dbedf55a12
- aggiunta GetSilhouette di SurfTriMesh in EXE e LUA - aggiunte ModifyRawPart, Set e GetSafeZ, RemoveOperation, GetToolInfo e GetMoveInfo.
1945 lines
57 KiB
C++
1945 lines
57 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2015
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//----------------------------------------------------------------------------
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// File : LUA_MachMgr.cpp Data : 24.03.15 Versione : 1.6c8
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// Contenuto : Funzioni Machining Manager per LUA.
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//
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//
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//
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// Modifiche : 24.03.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "LUA.h"
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#include "/EgtDev/Include/EXeExecutor.h"
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#include "/EgtDev/Include/EMkToolConst.h"
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#include "/EgtDev/Include/EMkMachiningConst.h"
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#include "/EgtDev/Include/EGkGdbConst.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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// Machines
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//-------------------------------------------------------------------------------
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static int
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LuaSetCurrMachine( lua_State* L)
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{
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// 1 parametro : nome della macchina
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string sMachineName ;
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LuaCheckParam( L, 1, sMachineName)
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LuaClearStack( L) ;
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// rendo corrente la macchina
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bool bOk = ExeSetCurrMachine( sMachineName) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCurrMachineName( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero il nome della macchina
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string sMachineName ;
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bool bOk = ExeGetCurrMachineName( sMachineName) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, sMachineName) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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// Mach Groups
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//-------------------------------------------------------------------------------
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static int
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LuaGetMachGroupCount( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero il numero di macchinate
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int nTot = ExeGetMachGroupCount() ;
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// restituisco il risultato
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LuaSetParam( L, nTot) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstMachGroup( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero l'identificativo della prima macchinata
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int nId = ExeGetFirstMachGroup() ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNextMachGroup( lua_State* L)
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{
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// 1 parametro : identificativo di una macchinata
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero l'identificativo della successiva macchinata
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int nNextId = ExeGetNextMachGroup( nId) ;
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// restituisco il risultato
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if ( nNextId != GDB_ID_NULL)
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LuaSetParam( L, nNextId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaAddMachGroup( lua_State* L)
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{
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// 1 o 2 parametri : nome del gruppo [, nome della macchina da utilizzare]
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string sName ;
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LuaCheckParam( L, 1, sName)
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string sMachineName ;
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LuaGetParam( L, 2, sMachineName) ;
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LuaClearStack( L) ;
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// aggiungo la macchinata
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int nId = ExeAddMachGroup( sName, sMachineName) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRemoveMachGroup( lua_State* L)
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{
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// 1 parametro : identificativo del gruppo
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int nMGroupInd ;
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LuaCheckParam( L, 1, nMGroupInd)
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LuaClearStack( L) ;
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// rimuovo la macchinata
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bool bOk = ExeRemoveMachGroup( nMGroupInd) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetMachGroupName( lua_State* L)
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{
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// 1 parametro : identificativo del gruppo
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int nMGroupInd ;
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LuaCheckParam( L, 1, nMGroupInd)
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LuaClearStack( L) ;
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// recupero il nome della macchinata
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string sName ;
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bool bOk = ExeGetMachGroupName( nMGroupInd, sName) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, sName) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetMachGroupId( lua_State* L)
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{
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// 1 parametro : nome del gruppo
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string sGroupName ;
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LuaCheckParam( L, 1, sGroupName)
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LuaClearStack( L) ;
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// recupero l'identificativo della macchinata
