EgtGeomKernel 2.6b3 :
- standardizzate le funzione Collision Detection sia per trimesh sia per Zmap (ex Avoid...) - nelle funzioni Cde ora se arrivano geometrie errate si ritorna collisione (maggior sicurezza).
This commit is contained in:
+203
-186
@@ -411,7 +411,7 @@ VolZmap::GetDepthWithVoxel( const Point3d& ptP, const Vector3d& vtD, double& dIn
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPrecise) const
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VolZmap::CDeSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPrecise) const
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{
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// BBox
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BBox3d b3BoxL( ORIG, ORIG + vtDiag) ;
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@@ -425,10 +425,10 @@ VolZmap::AvoidSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPre
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// Se non interferiscono, posso uscire
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if ( ! b3Zmap.Overlaps( b3Box) || ! b3Zmap.Overlaps( frBoxInt, b3BoxL))
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return true ;
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return false ;
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BBox3d b3Int ;
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if ( ! b3Zmap.FindIntersection( b3Box, b3Int))
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return true ;
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return false ;
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// Se verifico solo prima mappa
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if ( ! bPrecise || m_nMapNum == 1) {
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@@ -470,7 +470,7 @@ VolZmap::AvoidSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPre
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for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
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if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
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dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -533,7 +533,7 @@ VolZmap::AvoidSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPre
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// Se il segmento è interno all'intervallo d'intersezione, ho finito.
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if ( dMaxU > m_Values[nMap][nPos][nIndex].dMin - EPS_SMALL &&
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dMinU < m_Values[nMap][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -541,32 +541,36 @@ VolZmap::AvoidSimpleBox( const Frame3d& frBox, const Vector3d& vtDiag, bool bPre
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}
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}
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return true ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidBox( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, bool bPrecise) const
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VolZmap::CDeBox( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, bool bPrecise) const
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{
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// Se il box non è ben definito non ha senso proseguire
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if ( vtDiag.IsSmall())
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return true ;
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// Se distanza di sicurezza nulla
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if ( dSafeDist < EPS_SMALL)
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return AvoidSimpleBox( frBox, vtDiag, bPrecise) ;
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return CDeSimpleBox( frBox, vtDiag, bPrecise) ;
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// Verifica preliminare con box esteso
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Frame3d frEst = frBox ; frEst.Translate( -dSafeDist * ( frBox.VersX() + frBox.VersY() + frBox.VersZ())) ;
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if ( AvoidSimpleBox( frEst, vtDiag + 2 * Vector3d( dSafeDist, dSafeDist, dSafeDist), bPrecise))
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return true ;
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if ( ! CDeSimpleBox( frEst, vtDiag + 2 * Vector3d( dSafeDist, dSafeDist, dSafeDist), bPrecise))
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return false ;
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// Tre box aumentati con distanza di sicurezza in un sola dimensione
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Frame3d frTmp = frBox ; frTmp.Translate( -dSafeDist * frBox.VersX()) ;
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if ( ! AvoidSimpleBox( frTmp, vtDiag + 2 * dSafeDist * X_AX, bPrecise))
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return false ;
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if ( CDeSimpleBox( frTmp, vtDiag + 2 * dSafeDist * X_AX, bPrecise))
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return true ;
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frTmp = frBox ; frTmp.Translate( -dSafeDist * frBox.VersY()) ;
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if ( ! AvoidSimpleBox( frTmp, vtDiag + 2 * dSafeDist * Y_AX, bPrecise))
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return false ;
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if ( CDeSimpleBox( frTmp, vtDiag + 2 * dSafeDist * Y_AX, bPrecise))
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return true ;
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frTmp = frBox ; frTmp.Translate( -dSafeDist * frBox.VersZ()) ;
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if ( ! AvoidSimpleBox( frTmp, vtDiag + 2 * dSafeDist * Z_AX, bPrecise))
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return false ;
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if ( CDeSimpleBox( frTmp, vtDiag + 2 * dSafeDist * Z_AX, bPrecise))
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return true ;
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// Vertici del box
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Point3d ptVert0 = frBox.Orig() ;
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@@ -579,67 +583,67 @@ VolZmap::AvoidBox( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDis
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Point3d ptVert7 = ptVert3 + vtDiag.z * frBox.VersZ() ;
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// Sfere centrate negli otto vertici
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if ( ! AvoidSimpleSphere( ptVert0, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert1, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert2, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert3, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert4, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert5, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert6, dSafeDist, bPrecise))
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return false ;
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if ( ! AvoidSimpleSphere( ptVert7, dSafeDist, bPrecise))
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return false ;
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if ( CDeSimpleSphere( ptVert0, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert1, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert2, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert3, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert4, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert5, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert6, dSafeDist, bPrecise))
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return true ;
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if ( CDeSimpleSphere( ptVert7, dSafeDist, bPrecise))
