EgtGeomKernel :

- in Tsc sostituita OutScl con OutTsc
- in Tsc aggiunti nomi predefiniti per vettori, punti e riferimenti.
This commit is contained in:
Dario Sassi
2014-03-24 16:00:00 +00:00
parent 033236491d
commit a9291a0cd6
7 changed files with 764 additions and 587 deletions
+633
View File
@@ -0,0 +1,633 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2014
//----------------------------------------------------------------------------
// File : OutTsc.cpp Data : 23.03.14 Versione : 1.5c9
// Contenuto : Implementazione della classe output Tsc.
//
//
//
// Modifiche : 23.03.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "OutTsc.h"
#include "/EgtDev/Include/EgkGeoVector3d.h"
#include "/EgtDev/Include/EgkGeoPoint3d.h"
#include "/EgtDev/Include/EgkGeoFrame3d.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkCurveArc.h"
#include "/EgtDev/Include/EgkCurveBezier.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGnStringConverter.h"
using namespace std ;
//----------------------------------------------------------------------------
OutTsc::OutTsc( void)
{
m_nId = 0 ;
m_nGroup.push( 0) ;
m_bOutCol = false ;
}
//----------------------------------------------------------------------------
OutTsc::~OutTsc( void)
{
Close() ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Open( const string& sOutTsc)
{
// apro il file
m_ofFile.open( stringtoW( sOutTsc)) ;
if ( ! m_ofFile.good())
return false ;
// scrivo linee iniziali
Start() ;
New() ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Close( void)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// scrivo linee finali
End() ;
// chiudo il file
m_ofFile.close() ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Start( void)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// inizializzazioni
m_nId = 0 ;
m_nGroup.top() = 0 ;
m_bOutCol = false ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::End( void)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::New( void)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// emetto stringa
m_ofFile << "NEW" << endl ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Remark( const string& sRemark)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// emetto stringa
m_ofFile << "// " << sRemark << endl ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::SetMaterial( double dRed, double dGreen, double dBlue)
{
m_bOutCol = true ;
m_cCol.Set( dRed, dGreen, dBlue) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutMaterial( int nObjId, bool bGroup)
{
// se necessario emetto il materiale
if ( m_bOutCol || bGroup) {
m_ofFile << "MAT( " << ToString( nObjId) << ", (" << ToString( m_cCol) << "))" << endl ;
if ( bGroup)
m_bOutCol = false ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PushGroup( void)
{
int nVal = ( m_nGroup.empty() ? 0 : m_nGroup.top()) ;
m_nGroup.push( nVal) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PopGroup( void)
{
if ( m_nGroup.size() <= 1)
return false ;
m_nGroup.pop() ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::NewGroup( int nLev)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// calcolo gruppo di appartenenza
string sParent = (( nLev == 0) ? "$ROOT" : ToString( m_nGroup.top())) ;
// incremento indice corrente
++ m_nId ;
// assegno indice gruppo corrente
m_nGroup.top() = m_nId ;
// creo il gruppo del pezzo
m_ofFile << "GR.XY( " << ToString( m_nGroup.top()) << ", " << sParent << ", (0,0,0))" << endl ;
// emetto il materiale
PutMaterial( m_nGroup.top(), true) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::NewGroupRef( const Frame3d& frFrame, int nLev)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// calcolo gruppo di appartenenza
string sParent = (( nLev == 0) ? "$ROOT" : ToString( m_nGroup.top())) ;
// incremento indice corrente
++ m_nId ;
// assegno indice layer corrente
m_nGroup.top() = m_nId ;
// creo il gruppo del layer
