//---------------------------------------------------------------------------- // EgalTech 2014-2014 //---------------------------------------------------------------------------- // File : LUA_GeoSnap.cpp Data : 02.10.14 Versione : 1.5i5 // Contenuto : Funzioni di snap ad oggetti del DB geometrico per LUA. // // // // Modifiche : 02.10.14 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "LUA.h" #include "/EgtDev/Include/EXeExecutor.h" #include "/EgtDev/Include/EGkLuaAux.h" using namespace std ; //---------------------------------------------------------------------------- static int LuaStartPoint( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il punto iniziale dell'entitą Point3d ptP ; if ( ExeStartPoint( nId, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaEndPoint( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il punto finale dell'entitą Point3d ptP ; if ( ExeEndPoint( nId, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaMidPoint( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il punto centrale dell'entitą Point3d ptP ; if ( ExeMidPoint( nId, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCenterPoint( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il punto centrale dell'entitą Point3d ptP ; if ( ExeCenterPoint( nId, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCentroid( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il centro geometrico dell'entitą Point3d ptP ; if ( ExeCentroid( nId, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaAtParamPoint( lua_State* L) { // 2 o 3 parametri : Id, U [, nRefId] int nId ; LuaCheckParam( L, 1, nId) double dU ; LuaCheckParam( L, 2, dU) int nRefId = nId ; LuaGetParam( L, 3, nRefId) ; LuaClearStack( L) ; // recupero il punto in posizione parametrica U della curva Point3d ptP ; if ( ExeAtParamPoint( nId, dU, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaNearPoint( lua_State* L) { // 2 o 3 parametri : Id, ptNear [, nRefId] int nId ; LuaCheckParam( L, 1, nId) Point3d ptNear ; LuaCheckParam( L, 2, ptNear) int nRefId = nId ; LuaGetParam( L, 3, nRefId) ; LuaClearStack( L) ; // recupero il punto di intersezione tra le curve pił vicino al punto passato Point3d ptP ; if ( ExeNearPoint( nId, ptNear, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaIntersectionPoint( lua_State* L) { // 3 o 4 parametri : Id1, Id2, ptNear [, nRefId] int nId1 ; LuaCheckParam( L, 1, nId1) int nId2 ; LuaCheckParam( L, 2, nId2) Point3d ptNear ; LuaCheckParam( L, 3, ptNear) int nRefId = nId1 ; LuaGetParam( L, 4, nRefId) ; LuaClearStack( L) ; // recupero il punto di intersezione tra le curve pił vicino al punto passato Point3d ptP ; if ( ExeIntersectionPoint( nId1, nId2, ptNear, nRefId, ptP)) LuaSetReturn( L, ptP) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaStartVector( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il vettore tangente all'inizio della curva Vector3d vtV ; if ( ExeStartVector( nId, nRefId, vtV)) LuaSetReturn( L, vtV) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaEndVector( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il vettore tangente alla fine della curva Vector3d vtV ; if ( ExeEndVector( nId, nRefId, vtV)) LuaSetReturn( L, vtV) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaMidVector( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il vettore tangente nel punto medio della curva Vector3d vtV ; if ( ExeMidVector( nId, nRefId, vtV)) LuaSetReturn( L, vtV) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaAtParamVector( lua_State* L) { // 2, 3 o 4 parametri : Id, U, nSide [, nRefId] int nId ; LuaCheckParam( L, 1, nId) double dU ; LuaCheckParam( L, 2, dU) int nSide ; LuaCheckParam( L, 3, nSide) ; int nRefId = nId ; LuaGetParam( L, 4, nRefId) ; LuaClearStack( L) ; // recupero il punto in posizione parametrica U della curva