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return true ;
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// Cilindri centrati sui dodici spigoli
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frTmp.Set( ptVert0, frBox.VersX()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return true ;
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frTmp.Set( ptVert2, frBox.VersX()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return true ;
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frTmp.Set( ptVert0, frBox.VersY()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return true ;
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frTmp.Set( ptVert1, frBox.VersY()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return true ;
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frTmp.Set( ptVert4, frBox.VersX()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return true ;
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frTmp.Set( ptVert6, frBox.VersX()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.x, bPrecise))
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return true ;
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frTmp.Set( ptVert4, frBox.VersY()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return true ;
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frTmp.Set( ptVert5, frBox.VersY()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.y, bPrecise))
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return true ;
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frTmp.Set( ptVert0, frBox.VersZ()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return true ;
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frTmp.Set( ptVert1, frBox.VersZ()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return true ;
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frTmp.Set( ptVert2, frBox.VersZ()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return true ;
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frTmp.Set( ptVert3, frBox.VersZ()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dSafeDist, vtDiag.z, bPrecise))
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return true ;
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return true ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise) const
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VolZmap::CDeSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise) const
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{
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// Porto la sfera nel riferimento intrinseco dello Zmap
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Point3d ptC = ptCenter ;
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@@ -655,7 +659,7 @@ VolZmap::AvoidSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise)
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// Se non interferiscono, posso uscire
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BBox3d b3Int ;
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if ( ! b3Zmap.FindIntersection( b3Box, b3Int))
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return true ;
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return false ;
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// Se verifico solo prima mappa
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if ( ! bPrecise || m_nMapNum == 1) {
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@@ -693,7 +697,7 @@ VolZmap::AvoidSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise)
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for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
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if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
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dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -765,7 +769,7 @@ VolZmap::AvoidSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise)
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// Se il segmento è interno all'intervallo d'intersezione, ho finito.
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if ( dMaxU > m_Values[nMap][nPos][nIndex].dMin - EPS_SMALL &&
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dMinU < m_Values[nMap][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -773,19 +777,23 @@ VolZmap::AvoidSimpleSphere( const Point3d& ptCenter, double dRad, bool bPrecise)
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}
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}
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return true ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidSphere( const Point3d& ptCenter, double dRad, double dSafeDist, bool bPrecise) const
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VolZmap::CDeSphere( const Point3d& ptCenter, double dRad, double dSafeDist, bool bPrecise) const
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{
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return AvoidSimpleSphere( ptCenter, dRad + max( 0., dSafeDist), bPrecise) ;
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// Il raggio deve essere non nullo
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if ( dRad < EPS_SMALL)
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return true ;
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return CDeSimpleSphere( ptCenter, dRad + max( 0., dSafeDist), bPrecise) ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool bPrecise) const
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VolZmap::CDeSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool bPrecise) const
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{
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// BBox del cilindro in locale
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BBox3d b3CylL( Point3d( -dR, -dR, 0), Point3d( dR, dR, dH)) ;
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@@ -799,7 +807,7 @@ VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool b
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// Se non interferiscono, posso uscire
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if ( ! b3Zmap.Overlaps( b3CylI) || ! b3Zmap.Overlaps( frCylInt, b3CylL))
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return true ;
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return false ;
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// BBox del cilindro ottimizzato nel riferimento intrinseco dello Zmap
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Point3d ptMyCen = frCylInt.Orig() ;
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@@ -822,7 +830,7 @@ VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool b
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// Se non interferiscono, posso uscire
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BBox3d b3Int ;
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if ( ! b3Zmap.FindIntersection( b3Cyl, b3Int))
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return true ;
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return false ;
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// Se verifico solo prima mappa
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if ( ! bPrecise || m_nMapNum == 1) {
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@@ -866,7 +874,7 @@ VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool b
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for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
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if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
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dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -931,7 +939,7 @@ VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool b
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// Se il segmento è interno all'intervallo d'intersezione, ho finito.