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int nId = ExeGetMachGroupId( sGroupName) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaSetCurrMachGroup( lua_State* L)
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{
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// nessuno o 1 parametro : [identificativo del gruppo]
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int nMGroupInd ;
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if ( ! LuaGetParam( L, 1, nMGroupInd))
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nMGroupInd = ExeGetFirstMachGroup() ;
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LuaClearStack( L) ;
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// imposto il gruppo corrente
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bool bOk = ExeSetCurrMachGroup( nMGroupInd) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaResetCurrMachGroup( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// imposto il gruppo corrente
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bool bOk = ExeResetCurrMachGroup() ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetCurrMachGroup( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero l'identificativo del gruppo corrente
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int nId = ExeGetCurrMachGroup() ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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// Raw Parts & Parts
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//-------------------------------------------------------------------------------
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static int
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LuaGetRawPartCount( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero il numero di grezzi nella macchinata corrente
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int nCount = ExeGetRawPartCount() ;
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// restituisco il risultato
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LuaSetParam( L, nCount) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstRawPart( lua_State* L)
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{
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// nessun parametro
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LuaClearStack( L) ;
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// recupero identificativo primo grezzo nella macchinata corrente
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int nId = ExeGetFirstRawPart() ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNextRawPart( lua_State* L)
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{
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// 1 parametro : nRawId
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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LuaClearStack( L) ;
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// recupero identificativo successivo grezzo nella macchinata corrente
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int nId = ExeGetNextRawPart( nRawId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaAddRawPart( lua_State* L)
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{
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// 5 parametri : Pto origine, dLen, dWidth, dH, Color
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Point3d ptOrig ;
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LuaCheckParam( L, 1, ptOrig)
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double dLength ;
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LuaCheckParam( L, 2, dLength)
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double dWidth ;
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LuaCheckParam( L, 3, dWidth)
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double dHeight ;
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LuaCheckParam( L, 4, dHeight)
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Color cCol ;
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LuaCheckParam( L, 5, cCol)
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LuaClearStack( L) ;
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// inserisco il grezzo nella macchinata corrente
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int nInd = ExeAddRawPart( ptOrig, dLength, dWidth, dHeight, cCol) ;
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// restituisco il risultato
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if ( nInd != GDB_ID_NULL)
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LuaSetParam( L, nInd) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaAddRawPartWithPart( lua_State* L)
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{
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// 4 parametri : nPartId, nCrvId, dOverMat, Color
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int nPartId ;
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LuaCheckParam( L, 1, nPartId)
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int nCrvId = GDB_ID_NULL ;
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LuaGetParam( L, 2, nCrvId) ;
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double dOverMat ;
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LuaCheckParam( L, 3, dOverMat)
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Color cCol ;
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LuaCheckParam( L, 4, cCol)
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LuaClearStack( L) ;
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// inserisco il grezzo nella macchinata corrente
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int nInd = ExeAddRawPartWithPart( nPartId, nCrvId, dOverMat, cCol) ;
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// restituisco il risultato
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if ( nInd != GDB_ID_NULL)
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LuaSetParam( L, nInd) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaModifyRawPartSize( lua_State* L)
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{
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// 4 parametri : nRawId, dLength, dWidth, dHeight
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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double dLength ;
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LuaCheckParam( L, 2, dLength)
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double dWidth ;
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LuaCheckParam( L, 3, dWidth)
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double dHeight ;
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LuaCheckParam( L, 4, dHeight)
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LuaClearStack( L) ;
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// modifico le dimensioni del grezzo
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bool bOk = ExeModifyRawPartSize( nRawId, dLength, dWidth, dHeight) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaModifyRawPartHeight( lua_State* L)
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{
