------------------------------- static Vector3d AdjustConeNormal( const Point3d& ptInt, const Vector3d& vtN, const Point3d& ptV, const Vector3d& vtToolDir, double dMinRad, double dDeltaR, const Vector3d& vtArcNormMinR, const Vector3d& vtArcNormMaxR) { if ( AreSameOrOppositeVectorEpsilon( vtN, vtToolDir, 0.1 * EPS_SMALL)) return vtN ; Vector3d vtL = ( ptInt - ptV) - (( ptInt - ptV) * vtToolDir) * vtToolDir ; double dL = vtL.Len() ; vtL /= dL ; Vector3d vtOriginalN = ( ( dDeltaR - dL + dMinRad) / dDeltaR) * vtArcNormMinR + ((dL - dMinRad) / dDeltaR) * vtArcNormMaxR ; Vector3d vtNewN = - vtOriginalN.z * vtToolDir - vtOriginalN.x * vtL ; vtNewN.Normalize() ; return vtNewN ; } //---------------------------------------------------------------------------- bool VolZmap::CompConus_Milling( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, double dHei, double dMaxRad, double dMinRad, bool bTapB, bool bTapT, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR, int nToolNum) { // Verifico interferenza int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtToolDir, V_NULL, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Geometria del cono double dDeltaR = dMaxRad - dMinRad ; // Studio simmetrie Point3d ptI = ptS ; Point3d ptF = ptE ; if ( vtToolDir * ( ptE - ptS) <= 0) swap( ptI, ptF) ; double dL = ( dMaxRad * dHei) / dDeltaR ; double dl = dL - dHei ; Point3d ptV = ptI - vtToolDir * dL ; // Vettori caratteristici del movimento Vector3d vtMove = ptF - ptI ; Vector3d vtMvLong = ( vtMove * vtToolDir) * vtToolDir ; Vector3d vtMvOrt = vtMove - vtMvLong ; // Terna destrorsa e unitaria Vector3d vtV1 = vtToolDir ; Vector3d vtV2 = vtMvOrt ; vtV2.Normalize() ; Vector3d vtV3 = vtV1 ^ vtV2 ; // Sistema di riferimento intrinseco del movimento Frame3d ConusFrame ; ConusFrame.Set( ptV, vtV2, vtV3, vtV1) ; // Dimensioni lineari movimento double dLongLen = vtMvLong.Len() ; double dOrtLen = vtMvOrt.Len() ; // Apertura del cono double dTan = dDeltaR / dHei ; double dRatio = dLongLen / dOrtLen ; // Per costruire piani laterali poliedro interno double dCos = dTan * dRatio ; double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ; // Dimensioni lineari descriventi il poliedro interno double dLenX = dLongLen ; double dLenY = dOrtLen ; double dLenZ = dSin * dMinRad ; double dDeltaX = dHei ; double dDeltaY = dCos * dDeltaR ; double dDeltaZ = dSin * dDeltaR ; // Sistema di riferimento poliedro Point3d ptO = ptV + vtV1 * dl + vtV2 * ( dCos * dMinRad) ; Frame3d PolyFrame ; PolyFrame.Set( ptO, vtV1, vtV2, vtV3) ; // Versori piani nel riferimento poliedro ( riferiti al sistema di riferimento) : // Sx, Dx Vector3d vtNs( - dTan, dCos, dSin) ; vtNs.Normalize() ; Vector3d vtNd( - dTan, dCos, - dSin) ; vtNd.Normalize() ; // Iniziale e finale Vector3d vtIF( - dDeltaY, dDeltaX, 0) ; vtIF.Normalize() ; // Up e Down Vector3d vtUD( - dLenY, dLenX, 0) ; vtUD.Normalize() ; // Punti dei piani (sempre espressi nel sistema PolyFrame) Point3d ptFacet135( 0, 0, dLenZ) ; Point3d ptFacet246( dLenX + dDeltaX, dLenY + dDeltaY, - dLenZ - dDeltaZ) ; // Necessità ricalcolo normali (perchè variabili per approx curve) bool bRecalNorm = ( ! vtArcNormMaxR.IsSmall() && ! vtArcNormMinR.IsSmall()) ; if ( dRatio * dTan <= 1) { for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Cono iniziale ConusFrame.ChangeOrig( ptV) ; if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { if ( bRecalNorm) { vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; } SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Cono finale ConusFrame.ChangeOrig( ptV + vtMove) ; if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { if ( bRecalNorm) { vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV + vtMove, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV + vtMove, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; } SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Solido interno Point3d