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if ( dMaxU > m_Values[nMap][nPos][nIndex].dMin - EPS_SMALL &&
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dMinU < m_Values[nMap][nPos][nIndex].dMax + EPS_SMALL)
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return false ;
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return true ;
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}
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}
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}
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@@ -939,13 +947,17 @@ VolZmap::AvoidSimpleCylinder( const Frame3d& frCyl, double dR, double dH, bool b
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}
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}
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return true ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidCylinder( const Frame3d& frCyl, double dR, double dH, double dSafeDist, bool bPrecise) const
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VolZmap::CDeCylinder( const Frame3d& frCyl, double dR, double dH, double dSafeDist, bool bPrecise) const
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{
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// Il cilindro deve essere ben definito
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if ( dR < EPS_SMALL || dH < EPS_SMALL)
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return true ;
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// Se altezza negativa, sposto riferimento da faccia sopra a quella sotto
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Frame3d frMyCyl = frCyl ;
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if ( dH < 0) {
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@@ -955,34 +967,34 @@ VolZmap::AvoidCylinder( const Frame3d& frCyl, double dR, double dH, double dSafe
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// Se distanza di sicurezza nulla
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if ( dSafeDist < EPS_SMALL)
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return AvoidSimpleCylinder( frMyCyl, dR, dH, bPrecise) ;
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return CDeSimpleCylinder( frMyCyl, dR, dH, bPrecise) ;
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// Verifica preliminare con cilindro esteso
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Frame3d frEst = frMyCyl ; frEst.Translate( -dSafeDist * frMyCyl.VersZ()) ;
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if ( AvoidSimpleCylinder( frEst, dR + dSafeDist, dH + 2 * dSafeDist, bPrecise))
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return true ;
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if ( ! CDeSimpleCylinder( frEst, dR + dSafeDist, dH + 2 * dSafeDist, bPrecise))
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return false ;
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// Cilindro allargato
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if ( ! AvoidSimpleCylinder( frMyCyl, dR + dSafeDist, dH, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frMyCyl, dR + dSafeDist, dH, bPrecise))
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return true ;
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// Cilindro allungato
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Frame3d frTmp = frMyCyl ; frTmp.Translate( - dSafeDist * frMyCyl.VersZ()) ;
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if ( ! AvoidSimpleCylinder( frTmp, dR, dH + 2 * dSafeDist, bPrecise))
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return false ;
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if ( CDeSimpleCylinder( frTmp, dR, dH + 2 * dSafeDist, bPrecise))
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return true ;
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// Toro inferiore
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if ( ! AvoidSimpleTorus( frMyCyl, dR, dSafeDist, bPrecise))
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return false ;
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if ( CDeSimpleTorus( frMyCyl, dR, dSafeDist, bPrecise))
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return true ;
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// Toro superiore
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frTmp = frMyCyl ; frTmp.Translate( dH * frMyCyl.VersZ()) ;
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if ( ! AvoidSimpleTorus( frTmp, dR, dSafeDist, bPrecise))
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return false ;
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if ( CDeSimpleTorus( frTmp, dR, dSafeDist, bPrecise))
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return true ;
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return true ;
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return false ;
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}
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//----------------------------------------------------------------------------
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bool
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VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double dMaxRad, double dHeight, bool bPrecise) const
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VolZmap::CDeSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double dMaxRad, double dHeight, bool bPrecise) const
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{
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// BBox del tronco di cono in locale
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BBox3d b3ConeL( Point3d( -dMaxRad, -dMaxRad, 0), Point3d( dMaxRad, dMaxRad, dHeight)) ;
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@@ -996,7 +1008,7 @@ VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double d
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// Se non interferiscono, posso uscire
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if ( ! b3Zmap.Overlaps( b3ConeI) || ! b3Zmap.Overlaps( frConeInt, b3ConeL))
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return true ;
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return false ;
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// BBox del tronco di cono ottimizzato nel riferimento intrinseco dello Zmap
|
||||
Point3d ptRefPoint = frConeInt.Orig() ;
|
||||
@@ -1025,7 +1037,7 @@ VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double d
|
||||
// Se non interferiscono, posso uscire
|
||||
BBox3d b3Int ;
|
||||
if ( ! b3Zmap.FindIntersection( b3Cone, b3Int))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// Uso solo la prima mappa
|
||||
if ( ! bPrecise || m_nMapNum == 1) {
|
||||
@@ -1068,7 +1080,7 @@ VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double d
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
|
||||
dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1133,14 +1145,14 @@ VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double d
|
||||
// Se il segmento è interno all'intervallo d'intersezione, ho finito.
|
||||
if ( dMaxU > m_Values[nMap][nPos][nIndex].dMin - EPS_SMALL &&
|
||||
dMinU < m_Values[nMap][nPos][nIndex].dMax + EPS_SMALL)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -1149,12 +1161,16 @@ VolZmap::AvoidSimpleConeFrustum( const Frame3d& frCone, double dMinRad, double d
|
||||
// Se è un tronco di cono l'origine è nel centro della base Bot e l'asse Z è diretto verso
|
||||
// la base Top, a prescindere da quale base abbia raggio maggiore.