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// 2 parametri : nRawId, dHeight
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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double dHeight ;
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LuaCheckParam( L, 2, dHeight)
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LuaClearStack( L) ;
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// modifico lo spessore del grezzo
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bool bOk = ExeModifyRawPartHeight( nRawId, dHeight) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRemoveRawPart( lua_State* L)
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{
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// 1 parametro : nRawId
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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LuaClearStack( L) ;
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// elimino il grezzo dalla macchinata corrente
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bool bOk = ExeRemoveRawPart( nRawId) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMoveRawPart( lua_State* L)
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{
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// 2 parametri : nRawId, vtMove
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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Vector3d vtMove ;
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LuaCheckParam( L, 2, vtMove)
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LuaClearStack( L) ;
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// traslo il grezzo
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bool bOk = ExeMoveRawPart( nRawId, vtMove) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRotateRawPart( lua_State* L)
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{
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// 3 parametri : nRawId, vtAx, dAngRotDeg
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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Vector3d vtAx ;
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LuaCheckParam( L, 2, vtAx)
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double dAngRotDeg ;
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LuaCheckParam( L, 3, dAngRotDeg)
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LuaClearStack( L) ;
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// ruoto il grezzo
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bool bOk = ExeRotateRawPart( nRawId, vtAx, dAngRotDeg) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMoveToCornerRawPart( lua_State* L)
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{
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// 3 parametri : nRawId, ptCorner, nFlag
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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Point3d ptCorner ;
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LuaCheckParam( L, 2, ptCorner)
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int nFlag ;
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LuaCheckParam( L, 3, nFlag)
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LuaClearStack( L) ;
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// sposto il grezzo nel corner
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bool bOk = ExeMoveToCornerRawPart( nRawId, ptCorner, nFlag) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaMoveToCenterRawPart( lua_State* L)
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{
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// 3 parametri : nRawId, ptCenter, nFlag
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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Point3d ptCenter ;
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LuaCheckParam( L, 2, ptCenter)
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int nFlag ;
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LuaCheckParam( L, 3, nFlag)
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LuaClearStack( L) ;
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// sposto il grezzo nel corner
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bool bOk = ExeMoveToCenterRawPart( nRawId, ptCenter, nFlag) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetPartInRawPartCount( lua_State* L)
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{
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// 1 parametro : nRawId
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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LuaClearStack( L) ;
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// recupero il numero di pezzi nel grezzo
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int nCount = ExeGetPartInRawPartCount( nRawId) ;
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// restituisco il risultato
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LuaSetParam( L, nCount) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstPartInRawPart( lua_State* L)
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{
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// 1 parametro : nRawId
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int nRawId ;
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LuaCheckParam( L, 1, nRawId)
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LuaClearStack( L) ;
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// recupero identificativo primo pezzo nel grezzo
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int nId = ExeGetFirstPartInRawPart( nRawId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNextPartInRawPart( lua_State* L)
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{
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// 1 parametro : nPartId
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int nPartId ;
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LuaCheckParam( L, 1, nPartId)
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LuaClearStack( L) ;
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// recupero identificativo successivo pezzo nello stesso grezzo
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int nId = ExeGetNextPartInRawPart( nPartId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaAddPartToRawPart( lua_State* L)
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{
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// 3 parametri : nPartId, ptPos, nRawId
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int nPartId ;
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LuaCheckParam( L, 1, nPartId)
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Point3d ptPos ;
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LuaCheckParam( L, 2, ptPos)
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int nRawId ;
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LuaCheckParam( L, 3, nRawId)
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LuaClearStack( L) ;
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// inserisco il grezzo nella macchinata corrente
