1497d61024
- sostituiti alcuni FALSE con false (come deve essere) - ora le curve risultato di offset avanzato sono inserite nel DB geometrico in ordine di lunghezza decrescente.
658 lines
19 KiB
C++
658 lines
19 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2014-2014
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//----------------------------------------------------------------------------
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// File : LUA_GdbObjects.cpp Data : 30.09.14 Versione : 1.5i5
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// Contenuto : Funzioni di iterazione di DB geometrico per LUA.
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//
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//
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//
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// Modifiche : 30.09.14 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "LUA.h"
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#include "/EgtDev/Include/EXeExecutor.h"
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#include "/EgtDev/Include/EGkGdbConst.h"
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#include "/EgtDev/Include/EGkLuaAux.h"
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using namespace std ;
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//-------------------------------------------------------------------------------
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static int
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LuaExistsObj( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// verifico esistenza oggetto
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bool bOk = ExeExistsObj( nId) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetParent( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// cerco il padre dell'oggetto indicato
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int nParentId = ExeGetParent( nId) ;
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// restituisco il risultato
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if ( nParentId != GDB_ID_NULL)
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LuaSetParam( L, nParentId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetType( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero tipo dell'oggetto
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int nType = ExeGetType( nId) ;
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// restituisco il risultato
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LuaSetParam( L, nType) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetGlobFrame( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il frame
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Frame3d frFrame ;
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if ( ExeGetGlobFrame( nId, frFrame))
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LuaSetParam( L, frFrame) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetGroupGlobFrame( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il frame
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Frame3d frFrame ;
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if ( ExeGetGroupGlobFrame( nId, frFrame))
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LuaSetParam( L, frFrame) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetGroupObjs( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId ;
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LuaCheckParam( L, 1, nGroupId)
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LuaClearStack( L) ;
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// determino il numero di oggetti nel gruppo
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int nObjs = ExeGetGroupObjs( nGroupId) ;
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// restituisco il risultato
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LuaSetParam( L, nObjs) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetAllInGroup( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId ;
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LuaCheckParam( L, 1, nGroupId)
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LuaClearStack( L) ;
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// determino gli oggetti nel gruppo
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INTVECTOR vIds ;
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bool bOk = ExeGetAllInGroup( nGroupId, vIds) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, vIds) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstInGroup( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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LuaClearStack( L) ;
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// recupero il primo oggetto del gruppo
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int nId = ExeGetFirstInGroup( nGroupId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNext( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il prossimo oggetto nello stesso gruppo
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int nNextId = ExeGetNext( nId) ;
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// restituisco il risultato
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if ( nNextId != GDB_ID_NULL)
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LuaSetParam( L, nNextId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetLastInGroup( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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LuaClearStack( L) ;
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// recupero l'ultimo oggetto del gruppo
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int nId = ExeGetLastInGroup( nGroupId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetPrev( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il precedente oggetto nello stesso gruppo
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int nPrevId = ExeGetPrev( nId) ;
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// restituisco il risultato
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if ( nPrevId != GDB_ID_NULL)
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LuaSetParam( L, nPrevId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNameInGroup( lua_State* L)
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{
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// 2 parametri : GroupId, sName
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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string sName ;
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LuaGetParam( L, 2, sName) ;
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LuaClearStack( L) ;
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// recupero tutti gli oggetti del gruppo con il nome o suo inizio desiderato
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INTVECTOR vId ;
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int nId = ExeGetFirstNameInGroup( nGroupId, sName) ;
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while ( nId != GDB_ID_NULL) {
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vId.push_back ( nId) ;
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nId = ExeGetNextName( nId, sName) ;
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}
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// restituisco il risultato
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if ( ! vId.empty())
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LuaSetParam( L, vId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstNameInGroup( lua_State* L)
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{
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// 2 parametri : GroupId, sName
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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string sName ;
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LuaGetParam( L, 2, sName) ;
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LuaClearStack( L) ;
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// recupero il primo oggetto del gruppo con il nome desiderato
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int nId = ExeGetFirstNameInGroup( nGroupId, sName) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNextName( lua_State* L)
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{
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// 2 parametri : Id, sName