|
||||
bool
|
||||
VolZmap::AvoidConeFrustum( const Frame3d& frCone, double dRadBot, double dRadTop, double dHeight,
|
||||
VolZmap::CDeConeFrustum( const Frame3d& frCone, double dRadBot, double dRadTop, double dHeight,
|
||||
double dSafeDist, bool bPrecise) const
|
||||
{
|
||||
// Se il tronco di cono non è ben definito non ha senso proseguire
|
||||
if ( max( dRadBot, dRadTop) < EPS_SMALL || dHeight < EPS_SMALL)
|
||||
return true ;
|
||||
|
||||
// Se cilindro
|
||||
if ( abs( dRadBot - dRadTop) < EPS_SMALL)
|
||||
return AvoidCylinder( frCone, max( dRadBot, dRadTop), dHeight, dSafeDist, bPrecise) ;
|
||||
return CDeCylinder( frCone, max( dRadBot, dRadTop), dHeight, dSafeDist, bPrecise) ;
|
||||
|
||||
// Verifico che la base minore sia in basso nel suo riferimento
|
||||
Frame3d frMyCone = frCone ;
|
||||
@@ -1167,7 +1183,7 @@ VolZmap::AvoidConeFrustum( const Frame3d& frCone, double dRadBot, double dRadTop
|
||||
|
||||
// Se distanza di sicurezza nulla
|
||||
if ( dSafeDist < EPS_SMALL)
|
||||
return AvoidSimpleConeFrustum( frMyCone, dMinRad, dMaxRad, dHeight, bPrecise) ;
|
||||
return CDeSimpleConeFrustum( frMyCone, dMinRad, dMaxRad, dHeight, bPrecise) ;
|
||||
|
||||
// Se vero e proprio cono
|
||||
if ( dMinRad < EPS_SMALL) {
|
||||
@@ -1177,28 +1193,28 @@ VolZmap::AvoidConeFrustum( const Frame3d& frCone, double dRadBot, double dRadTop
|
||||
double dRadExt = dMaxRad * dHeightExt / dHeight ;
|
||||
Frame3d frFrame = frMyCone ;
|
||||
frFrame.Translate( -dDeltaVert * frFrame.VersZ()) ;
|
||||
if ( AvoidSimpleConeFrustum( frFrame, 0., dRadExt, dHeightExt, bPrecise))
|
||||
return true ;
|
||||
if ( ! CDeSimpleConeFrustum( frFrame, 0., dRadExt, dHeightExt, bPrecise))
|
||||
return false ;
|
||||
// Sfera nel vertice in basso
|
||||
frFrame = frMyCone ;
|
||||
if ( ! AvoidSimpleSphere( frMyCone.Orig(), dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleSphere( frMyCone.Orig(), dSafeDist, bPrecise))
|
||||
return true ;
|
||||
// Tronco di cono intermedio
|
||||
double dHypo = sqrt( dMaxRad * dMaxRad + dHeight * dHeight ) ;
|
||||
double dDeltaH = dSafeDist * dMaxRad / dHypo ;
|
||||
double dDeltaR = dSafeDist * dHeight / dHypo ;
|
||||
frFrame = frMyCone ; frFrame.Translate( -dDeltaH * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleConeFrustum( frFrame, dDeltaR, dMaxRad + dDeltaR, dHeight, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleConeFrustum( frFrame, dDeltaR, dMaxRad + dDeltaR, dHeight, bPrecise))
|
||||
return true ;
|
||||
// Cilindro nel toro in alto
|
||||
frFrame = frMyCone ; frFrame.Translate( ( dHeight - dSafeDist) * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dMaxRad, 2 * dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dMaxRad, 2 * dSafeDist, bPrecise))
|
||||
return true ;
|
||||
// Toro in alto
|
||||
frFrame = frMyCone ; frFrame.Translate( dHeight * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleTorus( frFrame, dMaxRad, dSafeDist, bPrecise))
|
||||
return false ;
|
||||
return true ;
|
||||
if ( CDeSimpleTorus( frFrame, dMaxRad, dSafeDist, bPrecise))
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
// Tronco di cono
|
||||
@@ -1210,33 +1226,33 @@ VolZmap::AvoidConeFrustum( const Frame3d& frCone, double dRadBot, double dRadTop
|
||||
double dDeltaMaxRad = ( dDeltaVert + dSafeDist) * dDiffRad / dHeight ;
|
||||
double dDeltaMinRad = ( dDeltaVert - dSafeDist) * dDiffRad / dHeight ;
|
||||
Frame3d frFrame = frMyCone ; frFrame.Translate( -dSafeDist * frFrame.VersZ()) ;
|
||||
if ( AvoidSimpleConeFrustum( frFrame, dMinRad + dDeltaMinRad, dMaxRad + dDeltaMaxRad, dHeight + 2 * dSafeDist, bPrecise))
|
||||
return true ;
|
||||
if ( ! CDeSimpleConeFrustum( frFrame, dMinRad + dDeltaMinRad, dMaxRad + dDeltaMaxRad, dHeight + 2 * dSafeDist, bPrecise))
|
||||
return false ;
|
||||
// Tronco di cono intermedio
|
||||
double dHypo = sqrt( dDiffRad * dDiffRad + dHeight * dHeight ) ;
|
||||
double dDeltaH = dSafeDist * dDiffRad / dHypo ;
|
||||
double dDeltaR = dSafeDist * dHeight / dHypo ;
|