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bool bOk = ExeAddPartToRawPart( nPartId, ptPos, nRawId) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRemovePartFromRawPart( lua_State* L)
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{
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// 1 parametro : nPartId
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int nPartId ;
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LuaCheckParam( L, 1, nPartId)
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LuaClearStack( L) ;
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// elimino il grezzo dalla macchinata corrente
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bool bOk = ExeRemovePartFromRawPart( nPartId) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTranslatePartInRawPart( lua_State* L)
|
|
{
|
|
// 2 parametri : nPartId, vtMove
|
|
int nPartId ;
|
|
LuaCheckParam( L, 1, nPartId)
|
|
Vector3d vtMove ;
|
|
LuaCheckParam( L, 2, vtMove)
|
|
LuaClearStack( L) ;
|
|
// traslo il pezzo nel grezzo
|
|
bool bOk = ExeTranslatePartInRawPart( nPartId, vtMove) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaRotatePartInRawPart( lua_State* L)
|
|
{
|
|
// 3 parametri : nPartId, vtAx, dAngRotDeg
|
|
int nPartId ;
|
|
LuaCheckParam( L, 1, nPartId)
|
|
Vector3d vtAx ;
|
|
LuaCheckParam( L, 2, vtAx)
|
|
double dAngRotDeg ;
|
|
LuaCheckParam( L, 3, dAngRotDeg)
|
|
LuaClearStack( L) ;
|
|
// ruoto il pezzo nel grezzo
|
|
bool bOk = ExeRotatePartInRawPart( nPartId, vtAx, dAngRotDeg) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Table & Fixtures
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetTable( lua_State* L)
|
|
{
|
|
// 1 parametro : sTable
|
|
string sTable ;
|
|
LuaCheckParam( L, 1, sTable)
|
|
LuaClearStack( L) ;
|
|
// imposto la tavola corrente
|
|
bool bOk = ExeSetTable( sTable) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetTableRef( lua_State* L)
|
|
{
|
|
// 1 parametro opzionale : [nInd]
|
|
int nInd = 1 ;
|
|
LuaGetParam( L, 1, nInd) ;
|
|
LuaClearStack( L) ;
|
|
// recupero il riferimento nInd-esimo della tavola corrente
|
|
Point3d ptPos ;
|
|
bool bOk = ExeGetTableRef( nInd, ptPos) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, ptPos) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetTableArea( lua_State* L)
|
|
{
|
|
// 1 parametro opzionale : [nInd]
|
|
int nInd = 1 ;
|
|
LuaGetParam( L, 1, nInd) ;
|
|
LuaClearStack( L) ;
|
|
// recupero la area utile nInd-esima della tavola corrente
|
|
BBox3d b3Area ;
|
|
bool bOk = ExeGetTableArea( nInd, b3Area) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, b3Area) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaAddFixture( lua_State* L)
|
|
{
|
|
// 2 o 3 parametri : sName, ptPos [, dAngRotDeg]
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
Point3d ptPos ;
|
|
LuaCheckParam( L, 2, ptPos)
|
|
double dAngRotDeg = 0 ;
|
|
LuaGetParam( L, 3, dAngRotDeg) ;
|
|
LuaClearStack( L) ;
|
|
// metto l'asse nella nuova posizione
|
|
int nId = ExeAddFixture( sName, ptPos, dAngRotDeg) ;
|
|
// restituisco il risultato
|
|
if ( nId != GDB_ID_NULL)
|
|
LuaSetParam( L, nId) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Tools database
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbGetToolNewName( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// verifico nome e se necessario lo modifico per renderlo nuovo nel DB
|
|
bool bOk = ExeTdbGetToolNewName( sName) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sName) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbAddTool( lua_State* L)
|
|
{
|
|
// 2 parametri : sName, nType
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
int nType ;
|
|
LuaCheckParam( L, 2, nType)
|
|
LuaClearStack( L) ;
|
|
// aggiungo l'utensile
|
|
bool bOk = ExeTdbAddTool( sName, nType) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbCopyTool( lua_State* L)
|
|
{
|
|
// 2 parametri : sSource, sName
|
|
string sSource ;
|
|
LuaCheckParam( L, 1, sSource)
|
|
string sName ;
|
|
LuaCheckParam( L, 2, sName)
|
|
LuaClearStack( L) ;
|
|
// aggiungo l'utensile
|
|
bool bOk = ExeTdbCopyTool( sSource, sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbRemoveTool( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// aggiungo l'utensile
|
|
bool bOk = ExeTdbRemoveTool( sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbGetFirstTool( lua_State* L)
|
|
{
|
|
// 1 parametro : nFamily
|
|
int nFamily ;
|
|
LuaCheckParam( L, 1, nFamily)
|
|
// cerco il primo utensile della famiglia
|
|
string sName ;
|
|
int nType ;
|
|
bool bOk = ExeTdbGetFirstTool( nFamily, sName, nType) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, sName) ;
|
|
LuaSetParam( L, nType) ;
|
|
}
|
|
else {
|
|
LuaSetParam( L, "") ;
|
|
LuaSetParam( L, TT_NONE) ;
|
|
}
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbGetNextTool( lua_State* L)
|
|
{
|
|
// 1 parametro : nFamily
|
|
int nFamily ;
|
|
LuaCheckParam( L, 1, nFamily)
|
|
// cerco il prossimo utensile della famiglia
|
|
string sName ;
|
|
int nType ;
|
|
bool bOk = ExeTdbGetNextTool( nFamily, sName, nType) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, sName) ;
|
|
LuaSetParam( L, nType) ;
|
|
}
|
|
else {
|
|
LuaSetParam( L, "") ;
|
|
LuaSetParam( L, TT_NONE) ;
|
|
}
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbSetCurrTool( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// imposto l'utensile corrente
|
|
bool bOk = ExeTdbSetCurrTool( sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbSaveCurrTool( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// salvo l'utensile corrente
|
|
bool bOk = ExeTdbSaveCurrTool() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbIsCurrToolModified( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// verifico se l'utensile corrente � stato modificato
|
|
bool bOk = ExeTdbIsCurrToolModified() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbSetCurrToolParam( lua_State* L)
|
|
{
|
|
// 2 parametri : nType, Val
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
// leggo opportunamente il valore da assegnare
|
|
if ( ( nType & TPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
LuaCheckParam( L, 2, bVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeTdbSetCurrToolParam( nType, bVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_INT) != 0) {
|
|
int nVal ;
|
|
LuaCheckParam( L, 2, nVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeTdbSetCurrToolParam( nType, nVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_DOU) != 0) {
|
|
double dVal ;
|
|
LuaCheckParam( L, 2, dVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeTdbSetCurrToolParam( nType, dVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_STR) != 0) {
|
|
string sVal ;
|
|
LuaCheckParam( L, 2, sVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeTdbSetCurrToolParam( nType, sVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else
|
|
LuaSetParam( L, false) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbGetCurrToolParam( lua_State* L)
|
|
{
|
|
// 1 parametr : nType
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
LuaClearStack( L) ;
|
|
// recupero il parametro dell'utensile voluto