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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string sName ;
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LuaGetParam( L, 2, sName) ;
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LuaClearStack( L) ;
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// recupero il prossimo oggetto nello stesso gruppo con il nome desiderato
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int nNextId = ExeGetNextName( nId, sName) ;
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// restituisco il risultato
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if ( nNextId != GDB_ID_NULL)
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LuaSetParam( L, nNextId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetLastNameInGroup( lua_State* L)
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{
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// 2 parametri : GroupId, sName
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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string sName ;
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LuaGetParam( L, 2, sName) ;
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LuaClearStack( L) ;
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// recupero l'ultimo oggetto del gruppo con il nome desiderato
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int nId = ExeGetLastNameInGroup( nGroupId, sName) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetPrevName( lua_State* L)
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{
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// 2 parametri : Id, sName
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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string sName ;
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LuaGetParam( L, 2, sName) ;
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LuaClearStack( L) ;
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// recupero il precedente oggetto nello stesso gruppo con il nome desiderato
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int nPrevId = ExeGetPrevName( nId, sName) ;
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// restituisco il risultato
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if ( nPrevId != GDB_ID_NULL)
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LuaSetParam( L, nPrevId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetFirstGroupInGroup( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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LuaClearStack( L) ;
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// recupero il primo oggetto gruppo del gruppo
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int nId = ExeGetFirstGroupInGroup( nGroupId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetNextGroup( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il prossimo oggetto gruppo dello stesso gruppo
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int nNewId = ExeGetNextGroup( nId) ;
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// restituisco il risultato
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if ( nNewId != GDB_ID_NULL)
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LuaSetParam( L, nNewId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetLastGroupInGroup( lua_State* L)
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{
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// 1 parametro : GroupId
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int nGroupId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nGroupId) ;
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LuaClearStack( L) ;
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// recupero l'ultimo oggetto gruppo del gruppo
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int nId = ExeGetLastGroupInGroup( nGroupId) ;
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// restituisco il risultato
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if ( nId != GDB_ID_NULL)
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LuaSetParam( L, nId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetPrevGroup( lua_State* L)
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{
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// 1 parametro : Id
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int nId = GDB_ID_NULL ;
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LuaGetParam( L, 1, nId) ;
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LuaClearStack( L) ;
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// recupero il precedenteo oggetto gruppo dello stesso gruppo
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int nNewId = ExeGetPrevGroup( nId) ;
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// restituisco il risultato
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if ( nNewId != GDB_ID_NULL)
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LuaSetParam( L, nNewId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetBBox( lua_State* L)
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{
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// 2 parametri : Id, nFlag
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int nId ;
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LuaCheckParam( L, 1, nId)
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int nFlag ;
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LuaCheckParam( L, 2, nFlag)
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LuaClearStack( L) ;
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// recupero il bounding box dell'oggetto in locale
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BBox3d b3Box ;
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bool bOk = ExeGetBBox( nId, nFlag, b3Box) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, b3Box) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetBBoxGlob( lua_State* L)
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{
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// 2 parametri : Id, nFlag
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int nId ;
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LuaCheckParam( L, 1, nId)
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int nFlag ;
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LuaCheckParam( L, 2, nFlag)
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LuaClearStack( L) ;
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// recupero il bounding box dell'oggetto in globale
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BBox3d b3Box ;
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bool bOk = ExeGetBBoxGlob( nId, nFlag, b3Box) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, b3Box) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaGetBBoxRef( lua_State* L)
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{
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// 3 parametri : Id, nFlag, Ref
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int nId ;
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LuaCheckParam( L, 1, nId)
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int nFlag ;
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LuaCheckParam( L, 2, nFlag)
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Frame3d frRef ;
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LuaCheckParam( L, 3, frRef)
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LuaClearStack( L) ;
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// recupero il bounding box dell'oggetto in globale
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BBox3d b3Box ;
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bool bOk = ExeGetBBoxRef( nId, nFlag, frRef, b3Box) ;
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// restituisco il risultato
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if ( bOk)
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LuaSetParam( L, b3Box) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaCopy( lua_State* L)
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{
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// 2 o 3 parametri : SouId, RefId [, nSonBeforeAfter]
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int nSouId ;
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LuaCheckParam( L, 1, nSouId)
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int nRefId ;