||||
frFrame = frMyCone ; frFrame.Translate( -dDeltaH * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleConeFrustum( frFrame, dMinRad + dDeltaR, dMaxRad + dDeltaR, dHeight, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleConeFrustum( frFrame, dMinRad + dDeltaR, dMaxRad + dDeltaR, dHeight, bPrecise))
|
||||
return true ;
|
||||
// Cilindro sotto
|
||||
frFrame = frMyCone ; frFrame.Translate( - dSafeDist * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dMinRad, 2 * dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dMinRad, 2 * dSafeDist, bPrecise))
|
||||
return true ;
|
||||
// Cilindro sopra
|
||||
frFrame.Translate( dHeight * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dMaxRad, 2 * dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dMaxRad, 2 * dSafeDist, bPrecise))
|
||||
return true ;
|
||||
// Toro sotto
|
||||
frFrame = frMyCone ;
|
||||
if ( ! AvoidSimpleTorus( frFrame, dMinRad, dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleTorus( frFrame, dMinRad, dSafeDist, bPrecise))
|
||||
return true ;
|
||||
// Toro sopra
|
||||
frFrame.Translate( dHeight * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleTorus( frFrame, dMaxRad, dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleTorus( frFrame, dMaxRad, dSafeDist, bPrecise))
|
||||
return true ;
|
||||
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -1380,8 +1396,8 @@ RectPrismoidSegmentCollisionPlus( const Frame3d& frPrismoid, double dLenghtBaseX
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AvoidSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
|
||||
double dLenghtTopX, double dLenghtTopY, double dHeight, bool bPrecise) const
|
||||
VolZmap::CDeSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
|
||||
double dLenghtTopX, double dLenghtTopY, double dHeight, bool bPrecise) const
|
||||
{
|
||||
// Box del tronco di prismoide nel suo sistema locale
|
||||
double dMaxLenX = max( dLenghtBaseX, dLenghtTopX) ;
|
||||
@@ -1398,7 +1414,7 @@ VolZmap::AvoidSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX
|
||||
|
||||
// Se i box non interferiscono, posso uscire
|
||||
if ( ! b3Zmap.Overlaps( b3PrismI) || ! b3Zmap.Overlaps( frPrismInt, b3PrismL))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// BBox del tronco di prismoide ottimizzato nel riferimento intrinseco dello Zmap
|
||||
Point3d ptMyCen = frPrismInt.Orig() ;
|
||||
@@ -1418,7 +1434,7 @@ VolZmap::AvoidSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX
|
||||
// Se i box non interferiscono, posso uscire
|
||||
BBox3d b3Int ;
|
||||
if ( ! b3Zmap.FindIntersection( b3Prism, b3Int))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// Se verifico solo prima mappa
|
||||
if ( ! bPrecise || m_nMapNum == 1) {
|
||||
@@ -1456,7 +1472,7 @@ VolZmap::AvoidSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX
|
||||
dHeight, ptSegSt, ptSegEn, dStU, dEnU)) {
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( m_Values[0][nPos][nIndex].dMax >= dStU && m_Values[0][nPos][nIndex].dMin <= dEnU)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1523,30 +1539,30 @@ VolZmap::AvoidSimpleRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX
|
||||
dHeight, ptSegSt, ptSegEn, dStU, dEnU)) {
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( m_Values[nMap][nDex][nIndex].dMax >= dStU && m_Values[nMap][nDex][nIndex].dMin <= dEnU)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AvoidRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
|
||||
double dLenghtTopX, double dLenghtTopY, double dHeight,
|
||||
double dSafeDist, bool bPrecise) const
|
||||
VolZmap::CDeRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, double dLenghtBaseY,
|
||||
double dLenghtTopX, double dLenghtTopY, double dHeight,
|
||||
double dSafeDist, bool bPrecise) const
|
||||
{
|
||||
// Se il tronco di piramide non è ben definito non procedo
|
||||
if ( max( dLenghtBaseX, dLenghtTopX) < EPS_SMALL ||
|
||||
max( dLenghtBaseY, dLenghtTopY) < EPS_SMALL ||
|
||||
dHeight < EPS_SMALL)
|
||||