|
|
if ( ( nType & TPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
bool bOk = ExeTdbGetCurrToolParam( nType, bVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, bVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_INT) != 0) {
|
|
int nVal ;
|
|
bool bOk = ExeTdbGetCurrToolParam( nType, nVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, nVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_DOU) != 0) {
|
|
double dVal ;
|
|
bool bOk = ExeTdbGetCurrToolParam( nType, dVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, dVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_STR) != 0) {
|
|
string sVal ;
|
|
bool bOk = ExeTdbGetCurrToolParam( nType, sVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaTdbSave( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// lancio salvataggio
|
|
bool bOk = ExeTdbSave() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Machinings database
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbGetMachiningNewName( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// verifico nome e se necessario lo modifico per renderlo nuovo nel DB
|
|
bool bOk = ExeMdbGetMachiningNewName( sName) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sName) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbAddMachining( lua_State* L)
|
|
{
|
|
// 2 parametri : sName, nType
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
int nType ;
|
|
LuaCheckParam( L, 2, nType)
|
|
LuaClearStack( L) ;
|
|
// aggiungo la lavorazione
|
|
bool bOk = ExeMdbAddMachining( sName, nType) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbCopyMachining( lua_State* L)
|
|
{
|
|
// 2 parametri : sSource, sName
|
|
string sSource ;
|
|
LuaCheckParam( L, 1, sSource)
|
|
string sName ;
|
|
LuaCheckParam( L, 2, sName)
|
|
LuaClearStack( L) ;
|
|
// aggiungo la lavorazione
|
|
bool bOk = ExeMdbCopyMachining( sSource, sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbRemoveMachining( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// aggiungo la lavorazione
|
|
bool bOk = ExeMdbRemoveMachining( sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbGetFirstMachining( lua_State* L)
|
|
{
|
|
// 1 parametro : nType
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
LuaClearStack( L) ;
|
|
// cerco la prima lavorazione
|
|
string sName ;
|
|
bool bOk = ExeMdbGetFirstMachining( nType, sName) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sName) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbGetNextMachining( lua_State* L)
|
|
{
|
|
// 1 parametro : nType
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
LuaClearStack( L) ;
|
|
// cerco la successiva lavorazione
|
|
string sName ;
|
|
bool bOk = ExeMdbGetNextMachining( nType, sName) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sName) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbSetCurrMachining( lua_State* L)
|
|
{
|
|
// 1 parametro : sName
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
LuaClearStack( L) ;
|
|
// imposto la lavorazione corrente
|
|
bool bOk = ExeMdbSetCurrMachining( sName) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbSaveCurrMachining( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// salvo la lavorazione corrente
|
|
bool bOk = ExeMdbSaveCurrMachining() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbIsCurrMachiningModified( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// verifico se la lavorazione corrente � stata modificata
|
|
bool bOk = ExeMdbIsCurrMachiningModified() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbSetCurrMachiningParam( lua_State* L)
|
|
{
|
|
// 2 parametri : nType, Val
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
// leggo opportunamente il valore da assegnare
|
|
if ( ( nType & TPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
LuaCheckParam( L, 2, bVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeMdbSetCurrMachiningParam( nType, bVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_INT) != 0) {
|
|
int nVal ;
|
|
LuaCheckParam( L, 2, nVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeMdbSetCurrMachiningParam( nType, nVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_DOU) != 0) {
|
|
double dVal ;
|
|
LuaCheckParam( L, 2, dVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeMdbSetCurrMachiningParam( nType, dVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else if ( ( nType & TPA_STR) != 0) {
|
|
string sVal ;
|
|
LuaCheckParam( L, 2, sVal)
|
|
LuaClearStack( L) ;
|
|
bool bOk = ExeMdbSetCurrMachiningParam( nType, sVal) ;
|
|
LuaSetParam( L, bOk) ;
|
|
}
|
|
else
|
|
LuaSetParam( L, false) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbGetCurrMachiningParam( lua_State* L)
|
|
{
|
|
// 1 parametr : nType
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
LuaClearStack( L) ;
|
|
// recupero il parametro della lavorazione nel DB
|
|
if ( ( nType & TPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
bool bOk = ExeMdbGetCurrMachiningParam( nType, bVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, bVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_INT) != 0) {
|
|
int nVal ;
|
|
bool bOk = ExeMdbGetCurrMachiningParam( nType, nVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, nVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_DOU) != 0) {
|
|
double dVal ;
|
|
bool bOk = ExeMdbGetCurrMachiningParam( nType, dVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, dVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & TPA_STR) != 0) {
|
|
string sVal ;
|
|
bool bOk = ExeMdbGetCurrMachiningParam( nType, sVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbSetSafeZ( lua_State* L)
|
|
{
|
|
// 1 parametro : dSafeZ
|
|
double dSafeZ ;
|
|
LuaCheckParam( L, 1, dSafeZ)
|
|
LuaClearStack( L) ;
|
|
// lancio salvataggio
|
|
bool bOk = ExeMdbSetSafeZ( dSafeZ) ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbGetSafeZ( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// lancio salvataggio
|
|
double dSafeZ ;
|
|
bool bOk = ExeMdbGetSafeZ( dSafeZ) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, dSafeZ) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaMdbSave( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// lancio salvataggio
|
|
bool bOk = ExeMdbSave() ;
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Operations
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetFirstOperation( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// recupero la prima operazione della macchinata corrente
|
|
int nId = ExeGetFirstOperation() ;
|
|
// restituisco il risultato
|
|
if ( nId != GDB_ID_NULL)
|
|
LuaSetParam( L, nId) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetNextOperation( lua_State* L)
|
|
{
|
|
// 1 parametro : nId
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
LuaClearStack( L) ;
|
|
// recupero la successiva operazione della macchinata corrente
|
|
int nNextId = ExeGetNextOperation( nId) ;
|
|
// restituisco il risultato
|
|
if ( nNextId != GDB_ID_NULL)
|
|
LuaSetParam( L, nNextId) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetOperationType( lua_State* L)
|
|
{
|
|
// 1 parametro : nId
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
