Files
EgtExecutor/LUA_GeoSnap.cpp
T
Dario Sassi f7dd86494c EgtExecutor 1.6l5 :
- aggiunte EXE e LUA CreateArcCPA
- aggiunte EXE e LUA CreateSurfFrRectangle3P
- aggiunte EXE e LUA SurfFrMoveSimpleNoCollision e SurfFrRotateSimpleNoCollision
- aggiunte EXE e LUA SurfFrChunkSimpleClassify
- aggiunte a EXE funzione per nesting di pezzi
- in LUA rinominate funzioni di nesting di pezzi usando i box in PackBox...
2016-01-05 11:37:09 +00:00

715 lines
20 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : LUA_GeoSnap.cpp Data : 02.10.14 Versione : 1.5i5
// Contenuto : Funzioni di snap ad oggetti del DB geometrico per LUA.
//
//
//
// Modifiche : 02.10.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "LUA.h"
#include "/EgtDev/Include/EXeExecutor.h"
#include "/EgtDev/Include/EGkLuaAux.h"
using namespace std ;
//----------------------------------------------------------------------------
static int
LuaStartPoint( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il punto iniziale dell'entità
Point3d ptP ;
if ( ExeStartPoint( nId, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaEndPoint( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il punto finale dell'entità
Point3d ptP ;
if ( ExeEndPoint( nId, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaMidPoint( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il punto centrale dell'entità
Point3d ptP ;
if ( ExeMidPoint( nId, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCenterPoint( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il punto centrale dell'entità
Point3d ptP ;
if ( ExeCenterPoint( nId, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCentroid( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il centro geometrico dell'entità
Point3d ptP ;
if ( ExeCentroid( nId, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaAtParamPoint( lua_State* L)
{
// 2 o 3 parametri : Id, U [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
double dU ;
LuaCheckParam( L, 2, dU)
int nRefId = nId ;
LuaGetParam( L, 3, nRefId) ;
LuaClearStack( L) ;
// recupero il punto in posizione parametrica U della curva
Point3d ptP ;
if ( ExeAtParamPoint( nId, dU, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaNearPoint( lua_State* L)
{
// 2 o 3 parametri : Id, ptNear [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
Point3d ptNear ;
LuaCheckParam( L, 2, ptNear)
int nRefId = nId ;
LuaGetParam( L, 3, nRefId) ;
LuaClearStack( L) ;
// recupero il punto di intersezione tra le curve più vicino al punto passato
Point3d ptP ;
if ( ExeNearPoint( nId, ptNear, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaIntersectionPoint( lua_State* L)
{
// 3 o 4 parametri : Id1, Id2, ptNear [, nRefId]
int nId1 ;
LuaCheckParam( L, 1, nId1)
int nId2 ;
LuaCheckParam( L, 2, nId2)
Point3d ptNear ;
LuaCheckParam( L, 3, ptNear)
int nRefId = nId1 ;
LuaGetParam( L, 4, nRefId) ;
LuaClearStack( L) ;
// recupero il punto di intersezione tra le curve più vicino al punto passato
Point3d ptP ;
if ( ExeIntersectionPoint( nId1, nId2, ptNear, nRefId, ptP))
LuaSetParam( L, ptP) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaStartVector( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il vettore tangente all'inizio della curva
Vector3d vtV ;
if ( ExeStartVector( nId, nRefId, vtV))
LuaSetParam( L, vtV) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaEndVector( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il vettore tangente alla fine della curva
Vector3d vtV ;
if ( ExeEndVector( nId, nRefId, vtV))
LuaSetParam( L, vtV) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaMidVector( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il vettore tangente nel punto medio della curva
Vector3d vtV ;
if ( ExeMidVector( nId, nRefId, vtV))
LuaSetParam( L, vtV) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaAtParamVector( lua_State* L)
{
// 2, 3 o 4 parametri : Id, U, nSide [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
double dU ;
LuaCheckParam( L, 2, dU)
int nSide ;
LuaCheckParam( L, 3, nSide) ;
int nRefId = nId ;
LuaGetParam( L, 4, nRefId) ;
LuaClearStack( L) ;
// recupero il punto in posizione parametrica U della curva
Vector3d vtV ;
if ( ExeAtParamVector( nId, dU, nSide, nRefId, vtV))
LuaSetParam( L, vtV) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaFrame( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il frame
Frame3d frFrame ;
if ( ExeFrame( nId, nRefId, frFrame))
LuaSetParam( L, frFrame) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCurveDomain( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il dominio della curva
double dStart, dEnd ;
if ( ExeCurveDomain( nId, &dStart, &dEnd)) {
LuaSetParam( L, dStart) ;
LuaSetParam( L, dEnd) ;