m_ofFile << "GR( " << ToString( m_nGroup.top()) << ", " << sParent << ", " ;
m_ofFile << "(" << ToString( frFrame.Orig()) << "), " ;
m_ofFile << "(" << ToString( frFrame.VersX()) << "), " ;
m_ofFile << "(" << ToString( frFrame.VersY()) << "), " ;
m_ofFile << "(" << ToString( frFrame.VersZ()) << "))" << endl ;
// emetto il materiale
PutMaterial( m_nGroup.top(), true) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutCurrRef( void)
{
return Frame( Frame3d()) ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Vector( const Vector3d& vtV)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// verifico non sia praticamente nullo
if ( vtV.IsSmall())
return true ;
// incremento indice corrente
++ m_nId ;
// emetto vettore
m_ofFile << "V( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << ToString( vtV) << ")" << endl ;
// se necessario emetto il materiale
PutMaterial( m_nId) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Point( const Point3d& ptP)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// incremento indice corrente
++ m_nId ;
// emetto punto
m_ofFile << "P( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << ToString( ptP) << ")" << endl ;
// se necessario emetto il materiale
PutMaterial( m_nId) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Frame( const Frame3d& frF)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// incremento indice corrente
++ m_nId ;
// emetto riferimento
m_ofFile << "FR( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << "(" << ToString( frF.Orig()) << "), " ;
m_ofFile << "(" << ToString( frF.VersX()) << "), " ;
m_ofFile << "(" << ToString( frF.VersY()) << "), " ;
m_ofFile << "(" << ToString( frF.VersZ()) << "))" << endl ;
// non usa materiale
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::Line2P( const Point3d& ptP1, const Point3d& ptP2)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// verifico non sia praticamente nulla
if ( AreSamePointNear( ptP1, ptP2))
return true ;
// incremento indice corrente
++ m_nId ;
// emetto linea
m_ofFile << "CL( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << "(" << ToString( ptP1) << "), (" << ToString( ptP2) << "))" << endl ;
// se necessario emetto il materiale
PutMaterial( m_nId) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::ArcCPA( const Point3d& ptCen, const Point3d& ptMed, double dAngCenDeg)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// calcolo il raggio e l'angolo iniziale
double dRad ;
double dAngIniDeg ;
Vector3d( ptMed - ptCen).ToSpherical( &dRad, nullptr, &dAngIniDeg) ;
dAngIniDeg -= 0.5 * dAngCenDeg ;
// verifico non sia praticamente nulla
if ( fabs( dRad) < EPS_SMALL || fabs( dAngCenDeg) < EPS_ANG_SMALL)
return true ;
// incremento indice corrente
++ m_nId ;
// emetto arco
m_ofFile << "CA.XY( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << "(" << ToString( ptCen) << "), " << ToString( dRad) << ", " ;
m_ofFile << ToString( dAngIniDeg) << ", " << ToString( dAngCenDeg) << ", 0)" << endl ;
// se necessario emetto il materiale
PutMaterial( m_nId) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::CircleCR( const Point3d& ptCen, double dRad)
{
// verifico sia aperto
if ( ! m_ofFile.is_open())
return false ;
// incremento indice corrente
++ m_nId ;
// emetto circonferenza
m_ofFile << "CA.CXY( " << ToString( m_nId) << ", " << ToString( m_nGroup.top()) << ", " ;
m_ofFile << "(" << ToString( ptCen) << "), " << ToString( dRad) << ")" << endl ;
// se necessario emetto il materiale
PutMaterial( m_nId) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::ArcCurvOrTgOrNone( const CrvPointDiffGeom& oDiffG)
{
// curvatura
if ( oDiffG.nStatus == CrvPointDiffGeom::NCRV && fabs( oDiffG.dCurv) > EPS_ZERO) {
// tratto di arco
Point3d ptCen = oDiffG.ptP + oDiffG.vtN / oDiffG.dCurv ;
bool bCCW = ( oDiffG.vtT ^ oDiffG.vtN).z > 0 ;
double dAngCenDeg = ( bCCW ? 1 : -1) * 4 * oDiffG.dCurv * RADTODEG ;
ArcCPA( ptCen, oDiffG.ptP, dAngCenDeg) ;
