//---------------------------------------------------------------------------- // EgalTech 2017-2017 //---------------------------------------------------------------------------- // File : LUA_Picture.cpp Data : 26.12.17 Versione : 1.8l3 // Contenuto : Funzioni sulla immagine per LUA. // // // // Modifiche : 26.12.17 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "LUA.h" #include "/EgtDev/Include/EXeExecutor.h" #include "/EgtDev/Include/EXeConst.h" #include "/EgtDev/Include/EGkLuaAux.h" #include "/EgtDev/Include/EGnStringUtils.h" using namespace std ; //------------------------------------------------------------------------------- static int LuaAddPicture( lua_State* L) { // 5 o 6 parametri : nParentId, nome per la texture, path della immagine, dDimX, dDimY [, nRefType] int nParentId ; LuaCheckParam( L, 1, nParentId) string sName ; LuaCheckParam( L, 2, sName) string sPath ; LuaCheckParam( L, 3, sPath) double dDimX ; LuaCheckParam( L, 4, dDimX) double dDimY ; LuaCheckParam( L, 5, dDimY) int nRefType = RTY_DEFAULT ; LuaGetParam( L, 6, nRefType) ; LuaClearStack( L) ; // inserisco l'immagine int nId = ExeAddPicture( nParentId, sName, sPath, dDimX, dDimY, nRefType) ; // restituisco il risultato if ( nId != GDB_ID_NULL) LuaSetParam( L, nId) ; else LuaSetParam( L) ; return 1 ; } //------------------------------------------------------------------------------- bool LuaInstallPicture( LuaMgr& luaMgr) { bool bOk = ( &luaMgr != nullptr) ; bOk = bOk && luaMgr.RegisterFunction( "EgtAddPicture", LuaAddPicture) ; return bOk ; }