Files
EgtExecutor/LUA_CDeObjSolid.cpp
DarioS 1620054970 EgtExecutor 2.5f2 :
- aggiunte funzioni Exe e Lua CDeSolidSolid.
2023-06-19 08:10:17 +02:00

203 lines
6.3 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : LUA_CDeObjSolid.cpp Data : 09.01.20 Versione : 2.2a2
// Contenuto : Funzioni di verifica collisioni tra oggetti e solidi.
// Oggetti = Box, Sfere, Cilindri
// Solidi = SurfTriMesh, VolZMap
//
// Modifiche : 09.01.20 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "LUA.h"
#include "/EgtDev/Include/EXeExecutor.h"
#include "/EgtDev/Include/EXeConst.h"
#include "/EgtDev/Include/EGkLuaAux.h"
#include "/EgtDev/Include/EGnStringUtils.h"
using namespace std ;
//-------------------------------------------------------------------------------
static int
LuaCDeBoxSolid( lua_State* L)
{
// 4 o 5 parametri : frBox, vtDiag, nSolidId, dSafeDist [, nRefType]
Frame3d frBox ;
LuaCheckParam( L, 1, frBox)
Vector3d vtDiag ;
LuaCheckParam( L, 2, vtDiag)
int nSolidId ;
LuaCheckParam( L, 3, nSolidId)
double dSafeDist ;
LuaCheckParam( L, 4, dSafeDist)
int nRefType = RTY_DEFAULT ;
LuaGetParam( L, 5, nRefType) ;
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeBoxSolid( frBox, vtDiag, nSolidId, dSafeDist, nRefType) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaCDeRectPrismoidSolid( lua_State* L)
{
// 8 o 9 parametri : frBox, dBaseLenX, dBaseLenY, dTopLenX, dTopLenY, dHeight, nSolidId, dSafeDist [, nRefType]
Frame3d frBox ;
LuaCheckParam( L, 1, frBox)
double dBaseLenX ;
LuaCheckParam( L, 2, dBaseLenX)
double dBaseLenY ;
LuaCheckParam( L, 3, dBaseLenY)
double dTopLenX ;
LuaCheckParam( L, 4, dTopLenX)
double dTopLenY ;
LuaCheckParam( L, 5, dTopLenY)
double dHeight ;
LuaCheckParam( L, 6, dHeight)
int nSolidId ;
LuaCheckParam( L, 7, nSolidId)
double dSafeDist ;
LuaCheckParam( L, 8, dSafeDist)
int nRefType = RTY_DEFAULT ;
LuaGetParam( L, 9, nRefType) ;
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeRectPrismoidSolid( frBox, dBaseLenX, dBaseLenY, dTopLenX, dTopLenY, dHeight, nSolidId, dSafeDist, nRefType) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaCDeCylSolid( lua_State* L)
{
// 5 o 6 parametri : frCyl, dR, dH, nSolidId, dSafeDist [, nRefType]
Frame3d frCyl ;
LuaCheckParam( L, 1, frCyl)
double dR ;
LuaCheckParam( L, 2, dR)
double dH ;
LuaCheckParam( L, 3, dH)
int nSolidId ;
LuaCheckParam( L, 4, nSolidId)
double dSafeDist ;
LuaCheckParam( L, 5, dSafeDist)
int nRefType = RTY_DEFAULT ;
LuaGetParam( L, 6, nRefType) ;
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeCylSolid( frCyl, dR, dH, nSolidId, dSafeDist, nRefType) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//-------------------------------------------------------------------------------
static int
LuaCDeConeSolid( lua_State* L)
{
// 6 o 7 parametri : frCone, dR1, dR2, dH, nSolidId, dSafeDist [, nRefType]
Frame3d frCone ;
LuaCheckParam( L, 1, frCone)
double dR1 ;
LuaCheckParam( L, 2, dR1)
double dR2 ;
LuaCheckParam( L, 3, dR2)
double dH ;
LuaCheckParam( L, 4, dH)
int nSolidId ;
LuaCheckParam( L, 5, nSolidId)
double dSafeDist ;
LuaCheckParam( L, 6, dSafeDist)
int nRefType = RTY_DEFAULT ;
LuaGetParam( L, 7, nRefType) ;
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeConeSolid( frCone, dR1, dR2, dH, nSolidId, dSafeDist, nRefType) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCDeSpheSolid( lua_State* L)
{
// 4 o 5 parametri : ptCen, dRad, nSolidId, dSafeDist [, nRefType]
Point3d ptCen ;
LuaCheckParam( L, 1, ptCen)
double dR ;
LuaCheckParam( L, 2, dR)
int nSolidId ;
LuaCheckParam( L, 3, nSolidId)
double dSafeDist ;
LuaCheckParam( L, 4, dSafeDist)
int nRefType = RTY_DEFAULT ;
LuaGetParam( L, 5, nRefType) ;
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeSpheSolid( ptCen, dR, nSolidId, dSafeDist, nRefType) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//----------------------------------------------------------------------------
static int
LuaCDeSolidSolid( lua_State* L)
{
// 3 parametri : nSolid1Id, nSolid2Id, dSafeDist
int nSolid1Id ;
LuaCheckParam( L, 1, nSolid1Id)
int nSolid2Id ;
LuaCheckParam( L, 2, nSolid2Id)
double dSafeDist ;
LuaCheckParam( L, 3, dSafeDist)
LuaClearStack( L) ;
// eseguo verifica di collisione
int nRes = ExeCDeSolidSolid( nSolid1Id, nSolid2Id, dSafeDist) ;
// restituisco il risultato
if ( nRes >= 0)
LuaSetParam( L, ( nRes != 0)) ;
else
LuaSetParam( L) ;
return 1 ;
}
//-------------------------------------------------------------------------------
bool
LuaInstallCDeObjSolid( LuaMgr& luaMgr)
{
bool bOk = ( &luaMgr != nullptr) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeBoxSolid", LuaCDeBoxSolid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeRectPrismoidSolid", LuaCDeRectPrismoidSolid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeCylSolid", LuaCDeCylSolid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeConeSolid", LuaCDeConeSolid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeSpheSolid", LuaCDeSpheSolid) ;
bOk = bOk && luaMgr.RegisterFunction( "EgtCDeSolidSolid", LuaCDeSolidSolid) ;
return bOk ;
}