CorrettiErrori/LineeDiTest
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+4
-4
@@ -2281,7 +2281,7 @@ VolZmap::AvoidSurfTm( const ISurfTriMesh& tmSurf, double dSafeDist, bool bPrecis
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bool
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VolZmap::IntersLineCylinder( const Point3d& ptLineSt, const Vector3d& vtLineDir,
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const Frame3d& CylFrame, double dH, double dRad, bool bTapLow, bool bTapUp,
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Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2) const
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Point3d& ptInt1, Vector3d& vtN1, Point3d& ptInt2, Vector3d& vtN2, bool bSubtracting) const
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{
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// Porto la linea nel riferimento del cilindro
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Point3d ptP = ptLineSt ; ptP.ToLoc( CylFrame) ;
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@@ -2291,14 +2291,14 @@ VolZmap::IntersLineCylinder( const Point3d& ptLineSt, const Vector3d& vtLineDir,
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int nBasInt = 0 ;
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if ( abs( vtV.z) > EPS_ZERO) {
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// le linee tangenti al cilindro non sono considerate intersecanti
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double EpsRad = ( vtV.IsZeroXY() ? - EPS_SMALL : EPS_SMALL) ;
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double dEpsRad = ( bSubtracting ? ( vtV.IsZeroXY() ? - EPS_SMALL : EPS_SMALL) : EPS_SMALL) ;
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ptInt1 = ptP + ( ( 0 - ptP.z) / vtV.z) * vtV ;
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if ( ptInt1.x * ptInt1.x + ptInt1.y * ptInt1.y < dRad * dRad + 2 * dRad * EpsRad) {
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if ( ptInt1.x * ptInt1.x + ptInt1.y * ptInt1.y < dRad * dRad + 2 * dRad * dEpsRad) {
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nBasInt += 1 ;
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vtN1 = Z_AX ;
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}
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ptInt2 = ptP + ( ( dH - ptP.z) / vtV.z) * vtV ;
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if ( ptInt2.x * ptInt2.x + ptInt2.y * ptInt2.y < dRad * dRad + 2 * dRad * EpsRad) {
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if ( ptInt2.x * ptInt2.x + ptInt2.y * ptInt2.y < dRad * dRad + 2 * dRad * dEpsRad) {
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nBasInt += 2 ;
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vtN2 = - Z_AX ;
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}
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