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LuaCheckParam( L, 2, nRefId)
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int nSonBeforeAfter = GDB_LAST_SON ;
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LuaGetParam( L, 3, nSonBeforeAfter) ;
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LuaClearStack( L) ;
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// eseguo la copia
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int nNewId = ExeCopy( nSouId, nRefId, nSonBeforeAfter) ;
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// restituisco il risultato
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if ( nNewId != GDB_ID_NULL)
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LuaSetParam( L, nNewId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaCopyGlob( lua_State* L)
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{
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// 2 o 3 parametri : SouId, RefId [, nSonBeforeAfter]
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int nSouId ;
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LuaCheckParam( L, 1, nSouId)
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int nRefId ;
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LuaCheckParam( L, 2, nRefId)
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int nSonBeforeAfter = GDB_LAST_SON ;
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LuaGetParam( L, 3, nSonBeforeAfter) ;
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LuaClearStack( L) ;
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// eseguo la copia
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int nNewId = ExeCopyGlob( nSouId, nRefId, nSonBeforeAfter) ;
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// restituisco il risultato
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if ( nNewId != GDB_ID_NULL)
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LuaSetParam( L, nNewId) ;
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else
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LuaSetParam( L) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRelocate( lua_State* L)
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{
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// 2 o 3 parametri : SouId, RefId [, nSonBeforeAfter]
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int nSouId ;
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LuaCheckParam( L, 1, nSouId)
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int nRefId ;
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LuaCheckParam( L, 2, nRefId)
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int nSonBeforeAfter = GDB_LAST_SON ;
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LuaGetParam( L, 3, nSonBeforeAfter) ;
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LuaClearStack( L) ;
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// eseguo la rilocazione
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bool bOk = ExeRelocate( nSouId, nRefId, nSonBeforeAfter) ;
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// restituisco il risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//-------------------------------------------------------------------------------
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static int
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LuaRelocateGlob( lua_State* L)
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{
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// 2 o 3 parametri : SouId, RefId [, SonBeforeAfter]
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int nSouId ;
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LuaCheckParam( L, 1, nSouId)
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int nRefId ;
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LuaCheckParam( L, 2, nRefId)
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int nSonBeforeAfter = GDB_LAST_SON ;
|
|
LuaGetParam( L, 3, nSonBeforeAfter) ;
|
|
LuaClearStack( L) ;
|
|
// eseguo la rilocazione
|
|
bool bOk = ExeRelocateGlob( nSouId, nRefId, nSonBeforeAfter) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGroupSwap( lua_State* L)
|
|
{
|
|
// 4 parametri : nId1, nId2, bSwapRef, bMark
|
|
int nId1 ;
|
|
LuaCheckParam( L, 1, nId1)
|
|
int nId2 ;
|
|
LuaCheckParam( L, 2, nId2)
|
|
bool bSwapRef ;
|
|
LuaCheckParam( L, 3, bSwapRef)
|
|
bool bMark ;
|
|
LuaCheckParam( L, 4, bMark)
|
|
LuaClearStack( L) ;
|
|
// eseguo lo swap tra i gruppi
|
|
bool bOk = ExeGroupSwap( nId1, nId2, bSwapRef, bMark) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaGetNewId( lua_State* L)
|
|
{
|
|
// nessun parametro
|
|
LuaClearStack( L) ;
|
|
// richiedo valore nuovo Id
|
|
int nNewId = ExeGetNewId() ;
|
|
// restituisco il risultato
|
|
if ( nNewId != GDB_ID_NULL)
|
|
LuaSetParam( L, nNewId) ;
|
|
else
|
|
LuaSetParam( L) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaChangeId( lua_State* L)
|
|
{
|
|
// 2 parametri : Id, nNewId
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
int nNewId ;
|
|
LuaCheckParam( L, 2, nNewId)
|
|
LuaClearStack( L) ;
|
|
// eseguo il cambio di identificativo
|
|
bool bOk = ExeChangeId( nId, nNewId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaErase( lua_State* L)
|
|
{
|
|
// 1 parametro : Id/s
|
|
INTVECTOR vId ;
|
|
LuaGetParam( L, 1, vId) ;
|
|
LuaClearStack( L) ;
|
|
// eseguo la cancellazione
|
|
bool bOk = ExeErase( vId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
static int
|
|
LuaEmptyGroup( lua_State* L)
|
|
{
|
|
// 1 parametro : Id
|
|
int nId ;
|
|
LuaCheckParam( L, 1, nId)
|
|
LuaClearStack( L) ;
|
|
// eseguo la cancellazione
|
|
bool bOk = ExeEmptyGroup( nId) ;
|
|
// restituisco il risultato
|
|
LuaSetParam( L, bOk) ;
|
|
return 1 ;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------
|
|
bool
|
|
LuaInstallGdbObjects( LuaMgr& luaMgr)
|
|
{
|
|
bool bOk = ( &luaMgr != nullptr) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtExistsObj", LuaExistsObj) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetParent", LuaGetParent) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetType", LuaGetType) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetGlobFrame", LuaGetGlobFrame) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetGroupGlobFrame", LuaGetGroupGlobFrame) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetGroupObjs", LuaGetGroupObjs) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetAllInGroup", LuaGetAllInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstInGroup", LuaGetFirstInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNext", LuaGetNext) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetLastInGroup", LuaGetLastInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetPrev", LuaGetPrev) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNameInGroup", LuaGetNameInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstNameInGroup", LuaGetFirstNameInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextName", LuaGetNextName) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetLastNameInGroup", LuaGetLastNameInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetPrevName", LuaGetPrevName) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetFirstGroupInGroup", LuaGetFirstGroupInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNextGroup", LuaGetNextGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetLastGroupInGroup", LuaGetLastGroupInGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetPrevGroup", LuaGetPrevGroup) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetBBox", LuaGetBBox) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetBBoxGlob", LuaGetBBoxGlob) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetBBoxRef", LuaGetBBoxRef) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtCopy", LuaCopy) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtCopyGlob", LuaCopyGlob) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRelocate", LuaRelocate) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtRelocateGlob", LuaRelocateGlob) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGroupSwap", LuaGroupSwap) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtGetNewId", LuaGetNewId) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtChangeId", LuaChangeId) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtErase", LuaErase) ;
|
|
bOk = bOk && luaMgr.RegisterFunction( "EgtEmptyGroup", LuaEmptyGroup) ;
|
|
return bOk ;
|
|
}
|