Files
EgtExchange/BtlGeom.cpp
T
Dario Sassi ccfdbec1ee EgtExchange 2.1g1 :
- in import BTL aggiunto flag per sort travi secondo il numero di serie (SINGLEMEMBERNUMBER)
- in import BTL aggiunto controllo creazione facce di feature che non siano praticamente insignificanti.
2019-07-08 07:22:51 +00:00

618 lines
19 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : BtlGeom.cpp Data : 26.08.15 Versione : 1.6h5
// Contenuto : Implementazione della classe BtlGeom.
//
//
//
// Modifiche : 26.08.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "BtlGeom.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EGkStmStandard.h"
#include "/EgtDev/Include/EGkStmFromCurves.h"
#include "/EgtDev/Include/EGkExtText.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
BtlGeom::BtlGeom( void)
{
m_pGDB = nullptr ;
m_BoxCol = Color( 255, 128, 0, 15) ;
m_OutsCol = Color( 224, 128, 0, 50) ;
m_ProcsCol = Color( 80, 160, 160, 100) ;
m_MarkCol = Color( 96, 192, 192, 100) ;
m_nInfoId = GDB_ID_NULL ;
m_nAsseId = GDB_ID_NULL ;
m_ptOrig = ORIG ;
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
m_vtDim = V_NULL ;
m_nCount = 0 ;
m_dFcDepth = 0 ;
m_bFcPocket = false ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::Init( IGeomDB* pGDB, int nFlatVertPos, bool bSpecialTrim)
{
// salvo puntatore a DB geometrico
m_pGDB = pGDB ;
if ( m_pGDB == nullptr)
return false ;
// salvo i flag
m_nFlatVertPos = nFlatVertPos ;
m_bSpecialTrim = bSpecialTrim ;
// se non esiste, creo gruppo per informazioni varie
m_nAsseId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, INFO_GROUP_NAME) ;
if ( m_nAsseId == GDB_ID_NULL && ! CreateInfoGroup())
return false ;
// se non esiste, creo gruppo per assemblaggio
m_nAsseId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, ASSEMBLY_GROUP_NAME) ;
if ( m_nAsseId == GDB_ID_NULL && ! CreateAssemblyGroup())
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateInfoGroup( void)
{
// creo il gruppo sotto la radice
m_nInfoId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nInfoId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nInfoId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nInfoId, INFO_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateAssemblyGroup( void)
{
// creo il gruppo sotto la radice
m_nAsseId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nAsseId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nAsseId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nAsseId, ASSEMBLY_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreatePart( void)
{
// reset identificativi del pezzo precedente
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
// default
m_vtDim = V_NULL ;
m_nCount = 1 ;
// creazione nuovo pezzo
int nPartId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d( m_ptOrig)) ;
if ( nPartId == GDB_ID_NULL)
return false ;
// creo il layer ausiliario (per nome)
int nAuxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nAuxId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nAuxId, AUX_LAYER_NAME) ;
m_pGDB->SetMaterial( nAuxId, BLACK) ;
// creo il layer per il box (parallelepipedo)
int nBoxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nBoxId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nBoxId, BOX_LAYER_NAME) ;
m_pGDB->SetMaterial( nBoxId, m_BoxCol) ;
// creo il layer per l'outline (eventuali contorni)
int nOutsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nOutsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nOutsId, OUTLINE_LAYER_NAME) ;
m_pGDB->SetMaterial( nOutsId, m_OutsCol) ;
// creo il layer per le lavorazioni (features o processings)
int nProcsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nProcsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nProcsId, PROCESSINGS_LAYER_NAME) ;
