From b39c22bcf0d4e66ff598b16da1e82f3a3b40d581 Mon Sep 17 00:00:00 2001 From: Dario Sassi Date: Mon, 28 Sep 2015 16:14:21 +0000 Subject: [PATCH] EgtExecutor : - aggiunta ExeLoadTexture. --- EXE_Scene.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/EXE_Scene.cpp b/EXE_Scene.cpp index 4dd28c3..52a40ae 100644 --- a/EXE_Scene.cpp +++ b/EXE_Scene.cpp @@ -674,3 +674,14 @@ ExeUnProjectPoint( int nWinX, int nWinY, Point3d& ptP) Point3d ptView( nWinX, nWinY, pScene->GetProjectedCenter().z) ; return pScene->UnProject( ptView, ptP) ; } + +//----------------------------------------------------------------------------- +bool +ExeLoadTexture( const std::string& sName, const std::string& sFile, + double dDimX, double dDimY, bool bRepeat) +{ + IEGrScene* pScene = GetCurrScene() ; + VERIFY_SCENE( pScene, false) + // lancio il caricamento della texture + return pScene->LoadTexture( sName, sFile, dDimX, dDimY, bRepeat) ; +}