LuaClearStack( L) ;
|
|
// restituisco il tipo dell'operazione indicata della macchinata corrente
|
|
int nType = ExeGetOperationType( nId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, nType) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaRemoveOperation( lua_State* L)
|
|
{
|
|
// 1 parametro : nId
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
LuaClearStack( L) ;
|
|
// elimino l'operazione indicata della macchinata corrente
|
|
bool bOk = ExeRemoveOperation( nId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaRemoveAllOperations( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// elimino tutte le operazioni della macchinata corrente tranne la prima disposizione
|
|
bool bOk = ExeRemoveAllOperations() ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Machinings
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaAddMachining( lua_State* L)
|
|
{
|
|
// 2 parametri : sName, sMachining
|
|
string sName ;
|
|
LuaCheckParam( L, 1, sName)
|
|
string sMachining ;
|
|
LuaCheckParam( L, 2, sMachining)
|
|
LuaClearStack( L) ;
|
|
// aggiungo la lavorazione
|
|
int nId = ExeAddMachining( sName, sMachining) ;
|
|
// restituisco il risultato
|
|
if ( nId != GDB_ID_NULL)
|
|
LuaSetParam( L, nId) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetCurrMachining( lua_State* L)
|
|
{
|
|
// 1 parametro : nId
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
LuaClearStack( L) ;
|
|
// imposto la lavorazione come corrente
|
|
bool bOk = ExeSetCurrMachining( nId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetMachiningParam( lua_State* L)
|
|
{
|
|
// 2 parametri : nType, xVal
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
bool bOk = false ;
|
|
if ( ( nType & MPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
LuaCheckParam( L, 2, bVal)
|
|
// imposto il parametro alla lavorazione corrente
|
|
bOk = ExeSetMachiningParam( nType, bVal) ;
|
|
}
|
|
else if ( ( nType & MPA_INT) != 0) {
|
|
int nVal ;
|
|
LuaCheckParam( L, 2, nVal)
|
|
// imposto il parametro alla lavorazione corrente
|
|
bOk = ExeSetMachiningParam( nType, nVal) ;
|
|
}
|
|
else if ( ( nType & MPA_DOU) != 0) {
|
|
double dVal ;
|
|
LuaCheckParam( L, 2, dVal)
|
|
// imposto il parametro alla lavorazione corrente
|
|
bOk = ExeSetMachiningParam( nType, dVal) ;
|
|
}
|
|
else if ( ( nType & MPA_STR) != 0) {
|
|
string sVal ;
|
|
LuaCheckParam( L, 2, sVal)
|
|
// imposto il parametro alla lavorazione corrente
|
|
bOk = ExeSetMachiningParam( nType, sVal) ;
|
|
}
|
|
LuaClearStack( L) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetMachiningParam( lua_State* L)
|
|
{
|
|
// 1 parametr : nType
|
|
int nType ;
|
|
LuaCheckParam( L, 1, nType)
|
|
LuaClearStack( L) ;
|
|
if ( ( nType & MPA_BOOL) != 0) {
|
|
bool bVal ;
|
|
// recupero il parametro dalla lavorazione corrente
|
|
bool bOk = ExeGetMachiningParam( nType, bVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, bVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & MPA_INT) != 0) {
|
|
int nVal ;
|
|
// recupero il parametro dalla lavorazione corrente
|
|
bool bOk = ExeGetMachiningParam( nType, nVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, nVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & MPA_DOU) != 0) {
|
|
double dVal ;
|
|
// recupero il parametro dalla lavorazione corrente
|
|
bool bOk = ExeGetMachiningParam( nType, dVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, dVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else if ( ( nType & MPA_STR) != 0) {
|
|
string sVal ;
|
|
// recupero il parametro dalla lavorazione corrente
|
|
bool bOk = ExeGetMachiningParam( nType, sVal) ;
|
|
if ( bOk)
|
|
LuaSetParam( L, sVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
}
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetMachiningGeometry( lua_State* L)
|
|
{
|
|
// 1 parametro : vSel
|
|
SELVECTOR vSel ;
|
|
LuaCheckParam( L, 1, vSel)
|
|
LuaClearStack( L) ;
|
|
// imposto la geometria alla lavorazione corrente
|
|
bool bOk = ExeSetMachiningGeometry( vSel) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaApplyMachining( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// imposto la geometria alla lavorazione corrente
|
|
bool bOk = ExeApplyMachining() ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Simulation
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimStart( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// avvio la simulazione
|
|
bool bOk = ExeSimStart() ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimMove( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// eseguo movimento di simulazione
|
|
int nStatus ;
|
|
bool bOk = ExeSimMove( nStatus) ;
|
|
// restituisco i risultati
|
|
LuaSetParam( L, bOk) ;
|
|
LuaSetParam( L, nStatus) ;
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimGetAxisInfoPos( lua_State* L)
|
|
{
|
|
// 1 parametro : nInd
|
|
int nInd ;
|
|
LuaCheckParam( L, 1, nInd)
|
|
LuaClearStack( L) ;
|
|
// calcolo nome e posizione dell'asse
|
|
string sName ;
|
|
double dVal ;
|
|
bool bOk = ExeSimGetAxisInfoPos( nInd, sName, dVal) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, sName) ;
|
|
LuaSetParam( L, dVal) ;
|
|
}
|
|
else {
|
|
LuaSetParam( L) ;
|
|
LuaSetParam( L) ;
|
|
}
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimGetToolInfo( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// recupero nome e speed dell'utensile corrente
|
|
string sName ;
|
|
double dSpeed ;
|
|
bool bOk = ExeSimGetToolInfo( sName, dSpeed) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, sName) ;
|
|
LuaSetParam( L, dSpeed) ;
|
|
}
|
|
else {
|
|
LuaSetParam( L) ;
|
|
LuaSetParam( L) ;
|
|
}
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimGetMoveInfo( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// recupero tipo e veolcit� del movimento corrente
|
|
int nGmove ;
|
|
double dFeed ;
|
|
bool bOk = ExeSimGetMoveInfo( nGmove, dFeed) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, nGmove) ;
|
|
LuaSetParam( L, dFeed) ;
|
|
}
|
|
else {
|
|
LuaSetParam( L) ;
|
|
LuaSetParam( L) ;
|
|
}
|
|
return 2 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimHome( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// porto la macchina in posizione home
|
|
bool bOk = ExeSimHome() ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimSetStep( lua_State* L)
|
|
{
|
|
// 1 parametro : dStep
|
|
double dStep ;
|
|
LuaCheckParam( L, 1, dStep)
|
|
LuaClearStack( L) ;
|
|
// imposto lo step di riferimento per la simulazione
|
|
bool bOk = ExeSimSetStep( dStep) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSimStop( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// termino la simulazione
|
|
bool bOk = ExeSimStop() ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Generation
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGenerate( lua_State* L)
|
|
{
|
|
// 1 o 2 parametro : sCncFile [, sInfo]
|
|
string sCncFile ;
|
|
LuaCheckParam( L, 1, sCncFile)
|
|
string sInfo ;
|
|
LuaGetParam( L, 2, sInfo) ;
|
|
LuaClearStack( L) ;
|
|
// eseguo la generazione del part-program
|
|
bool bOk = ExeGenerate( sCncFile, sInfo) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Machine Calc
