5cf50ee9a8
- sistemate maiuscole/minuscole nei nomi dei file inclusi.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2017-2017
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//----------------------------------------------------------------------------
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// File : LUA_Picture.cpp Data : 26.12.17 Versione : 1.8l3
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// Contenuto : Funzioni sulla immagine per LUA.
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//
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//
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//
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// Modifiche : 26.12.17 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "LUA.h"
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#include "/EgtDev/Include/EXeExecutor.h"
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#include "/EgtDev/Include/EXeConst.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaAddPicture( lua_State* L)
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{
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// 5 o 6 parametri : nParentId, nome per la texture, path della immagine, dDimX, dDimY [, nRefType]
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int nParentId ;
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LuaCheckParam( L, 1, nParentId)
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string sName ;
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LuaCheckParam( L, 2, sName)
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string sPath ;
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LuaCheckParam( L, 3, sPath)
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double dDimX ;
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LuaCheckParam( L, 4, dDimX)
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double dDimY ;
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LuaCheckParam( L, 5, dDimY)
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int nRefType = RTY_DEFAULT ;
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LuaGetParam( L, 6, nRefType) ;
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LuaClearStack( L) ;
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// inserisco l'immagine
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int nId = ExeAddPicture( nParentId, sName, sPath, dDimX, dDimY, nRefType) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallPicture( LuaMgr& luaMgr)
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{
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bool bOk = ( &luaMgr != nullptr) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtAddPicture", LuaAddPicture) ;
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return bOk ;
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}
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