// raggio
Line2P( oDiffG.ptP, ptCen) ;
}
// altrimenti, tangente
else if ( oDiffG.nStatus == CrvPointDiffGeom::TANG && ! oDiffG.vtT.IsSmall())
Line2P( oDiffG.ptP - oDiffG.vtT, oDiffG.ptP + oDiffG.vtT) ;
// altrimenti cerchietto
else
CircleCR( oDiffG.ptP, 1) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::NormalOrNone( const CrvPointDiffGeom& oDiffG)
{
const double NORM_LEN = 10 ;
// normale
if ( oDiffG.nStatus == CrvPointDiffGeom::NCRV && fabs( oDiffG.dCurv) > EPS_ZERO) {
double dLen = __min( NORM_LEN, 1 / oDiffG.dCurv) ;
Line2P( oDiffG.ptP - NORM_LEN * oDiffG.vtN, oDiffG.ptP + dLen * oDiffG.vtN) ;
}
// segmento perpendicolare alla tangente
else if ( oDiffG.nStatus == CrvPointDiffGeom::TANG && ! oDiffG.vtT.IsSmall()) {
Vector3d vtN = oDiffG.vtT ^ Z_AX ;
if ( ! vtN.Normalize()) {
vtN = oDiffG.vtT ^ Y_AX ;
vtN.Normalize() ;
}
Line2P( oDiffG.ptP - NORM_LEN * vtN, oDiffG.ptP + NORM_LEN * vtN) ;
}
// altrimenti cerchietto
else
CircleCR( oDiffG.ptP, 1) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutGeoObj( const IGeoObj* pGeoObj, int nFlag)
{
// GeoVector3d
if ( pGeoObj->GetType() == GEO_VECT3D) {
const IGeoVector3d* pGVector ;
// recupero e controllo il vettore
if ( ( pGVector = GetGeoVector3d( pGeoObj)) == nullptr)
return false ;
// eseguo output
return Vector( pGVector->GetVector()) ;
}
// GeoPoint3d
else if ( pGeoObj->GetType() == GEO_PNT3D) {
const IGeoPoint3d* pGPoint ;
// recupero e controllo il punto
if ( ( pGPoint = GetGeoPoint3d( pGeoObj)) == nullptr)
return false ;
// eseguo output
return Point( pGPoint->GetPoint()) ;
}
// GeoFrame3d
else if ( pGeoObj->GetType() == GEO_FRAME3D) {
const IGeoFrame3d* pGFrame ;
// recupero e controllo il punto
if ( ( pGFrame = GetGeoFrame3d( pGeoObj)) == nullptr)
return false ;
// eseguo output
return Frame( pGFrame->GetFrame()) ;
}
// Curve (Line, Arc, Bezier, Composite)
else if (( pGeoObj->GetType() & GEO_CURVE) != 0) {
const ICurve* pCurve ;
// recupero e controllo la curva
if ( ( pCurve = GetCurve( pGeoObj)) == nullptr)
return false ;
// eseguo output
return PutCurve( pCurve, nFlag) ;
}
else
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutCurve( const ICurve* pCurve, int nFlag)
{
// ciclo per disegnare i segmenti
Remark( "Curve") ;
Point3d ptIni ;
Point3d ptFin ;
PolyLine PL ;
pCurve->ApproxWithLines( 0.1, 5, PL) ;
for ( bool bFound = PL.GetFirstLine( ptIni, ptFin) ; bFound ; bFound = PL.GetNextLine( ptIni, ptFin))
Line2P( ptIni, ptFin) ;
// se richieste tangenti e curvature
if ( ( nFlag & 1) != 0) {
// ciclo per disegnare le derivate e le curvature
Remark( "Curve:Tangents+Der2") ;
double dU ;
for ( bool bFound = PL.GetFirstU( dU) ; bFound ; bFound = PL.GetNextU( dU)) {
// ricavo il punto, la tangente, la normale e la curvatura
CrvPointDiffGeom oDiffG ;
pCurve->GetPointDiffGeom( dU, ICurve::FROM_MINUS, oDiffG) ;
// curvatura o tangente o niente
ArcCurvOrTgOrNone( oDiffG) ;
// se punto con possibili discontinuità
if ( oDiffG.nFlag == CrvPointDiffGeom::TO_VERIFY) {
// ricavo il punto, la tangente, la normale e la curvatura dall'intorno superiore
CrvPointDiffGeom oDiffGs ;
pCurve->GetPointDiffGeom( dU, ICurve::FROM_PLUS, oDiffGs) ;
// se ci sono delle discontinuità
if ( ThereIsDiscontinuity( oDiffG, oDiffGs))
// emetto curvatura o tangente o niente
ArcCurvOrTgOrNone( oDiffGs) ;
}
}
}
// se richieste normali
if ( ( nFlag & 2) != 0) {
// ciclo per disegnare le derivate e le curvature
Remark( "Curve:Normals") ;
double dU ;
for ( bool bFound = PL.GetFirstU( dU) ; bFound ; bFound = PL.GetNextU( dU)) {
// ricavo il punto, la tangente, la normale e la curvatura
CrvPointDiffGeom oDiffG ;
pCurve->GetPointDiffGeom( dU, ICurve::FROM_MINUS, oDiffG) ;
// curvatura o tangente o niente
NormalOrNone( oDiffG) ;
// se punto con possibili discontinuità
if ( oDiffG.nFlag == CrvPointDiffGeom::TO_VERIFY) {
// ricavo il punto, la tangente, la normale e la curvatura dall'intorno superiore