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetCalcTable( lua_State* L)
|
|
{
|
|
// 1 parametro : sTable
|
|
string sTable ;
|
|
LuaCheckParam( L, 1, sTable)
|
|
LuaClearStack( L) ;
|
|
// imposto la tavola corrente per i calcoli macchina
|
|
bool bOk = ExeSetCalcTable( sTable) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetCalcTool( lua_State* L)
|
|
{
|
|
// 3 parametro : sTool, sHead, nExit
|
|
string sTool ;
|
|
LuaCheckParam( L, 1, sTool)
|
|
string sHead ;
|
|
LuaCheckParam( L, 2, sHead)
|
|
int nExit ;
|
|
LuaCheckParam( L, 3, nExit)
|
|
LuaClearStack( L) ;
|
|
// imposto l'utensile corrente per il calcolo
|
|
bool bOk = ExeSetCalcTool( sTool, sHead, nExit) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetCalcTool( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// recupero l'utensile corrente
|
|
string sTool ;
|
|
bool bOk = ExeGetCalcTool( sTool) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, sTool) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetCalcAngles( lua_State* L)
|
|
{
|
|
// 1 o 2 parametri : vtDirT, vtDirA
|
|
Vector3d vtDirT ;
|
|
LuaCheckParam( L, 1, vtDirT)
|
|
Vector3d vtDirA ;
|
|
LuaGetParam( L, 2, vtDirA) ;
|
|
LuaClearStack( L) ;
|
|
// imposto la tavola corrente per il calcolo
|
|
int nStat ; double dAngA1 ; double dAngB1 ; double dAngA2 ; double dAngB2 ;
|
|
bool bOk = ExeGetCalcAngles( vtDirT, vtDirA, nStat, dAngA1, dAngB1, dAngA2, dAngB2) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, bOk) ;
|
|
LuaSetParam( L, nStat) ;
|
|
LuaSetParam( L, dAngA1) ;
|
|
LuaSetParam( L, dAngB1) ;
|
|
LuaSetParam( L, dAngA2) ;
|
|
LuaSetParam( L, dAngB2) ;
|
|
return 6 ;
|
|
}
|
|
else {
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetCalcPositions( lua_State* L)
|
|
{
|
|
// 3 parametri : ptP, dAngA, dAngB
|
|
Point3d ptP ;
|
|
LuaCheckParam( L, 1, ptP)
|
|
double dAngA ;
|
|
LuaCheckParam( L, 2, dAngA)
|
|
double dAngB ;
|
|
LuaCheckParam( L, 3, dAngB)
|
|
LuaClearStack( L) ;
|
|
// imposto la tavola corrente per il calcolo
|
|
int nStat ; double dX ; double dY ; double dZ ;
|
|
bool bOk = ExeGetCalcPositions( ptP, dAngA, dAngB, nStat, dX, dY, dZ) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, bOk) ;
|
|
LuaSetParam( L, nStat) ;
|
|
LuaSetParam( L, dX) ;
|
|
LuaSetParam( L, dY) ;
|
|
LuaSetParam( L, dZ) ;
|
|
return 5 ;
|
|
}
|
|
else {
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetCalcTipFromPositions( lua_State* L)
|
|
{
|
|
// 6 parametri : dX, dY, dZ, dAngA, dAngB, bBottom
|
|
double dX ;
|
|
LuaCheckParam( L, 1, dX)
|
|
double dY ;
|
|
LuaCheckParam( L, 2, dY)
|
|
double dZ ;
|
|
LuaCheckParam( L, 3, dZ)
|
|
double dAngA ;
|
|
LuaCheckParam( L, 4, dAngA)
|
|
double dAngB ;
|
|
LuaCheckParam( L, 5, dAngB)
|
|
bool bBottom ;
|
|
LuaCheckParam( L, 6, bBottom)
|
|
LuaClearStack( L) ;
|
|
// calcolo il tip utensile dagli assi macchina
|
|
Point3d ptTip ;
|
|
bool bOk = ExeGetCalcTipFromPositions( dX, dY, dZ, dAngA, dAngB, bBottom, ptTip) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, ptTip) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaVerifyOutOfStroke( lua_State* L)
|
|
{
|
|
// 5 parametri : dX, dY, dZ, dAngA, dAngB
|
|
double dX ;
|
|
LuaCheckParam( L, 1, dX)
|
|
double dY ;
|
|
LuaCheckParam( L, 2, dY)
|
|
double dZ ;
|
|
LuaCheckParam( L, 3, dZ)
|
|
double dAngA ;
|
|
LuaCheckParam( L, 4, dAngA)
|
|
double dAngB ;
|
|
LuaCheckParam( L, 5, dAngB)
|
|
LuaClearStack( L) ;
|
|
// imposto la tavola corrente per il calcolo
|
|
int nStat ;
|
|
bool bOk = ExeVerifyOutOfStroke( dX, dY, dZ, dAngA, dAngB, nStat) ;
|
|
// restituisco il risultato
|
|
if ( bOk) {
|
|
LuaSetParam( L, bOk) ;
|
|
LuaSetParam( L, nStat) ;
|
|
return 2 ;
|
|
}
|
|
else {
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
// Machine Move
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaSetAxisPos( lua_State* L)
|
|
{
|
|
// 2 parametri : sAxis, dVal
|
|
string sAxis ;
|
|
LuaCheckParam( L, 1, sAxis)
|
|
double dVal ;
|
|
LuaCheckParam( L, 2, dVal)
|
|
LuaClearStack( L) ;
|
|
// metto l'asse nella nuova posizione
|
|
bool bOk = ExeSetAxisPos( sAxis, dVal) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetAxisPos( lua_State* L)
|
|
{
|
|
// 1 parametro : sAxis
|
|
string sAxis ;
|
|
LuaCheckParam( L, 1, sAxis)
|
|
LuaClearStack( L) ;
|
|
// recupero la posizione dell'asse
|
|
double dVal ;
|
|
bool bOk = ExeGetAxisPos( sAxis, &dVal) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, dVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetAxisHomePos( lua_State* L)
|
|
{
|
|
// 1 parametro : sAxis
|
|
string sAxis ;
|
|
LuaCheckParam( L, 1, sAxis)
|
|
LuaClearStack( L) ;
|
|
// recupero la posizione dell'asse
|
|
double dHomeVal ;
|
|
bool bOk = ExeGetAxisHomePos( sAxis, &dHomeVal) ;
|
|
// restituisco il risultato
|
|
if ( bOk)
|
|
LuaSetParam( L, dHomeVal) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaResetAxisPos( lua_State* L)
|
|
{
|
|
// 1 parametro : sAxis
|
|
string sAxis ;
|
|
LuaCheckParam( L, 1, sAxis)
|
|
LuaClearStack( L) ;
|
|
// metto l'asse nella posizione home
|
|
bool bOk = ExeResetAxisPos( sAxis) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaLoadTool( lua_State* L)
|
|
{
|
|
// 3 parametri : sHead, nExit, sTool
|
|
string sHead ;
|
|
LuaCheckParam( L, 1, sHead)
|
|
int nExit ;
|
|
LuaCheckParam( L, 2, nExit)
|
|
string sTool ;
|
|
LuaCheckParam( L, 3, sTool)
|
|
LuaClearStack( L) ;
|
|
// carico l'utensile
|
|
bool bOk = ExeLoadTool( sHead, nExit, sTool) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaResetHeadSet( lua_State* L)
|
|
{
|
|
// 1 parametro : sHead
|
|
string sHead ;
|
|
LuaCheckParam( L, 1, sHead)
|
|
LuaClearStack( L) ;
|
|
// carico l'utensile
|
|
bool bOk = ExeResetHeadSet( sHead) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
bool
|
|
LuaInstallMachMgr( LuaMgr& luaMgr)
|
|
{
|
|
bool bOk = ( &luaMgr != nullptr) ;
|
|
// Machines
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetCurrMachine", LuaSetCurrMachine) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCurrMachineName", LuaGetCurrMachineName) ;
|
|
// Mach Groups
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetMachGroupCount", LuaGetMachGroupCount) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstMachGroup", LuaGetFirstMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextMachGroup", LuaGetNextMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddMachGroup", LuaAddMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRemoveMachGroup", LuaRemoveMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetMachGroupName", LuaGetMachGroupName) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetMachGroupId", LuaGetMachGroupId) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetCurrMachGroup", LuaSetCurrMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtResetCurrMachGroup", LuaResetCurrMachGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCurrMachGroup", LuaGetCurrMachGroup) ;
|
|
// Raw Parts & Parts