return false ;
|
||||
return true ;
|
||||
|
||||
// Se distanza di sicurezza nulla
|
||||
if ( dSafeDist < EPS_SMALL)
|
||||
return AvoidSimpleRectPrismoid( frPrismoid, dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight, bPrecise) ;
|
||||
return CDeSimpleRectPrismoid( frPrismoid, dLenghtBaseX, dLenghtBaseY, dLenghtTopX, dLenghtTopY, dHeight, bPrecise) ;
|
||||
|
||||
// Verifica preliminare con offset esteso
|
||||
double dHDiffX = ( dLenghtBaseX - dLenghtTopX) / 2 ;
|
||||
@@ -1560,9 +1576,9 @@ VolZmap::AvoidRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, doub
|
||||
double dOffsBaseY = dSafeDist * ( dSecAy + dTgAy) ;
|
||||
double dOffsTopY = dSafeDist * ( dSecAy - dTgAy) ;
|
||||
Frame3d frFrame = frPrismoid ; frFrame.Translate( -dSafeDist * frFrame.VersZ()) ;
|
||||
if ( AvoidSimpleRectPrismoid( frFrame, dLenghtBaseX + 2 * dOffsBaseX, dLenghtBaseY + 2 * dOffsBaseY,
|
||||
if ( ! CDeSimpleRectPrismoid( frFrame, dLenghtBaseX + 2 * dOffsBaseX, dLenghtBaseY + 2 * dOffsBaseY,
|
||||
dLenghtTopX + 2 * dOffsTopX, dLenghtTopY + 2 * dOffsTopY, dHeight + 2 * dSafeDist, bPrecise))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// Offset fine
|
||||
// Sfere centrate nei vertici
|
||||
@@ -1580,85 +1596,85 @@ VolZmap::AvoidRectPrismoid( const Frame3d& frPrismoid, double dLenghtBaseX, doub
|
||||
Point3d( -dHalfTopX, dHalfTopY, dHeight)} ;
|
||||
for ( auto& ptV : vVert) {
|
||||
ptV.ToGlob( frPrismoid) ;
|
||||
if ( ! AvoidSimpleSphere( ptV, dSafeDist, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleSphere( ptV, dSafeDist, bPrecise))
|
||||
return true ;
|
||||
}
|
||||
// Cilindri con i segmenti come asse
|
||||
frFrame.Set( vVert[0], frPrismoid.VersX()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtBaseX, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtBaseX, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[1], frPrismoid.VersY()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtBaseY, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtBaseY, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[2], -frPrismoid.VersX()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtBaseX, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtBaseX, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[3], -frPrismoid.VersY()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtBaseY, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtBaseY, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[4], frPrismoid.VersX()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtTopX, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtTopX, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[5], frPrismoid.VersY()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtTopY, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtTopY, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[6], -frPrismoid.VersX()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtTopX, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtTopX, bPrecise))
|
||||
return true ;
|
||||
frFrame.Set( vVert[7], -frPrismoid.VersY()) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenghtTopY, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenghtTopY, bPrecise))
|
||||
return true ;
|
||||
Vector3d vtSeg04 = vVert[4] - vVert[0] ;
|
||||
double dLenSeg04 = vtSeg04.Len() ;
|
||||
frFrame.Set( vVert[0], vtSeg04) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenSeg04, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenSeg04, bPrecise))
|
||||
return true ;
|
||||
Vector3d vtSeg15 = vVert[5] - vVert[1] ;
|
||||
double dLenSeg15 = vtSeg15.Len() ;
|
||||
frFrame.Set( vVert[1], vtSeg15) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenSeg15, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenSeg15, bPrecise))
|
||||
return true ;
|
||||
Vector3d vtSeg26 = vVert[6] - vVert[2] ;
|
||||
double dLenSeg26 = vtSeg26.Len() ;
|
||||
frFrame.Set( vVert[2], vtSeg26) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenSeg26, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenSeg26, bPrecise))