ptPoly = GetToLoc( ptC, PolyFrame) ; Vector3d vtPoly = GetToLoc( Z_AX, PolyFrame) ; // Intervallo di intersezione (infinito) e normali (nulle) bool bValid = true ; double dPar1 = -INFINITO ; double dPar2 = +INFINITO ; vtN1 = V_NULL ; vtN2 = V_NULL ; // Verifica con facce iniziale e finale if ( bValid) { // Distanza con segno del punto di riferimento del dexel dal piano delle facce iniziale e finale double dDistI = ( ptPoly - ptFacet135) * -vtIF ; double dDistF = ( ptPoly - ptFacet246) * vtIF ; // Se dexel non parallelo alle facce if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) { // posizione parametrica delle intersezioni double dParI = -dDistI / ( vtPoly * -vtIF) ; double dParF = -dDistF / ( vtPoly * vtIF) ; // se intervallo tra intersezioni praticamente nullo if ( abs( dParI - dParF) < EPS_ZERO) bValid = false ; // altrimenti else { if ( dParI < dParF) { dPar1 = dParI ; vtN1 = vtIF ; dPar2 = dParF ; vtN2 = -vtIF ; } else { dPar1 = dParF ; vtN1 = -vtIF ; dPar2 = dParI ; vtN2 = vtIF ; } } } // altrimenti praticamente parallelo else { // se esterno ad almeno uno invalida tutto if ( dDistI > 0 || dDistF > 0) bValid = false ; // altrimenti non cambia niente } } // Verifica con facce sopra e sotto if ( bValid) { // Distanza con segno del punto di riferimento del dexel dal piano delle facce sopra e sotto double dDistU = ( ptPoly - ptFacet246) * -vtUD ; double dDistD = ( ptPoly - ptFacet135) * vtUD ; // Se dexel non parallelo alle facce if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) { // posizione parametrica delle intersezioni double dParU = -dDistU / ( vtPoly * -vtUD) ; double dParD = -dDistD / ( vtPoly * vtUD) ; // se intervallo tra intersezioni praticamente nullo if ( abs( dParU - dParD) < EPS_ZERO) bValid = false ; // altrimenti else { if ( dParU < dParD) { if ( dParD < dPar1 + EPS_ZERO || dParU > dPar2 - EPS_ZERO) bValid = false ; else { if ( dParU > dPar1) { dPar1 = dParU ; vtN1 = vtUD ; } if ( dParD < dPar2) { dPar2 = dParD ; vtN2 = -vtUD ; } } } else { if ( dParU < dPar1 + EPS_ZERO || dParD > dPar2 - EPS_ZERO) bValid = false ; else { if ( dParD > dPar1) { dPar1 = dParD ; vtN1 = -vtUD ; } if ( dParU < dPar2) { dPar2 = dParU ; vtN2 = vtUD ; } } } } } // altrimenti praticamente parallelo else { // se esterno ad almeno uno invalida tutto if ( dDistU > 0 || dDistD > 0) bValid = false ; // altrimenti non cambia niente } } // Taglio con la faccia sinistra if ( bValid) { // Distanza con segno del punto di riferimento del dexel dal piano della faccia sinistra double dDistS = ( ptPoly - ptFacet135) * vtNs ; // Se dexel non parallelo alla faccia if ( abs( vtPoly * vtNs) > COS_ORTO_ANG_ZERO) { // posizione parametrica della intersezione double dParS = -dDistS / ( vtPoly * vtNs) ; // verifico limitazioni su inizio e fine dell'intervallo int nLimit = 0 ; // se limita inizio if ( vtPoly * vtNs < 0) { // se oltre la fine, invalida tutto if ( dParS > dPar2 - EPS_ZERO) bValid = false ; // se altrimenti solo oltre inizio, riduce else if ( dParS >= dPar1) { dPar1 = dParS ; nLimit = 1 ; } } // altrimenti limita fine else { // se prima dell'inizio, invalida tutto if ( dParS < dPar1 + EPS_ZERO) bValid = false ; // se altrimenti solo prima della fine, riduce else if ( dParS <= dPar2) { dPar2 = dParS ; nLimit = 2 ; } } // se limita, devo aggiornare la normale if ( nLimit != 0) { Vector3d vtNewN = -vtNs ; if ( bRecalNorm) { Vector3d vtRadial( 0, dMinRad * dCos, dMinRad * dSin) ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; Point3d ptInt = ptPoly + dParS * vtPoly ; vtNewN = ( ( dDeltaZ - ptInt.z + dLenZ) / dDeltaZ) * vtOrigMinR + ( ( ptInt.z - dLenZ) / dDeltaZ) * vtOrigMaxR ; vtNewN.Normalize() ; } if ( nLimit == 1) vtN1 = vtNewN ; else vtN2 = vtNewN ; } } // altrimenti praticamente parallelo else { // se esterno invalida tutto if ( dDistS > 0) bValid = false ; // altrimenti non cambia niente } } // Taglio con la faccia destra if ( bValid) { // Distanza con segno del punto di riferimento del dexel dal piano della faccia destra double dDistD = ( ptPoly - ptFacet246) * vtNd ; // Se dexel non parallelo alla faccia if ( abs( vtPoly * vtNd) > COS_ORTO_ANG_ZERO) { // posizione parametrica della intersezione double dParD = -dDistD / ( vtPoly * vtNd) ; // verifico limitazioni su inizio e fine dell'intervallo int nLimit = 0 ; // se limita inizio if ( vtPoly * vtNd < 0) { // se oltre la fine, invalida tutto if ( dParD > dPar2 - EPS_ZERO) bValid = false ; // se altrimenti solo oltre inizio, riduce else if ( dParD >= dPar1) { dPar1 = dParD ; nLimit = 1 ; } } // altrimenti limita fine else { // se prima dell'inizio, invalida tutto if ( dParD < dPar1 + EPS_ZERO) bValid = false ; // se altrimenti solo prima della fine, riduce else if ( dParD <= dPar2) { dPar2 = dParD ; nLimit = 2 ; } } // se limita, devo aggiornare la normale if ( nLimit != 0) { Vector3d vtNewN = -vtNd ; if ( bRecalNorm) { Vector3d vtRadial( 0, dMinRad * dCos, -dMinRad * dSin) ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; Point3d ptInt = ptPoly + dParD * vtPoly ; vtNewN = ( ( dDeltaZ - abs( ptInt.z) + dLenZ) / dDeltaZ) * vtOrigMinR + ( ( abs( ptInt.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ; vtNewN.Normalize() ; } if ( nLimit == 1) vtN1 = vtNewN ; else vtN2 = vtNewN ; } } // altrimenti praticamente parallelo else { // se esterno invalida tutto if ( dDistD > 0) bValid = false ; // altrimenti non cambia niente } } // Se rimasto qualcosa lo sottraggo al dexel if ( bValid) { // Punti di intersezione e normali nel sistema griglia ptInt1 = ptC + dPar1 * Z_AX ; vtN1.ToGlob( PolyFrame) ; ptInt2 = ptC + dPar2 * Z_AX ; vtN2.ToGlob( PolyFrame) ; // Eseguo sottrazione SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Se movimento non ortogonale all'asse sottraggo i cilindri ellittici if ( dLongLen > EPS_SMALL) { // Traslazione ellisse di punta ConusFrame.ChangeOrig( ptV + vtV1 * dl) ; if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMinRad, dLongLen, dOrtLen, bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Traslazione ellisse di base ConusFrame.ChangeOrig( ptV + vtV1 * dL) ; if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMaxRad, dLongLen, dOrtLen, true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } } return true ; } else { for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Cono ConusFrame.ChangeOrig( ptV) ; if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, bTapB, true, ptInt1, vtN1, ptInt2, vtN2)) { if ( bRecalNorm) { vtN1 = AdjustConeNormal( ptInt1, vtN1, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; vtN2 = AdjustConeNormal( ptInt2, vtN2, ptV, vtToolDir, dMinRad, dDeltaR, vtArcNormMinR, vtArcNormMaxR) ; } SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Traslazione ellisse ConusFrame.ChangeOrig( ptV + vtV1 * dL) ; if ( IntersLineEllipticalCylinder( ptC, Z_AX, ConusFrame, dMaxRad, dLongLen, dOrtLen, true, bTapT, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } } //---------------------------------------------------------------------------- bool VolZmap::CompPar_Milling( int nGrid, double dLenX, double dLenY, double dLenZ, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtToolDir, const Vector3d& vtAux, int nToolNum) { Point3d ptMyS = ptS - EPS_SMALL * vtToolDir ; Point3d ptMyE = ptE - EPS_SMALL * vtToolDir ; dLenX -= ( 2 * EPS_SMALL) ; dLenY -= ( 2 * EPS_SMALL) ; dLenZ -= ( 2 * EPS_SMALL) ; // Controllo sull'interferenza utensile-solido int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestParaBBox( nGrid, ptMyS, ptMyE, vtToolDir, vtAux, dLenX, dLenY, dLenZ, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Vettore di movimento Vector3d vtMove = ptMyE - ptMyS ; // Sistema di riferimento del solido nella posizione iniziale (con vtMove derivo quello finale) Frame3d ParaFrame ; Vector3d vtV3 = vtToolDir ; Vector3d vtV1 = vtAux ^ vtV3 ; Vector3d vtV2 = vtV3 ^ vtV1 ; ParaFrame.Set( ORIG, vtV1, vtV2, vtV3) ; Point3d ptV = ptMyS - dLenZ * ParaFrame.VersZ() - ( 0.5 * dLenX) * ParaFrame.VersX() ; ParaFrame.ChangeOrig( ptV) ; // Studio del volume asportato durante il moto Frame3d MotionFrame ; Vector3d vtDiagA = dLenX * ParaFrame.VersX() + dLenY * ParaFrame.VersY() ; Vector3d vtDiagB = dLenX * ParaFrame.VersX() - dLenY * ParaFrame.VersY() ; Vector3d vtW3 = ( abs( vtDiagA * vtMove) <= abs( vtDiagB * vtMove) ? vtDiagA : vtDiagB) ; Point3d ptOrig = ptMyS - vtW3 / 2 - vtToolDir * ( dLenZ / 2) ; double dLenW3 = vtW3.Len() ; vtW3 /= dLenW3 ; double dDeltaW3 = vtMove * vtW3 ; Vector3d vtW1 = vtMove - dDeltaW3 * vtW3 ; double dLenW1 = vtW1.Len() ; vtW1 /= dLenW1 ; Vector3d vtW2 = vtW3 ^ vtW1 ; MotionFrame.Set( ptOrig, vtW1, vtW2, vtW3) ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Solido nella posizione iniziale ParaFrame.ChangeOrig( ptV) ; if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Solido nella posizione finale ParaFrame.ChangeOrig( ptV + vtMove) ; if ( IntersLineMyPolyhedron( ptC, Z_AX, ParaFrame, dLenX, dLenY, dLenZ, 0, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } // Volume spazzato nel moto if ( IntersLineMyPolyhedron( ptC, Z_AX, MotionFrame, dLenW1, dLenZ, dLenW3, dDeltaW3, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } // ---------- SFERA ---------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::CompBall_Milling( int nGrid, const Point3d& ptLs, const Point3d& ptLe, double dRad, int nToolNum) { // Verifico interferisca int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptLs, ptLe, V_NULL, V_NULL, dRad, 0, 0, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Vettore modivemnto Vector3d vtV = ptLe - ptLs ; double dLengthPath = vtV.Len() ; if ( dLengthPath > EPS_ZERO) vtV /= dLengthPath ; // Riferimento per cilindro inviluppo della sfera lungo il movimento Frame3d CylFrame ; CylFrame.Set( ptLs, vtV) ; double dSqRad = dRad * dRad ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; // Sfera in posizione start double dStSqDXY = SqDistXY( ptC, ptLs) ; if ( dStSqDXY < dSqRad) { double dMin = ptLs.z - sqrt( dSqRad - dStSqDXY) ; Vector3d vtNmin = ptLs - Point3d( dX, dY, dMin) ; vtNmin.Normalize() ; double dMax = ptLs.z + sqrt( dSqRad - dStSqDXY) ; Vector3d vtNmax = ptLs - Point3d( dX, dY, dMax) ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, nToolNum) ; } // Sfera in posizione end double dEnSqDXY = SqDistXY( ptC, ptLe) ; if ( dEnSqDXY < dSqRad) { double dMin = ptLe.z - sqrt( dSqRad - dEnSqDXY) ; Vector3d vtNmin = ptLe - Point3d( dX, dY, dMin) ; vtNmin.Normalize() ; double dMax = ptLe.z + sqrt( dSqRad - dEnSqDXY) ; Vector3d vtNmax = ptLe - Point3d( dX, dY, dMax) ; vtNmax.Normalize() ; SubtractIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, nToolNum) ; } // Cilindro inviluppo della sfera Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dLengthPath, dRad, false, false, ptInt1, vtN1, ptInt2, vtN2)) { SubtractIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, nToolNum) ; } } } return true ; } // ------------------------- Utensili additivi --------------------------------------------------------------------------------- //---------------------------------------------------------------------------- bool VolZmap::AddingMotion( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx) { // Dimensioni lineari dell'utensile double dHei = m_vTool[m_nCurrTool].GetHeigth() ; double dRad = m_vTool[m_nCurrTool].GetRadius() ; double dCornerRad = m_vTool[m_nCurrTool].GetCornRadius() ; // Utensile sfiancato if ( dCornerRad * dCornerRad - 0.25 * dHei * dHei > 0) { return AddingGeneral( nGrid, ptS, ptE, vtAx) ; } // Utensile sferico else if ( dRad - dCornerRad < EPS_SMALL) { return AddingSphere( nGrid, ptS - dRad * vtAx, ptE - dRad * vtAx, dRad) ; } // Utensile cilindro else if ( dCornerRad < EPS_SMALL) { return