return 2 ;
}
else {
LuaSetParam( L) ;
return 1 ;
}
}
//----------------------------------------------------------------------------
static int
LuaCurveLength( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero la lunghezza della curva
double dLen ;
if ( ExeCurveLength( nId, &dLen))
LuaSetParam( L, dLen) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCurveExtrusion( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il versore
Vector3d vtExtr ;
if ( ExeCurveExtrusion( nId, nRefId, vtExtr))
LuaSetParam( L, vtExtr) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCurveThickness( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero lo spessore
double dThick ;
if ( ExeCurveThickness( nId, &dThick))
LuaSetParam( L, dThick) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaExtrusionByThickness( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il versore e lo spessore
Vector3d vtExtr ;
double dThick ;
if ( ExeCurveExtrusion( nId, nRefId, vtExtr) && ! vtExtr.IsSmall() &&
ExeCurveThickness( nId, &dThick) && fabs( dThick) > EPS_SMALL)
vtExtr *= dThick ;
else
vtExtr = V_NULL ;
LuaSetParam( L, vtExtr) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCurveSelfIntersCount( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il numero di auto-intersezioni
int nCount ;
if ( ExeCurveSelfIntersCount( nId, &nCount))
LuaSetParam( L, nCount) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaArcRadius( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il raggio
double dRad ;
if ( ExeArcRadius( nId, &dRad))
LuaSetParam( L, dRad) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaArcAngCenter( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero l'angolo al centro in gradi
double pdAngDeg ;
if ( ExeArcAngCenter( nId, &pdAngDeg))
LuaSetParam( L, pdAngDeg) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaArcDeltaN( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il delta su normale al suo piano
double dDeltaN ;
if ( ExeArcDeltaN( nId, &dDeltaN))
LuaSetParam( L, dDeltaN) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaArcNormVersor( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il versore
Vector3d vtNorm ;
if ( ExeArcNormVersor( nId, nRefId, vtNorm))
LuaSetParam( L, vtNorm) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCurveCompoCenter( lua_State* L)
{
// 2 o 3 parametri : Id, nCrv [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nCrv ;
LuaCheckParam( L, 2, nCrv)
int nRefId = nId ;
LuaGetParam( L, 3, nRefId) ;
LuaClearStack( L) ;
// recupero il centro della curva semplice indicizzata
Point3d ptCen ;
if ( ExeCurveCompoCenter( nId, nCrv, nRefId, ptCen))
LuaSetParam( L, ptCen) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfFrNormVersor( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il versore
Vector3d vtNorm ;
if ( ExeSurfFrNormVersor( nId, nRefId, vtNorm))
LuaSetParam( L, vtNorm) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfFrChunkCount( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il numero di componenti connessi (chunk) della regione
int nNbr = ExeSurfFrChunkCount( nId) ;
LuaSetParam( L, nNbr) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfFrChunkSimpleClassify( lua_State* L)
{
// 4 parametro : Id1, Chunk1, Id2, Chunk2
int nId1 ;
LuaCheckParam( L, 1, nId1)
int nChunk1 ;
LuaCheckParam( L, 2, nChunk1)
int nId2 ;
LuaCheckParam( L, 3, nId2)
int nChunk2 ;
LuaCheckParam( L, 4, nChunk2)
LuaClearStack( L) ;
// classifico il chunk della prima regione rispetto a quello della seconda
int nClass = ExeSurfFrChunkSimpleClassify( nId1, nChunk1, nId2, nChunk2) ;
LuaSetParam( L, nClass) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfTmFacetCount( lua_State* L)
{
// 1 parametro : Id
int nId ;
LuaCheckParam( L, 1, nId)
LuaClearStack( L) ;
// recupero il numero di facce della superficie trimesh
int nNbr = ExeSurfTmFacetCount( nId) ;
LuaSetParam( L, nNbr) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfTmFacetNearestEndPoint( lua_State* L)
{
// 3 o 4 parametri : Id, nFacet, ptNear [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nFacet ;
LuaCheckParam( L, 2, nFacet)
Point3d ptNear ;
LuaCheckParam( L, 3, ptNear)
int nRefId = nId ;
LuaGetParam( L, 4, nRefId) ;
LuaClearStack( L) ;
// recupero il punto End più vicino della faccia della superficie trimesh
Point3d ptEnd ;
Vector3d vtN ;
if ( ExeSurfTmFacetNearestEndPoint( nId, nFacet, ptNear, nRefId, ptEnd, vtN)) {
LuaSetParam( L, ptEnd) ;
LuaSetParam( L, vtN) ;
}
else {
LuaSetParam( L) ;
LuaSetParam( L) ;
}
return 2 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfTmFacetNearestMidPoint( lua_State* L)
{
// 3 o 4 parametri : Id, nFacet, ptNear [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nFacet ;