|
||||
return true ;
|
||||
Vector3d vtSeg37 = vVert[7] - vVert[3] ;
|
||||
double dLenSeg37 = vtSeg37.Len();
|
||||
frFrame.Set( vVert[3], vtSeg37) ;
|
||||
if ( ! AvoidSimpleCylinder( frFrame, dSafeDist, dLenSeg37, bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleCylinder( frFrame, dSafeDist, dLenSeg37, bPrecise))
|
||||
return true ;
|
||||
// Box sotto
|
||||
frFrame = frPrismoid ; frFrame.Translate( -dSafeDist * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleBox( frFrame, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleBox( frFrame, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), bPrecise))
|
||||
return true ;
|
||||
// Box sopra
|
||||
frFrame = frPrismoid ; frFrame.Translate( dHeight * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleBox( frFrame, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), bPrecise))
|
||||
return false ;
|
||||
if ( CDeSimpleBox( frFrame, Vector3d( dLenghtBaseX, dLenghtBaseY, dSafeDist), bPrecise))
|
||||
return true ;
|
||||
// Prismoide allungato in X
|
||||
double dHypoX = sqrt( dHDiffX * dHDiffX + dHeight * dHeight) ;
|
||||
double dOffsX = dSafeDist * dHeight / dHypoX ;
|
||||
double dMoveXZ = dSafeDist * dHDiffX / dHypoX ;
|
||||
frFrame = frPrismoid ; frFrame.Translate( dMoveXZ * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleRectPrismoid( frFrame, dLenghtBaseX + 2 * dOffsX, dLenghtBaseY,
|
||||
if ( CDeSimpleRectPrismoid( frFrame, dLenghtBaseX + 2 * dOffsX, dLenghtBaseY,
|
||||
dLenghtTopX + 2 * dOffsX, dLenghtTopY, dHeight, bPrecise))
|
||||
return false ;
|
||||
return true ;
|
||||
// Prismoide allungato in Y
|
||||
double dHypoY = sqrt( dHDiffY * dHDiffY + dHeight * dHeight) ;
|
||||
double dOffsY = dSafeDist * dHeight / dHypoY ;
|
||||
double dMoveYZ = dSafeDist * dHDiffY / dHypoY ;
|
||||
frFrame = frPrismoid ; frFrame.Translate( dMoveYZ * frFrame.VersZ()) ;
|
||||
if ( ! AvoidSimpleRectPrismoid( frFrame, dLenghtBaseX, dLenghtBaseY + 2 * dOffsY,
|
||||
if ( CDeSimpleRectPrismoid( frFrame, dLenghtBaseX, dLenghtBaseY + 2 * dOffsY,
|
||||
dLenghtTopX, dLenghtTopY + 2 * dOffsY, dHeight, bPrecise))
|
||||
return false ;
|
||||
return true ;
|
||||
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AvoidSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRad, bool bPrecise) const
|
||||
VolZmap::CDeSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRad, bool bPrecise) const
|
||||
{
|
||||
// BBox del toro in locale
|
||||
BBox3d b3TorusL( Point3d( -dMaxRad - dMinRad, -dMaxRad - dMinRad, -dMinRad),
|
||||
@@ -1673,7 +1689,7 @@ VolZmap::AvoidSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRa
|
||||
|
||||
// Se non interferiscono, posso uscire
|
||||
if ( ! b3Zmap.Overlaps( b3TorusI) || ! b3Zmap.Overlaps( frTorusInt, b3TorusL))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// BBox del toro ottimizzato nel riferimento intrinseco dello Zmap
|
||||
Point3d ptMyCen = frTorusInt.Orig() ;
|
||||
@@ -1698,7 +1714,7 @@ VolZmap::AvoidSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRa
|
||||
// Se non interferiscono, posso uscire
|
||||
BBox3d b3Int ;
|
||||
if ( ! b3Zmap.FindIntersection( b3Torus, b3Int))
|
||||
return true ;
|
||||
return false ;
|
||||
|
||||
// Se verifico solo prima mappa
|
||||
if ( ! bPrecise || m_nMapNum == 1) {
|
||||
@@ -1736,13 +1752,13 @@ VolZmap::AvoidSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRa
|
||||
int nIntType = SegmentTorus( ptSegSt, Z_AX, dParMax - dParMin, ptMyCen, vtMyAx, dMinRad, dMaxRad,
|
||||
vbType, vdPar) ;
|
||||
if ( nIntType == LinCompTorusIntersType::T_ERROR)
|
||||
return false ;
|
||||
return true ;
|
||||
else if ( nIntType != LinCompTorusIntersType::T_NO_INT) {
|
||||
double dUmin = vdPar.front() ;
|
||||
double dUmax = vdPar.back() ;
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( m_Values[0][nPos][nIndex].dMax >= dUmin && m_Values[0][nPos][nIndex].dMin <= dUmax)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1810,31 +1826,31 @@ VolZmap::AvoidSimpleTorus( const Frame3d& frTorus, double dMaxRad, double dMinRa