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetRawPartCount", LuaGetRawPartCount) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstRawPart", LuaGetFirstRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextRawPart", LuaGetNextRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddRawPart", LuaAddRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddRawPartWithPart", LuaAddRawPartWithPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtModifyRawPartSize", LuaModifyRawPartSize) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtModifyRawPartHeight", LuaModifyRawPartHeight) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRemoveRawPart", LuaRemoveRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRotateRawPart", LuaRotateRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMoveToCornerRawPart", LuaMoveToCornerRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMoveToCenterRawPart", LuaMoveToCenterRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMoveRawPart", LuaMoveRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetPartInRawPartCount", LuaGetPartInRawPartCount) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstPartInRawPart", LuaGetFirstPartInRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextPartInRawPart", LuaGetNextPartInRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddPartToRawPart", LuaAddPartToRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRemovePartFromRawPart", LuaRemovePartFromRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMovePartInRawPart", LuaTranslatePartInRawPart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRotatePartInRawPart", LuaRotatePartInRawPart) ;
|
|
// Table & Fixtures
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetTable", LuaSetTable) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetTableRef", LuaGetTableRef) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetTableArea", LuaGetTableArea) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddFixture", LuaAddFixture) ;
|
|
// Tools database
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbGetToolNewName", LuaTdbGetToolNewName) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbAddTool", LuaTdbAddTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbCopyTool", LuaTdbCopyTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbRemoveTool", LuaTdbRemoveTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbGetFirstTool", LuaTdbGetFirstTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbGetNextTool", LuaTdbGetNextTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbSetCurrTool", LuaTdbSetCurrTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbSaveCurrTool", LuaTdbSaveCurrTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbIsCurrToolModified", LuaTdbIsCurrToolModified) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbSetCurrToolParam", LuaTdbSetCurrToolParam) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbGetCurrToolParam", LuaTdbGetCurrToolParam) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtTdbSave", LuaTdbSave) ;
|
|
// Machinings database
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbGetMachiningNewName", LuaMdbGetMachiningNewName) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbAddMachining", LuaMdbAddMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbCopyMachining", LuaMdbCopyMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbRemoveMachining", LuaMdbRemoveMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbGetFirstMachining", LuaMdbGetFirstMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbGetNextMachining", LuaMdbGetNextMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbSetCurrMachining", LuaMdbSetCurrMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbSaveCurrMachining", LuaMdbSaveCurrMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbIsCurrMachiningModified", LuaMdbIsCurrMachiningModified) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbSetCurrMachiningParam", LuaMdbSetCurrMachiningParam) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbGetCurrMachiningParam", LuaMdbGetCurrMachiningParam) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbSetSafeZ", LuaMdbSetSafeZ) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbGetSafeZ", LuaMdbGetSafeZ) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtMdbSave", LuaMdbSave) ;
|
|
// Operations
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstOperation", LuaGetFirstOperation) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextOperation", LuaGetNextOperation) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetOperationType", LuaGetOperationType) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRemoveOperation", LuaRemoveOperation) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRemoveAllOperations", LuaRemoveAllOperations) ;
|
|
// Machinings
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtAddMachining", LuaAddMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetCurrMachining", LuaSetCurrMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetMachiningParam", LuaSetMachiningParam) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetMachiningGeometry", LuaSetMachiningGeometry) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtApplyMachining", LuaApplyMachining) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetMachiningParam", LuaGetMachiningParam) ;
|
|
// Simulation
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimStart", LuaSimStart) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimMove", LuaSimMove) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimHome", LuaSimHome) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimGetAxisInfoPos", LuaSimGetAxisInfoPos) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimGetToolInfo", LuaSimGetToolInfo) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimGetMoveInfo", LuaSimGetMoveInfo) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimSetStep", LuaSimSetStep) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSimStop", LuaSimStop) ;
|
|
// Generation
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGenerate", LuaGenerate) ;
|
|
// Machine Calc
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetCalcTable", LuaSetCalcTable) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetCalcTool", LuaSetCalcTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCalcTool", LuaGetCalcTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCalcAngles", LuaGetCalcAngles) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCalcPositions", LuaGetCalcPositions) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetCalcTipFromPositions", LuaGetCalcTipFromPositions) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtVerifyOutOfStroke", LuaVerifyOutOfStroke) ;
|
|
// Machine Move
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtSetAxisPos", LuaSetAxisPos) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetAxisPos", LuaGetAxisPos) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetAxisHomePos", LuaGetAxisHomePos) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtResetAxisPos", LuaResetAxisPos) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtLoadTool", LuaLoadTool) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtResetHeadSet", LuaResetHeadSet) ;
|
|
|
|
return bOk ;
|
|
}
|