Vector3d vtV ; if ( ExeAtParamVector( nId, dU, nSide, nRefId, vtV)) LuaSetReturn( L, vtV) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaFrame( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il frame Frame3d frFrame ; if ( ExeFrame( nId, nRefId, frFrame)) LuaSetReturn( L, frFrame) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveLength( lua_State* L) { // 1 parametro : Id int nId ; LuaCheckParam( L, 1, nId) LuaClearStack( L) ; // recupero la lunghezza della curva double dLen ; if ( ExeCurveLength( nId, &dLen) != FALSE) LuaSetReturn( L, dLen) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveExtrusion( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il versore Vector3d vtExtr ; if ( ExeCurveExtrusion( nId, nRefId, vtExtr)) LuaSetReturn( L, vtExtr) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveThickness( lua_State* L) { // 1 parametro : Id int nId ; LuaCheckParam( L, 1, nId) LuaClearStack( L) ; // recupero lo spessore double dThick ; if ( ExeCurveThickness( nId, &dThick) != FALSE) LuaSetReturn( L, dThick) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaExtrusionByThickness( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il versore e lo spessore Vector3d vtExtr ; double dThick ; if ( ExeCurveExtrusion( nId, nRefId, vtExtr) && ! vtExtr.IsSmall() && ExeCurveThickness( nId, &dThick) && fabs( dThick) > EPS_SMALL) vtExtr *= dThick ; else vtExtr = V_NULL ; LuaSetReturn( L, vtExtr) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveArcRadius( lua_State* L) { // 1 parametro : Id int nId ; LuaCheckParam( L, 1, nId) LuaClearStack( L) ; // recupero il raggio double dRad ; if ( ExeCurveArcRadius( nId, &dRad) != FALSE) LuaSetReturn( L, dRad) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveArcNormVersor( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il versore Vector3d vtNorm ; if ( ExeCurveArcNormVersor( nId, nRefId, vtNorm)) LuaSetReturn( L, vtNorm) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaCurveCompoCenter( lua_State* L) { // 2 o 3 parametri : Id, nCrv [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nCrv ; LuaCheckParam( L, 2, nCrv) int nRefId = nId ; LuaGetParam( L, 3, nRefId) ; LuaClearStack( L) ; // recupero il centro della curva semplice indicizzata Point3d ptCen ; if ( ExeCurveCompoCenter( nId, nCrv, nRefId, ptCen)) LuaSetReturn( L, ptCen) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaSurfTmFacetNbr( lua_State* L) { // 1 parametro : Id int nId ; LuaCheckParam( L, 1, nId) LuaClearStack( L) ; // recupero il numero di facce della superficie trimesh int nNbr = ExeSurfTmFacetNbr( nId) ; LuaSetReturn( L, nNbr) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaSurfTmFacetNearestEndPoint( lua_State* L) { // 3 o 4 parametri : Id, nFacet, ptNear [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nFacet ; LuaCheckParam( L, 2, nFacet) Point3d ptNear ; LuaCheckParam( L, 3, ptNear) int nRefId = nId ; LuaGetParam( L, 4, nRefId) ; LuaClearStack( L) ; // recupero il punto End pił vicino della faccia della superficie trimesh Point3d ptEnd ; Vector3d vtN ; if ( ExeSurfTmFacetNearestEndPoint( nId, nFacet, ptNear, nRefId, ptEnd, vtN)) { LuaSetReturn( L, ptEnd) ; LuaSetReturn( L, vtN) ; } else { LuaSetReturn( L) ; LuaSetReturn( L) ; } return 2 ; } //---------------------------------------------------------------------------- static int LuaSurfTmFacetNearestMidPoint( lua_State* L) { // 3 o 4 parametri : Id, nFacet, ptNear [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nFacet ; LuaCheckParam( L, 2, nFacet) Point3d ptNear ; LuaCheckParam( L, 3, ptNear) int nRefId = nId ; LuaGetParam( L, 4, nRefId) ; LuaClearStack( L) ; // recupero il punto Mid pił vicino della faccia della superficie trimesh Point3d ptMid ; Vector3d vtN ; if ( ExeSurfTmFacetNearestMidPoint( nId, nFacet, ptNear, nRefId, ptMid, vtN)) { LuaSetReturn( L, ptMid) ; LuaSetReturn( L, vtN) ; } else { LuaSetReturn( L) ; LuaSetReturn( L) ; } return 2 ; } //---------------------------------------------------------------------------- static int LuaSurfTmFacetCenter( lua_State* L) { // 2 o 3 parametri : Id, nFacet [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nFacet ; LuaCheckParam( L, 2, nFacet) int nRefId = nId ; LuaGetParam( L, 3, nRefId) ; LuaClearStack( L) ; // recupero il centro della faccia della superficie trimesh Point3d ptCen ; Vector3d vtN ; if ( ExeSurfTmFacetCenter( nId, nFacet, nRefId, ptCen, vtN)) { LuaSetReturn( L, ptCen) ; LuaSetReturn( L, vtN) ; } else { LuaSetReturn( L) ; LuaSetReturn( L) ; } return 2 ; } //---------------------------------------------------------------------------- static int LuaSurfTmFacetNormVersor( lua_State* L) { // 2 o 3 parametri : Id, nFacet [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nFacet ; LuaCheckParam( L, 2, nFacet) int nRefId = nId ; LuaGetParam( L, 3, nRefId) ; LuaClearStack( L) ; // recupero la normale della faccia della superficie trimesh Vector3d vtNorm ; if ( ExeSurfTmFacetNormVersor( nId, nFacet, nRefId, vtNorm)) LuaSetReturn( L, vtNorm) ; else LuaSetReturn( L) ; return 1 ; } //---------------------------------------------------------------------------- static int LuaExtTextNormVersor( lua_State* L) { // 1 o 2 parametri : Id [, nRefId] int nId ; LuaCheckParam( L, 1, nId) int nRefId = nId ; LuaGetParam( L, 2, nRefId) ; LuaClearStack( L) ; // recupero il versore Vector3d vtNorm ; if ( ExeExtTextNormVersor( nId, nRefId, vtNorm)) LuaSetReturn( L, vtNorm) ; else LuaSetReturn( L) ; return 1 ; } //------------------------------------------------------------------------------- bool LuaInstallGeoSnap( LuaMgr& luaMgr) { bool bOk = ( &luaMgr != nullptr) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSP", LuaStartPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtEP", LuaEndPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtMP", LuaMidPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCP", LuaCenterPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtGP", LuaCentroid) ; bOk = bOk && luaMgr.RegisterFunction( "EgtUP", LuaAtParamPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtNP", LuaNearPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtIP", LuaIntersectionPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSV", LuaStartVector) ; bOk = bOk && luaMgr.RegisterFunction( "EgtEV", LuaEndVector) ; bOk = bOk && luaMgr.RegisterFunction( "EgtMV", LuaMidVector) ; bOk = bOk && luaMgr.RegisterFunction( "EgtUV", LuaAtParamVector) ; bOk = bOk && luaMgr.RegisterFunction( "EgtFR", LuaFrame) ; bOk = bOk && luaMgr.RegisterFunction( "EgtET", LuaExtrusionByThickness) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveLength", LuaCurveLength) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveExtrusion", LuaCurveExtrusion) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveThickness", LuaCurveThickness) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveArcRadius", LuaCurveArcRadius) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveArcNormVersor", LuaCurveArcNormVersor) ; bOk = bOk && luaMgr.RegisterFunction( "EgtCurveCompoCenter", LuaCurveCompoCenter) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNbr", LuaSurfTmFacetNbr) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNearestEndPoint", LuaSurfTmFacetNearestEndPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNearestMidPoint", LuaSurfTmFacetNearestMidPoint) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetCenter", LuaSurfTmFacetCenter) ; bOk = bOk && luaMgr.RegisterFunction( "EgtSurfTmFacetNormVersor", LuaSurfTmFacetNormVersor) ; bOk = bOk && luaMgr.RegisterFunction( "EgtExtTextNormVersor", LuaExtTextNormVersor) ; return bOk ; }