m_pGDB->SetMaterial( nProcsId, m_ProcsCol) ;
// assegnazione identificativi
m_nPartId = nPartId ;
m_nAuxId = nAuxId ;
m_nBoxId = nBoxId ;
m_nOutsId = nOutsId ;
m_nProcsId = nProcsId ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::ErasePart( void)
{
// se non c'è il DB geometrico, errore
if ( m_pGDB == nullptr)
return false ;
// se non esiste un pezzo corrente, esco
if ( m_nPartId == GDB_ID_NULL)
return true ;
// cancello il pezzo
m_pGDB->Erase( m_nPartId) ;
// annullo tutti gli identificativi del pezzo
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartProdNbr( int nProdNbr)
{
if ( m_pGDB == nullptr)
return false ;
if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr))
return false ;
string sName = ToString( nProdNbr) ;
// assegnazione del nome al pezzo
return m_pGDB->SetName( m_nPartId, sName) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartName( const string& sDes)
{
if ( m_pGDB == nullptr)
return false ;
if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_NAME, sDes))
return false ;
int nProdNbr = 0 ;
m_pGDB->GetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr) ;
string sName = ToString( nProdNbr) ;
if ( ! sDes.empty())
sName += "-" + sDes ;
// assegnazione del nome al pezzo
return m_pGDB->SetName( m_nPartId, sName) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetPartName( void)
{
if ( m_pGDB == nullptr)
return "" ;
string sName ;
m_pGDB->GetName( m_nPartId, sName) ;
return sName ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartCount( int nCount)
{
m_nCount = nCount ;
return ( m_pGDB != nullptr && m_pGDB->SetInfo( m_nPartId, IKEY_COUNT, nCount)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddPartBox( double dLength, double dHeight, double dWidth)
{
// creo il solido (parallelepipedo)
PtrOwner<ISurfTriMesh> pStm( GetSurfTriMeshBox( dLength, dHeight, dWidth)) ;
if ( IsNull( pStm))
return false ;
// lo inserisco nel layer box del pezzo
int nId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nBoxId, Release( pStm)) ;
if ( nId == GDB_ID_NULL)
return false ;
// assegno nome
m_pGDB->SetName( nId, BOX_BOX_NAME) ;
// assegno colore
m_pGDB->SetMaterial( nId, m_BoxCol) ;
// salvo in info pezzo le sue dimensioni
m_pGDB->SetInfo( m_nPartId, IKEY_LENGTH, dLength) ;
m_pGDB->SetInfo( m_nPartId, IKEY_HEIGHT, dHeight) ;
m_pGDB->SetInfo( m_nPartId, IKEY_WIDTH, dWidth) ;
// imposto dimensioni pezzo corrente
m_vtDim.Set( dLength, dHeight, dWidth) ;
// sistemo il posizionamento
AdjustPartFlatOrVertPos( m_nPartId) ;
// aggiorno origine per prossimo pezzo
const double PART_OFFSET = 300 ;
switch ( m_nFlatVertPos) {
case 0 :
m_ptOrig.y += dHeight + PART_OFFSET ;
break ;
case 1 :
m_ptOrig.y += max( dHeight, dWidth) + PART_OFFSET ;
break ;
case 2 :
m_ptOrig.y += min( dHeight, dWidth) + PART_OFFSET ;
break ;
case 3 :
m_ptOrig.y += dWidth + PART_OFFSET ;
break ;
}
// scrittura del nome sulla superficie del box come testo del layer ausiliario
string sName ;
if ( ! m_pGDB->GetName( m_nPartId, sName) || sName.empty())
sName = "..." ;
// aggiungo numero di pezzi da produrre
sName += " - #" + ToString( m_nCount) ;
// aggiungo dimensioni
double dDim1 = dLength ;
double dDim2 = max( dWidth, dHeight) ;
double dDim3 = min( dWidth, dHeight) ;
sName += "<br/> (" + ToString( dDim1, 0) + "x" + ToString( dDim2, 0) + "x" + ToString( dDim3, 0) +")" ;
PtrOwner<IExtText> pText( CreateExtText()) ;
if ( IsNull( pText))
return false ;
int nSide = BTL_SIDE_TOP ;
if ( m_nFlatVertPos == 1 && m_vtDim.z > m_vtDim.y + EPS_SMALL)
nSide = BTL_SIDE_FRONT ;
else if ( m_nFlatVertPos == 2 && m_vtDim.y < m_vtDim.z + EPS_SMALL)
nSide = BTL_SIDE_FRONT ;
else if ( m_nFlatVertPos == 3)
nSide = BTL_SIDE_BACK ;
double dSideLen = GetSideLength( nSide) ;
