EgtGeomKernel 1.9c2 :
- a BBox3d aggiunti metodi SqMaxDistFromPoint, SqMaxDistFromPointXY, MaxDistFromPoint e MaxDistFromPointXY - a IntersLineSurfTm e IntersParLine aggiunto parametro bFinite per indicare se linea finita o infinita.
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+10
-7
@@ -23,10 +23,10 @@ using namespace std ;
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//----------------------------------------------------------------------------
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void
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UpdateInfoIntersLineSurfTm( const Point3d& ptL, const Vector3d& vtDir, double dLen,
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int nT, const Triangle3d& Tria, ILSIVECTOR& vInfo)
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int nT, const Triangle3d& Tria, ILSIVECTOR& vInfo, bool bFinite)
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{
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Point3d ptInt, ptInt2 ;
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int nRes = IntersLineTria( ptL, vtDir, dLen, Tria, ptInt, ptInt2) ;
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int nRes = IntersLineTria( ptL, vtDir, dLen, Tria, ptInt, ptInt2, bFinite) ;
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if ( nRes == ILTT_IN || nRes == ILTT_EDGE || nRes == ILTT_VERT) {
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double dU = ( ptInt - ptL) * vtDir ;
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double dCosDN = vtDir * Tria.GetN() ;
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@@ -49,7 +49,10 @@ OrderInfoIntersLineSurfTm( ILSIVECTOR& vInfo)
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return ;
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// ordino il vettore delle intersezioni secondo il senso crescente del parametro di linea
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sort( vInfo.begin(), vInfo.end(),
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[]( const IntLinStmInfo& a, const IntLinStmInfo& b) { return ( a.dU < b.dU) ; }) ;
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[]( const IntLinStmInfo& a, const IntLinStmInfo& b)
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{ double dUa = ( ( a.nILTT == ILTT_SEGM || a.nILTT == ILTT_SEGM_ON_EDGE) ? ( a.dU + a.dU2) / 2 : a.dU) ;
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double dUb = ( ( b.nILTT == ILTT_SEGM || b.nILTT == ILTT_SEGM_ON_EDGE) ? ( b.dU + b.dU2) / 2 : b.dU) ;
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return ( dUa < dUb) ; }) ;
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}
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//----------------------------------------------------------------------------
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@@ -57,7 +60,7 @@ OrderInfoIntersLineSurfTm( ILSIVECTOR& vInfo)
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//----------------------------------------------------------------------------
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bool
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IntersLineSurfTm( const Point3d& ptL, const Vector3d& vtL, double dLen, const ISurfTriMesh& Stm,
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ILSIVECTOR& vInfo)
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ILSIVECTOR& vInfo, bool bFinite)
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{
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// verifico linea
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Vector3d vtDir = vtL ;
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@@ -76,7 +79,7 @@ IntersLineSurfTm( const Point3d& ptL, const Vector3d& vtL, double dLen, const IS
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int nT = Stm.GetFirstTriangle( Tria) ;
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while ( nT != SVT_NULL) {
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// aggiorno info con intersezione
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UpdateInfoIntersLineSurfTm( ptL, vtDir, dLen, nT, Tria, vInfo) ;
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UpdateInfoIntersLineSurfTm( ptL, vtDir, dLen, nT, Tria, vInfo, bFinite) ;
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// passo al prossimo triangolo
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nT = Stm.GetNextTriangle( nT, Tria) ;
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}
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@@ -123,7 +126,7 @@ IntersParLinesSurfTm::IntersParLinesSurfTm( const Frame3d& frLines, const ISurfT
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//----------------------------------------------------------------------------
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bool
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IntersParLinesSurfTm::GetInters( const Point3d& ptL, double dLen, ILSIVECTOR& vInfo)
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IntersParLinesSurfTm::GetInters( const Point3d& ptL, double dLen, ILSIVECTOR& vInfo, bool bFinite)
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{
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// verifico validità
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if ( ! m_bOk)
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@@ -149,7 +152,7 @@ IntersParLinesSurfTm::GetInters( const Point3d& ptL, double dLen, ILSIVECTOR& vI
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Triangle3d Tria ;
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m_pSTm->GetTriangle( nT, Tria) ;
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// aggiorno info con intersezione
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UpdateInfoIntersLineSurfTm( ptLL, m_frLines.VersZ(), dLen, nT, Tria, vInfo) ;
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UpdateInfoIntersLineSurfTm( ptLL, m_frLines.VersZ(), dLen, nT, Tria, vInfo, bFinite) ;
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}
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}
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