LuaCheckParam( L, 2, nFacet)
Point3d ptNear ;
LuaCheckParam( L, 3, ptNear)
int nRefId = nId ;
LuaGetParam( L, 4, nRefId) ;
LuaClearStack( L) ;
// recupero il punto Mid più vicino della faccia della superficie trimesh
Point3d ptMid ;
Vector3d vtN ;
if ( ExeSurfTmFacetNearestMidPoint( nId, nFacet, ptNear, nRefId, ptMid, vtN)) {
LuaSetParam( L, ptMid) ;
LuaSetParam( L, vtN) ;
}
else {
LuaSetParam( L) ;
LuaSetParam( L) ;
}
return 2 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfTmFacetCenter( lua_State* L)
{
// 2 o 3 parametri : Id, nFacet [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nFacet ;
LuaCheckParam( L, 2, nFacet)
int nRefId = nId ;
LuaGetParam( L, 3, nRefId) ;
LuaClearStack( L) ;
// recupero il centro della faccia della superficie trimesh
Point3d ptCen ;
Vector3d vtN ;
if ( ExeSurfTmFacetCenter( nId, nFacet, nRefId, ptCen, vtN)) {
LuaSetParam( L, ptCen) ;
LuaSetParam( L, vtN) ;
}
else {
LuaSetParam( L) ;
LuaSetParam( L) ;
}
return 2 ;
}
//----------------------------------------------------------------------------
static int
LuaSurfTmFacetNormVersor( lua_State* L)
{
// 2 o 3 parametri : Id, nFacet [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nFacet ;
LuaCheckParam( L, 2, nFacet)
int nRefId = nId ;
LuaGetParam( L, 3, nRefId) ;
LuaClearStack( L) ;
// recupero la normale della faccia della superficie trimesh
Vector3d vtNorm ;
if ( ExeSurfTmFacetNormVersor( nId, nFacet, nRefId, vtNorm))
LuaSetParam( L, vtNorm) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaTextNormVersor( lua_State* L)
{
// 1 o 2 parametri : Id [, nRefId]
int nId ;
LuaCheckParam( L, 1, nId)
int nRefId = nId ;
LuaGetParam( L, 2, nRefId) ;
LuaClearStack( L) ;
// recupero il versore
Vector3d vtNorm ;
if ( ExeTextNormVersor( nId, nRefId, vtNorm))
LuaSetParam( L, vtNorm) ;
else
LuaSetParam( L) ;
return 1 ;
}
//-------------------------------------------------------------------------------
bool
LuaInstallGeoSnap( LuaMgr& luaMgr)
{
bool bOk = ( &luaMgr != nullptr) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSP", LuaStartPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtEP", LuaEndPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtMP", LuaMidPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCP", LuaCenterPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtGP", LuaCentroid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtUP", LuaAtParamPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtNP", LuaNearPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtIP", LuaIntersectionPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSV", LuaStartVector) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtEV", LuaEndVector) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtMV", LuaMidVector) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtUV", LuaAtParamVector) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtFR", LuaFrame) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtET", LuaExtrusionByThickness) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveDomain", LuaCurveDomain) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveLength", LuaCurveLength) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveExtrusion", LuaCurveExtrusion) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveThickness", LuaCurveThickness) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveSelfIntersCount", LuaCurveSelfIntersCount) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtArcRadius", LuaArcRadius) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtArcAngCenter", LuaArcAngCenter) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtArcDeltaN", LuaArcDeltaN) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtArcNormVersor", LuaArcNormVersor) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCurveCompoCenter", LuaCurveCompoCenter) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfFrNormVersor", LuaSurfFrNormVersor) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfFrChunkCount", LuaSurfFrChunkCount) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfFrChunkSimpleClassify", LuaSurfFrChunkSimpleClassify) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetCount", LuaSurfTmFacetCount) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNearestEndPoint", LuaSurfTmFacetNearestEndPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNearestMidPoint", LuaSurfTmFacetNearestMidPoint) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetCenter", LuaSurfTmFacetCenter) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNormVersor", LuaSurfTmFacetNormVersor) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtTextNormVersor", LuaTextNormVersor) ;
return bOk ;
}