double dSideWidth = GetSideWidth( nSide) ;
double dTextHeight = 0.1 * min( dSideLen, dSideWidth) ;
Point3d ptCen( 0.5 * dSideLen, 0.5 * dSideWidth, 0) ;
if ( ! pText->Set( ptCen, Z_AX, X_AX, sName, "", 100, false, dTextHeight, 1, 0, ETXT_IPMC))
return false ;
// porto il testo nel piano della faccia
Frame3d frRef = GetSideFrame( nSide) ;
pText->ToGlob( frRef) ;
// inserisco il testo nel DB geometrico
int nTextId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nAuxId, Release( pText)) ;
if ( nTextId == GDB_ID_NULL)
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustPartFlatOrVertPos( int nPartId)
{
// determino come modificare la posizione
if ( m_nFlatVertPos == 0)
return true ;
// recupero il box del pezzo
BBox3d b3Part ;
int nBoxId = m_pGDB->GetFirstNameInGroup( nPartId, BOX_LAYER_NAME) ;
if ( nBoxId == GDB_ID_NULL ||
! m_pGDB->GetGlobalBBox( nBoxId, b3Part))
return false ;
// dimensioni pezzo
Vector3d vtDim = b3Part.GetMax() - b3Part.GetMin() ;
// se richiesto piatto ed è in verticale, ruoto
if ( m_nFlatVertPos == 1 && vtDim.z > vtDim.y + EPS_SMALL) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.y, vtDim.y) ;
m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, -1) ;
}
// se richiesto in verticale ed è piatto, ruoto
else if ( m_nFlatVertPos == 2 && vtDim.y > vtDim.z + EPS_SMALL) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, 1) ;
}
// se richiesto come TechnoEssetre devo sempre ruotare di 90deg
else if (m_nFlatVertPos == 3) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, 1) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::ReadUserAttribute( const string& sString, string& sKey, string& sVal)
{
// recupero chiave e valore
SplitFirst( sString, ":", sKey, sVal) ;
// elimino i doppi apici
Trim( sKey, " \"") ;
Trim( sVal, " \"") ;
// verifico
return ( ! IsEmptyOrSpaces( sKey)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetUserAttribute( int nUAttrDest, const string& sString)
{
if ( m_pGDB == nullptr)
return false ;
// recupero chiave e valore
string sKey, sVal ;
if ( ! ReadUserAttribute( sString, sKey, sVal))
return false ;
// li assegno
if ( nUAttrDest == UATD_PART)
return (m_pGDB->SetInfo( m_nPartId, sKey, sVal)) ;
else
return (m_pGDB->SetInfo( m_nInfoId, sKey, sVal)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddPartTransformation( int nUID, const Frame3d& frRef)
{
// creo un nuovo gruppo nell'assemblaggio
int nId = m_pGDB->AddGroup( GDB_ID_NULL, m_nAsseId, frRef) ;
if ( nId == GDB_ID_NULL)
return false ;
// assegno Nome con UID
m_pGDB->SetName( nId, "UID-" + ToString( nUID)) ;
// assegno Id pezzo istanziato
m_pGDB->SetInfo( nId, "!SOU", m_nPartId) ;
// nascondo e blocco
m_pGDB->SetStatus( nId, GDB_ST_OFF) ;
m_pGDB->SetMode( nId, GDB_MD_LOCKED) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::IsTrueSide( int nSide) const
{
return ( nSide >= BTL_SIDE_FRONT && nSide <= BTL_SIDE_TOP) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineOutName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_OUTSTM_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineApertureName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_APERTURESTM_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineTopName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_TOPREGION_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineBottomName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_BOTTOMREGION_NAME) ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideLength( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
return m_vtDim.x ;
case BTL_SIDE_RIGHT :
case BTL_SIDE_LEFT :
return m_vtDim.y ;
}
return 0 ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideWidth( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
case BTL_SIDE_RIGHT :