|
||||
int nIntType = SegmentTorus( ptSegSt, vtLineDir, dParMax - dParMin, ptMyCen, vtMyAx, dMinRad, dMaxRad,
|
||||
vbType, vdPar) ;
|
||||
if ( nIntType == LinCompTorusIntersType::T_ERROR)
|
||||
return false ;
|
||||
return true ;
|
||||
else if ( nIntType != LinCompTorusIntersType::T_NO_INT) {
|
||||
double dUmin = vdPar.front() ;
|
||||
double dUmax = vdPar.back() ;
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( m_Values[nMap][nDex][nIndex].dMax >= dUmin && m_Values[nMap][nDex][nIndex].dMin <= dUmax)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AvoidTorus( const Frame3d& frTorus, double dMaxRad, double dMinRad,
|
||||
VolZmap::CDeTorus( const Frame3d& frTorus, double dMaxRad, double dMinRad,
|
||||
double dSafeDist, bool bPrecise) const
|
||||
{
|
||||
// I raggi devono essere non nulli
|
||||
if ( dMaxRad < EPS_SMALL || dMinRad < EPS_SMALL)
|
||||
return true ;
|
||||
|
||||
return AvoidSimpleTorus( frTorus, dMaxRad, dMinRad + max( 0., dSafeDist), bPrecise) ;
|
||||
return CDeSimpleTorus( frTorus, dMaxRad, dMinRad + max( 0., dSafeDist), bPrecise) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -1844,12 +1860,13 @@ VolZmap::AvoidTorus( const Frame3d& frTorus, double dMaxRad, double dMinRad,
|
||||
// quelli di intersezione segmento triangolo vengono eseguiti nel sistema locale. Questo perché
|
||||
// è più veloce trasformare le coordinate degli estremi del segmento piuttosto che quelle del
|
||||
// triangolo.
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecise) const
|
||||
VolZmap::CDeSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecise) const
|
||||
{
|
||||
// Controllo sulla validità della superficie ed eventualmente sulla sua chiusura
|
||||
if ( ! ( tmSurf.IsValid() && tmSurf.IsClosed()))
|
||||
return false ;
|
||||
// Controllo sulla validità della superficie e sulla sua chiusura
|
||||
if ( ! tmSurf.IsValid() || ! tmSurf.IsClosed())
|
||||
return true ;
|
||||
// Bounding box della superficie espresso nel sistema locale
|
||||
BBox3d b3SurfBox ;
|
||||
tmSurf.GetLocalBBox( b3SurfBox) ;
|
||||
@@ -1862,7 +1879,7 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
|
||||
// Box intersezione: se non c'è intersezione ho finito.
|
||||
BBox3d b3IntBox ;
|
||||
if ( ! b3ZmapBox.FindIntersection( b3SurfBox, b3IntBox))
|
||||
return true ;
|
||||
return false ;
|
||||
// Recupero i triangoli della superficie che cadono nel box intersezione.
|
||||
INTVECTOR vTriaIndex ;
|
||||
tmSurf.GetAllTriaOverlapBox( b3IntBox, vTriaIndex) ;
|
||||
@@ -1923,7 +1940,7 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
|
||||
dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1939,7 +1956,7 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
|
||||
for ( int nIndex = 0 ; nIndex < nSize ; nIndex += 1) {
|
||||
if ( dZmax > m_Values[0][nPos][nIndex].dMin - EPS_SMALL &&
|
||||
dZmin < m_Values[0][nPos][nIndex].dMax + EPS_SMALL)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2030,11 +2047,11 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
|
||||
double dU1, dU2 ;
|
||||
int nIntersType = SegmentSphere( ptSegSt, vtLineDir, dSegLen, ptVertP, dSafeDist, dU1, dU2) ;
|
||||
if ( nIntersType != LinCompSphereIntersType::S_NO_INTERS)
|
||||
return false ;
|
||||
return true ;
|
||||
nIntersType = IntersSegmentCylinder( ptSegSt, vtLineDir, dSegLen, ptVertP, vtEdgeV,
|
||||
dSafeDist, dEdgeLen, dU1, dU2) ;
|
||||
if ( nIntersType != LinCompCCIntersType::CC_NO_INTERS)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
// Traslo il triangolo.
|
||||
trNewTria.Translate( dSafeDist * trTria.GetN()) ;
|
||||
@@ -2044,14 +2061,14 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
|
||||
int nIntersType = IntersLineTria( ptSegSt, vtLineDir, dSegLen, trNewTria, ptInt, ptInt2) ;
|
||||
// Collisione
|
||||
if ( nIntersType != IntLineTriaType::ILTT_NO)
|
||||
return false ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user