EgtGeomKernel :
- modifica a Trimming - sistemazioni estetiche varie.
This commit is contained in:
+99
-52
@@ -19,6 +19,7 @@
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#include "/EgtDev/Include/EGkDistPointLine.h"
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#include "/EgtDev/Include/EGkDistPointCurve.h"
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#include "/EgtDev/Include/EGkDistPointSurfTm.h"
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#include "/EgtDev/Include/EGkDistPointSurfBz.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include "/EgtDev/Include/EGkIntersLinePlane.h"
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#include "/EgtDev/Include/EGkIntersLineSurfTm.h"
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@@ -92,6 +93,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
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Pt5ax.ptP = ptInt - vtLine1 / dLen1 * 2 * EPS_SMALL ;
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Pt5ax.vtDir1 = vPt5ax[j].vtDir1 ;
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Pt5ax.vtDir2 = vPt5ax[j].vtDir2 ;
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Pt5ax.vtDirU = vPt5ax[j].vtDirU ;
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Pt5ax.vtDirV = vPt5ax[j].vtDirV ;
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Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
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Pt5ax.nFlag = P5AX_CVEX ;
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vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
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@@ -104,6 +107,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
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Pt5ax.ptP = ptInt + vtLine2 / dLen2 * 2 * EPS_SMALL ;
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Pt5ax.vtDir1 = vPt5ax[i].vtDir1 ;
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Pt5ax.vtDir2 = vPt5ax[i].vtDir2 ;
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Pt5ax.vtDirU = vPt5ax[i].vtDirU ;
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Pt5ax.vtDirV = vPt5ax[i].vtDirV ;
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Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
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Pt5ax.nFlag = P5AX_CVEX ;
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vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
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@@ -118,6 +123,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = Media( vPt5ax[i].vtDir1, vPt5ax[j].vtDir1) ; Pt5ax.vtDir1.Normalize() ;
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Pt5ax.vtDir2 = Media( vPt5ax[i].vtDir2, vPt5ax[j].vtDir2) ; Pt5ax.vtDir2.Normalize() ;
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Pt5ax.vtDirU = Media( vPt5ax[i].vtDirU, vPt5ax[j].vtDirU) ; Pt5ax.vtDirU.Normalize() ;
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Pt5ax.vtDirV = Media( vPt5ax[i].vtDirV, vPt5ax[j].vtDirV) ; Pt5ax.vtDirV.Normalize() ;
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Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
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Pt5ax.nFlag = P5AX_CONC ;
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vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
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@@ -233,23 +240,55 @@ RemovePointsInExcess( PNT5AXVECTOR& vPt5ax, double dLinTol, double dMaxSegmLen,
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}
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//----------------------------------------------------------------------------
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static bool
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ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, double dPar, Point5ax& Pt5ax)
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static const SurfTriMesh*
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MyGetAuxSurf( const ISurf* pSrf)
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{
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// punto sulle supefici a minima distanza
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if ( pSrf == nullptr)
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return nullptr ;
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switch ( pSrf->GetType()) {
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case SRF_TRIMESH :
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return GetBasicSurfTriMesh( pSrf) ;
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case SRF_FLATRGN :
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return GetBasicSurfFlatRegion( pSrf)->GetAuxSurf() ;
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case SRF_BEZIER :
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return GetBasicSurfBezier( pSrf)->GetAuxSurf() ;
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default :
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return nullptr ;
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}
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}
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//----------------------------------------------------------------------------
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static bool
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ProjectPointOnSurf( const Point3d& ptP, const CISURFPVECTOR& vpSurf, double dPar, Point5ax& Pt5ax)
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{
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// punto sulle superfici a minima distanza
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int nSurfMin = -1 ;
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int nTriaMin ;
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int nTriaMin = -1 ;
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double dUMin = -1, dVMin = -1 ;
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Point3d ptMin ;
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double dMinDist ;
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for ( int i = 0 ; i < ssize( vpStm) ; ++ i) {
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double dMinDist = NAN ;
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for ( int i = 0 ; i < ssize( vpSurf) ; ++ i) {
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// punto sulla superficie a minima distanza
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DistPointSurfTm dPS( ptP, *vpStm[i]) ;
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double dDist ;
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if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
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nSurfMin = i ;
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dPS.GetMinDistPoint( ptMin) ;
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dPS.GetMinDistTriaIndex ( nTriaMin) ;
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dMinDist = dDist ;
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int nSrfType = ( vpSurf[i] != nullptr ? vpSurf[i]->GetType() : GEO_NONE) ;
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if ( nSrfType == SRF_TRIMESH || nSrfType == SRF_FLATRGN) {
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DistPointSurfTm dPS( ptP, *MyGetAuxSurf( vpSurf[i])) ;
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double dDist ;
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if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
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nSurfMin = i ;
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dPS.GetMinDistPoint( ptMin) ;
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dPS.GetMinDistTriaIndex ( nTriaMin) ;
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dMinDist = dDist ;
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}
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}
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else if ( nSrfType == SRF_BEZIER) {
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DistPointSurfBz dPS( ptP, *GetBasicSurfBezier( vpSurf[i])) ;
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double dDist ;
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if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
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nSurfMin = i ;
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dPS.GetMinDistPoint( ptMin) ;
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dPS.GetParamsAtMinDistPoint( dUMin, dVMin) ;
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dMinDist = dDist ;
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}
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}
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}
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@@ -257,19 +296,44 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, double dPar
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if ( nSurfMin >= 0) {
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// assegno il punto
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Point3d ptInt = ptMin ;
