//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GeoPoint3d.cpp Data : 10.10.13 Versione : 1.2a3 // Contenuto : Implementazione della classe Punto geometrico. // // // // Modifiche : 10.10.13 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "GeoPoint3d.h" #include "GeoObjFactory.h" #include "NgeWriter.h" #include "NgeReader.h" #include "/EgtDev/Include/EGkStringUtils3d.h" #include "/EgtDev/Include/EGkUiUnits.h" #include using namespace std ; //---------------------------------------------------------------------------- GEOOBJ_REGISTER( GEO_PNT3D, NGE_G_PNT, GeoPoint3d) ; //---------------------------------------------------------------------------- GeoPoint3d::GeoPoint3d( void) : m_ptP(), m_nTempProp{0,0}, m_dTempParam{0.0,0.0} { } //---------------------------------------------------------------------------- GeoPoint3d::~GeoPoint3d( void) { } //---------------------------------------------------------------------------- bool GeoPoint3d::Set( const Point3d& ptP) { // assegno i dati m_ptP = ptP ; // imposto ricalcolo della grafica m_OGrMgr.Reset() ; return true ; } //---------------------------------------------------------------------------- GeoPoint3d* GeoPoint3d::Clone( void) const { // alloco oggetto GeoPoint3d* pGPt = new( nothrow) GeoPoint3d ; if ( pGPt != nullptr) { if ( ! pGPt->CopyFrom( *this)) { delete pGPt ; return nullptr ; } } return pGPt ; } //---------------------------------------------------------------------------- bool GeoPoint3d::CopyFrom( const IGeoObj* pGObjSrc) { const GeoPoint3d* pGP = GetBasicGeoPoint3d( pGObjSrc) ; if ( pGP == nullptr) return false ; return CopyFrom( *pGP) ; } //---------------------------------------------------------------------------- bool GeoPoint3d::CopyFrom( const GeoPoint3d& clSrc) { if ( &clSrc == this) return true ; m_nTempProp[0] = clSrc.m_nTempProp[0] ; m_nTempProp[1] = clSrc.m_nTempProp[1] ; m_dTempParam[0] = clSrc.m_dTempParam[0] ; m_dTempParam[1] = clSrc.m_dTempParam[1] ; return Set( clSrc.m_ptP) ; } //---------------------------------------------------------------------------- GeoObjType GeoPoint3d::GetType( void) const { return static_cast( GEOOBJ_GETTYPE( GeoPoint3d)) ; } //---------------------------------------------------------------------------- const string& GeoPoint3d::GetTitle( void) const { static const string sTitle = "Point" ; return sTitle ; } //---------------------------------------------------------------------------- bool GeoPoint3d::Dump( string& sOut, bool bMM, const char* szNewLine) const { // parametri : punto sOut += "P(" + ToString( GetInUiUnits( m_ptP, bMM)) + ")" + szNewLine ; return true ; } //---------------------------------------------------------------------------- int GeoPoint3d::GetNgeId( void) const { return GEOOBJ_GETNGEID( GeoPoint3d) ; } //---------------------------------------------------------------------------- bool GeoPoint3d::Save( NgeWriter& ngeOut) const { // parametri : punto return ngeOut.WritePoint( m_ptP, ";", true) ; } //---------------------------------------------------------------------------- bool GeoPoint3d::Load( NgeReader& ngeIn) { // imposto ricalcolo della grafica m_OGrMgr.Reset() ; // leggo la prossima linea return ngeIn.ReadPoint( m_ptP, ";", true) ; } //---------------------------------------------------------------------------- bool GeoPoint3d::GetLocalBBox( BBox3d& b3Loc, int nFlag) const { // assegno il box in locale b3Loc.Set( m_ptP) ; return true ; } //---------------------------------------------------------------------------- bool GeoPoint3d::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const { // verifico validità del frame if ( frRef.GetType() == Frame3d::ERR) return false ; // porto il punto nel riferimento passato Point3d ptP = m_ptP ; ptP.ToGlob( frRef) ; // assegno il box nel riferimento b3Ref.Set( ptP) ; return true ; }