5cf50ee9a8
- sistemate maiuscole/minuscole nei nomi dei file inclusi.
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2015
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//----------------------------------------------------------------------------
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// File : LUA_Photo.cpp Data : 11.10.15 Versione : 1.6j1
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// Contenuto : Funzioni sulla fotografia per LUA.
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//
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//
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//
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// Modifiche : 11.10.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "LUA.h"
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#include "/EgtDev/Include/EXeExecutor.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaAddPhoto( lua_State* L)
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{
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// 8 parametri : nome per la texture, path della immagine, ptOri, ptCen, dMMxPixel, nParentId, ptMin, ptMax
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string sName ;
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LuaCheckParam( L, 1, sName)
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string sPath ;
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LuaCheckParam( L, 2, sPath)
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Point3d ptOri ;
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LuaCheckParam( L, 3, ptOri)
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Point3d ptCen ;
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LuaCheckParam( L, 4, ptCen)
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double dMMxPixel ;
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LuaCheckParam( L, 5, dMMxPixel)
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int nParentId ;
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LuaCheckParam( L, 6, nParentId)
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Point3d ptMin ;
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LuaCheckParam( L, 7, ptMin)
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Point3d ptMax ;
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LuaCheckParam( L, 8, ptMax)
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LuaClearStack( L) ;
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// inserisco la foto
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int nId = ExeAddPhoto( sName, sPath, ptOri, ptCen, dMMxPixel, nParentId, ptMin, ptMax) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetPhotoPath( lua_State* L)
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{
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// 1 parametro : nId
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int nId ;
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LuaCheckParam( L, 1, nId)
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LuaClearStack( L) ;
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// recupero la path della immagine della foto
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string sPath ;
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bool bOk = ExeGetPhotoPath( nId, sPath) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, sPath) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaChangePhotoPath( lua_State* L)
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{
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// 2 parametri : nId, sPath
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int nId ;
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LuaCheckParam( L, 1, nId)
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string sPath ;
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LuaCheckParam( L, 2, sPath)
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LuaClearStack( L) ;
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// assegno la path della immagine della foto
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bool bOk = ExeChangePhotoPath( nId, sPath) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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bool
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LuaInstallPhoto( LuaMgr& luaMgr)
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{
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bool bOk = ( &luaMgr != nullptr) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtAddPhoto", LuaAddPhoto) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtGetPhotoPath", LuaGetPhotoPath) ;
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bOk = bOk && luaMgr.RegisterFunction( "EgtChangePhotoPath", LuaChangePhotoPath) ;
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return bOk ;
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}
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