AddingCylinder( nGrid, ptS, ptE, vtAx, dHei, dRad) ; } // Utensile naso di toro else { return AddingGeneral( nGrid, ptS, ptE, vtAx) ; } } //---------------------------------------------------------------------------- bool VolZmap::AddingGeneral( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx) { // Descrizione geometrica del moto Point3d ptI = ptS ; Point3d ptF = ptE ; Vector3d vtMove = ptE - ptS ; // Vettore delle normali agli archi const VCT3DVECTOR& vArcNorm = m_vTool[m_nCurrTool].GetArcNormalVec() ; // Poinché l'asse utensile è parallelo all'asse Z, definisco un sistema di // riferimento ad hoc in cui le normali agli archi giacciano nel piano XZ. Frame3d frNormFrame ; frNormFrame.Set( ORIG, X_AX, -Z_AX, Y_AX) ; // Ciclo sulle curve del profilo const CurveComposite& ToolProfile = m_vTool[m_nCurrTool].GetApproxOutline() ; int i = - 1 ; const ICurve* pCurve = ToolProfile.GetCurve( ++ i) ; while ( pCurve != nullptr) { double dHeight = 0 ; // Se segmento if ( pCurve->GetType() == CRV_LINE) { // Recupero gli estremi const ICurveLine* pLine = GetCurveLine( pCurve) ; Point3d ptStart = pLine->GetStart() ; Point3d ptEnd = pLine->GetEnd() ; int nNormNum = pLine->GetTempProp(); Vector3d vtNormSt, vtNormEn; if ( nNormNum != 0) { vtNormSt = vArcNorm[nNormNum - 1] ; vtNormEn = vArcNorm[nNormNum] ; vtNormSt.ToLoc(frNormFrame); vtNormEn.ToLoc(frNormFrame); } // Ne determino l'altezza dHeight = abs( ptStart.y - ptEnd.y) ; if ( dHeight > EPS_SMALL) { // Se X costante, è un cilindro if ( abs( ptStart.x - ptEnd.x) < EPS_SMALL) { double dRadius = ptStart.x ; if (dRadius > 10 * EPS_SMALL) AddingCylinder( nGrid, ptI, ptF, vtAx, dHeight, dRadius) ; } // Se X crescente, è un cono con vettore equiverso a quello dell'utensile else if ( ptStart.x > ptEnd.x) { double dMaxRad = ptStart.x ; double dMinRad = ptEnd.x ; AddingTruncatedCone( nGrid, ptI, ptF, vtAx, dMaxRad, dMinRad, dHeight, vtNormSt, vtNormEn) ; } // Se X decrescente, è un cono con vettore opposto a quello dell'utensile else if ( ptStart.x < ptEnd.x) { double dMaxRad = ptEnd.x ; double dMinRad = ptStart.x ; Point3d ptIn = ptI - vtAx * dHeight ; Point3d ptFn = ptIn + vtMove ; vtNormEn.z *= -1 ; vtNormSt.z *= -1 ; AddingTruncatedCone( nGrid, ptIn, ptFn, - vtAx, dMaxRad, dMinRad, dHeight, vtNormEn, vtNormSt) ; } // Passo alla curva successiva pCurve = ToolProfile.GetCurve( ++ i) ; } else { // Passo alla curva successiva pCurve = ToolProfile.GetCurve( ++ i) ; } } // Determino le posizioni iniziale e finale del componente successivo ptI = ptI - vtAx * dHeight ; ptF = ptI + vtMove ; } return true ; } //---------------------------------------------------------------------------- bool VolZmap::AddingCylinder( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dHei, double dRad) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifica sull'interferenza utensile Zmap int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtAx, V_NULL, dRad, dRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; Vector3d vtV1 = ptE - ptS ; double dLen1 = vtV1.Len() ; vtV1 /= dLen1 ; double dMyTol = 0 ; Frame3d CylFrame, PolyFrame ; if ( ! CylFrame.Set( ptS - dHei * vtAx, vtAx)) return false ; if ( ! PolyFrame.Set( ptS - ( dHei + dMyTol) * vtAx, vtAx, vtV1)) return false ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dHei, dRad, true, true, ptInt1, vtN1, ptInt2, vtN2)) { AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ; } if ( IntersLineCylinder( ptC - dLen1 * vtV1, Z_AX, CylFrame, dHei, dRad, true, true, ptInt1, vtN1, ptInt2, vtN2)) { AddIntervals( nGrid, i, j, ptInt1.z + dLen1 * vtV1.z, ptInt2.z + dLen1 * vtV1.