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// calcolo la normale (si calcola smooth, in caso di errore si prende quella del triangolo)
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Triangle3dEx trTria ;
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if ( ! vpStm[nSurfMin]->GetTriangle( nTriaMin, trTria))
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return false ;
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Vector3d vtN ;
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if ( ! CalcNormal( ptMin, trTria, vtN))
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vtN = trTria.GetN() ;
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// assegno valori al punto 5assi
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtN ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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// calcolo gli altri dati
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int nSrfType = ( vpSurf[nSurfMin] != nullptr ? vpSurf[nSurfMin]->GetType() : GEO_NONE) ;
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if ( nSrfType == SRF_TRIMESH || nSrfType == SRF_FLATRGN) {
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// recupero superficie trimesh
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const SurfTriMesh* pSurfTm = MyGetAuxSurf( vpSurf[nSurfMin]) ;
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// calcolo la normale (si calcola smooth, in caso di errore si prende quella del triangolo)
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Triangle3dEx trTria ;
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if ( ! pSurfTm->GetTriangle( nTriaMin, trTria))
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return false ;
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Vector3d vtN ;
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if ( ! CalcNormal( ptMin, trTria, vtN))
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vtN = trTria.GetN() ;
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// assegno valori al punto 5assi
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtN ;
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Pt5ax.vtDirU = V_NULL ;
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Pt5ax.vtDirV = V_NULL ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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}
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else if ( nSrfType == SRF_BEZIER) {
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Point3d ptSB ;
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Vector3d vtN, vtDerU, vtDerV ;
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if ( ! GetBasicSurfBezier( vpSurf[nSurfMin])->GetPointNrmD1D2( dUMin, dVMin, ISurfBezier::FROM_MINUS, ISurfBezier::FROM_MINUS,
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ptSB, vtN, &vtDerU, &vtDerV))
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return false ;
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vtDerU.Normalize() ;
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vtDerV.Normalize() ;
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// assegno valori al punto 5assi
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtN ;
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Pt5ax.vtDirU = vtDerU ;
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Pt5ax.vtDirV = vtDerV ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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}
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// ritorno con successo
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return true ;
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}
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@@ -282,31 +346,6 @@ bool
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ProjectCurveOnSurf( const ICurve& crCrv, const CISURFPVECTOR& vpSurf,
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double dLinTol, double dMaxSegmLen, bool bSharpEdges, PNT5AXVECTOR& vPt5ax)
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{
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// sistemazioni per tipo di superficie
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CISRFTMPVECTOR vpSurfTm ;
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for ( int i = 0 ; i < ssize( vpSurf) ; ++ i) {
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const SurfTriMesh* pSurfTm = nullptr ;
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switch ( vpSurf[i]->GetType()) {
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case SRF_TRIMESH :
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pSurfTm = GetBasicSurfTriMesh( vpSurf[i]) ;
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break ;
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case SRF_BEZIER :
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{ double dOldLinTol = GetSurfBezierAuxSurfRefinedTol() ;
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SetSurfBezierAuxSurfRefinedTol( GetSurfBezierTol( dLinTol)) ;
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pSurfTm = GetBasicSurfBezier( vpSurf[i])->GetAuxSurfRefined() ;
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SetSurfBezierAuxSurfRefinedTol( dOldLinTol) ;
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} break ;
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case SRF_FLATRGN :
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pSurfTm = GetBasicSurfFlatRegion( vpSurf[i])->GetAuxSurf() ;
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break ;
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default :
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break ;
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}
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if ( pSurfTm == nullptr)
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return false ;
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vpSurfTm.emplace_back( pSurfTm) ;
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}
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// controllo le tolleranze
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dLinTol = max( dLinTol, LIN_TOL_MIN) ;
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dMaxSegmLen = max( dMaxSegmLen, 10 * EPS_SMALL) ;
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@@ -331,7 +370,7 @@ ProjectCurveOnSurf( const ICurve& crCrv, const CISURFPVECTOR& vpSurf,
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while ( bFound) {
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// se trovo proiezione, la salvo
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Point5ax Pt5ax ;
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if ( ProjectPointOnSurf( ptP, vpSurfTm, dPar, Pt5ax))
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if ( ProjectPointOnSurf( ptP, vpSurf, dPar, Pt5ax))
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vPt5ax.emplace_back( Pt5ax) ;
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// passo al successivo
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bFound = PL.GetNextUPoint( &dPar, &ptP) ;
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@@ -403,6 +442,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const Frame
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = frRefLine.VersZ() ;
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Pt5ax.vtDirU = V_NULL ;
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Pt5ax.vtDirV = V_NULL ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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// ritorno con successo
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@@ -557,6 +598,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const IGeoP
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtLine ;
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Pt5ax.vtDirU = V_NULL ;
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Pt5ax.vtDirV = V_NULL ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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// ritorno con successo
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@@ -696,6 +739,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const ICurv
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtLine ;
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Pt5ax.vtDirU = V_NULL ;
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Pt5ax.vtDirV = V_NULL ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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// ritorno con successo
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@@ -852,6 +897,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const SurfT
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Pt5ax.ptP = ptInt ;
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Pt5ax.vtDir1 = vtN ;
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Pt5ax.vtDir2 = vtN2 ;
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Pt5ax.vtDirU = V_NULL ;
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Pt5ax.vtDirV = V_NULL ;
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Pt5ax.dPar = dPar ;
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Pt5ax.nFlag = P5AX_STD ;
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// ritorno con successo
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