CrvPointDiffGeom oDiffGs ;
pCurve->GetPointDiffGeom( dU, ICurve::FROM_PLUS, oDiffGs) ;
// se ci sono delle discontinuità
if ( ThereIsDiscontinuity( oDiffG, oDiffGs))
// normale o niente
NormalOrNone( oDiffGs) ;
}
}
}
// se curva di Bezier e richiesto anche il poligono di controllo
if ( pCurve->GetType() == CRV_BEZ && ( nFlag & 4) != 0)
PutPolygBez( *(GetCurveBezier( pCurve))) ;
// se richiesto il box
if ( ( nFlag & 8) != 0) {
BBox3d b3B ;
if ( pCurve->GetLocalBBox( b3B))
PutBBox( b3B) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutPolygBez( const ICurveBezier& CrvBez)
{
int i ;
Point3d ptIni ;
Point3d ptFin ;
// ciclo per disegnare il poligono di controllo
Remark( "BezierPolygon") ;
ptIni = CrvBez.GetControlPoint( 0) ;
for ( i = 1 ; i <= CrvBez.GetDegree() ; ++ i) {
ptFin = CrvBez.GetControlPoint( i) ;
// disegno
Line2P( ptIni, ptFin) ;
// nuovo iniziale prende i valori del finale
ptIni = ptFin ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
OutTsc::PutBBox( const BBox3d& b3B)
{
Point3d ptMin ;
Point3d ptMax ;
if ( b3B.GetMinMax( ptMin, ptMax)) {
Remark( "BoundingBox") ;
// se ridotto a un punto
if ( AreSamePointNear( ptMin, ptMax))
Point( ptMin) ;
// se ridotto ad una linea
else if ( (( ptMax.x - ptMin.x) < EPS_SMALL && ( ptMax.y - ptMin.y) < EPS_SMALL) ||
(( ptMax.y - ptMin.y) < EPS_SMALL && ( ptMax.z - ptMin.z) < EPS_SMALL) ||
(( ptMax.z - ptMin.z) < EPS_SMALL && ( ptMax.x - ptMin.x) < EPS_SMALL))
Line2P( ptMin, ptMax) ;
// se ridotto ad un rettangolo nel piano XY
else if ( ( ptMax.z - ptMin.z) < EPS_SMALL) {
// giro a Zmin
Line2P( Point3d( ptMin.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMin.y, ptMin.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMax.y, ptMin.z)) ;
Line2P( Point3d( ptMax.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMax.y, ptMin.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMin.y, ptMin.z)) ;
}
// se ridotto ad un rettangolo nel piano YZ
else if ( ( ptMax.x - ptMin.x) < EPS_SMALL) {
// giro a Xmin
Line2P( Point3d( ptMin.x, ptMin.y, ptMin.z), Point3d( ptMin.x, ptMax.y, ptMin.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMax.y, ptMax.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMax.z), Point3d( ptMin.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMin.x, ptMin.y, ptMax.z), Point3d( ptMin.x, ptMin.y, ptMin.z)) ;
}
// se ridotto ad un rettangolo nel piano ZX
else if ( ( ptMax.y - ptMin.y) < EPS_SMALL) {
// giro a Ymin
Line2P( Point3d( ptMin.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMin.y, ptMin.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMax.z), Point3d( ptMax.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMax.z), Point3d( ptMin.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMin.x, ptMin.y, ptMax.z), Point3d( ptMin.x, ptMin.y, ptMin.z)) ;
}
// caso generico
else {
// giro a Zmin
Line2P( Point3d( ptMin.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMin.y, ptMin.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMax.y, ptMin.z)) ;
Line2P( Point3d( ptMax.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMax.y, ptMin.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMin.y, ptMin.z)) ;
// giro a Zmax
Line2P( Point3d( ptMin.x, ptMin.y, ptMax.z), Point3d( ptMax.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMax.z), Point3d( ptMax.x, ptMax.y, ptMax.z)) ;
Line2P( Point3d( ptMax.x, ptMax.y, ptMax.z), Point3d( ptMin.x, ptMax.y, ptMax.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMax.z), Point3d( ptMin.x, ptMin.y, ptMax.z)) ;
// giunzione tra i due giri
Line2P( Point3d( ptMin.x, ptMin.y, ptMin.z), Point3d( ptMin.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMax.x, ptMin.y, ptMin.z), Point3d( ptMax.x, ptMin.y, ptMax.z)) ;
Line2P( Point3d( ptMax.x, ptMax.y, ptMin.z), Point3d( ptMax.x, ptMax.y, ptMax.z)) ;
Line2P( Point3d( ptMin.x, ptMax.y, ptMin.z), Point3d( ptMin.x, ptMax.y, ptMax.z)) ;
}
}
return true ;
}