//---------------------------------------------------------------------------- // EgalTech 2013-2014 //---------------------------------------------------------------------------- // File : GeoVector3d.h Data : 11.06.14 Versione : 1.5f4 // Contenuto : Dichiarazione della classe Vettore Geometrico 3d. // // // // Modifiche : 10.10.13 DS Creazione modulo. // 11.06.14 DS Agg. punto Base. // //---------------------------------------------------------------------------- #pragma once #include "ObjGraphicsMgr.h" #include "DllMain.h" #include "GeoObjRW.h" #include "/EgtDev/Include/EGkGeoVector3d.h" //---------------------------------------------------------------------------- class GeoVector3d : public IGeoVector3d, public IGeoObjRW { public : // IGeoObj ~GeoVector3d( void) override ; GeoVector3d* Clone( void) const override ; GeoObjType GetType( void) const override ; bool IsValid( void) const override { return true ; } const std::string& GetTitle( void) const override ; bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ; bool GetLocalBBox( BBox3d& b3Loc, int nFlag = BBF_STANDARD) const override ; bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_STANDARD) const override ; bool Translate( const Vector3d& vtMove) override { m_OGrMgr.Reset() ; m_ptBase.Translate( vtMove) ; return true ; } bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) override { double dAngRad = dAngDeg * DEGTORAD ; return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) override { m_OGrMgr.Reset() ; return ( m_vtV.Rotate( vtAx, dCosAng, dSinAng) && m_ptBase.Rotate( ptAx, vtAx, dCosAng, dSinAng)) ; } bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) override { m_OGrMgr.Reset() ; return ( m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) && m_ptBase.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ)) ; } bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) override { m_OGrMgr.Reset() ; return ( m_vtV.Mirror( vtNorm) && m_ptBase.Mirror( ptOn, vtNorm)) ; } bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) override { m_OGrMgr.Reset() ; return ( m_vtV.Shear( vtNorm, vtDir, dCoeff) && m_ptBase.Shear( ptOn, vtNorm, vtDir, dCoeff)) ; } bool ToGlob( const Frame3d& frRef) override { m_OGrMgr.Reset() ; return ( m_vtV.ToGlob( frRef) && m_ptBase.ToGlob( frRef)) ; } bool ToLoc( const Frame3d& frRef) override { m_OGrMgr.Reset() ; return ( m_vtV.ToLoc( frRef) && m_ptBase.ToLoc( frRef)) ; } bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) override { m_OGrMgr.Reset() ; return ( m_vtV.LocToLoc( frOri, frDest) && m_ptBase.LocToLoc( frOri, frDest)) ; } void SetObjGraphics( IObjGraphics* pOGr) override { m_OGrMgr.SetObjGraphics( pOGr) ; } IObjGraphics* GetObjGraphics( void) override { return m_OGrMgr.GetObjGraphics() ; } const IObjGraphics* GetObjGraphics( void) const override { return m_OGrMgr.GetObjGraphics() ; } void SetTempProp( int nProp, int nPropInd = 0) override { if ( nPropInd >= 0 && nPropInd < 2) m_nTempProp[nPropInd] = nProp ; } int GetTempProp( int nPropInd = 0) const override { return (( nPropInd >= 0 && nPropInd < 2) ? m_nTempProp[nPropInd] : 0) ; } void SetTempParam( double dParam, int nParamInd = 0) override { if ( nParamInd >= 0 && nParamInd < 2) m_dTempParam[nParamInd] = dParam ; } double GetTempParam( int nParamInd = 0) const override { return (( nParamInd >= 0 && nParamInd < 2) ? m_dTempParam[nParamInd] : 0.0) ; } public : // IGeoVector3d bool CopyFrom( const IGeoObj* pGObjSrc) override ; bool Set( const Vector3d& vtV) override ; bool Set( const Vector3d& vtV, const Point3d& ptBase) override ; const Vector3d& GetVector( void) const override { return m_vtV ; } const Point3d& GetBase( void) const override { return m_ptBase ; } bool ChangeVector( const Vector3d& vtV) override ; bool ChangeBase( const Point3d& ptBase) override ; bool GetDrawWithArrowHead( double dFrazLenAH, double dMaxDimA, PolyLine& PL) const override ; public : // IGeoObjRW int GetNgeId( void) const override ; bool Save( NgeWriter& ngeOut) const override ; bool PreSave( GdbGeo& Wrapper) const override { return true ; } bool PostSave( GdbGeo& Wrapper) const override { return true ; } bool Load( NgeReader& ngeIn) override ; bool PostLoad( GdbGeo& Wrapper) override { return true ; } public : GeoVector3d( void) ; GeoVector3d( const GeoVector3d& gvSrc) { if ( ! CopyFrom( gvSrc)) LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy constructor error") } GeoVector3d& operator =( const GeoVector3d& gvSrc) { if ( ! CopyFrom( gvSrc)) LOG_ERROR( GetEGkLogger(), "GeoVector3d : copy error") return *this ; } private : bool CopyFrom( const GeoVector3d& gvSrc) ; private : ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto Vector3d m_vtV ; // oggetto Point3d m_ptBase ; // punto base da cui tracciare il vettore int m_nTempProp[2] ; // vettore proprietà temporanee double m_dTempParam[2] ; // vettore parametri temporanei } ; //----------------------------------------------------------------------------- inline GeoVector3d* CreateBasicGeoVector3d( void) { return ( static_cast( CreateGeoObj( GEO_VECT3D))) ; } inline GeoVector3d* CloneBasicGeoVector3d( const IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D) return nullptr ; return ( static_cast( pGObj->Clone())) ; } inline const GeoVector3d* GetBasicGeoVector3d( const IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D) return nullptr ; return ( static_cast( pGObj)) ; } inline GeoVector3d* GetBasicGeoVector3d( IGeoObj* pGObj) { if ( pGObj == nullptr || pGObj->GetType() != GEO_VECT3D) return nullptr ; return ( static_cast( pGObj)) ; }