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ; } if ( IntersLineMyPolyhedron( ptC, Z_AX, PolyFrame, dLen1, 2 * ( dRad + dMyTol), dHei + 2 * dMyTol, 0, ptInt1, vtN1, ptInt2, vtN2)) { AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::AddingTruncatedCone( int nGrid, const Point3d& ptS, const Point3d& ptE, const Vector3d& vtAx, double dMaxRad, double dMinRad, double dHei, const Vector3d& vtArcNormMaxR, const Vector3d& vtArcNormMinR) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifico interferenza int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, vtAx, V_NULL, dMaxRad, dMinRad, dHei, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Geometria del cono double dDeltaR = dMaxRad - dMinRad ; // Studio simmetrie Point3d ptI = ( vtAx * ( ptE - ptS) > 0 ? ptS : ptE) ; Point3d ptF = ( vtAx * ( ptE - ptS) > 0 ? ptE : ptS) ; double dL = ( dMaxRad * dHei) / dDeltaR ; double dl = dL - dHei ; Point3d ptV = ptI - vtAx * dL ; // Vettori caratteristici del movimento // Elimino eventuali componenti del moto lungo l'asse. Vector3d vtMove = ptF - ptI ; Vector3d vtMvLong = ( vtMove * vtAx) * vtAx ; Vector3d vtMvOrt = vtMove - vtMvLong ; // Terna destrorsa e unitaria Vector3d vtV1 = vtAx ; Vector3d vtV2 = vtMvOrt ; vtV2.Normalize() ; Vector3d vtV3 = vtV1 ^ vtV2 ; // Sistema di riferimento intrinseco del movimento Frame3d ConusFrame ; if ( ! ConusFrame.Set( ptV, vtV1, vtV2, vtV3)) return false ; // Dimensioni lineari movimento double dLongLen = 0 ; double dOrtLen = vtMvOrt.Len() ; // Apertura del cono double dTan = dDeltaR / dHei ; double dRatio = dLongLen / dOrtLen ; // Per costruire piani laterali poliedro interno double dCos = dTan * dRatio ; double dSin = ( 1 - dCos * dCos > 0 ? sqrt( 1 - dCos * dCos) : 0) ; // Dimensioni lineari descriventi il poliedro interno double dLenX = dLongLen ; double dLenY = dOrtLen ; double dLenZ = dSin * dMinRad ; double dDeltaX = dHei ; double dDeltaY = dCos * dDeltaR ; double dDeltaZ = dSin * dDeltaR ; // Sistema di riferimento poliedro Point3d ptO = ptV + vtV1 * dl + vtV2 * ( dCos * dMinRad) ; Frame3d PolyFrame ; if ( ! PolyFrame.Set( ptO, vtV1, vtV2, vtV3)) return false ; // Versori piani nel riferimento poliedro ( riferiti al sistema di riferimento) : // Sx, Dx Vector3d vtNs( - dTan, dCos, dSin) ; vtNs.Normalize() ; Vector3d vtNd( - dTan, dCos, - dSin) ; vtNd.Normalize() ; // Iniziale e finale Vector3d vtIF( - dDeltaY, dDeltaX, 0) ; vtIF.Normalize() ; // Up e Down Vector3d vtUD( - dLenY, dLenX, 0) ; vtUD.Normalize() ; // Punti dei piani (sempre espressi nel sistema PolyFrame) Point3d ptFacet135( 0, 0, dLenZ) ; Point3d ptFacet246( dLenX + dDeltaX, dLenY + dDeltaY, - dLenZ - dDeltaZ) ; Vector3d vtUmv = vtMove ; vtUmv.Normalize() ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { Point3d ptC( ( i + 0.5) * m_dStep, ( j + 0.5) * m_dStep, 0) ; Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; // Cono iniziale ConusFrame.ChangeOrig( ptV) ; if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, true, true, ptInt1, vtN1, ptInt2, vtN2)) { vtN1 *= - 1 ; vtN2 *= - 1 ; if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { if ( ! AreSameOrOppositeVectorEpsilon( vtN1, vtAx, 0.1 * EPS_SMALL)) { Vector3d vtL1 = ptInt1 - ptV ; vtL1 -= ( vtL1 * vtAx) * vtAx ; double dL1 = vtL1.Len() ; vtL1 /= dL1 ; Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ((dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR; vtOriginalN1.Normalize() ; vtN1 = vtOriginalN1.z * vtAx + vtOriginalN1.x * vtL1 ; vtN1.Normalize() ; } if ( ! AreSameOrOppositeVectorEpsilon( vtN2, vtAx, 0.1 * EPS_SMALL)) { Vector3d vtL2 = ptInt2 - ptV ; vtL2 -= ( vtL2 * vtAx) * vtAx ; double dL2 = vtL2.Len() ; vtL2 /= dL2 ; Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN2.Normalize() ; vtN2 = vtOriginalN2.z * vtAx + vtOriginalN2.x * vtL2 ; vtN2.Normalize() ; } } AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ; } // Cono finale ConusFrame.ChangeOrig( ptV + vtMove) ; if ( IntersLineConus( ptC, Z_AX, ConusFrame, dTan, dl, dL, true, true, ptInt1, vtN1, ptInt2, vtN2)) { vtN1 *= - 1 ; vtN2 *= - 1 ; if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { if ( ! AreSameOrOppositeVectorEpsilon( vtN1, vtAx, 0.1 * EPS_SMALL)) { Vector3d vtL1 = ptInt1 - ptV - vtMove ; vtL1 -= ( vtL1 * vtAx) * vtAx ; double dL1 = vtL1.Len() ; vtL1 /= dL1 ; Vector3d vtOriginalN1 = ( ( dDeltaR - dL1 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL1 - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN1.Normalize() ; vtN1 = vtOriginalN1.z * vtAx + vtOriginalN1.x * vtL1 ; vtN1.Normalize() ; } if ( ! AreSameOrOppositeVectorEpsilon(vtN2, vtAx, 0.1 * EPS_SMALL)) { Vector3d vtL2 = ptInt2 - ptV - vtMove ; vtL2 -= (vtL2 * vtAx) * vtAx; double dL2 = vtL2.Len() ; vtL2 /= dL2 ; Vector3d vtOriginalN2 = ( ( dDeltaR - dL2 + dMinRad) / dDeltaR) * vtArcNormMinR + ( ( dL2 - dMinRad) / dDeltaR) * vtArcNormMaxR ; vtOriginalN2.Normalize() ; vtN2 = vtOriginalN2.z * vtAx + vtOriginalN2.x * vtL2 ; vtN2.Normalize() ; } } AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ; } // Solido interno Point3d ptPoly = ptC ; Vector3d vtPoly = Z_AX ; ptPoly.ToLoc( PolyFrame) ; vtPoly.ToLoc( PolyFrame) ; Point3d ptPoly1 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtNs) / ( vtPoly * vtNs)) * vtPoly ; Point3d ptPoly2 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtNd) / ( vtPoly * vtNd)) * vtPoly ; Point3d ptPoly3 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ; Point3d ptPoly4 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtIF) / ( vtPoly * vtIF)) * vtPoly ; Point3d ptPoly5 = ptPoly + ( ( ( ptFacet135 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ; Point3d ptPoly6 = ptPoly + ( ( ( ptFacet246 - ptPoly) * vtUD) / ( vtPoly * vtUD)) * vtPoly ; int nIntNum = 0 ; // Intersezione con la prima faccia if ( abs( vtPoly * vtNs) > COS_ORTO_ANG_ZERO) { if ( dLenY * ( ptPoly1.x + EPS_SMALL) > dLenX * ptPoly1.y && dLenY * ( ptPoly1.x - dDeltaX - EPS_SMALL) < dLenX * ( ptPoly1.y - dDeltaY) && dDeltaX * ( ptPoly1.y + EPS_SMALL) > dDeltaY * ptPoly1.x && dDeltaX * ( ptPoly1.y - dLenY - EPS_SMALL) < dDeltaY * ( ptPoly1.x - dLenX)) { ptInt1 = ptPoly1 ; vtN1 = - vtNs ; if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { Vector3d vtRadial( 0, dMinRad * dCos, dMinRad * dSin) ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtN1 = - ( ( dDeltaZ - ptInt1.z + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( ptInt1.z - dLenZ) / dDeltaZ) * vtOrigMaxR ; vtN1.Normalize() ; } ++ nIntNum ; } } // Intersezione con la seconda faccia if ( abs( vtPoly * vtNd) > COS_ORTO_ANG_ZERO) { if ( dLenY * ( ptPoly2.x + EPS_SMALL) > dLenX * ptPoly2.y && dLenY * ( ptPoly2.x - dDeltaX - EPS_SMALL) < dLenX * ( ptPoly2.y - dDeltaY) && dDeltaX * ( ptPoly2.y + EPS_SMALL) > dDeltaY * ptPoly2.x && dDeltaX * ( ptPoly2.y - dLenY - EPS_SMALL) < dDeltaY * ( ptPoly2.x - dLenX)) { if ( nIntNum == 0) { ptInt1 = ptPoly2 ; vtN1 = - vtNd ; if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { Vector3d vtRadial( 0, dMinRad * dCos, - dMinRad * dSin) ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = - vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ; Vector3d vtOrigMinR = - vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtN1 = - ( ( dDeltaZ - abs( ptInt1.z) + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( abs( ptInt1.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ; vtN1.Normalize() ; } ++ nIntNum ; } else if ( ( ptInt1 - ptPoly2).SqLen() > SQ_EPS_SMALL) { ptInt2 = ptPoly2 ; vtN2 = - vtNd ; if ( ! ( vtArcNormMaxR.IsSmall() || vtArcNormMinR.IsSmall())) { Vector3d vtRadial( 0, dMinRad * dCos, -dMinRad * dSin) ; vtRadial.Normalize() ; Vector3d vtOrigMaxR = -vtArcNormMaxR.x * vtRadial - vtArcNormMaxR.z * X_AX ; Vector3d vtOrigMinR = -vtArcNormMinR.x * vtRadial - vtArcNormMinR.z * X_AX ; vtOrigMaxR.Normalize() ; vtOrigMinR.Normalize() ; vtN2 = - ( ( dDeltaZ - abs( ptInt2.z) + dLenZ) / dDeltaZ) * vtOrigMinR - ( ( abs( ptInt2.z) - dLenZ) / dDeltaZ) * vtOrigMaxR ; vtN2.Normalize() ; } ++ nIntNum ; } } } // Intersezione con la terza faccia if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) { if ( nIntNum < 2 && ptPoly3.x > - EPS_SMALL && ptPoly3.x < dDeltaX + EPS_SMALL && dDeltaX * abs( ptPoly3.z) < dDeltaX * dLenZ + dDeltaZ * ptPoly3.x + dDeltaX * EPS_SMALL) { if ( nIntNum == 0) { ptInt1 = ptPoly3 ; vtN1 = - vtIF ; ++ nIntNum ; } else if ( ( ptInt1 - ptPoly3).SqLen() > SQ_EPS_SMALL) { ptInt2 = ptPoly3 ; vtN2 = - vtIF ; ++ nIntNum ; } } } // Intersezione con la quarta faccia if ( abs( vtPoly * vtIF) > COS_ORTO_ANG_ZERO) { if ( nIntNum < 2 && ptPoly4.x > dLenX - EPS_SMALL && ptPoly4.x < dLenX + dDeltaX + EPS_SMALL && dDeltaX * abs( ptPoly4.z) < dDeltaX * dLenZ + dDeltaZ * ( ptPoly4.x - dLenX) + dDeltaX * EPS_SMALL) { if ( nIntNum == 0) { ptInt1 = ptPoly4 ; vtN1 = vtIF ; ++ nIntNum ; } else if ( ( ptInt1 - ptPoly4).SqLen() > SQ_EPS_SMALL) { ptInt2 = ptPoly4 ; vtN2 = vtIF ; ++ nIntNum ; } } } // Intersezione con la quinta faccia if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) { if ( nIntNum < 2 && ptPoly5.y >= 0 && ptPoly5.y <= dLenY && abs( ptPoly5.z) <= dLenZ) { if ( nIntNum == 0) { ptInt1 = ptPoly5 ; vtN1 = vtUD ; ++ nIntNum ; } else if ( ( ptInt1 - ptPoly5).SqLen() > SQ_EPS_SMALL) { ptInt2 = ptPoly5 ; vtN2 = vtUD ; ++ nIntNum ; } } } // Intersezione con la sesta faccia if ( abs( vtPoly * vtUD) > COS_ORTO_ANG_ZERO) { if ( nIntNum < 2 && ptPoly6.y >= dDeltaY && ptPoly6.y <= dLenY + dDeltaY && abs( ptPoly6.z) <= dLenZ + dDeltaZ) { if ( nIntNum == 0) { ptInt1 = ptPoly6; vtN1 = - vtUD ; ++ nIntNum ; } else if ( ( ptInt1 - ptPoly6).SqLen() > SQ_EPS_SMALL) { ptInt2 = ptPoly6; vtN2 = - vtUD ; ++ nIntNum ; } } } // Se il poliedro è attraversato, aggiungo if ( nIntNum == 2) { // Riporto le intersezioni nel sistema griglia ptInt1.ToGlob( PolyFrame) ; vtN1.ToGlob( PolyFrame) ; ptInt2.ToGlob( PolyFrame) ; vtN2.ToGlob( PolyFrame) ; AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, vtN1, vtN2, CurrTool.GetToolNum()) ; } } } return true ; } //---------------------------------------------------------------------------- bool VolZmap::AddingSphere( int nGrid, const Point3d& ptS, const Point3d& ptE, double dRad) { // Controllo utensile if ( m_nCurrTool < 0 || m_nCurrTool >= int( m_vTool.size())) return false ; Tool& CurrTool = m_vTool[m_nCurrTool] ; // Verifico interferisca int nStartI, nStartJ, nEndI, nEndJ ; if ( ! TestCompoBBox( nGrid, ptS, ptE, V_NULL, V_NULL, dRad, 0, 0, nStartI, nStartJ, nEndI, nEndJ)) return true ; // Vettore movimento Vector3d vtV = ptE - ptS ; double dLengthPath = vtV.Len() ; if ( dLengthPath > EPS_ZERO) vtV /= dLengthPath ; // Riferimento per cilindro inviluppo della sfera lungo il movimento Frame3d CylFrame ; if ( ! CylFrame.Set( ptS, vtV)) return false ; double dSqRad = dRad * dRad ; for ( int i = nStartI ; i <= nEndI ; ++ i) { for ( int j = nStartJ ; j <= nEndJ ; ++ j) { double dX = ( i + 0.5) * m_dStep ; double dY = ( j + 0.5) * m_dStep ; Point3d ptC( dX, dY, 0) ; // Sfera in posizione start double dStSqDXY = SqDistXY( ptC, ptS) ; if ( dStSqDXY < dSqRad) { double dMin = ptS.z - sqrt( dSqRad - dStSqDXY) ; Vector3d vtNmin = Point3d( dX, dY, dMin) - ptS ; vtNmin.Normalize() ; double dMax = ptS.z + sqrt( dSqRad - dStSqDXY) ; Vector3d vtNmax = Point3d( dX, dY, dMax) - ptS ; vtNmax.Normalize() ; AddIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } // Sfera in posizione end double dEnSqDXY = SqDistXY( ptC, ptE) ; if ( dEnSqDXY < dSqRad) { double dMin = ptE.z - sqrt( dSqRad - dEnSqDXY) ; Vector3d vtNmin = Point3d( dX, dY, dMin) - ptE ; vtNmin.Normalize() ; double dMax = ptE.z + sqrt( dSqRad - dEnSqDXY) ; Vector3d vtNmax = Point3d( dX, dY, dMax) - ptE ; vtNmax.Normalize() ; AddIntervals( nGrid, i, j, dMin, dMax, vtNmin, vtNmax, CurrTool.GetToolNum()) ; } // Cilindro inviluppo della sfera Point3d ptInt1, ptInt2 ; Vector3d vtN1, vtN2 ; if ( IntersLineCylinder( ptC, Z_AX, CylFrame, dLengthPath, dRad, false, false, ptInt1, vtN1, ptInt2, vtN2)) { AddIntervals( nGrid, i, j, ptInt1.z, ptInt2.z, - vtN1, - vtN2, CurrTool.GetToolNum()) ; } } } return true ; }