case BTL_SIDE_LEFT :
return m_vtDim.z ;
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
return m_vtDim.y ;
}
return 0 ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideHeight( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
return m_vtDim.y ;
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
return m_vtDim.z ;
case BTL_SIDE_RIGHT :
case BTL_SIDE_LEFT :
return m_vtDim.x ;
}
return 0 ;
}
//----------------------------------------------------------------------------
Frame3d
BtlGeom::GetSideFrame( int nSide) const
{
Frame3d frRef ;
switch ( nSide) {
case BTL_SIDE_FRONT :
frRef.Set( Point3d( 0, 0, 0), X_AX, Z_AX, - Y_AX) ;
break ;
case BTL_SIDE_BOTTOM :
frRef.Set( Point3d( 0, m_vtDim.y, 0), X_AX, - Y_AX, - Z_AX) ;
break ;
case BTL_SIDE_BACK :
frRef.Set( Point3d( 0, m_vtDim.y, m_vtDim.z), X_AX, - Z_AX, Y_AX) ;
break ;
case BTL_SIDE_TOP :
frRef.Set( Point3d( 0, 0, m_vtDim.z), X_AX, Y_AX, Z_AX) ;
break ;
case BTL_SIDE_RIGHT :
frRef.Set( Point3d( m_vtDim.x, 0, 0), Y_AX, Z_AX, X_AX) ;
break ;
case BTL_SIDE_LEFT :
frRef.Set( Point3d( 0, m_vtDim.y, 0), - Y_AX, Z_AX, - X_AX) ;
break ;
}
return frRef ;
}
//----------------------------------------------------------------------------
Plane3d
BtlGeom::GetSidePlane( int nSide) const
{
Plane3d plPlane ;
switch ( nSide) {
case BTL_SIDE_FRONT :
plPlane.Set( 0, -Y_AX) ;
break ;
case BTL_SIDE_BOTTOM :
plPlane.Set( 0, -Z_AX) ;
break ;
case BTL_SIDE_BACK :
plPlane.Set( m_vtDim.y, Y_AX) ;
break ;
case BTL_SIDE_TOP :
plPlane.Set( m_vtDim.z, Z_AX) ;
break ;
case BTL_SIDE_RIGHT :
plPlane.Set( m_vtDim.x, X_AX) ;
break ;
case BTL_SIDE_LEFT :
plPlane.Set( 0, -X_AX) ;
break ;
default :
plPlane.Reset() ;
break ;
}
return plPlane ;
}
//----------------------------------------------------------------------------
Vector3d
BtlGeom::GetSideVersN( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
return - Y_AX ;
case BTL_SIDE_BOTTOM :
return - Z_AX ;
case BTL_SIDE_BACK :
return Y_AX ;
case BTL_SIDE_TOP :
return Z_AX ;
case BTL_SIDE_RIGHT :
return X_AX ;
case BTL_SIDE_LEFT :
return - X_AX ;
}
return V_NULL ;
}
//----------------------------------------------------------------------------
int
BtlGeom::GetOppositeSide( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
return BTL_SIDE_BACK ;
case BTL_SIDE_TOP :
return BTL_SIDE_BOTTOM ;
case BTL_SIDE_BACK :
return BTL_SIDE_FRONT ;
case BTL_SIDE_BOTTOM :
return BTL_SIDE_TOP ;
case BTL_SIDE_RIGHT :
return BTL_SIDE_LEFT ;
case BTL_SIDE_LEFT :
return BTL_SIDE_RIGHT ;
}
return BTL_SIDE_NONE ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetAlpha( int nId, int nAlpha)
{
Color cCol ;
if ( ! m_pGDB->GetCalcMaterial( nId, cCol))
return false ;
cCol.SetAlpha( nAlpha) ;
return m_pGDB->SetMaterial( nId, cCol) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SortParts( void)
{
// tabella Id-SN dei pezzi
INTINTVECTOR vIdSN ;
// recupero il numero di serie di ogni singolo pezzo
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
int nSN = 0 ;
m_pGDB->GetInfo( nPartId, IKEY_PROD_NBR, nSN) ;
vIdSN.emplace_back( nPartId, nSN) ;
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
// ordino la tabella secondo SN
sort( vIdSN.begin(), vIdSN.end(), []( const INTINT& a, const INTINT& b)
{ return a.second < b.second ; }) ;
// cambio posizione dei pezzi nel DB come da ordine in tabella
Point3d ptIns ;
for ( int i = 0 ; i < int( vIdSN.size()) ; ++ i) {
m_pGDB->Relocate( vIdSN[i].first, GDB_ID_ROOT, GDB_LAST_SON) ;
BBox3d b3Part ;
int nBoxId = m_pGDB->GetFirstNameInGroup( vIdSN[i].first, BOX_LAYER_NAME) ;
m_pGDB->GetGlobalBBox( nBoxId, b3Part) ;
m_pGDB->Translate( vIdSN[i].first, ptIns - b3Part.GetMin()) ;
ptIns += Vector3d( 0, b3Part.GetMax().y - b3Part.GetMin().y + 300, 0) ;
}
return true ;
}