ccfdbec1ee
- in import BTL aggiunto flag per sort travi secondo il numero di serie (SINGLEMEMBERNUMBER) - in import BTL aggiunto controllo creazione facce di feature che non siano praticamente insignificanti.
618 lines
19 KiB
C++
618 lines
19 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2015-2015
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//----------------------------------------------------------------------------
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// File : BtlGeom.cpp Data : 26.08.15 Versione : 1.6h5
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// Contenuto : Implementazione della classe BtlGeom.
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//
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//
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//
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// Modifiche : 26.08.15 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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//--------------------------- Include ----------------------------------------
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#include "stdafx.h"
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#include "BtlGeom.h"
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#include "DllMain.h"
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#include "/EgtDev/Include/EGkCurveLine.h"
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#include "/EgtDev/Include/EGkCurveArc.h"
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#include "/EgtDev/Include/EGkCurveComposite.h"
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#include "/EgtDev/Include/EGkSfrCreate.h"
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#include "/EgtDev/Include/EGkStmStandard.h"
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#include "/EgtDev/Include/EGkStmFromCurves.h"
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#include "/EgtDev/Include/EGkExtText.h"
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#include "/EgtDev/Include/EGnStringUtils.h"
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#include "/EgtDev/Include/EgtPointerOwner.h"
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using namespace std ;
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//----------------------------------------------------------------------------
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BtlGeom::BtlGeom( void)
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{
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m_pGDB = nullptr ;
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m_BoxCol = Color( 255, 128, 0, 15) ;
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m_OutsCol = Color( 224, 128, 0, 50) ;
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m_ProcsCol = Color( 80, 160, 160, 100) ;
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m_MarkCol = Color( 96, 192, 192, 100) ;
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m_nInfoId = GDB_ID_NULL ;
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m_nAsseId = GDB_ID_NULL ;
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m_ptOrig = ORIG ;
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m_nPartId = GDB_ID_NULL ;
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m_nAuxId = GDB_ID_NULL ;
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m_nBoxId = GDB_ID_NULL ;
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m_nOutsId = GDB_ID_NULL ;
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m_nProcsId = GDB_ID_NULL ;
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m_vtDim = V_NULL ;
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m_nCount = 0 ;
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m_dFcDepth = 0 ;
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m_bFcPocket = false ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::Init( IGeomDB* pGDB, int nFlatVertPos, bool bSpecialTrim)
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{
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// salvo puntatore a DB geometrico
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m_pGDB = pGDB ;
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if ( m_pGDB == nullptr)
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return false ;
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// salvo i flag
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m_nFlatVertPos = nFlatVertPos ;
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m_bSpecialTrim = bSpecialTrim ;
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// se non esiste, creo gruppo per informazioni varie
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m_nAsseId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, INFO_GROUP_NAME) ;
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if ( m_nAsseId == GDB_ID_NULL && ! CreateInfoGroup())
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return false ;
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// se non esiste, creo gruppo per assemblaggio
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m_nAsseId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, ASSEMBLY_GROUP_NAME) ;
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if ( m_nAsseId == GDB_ID_NULL && ! CreateAssemblyGroup())
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return false ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::CreateInfoGroup( void)
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{
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// creo il gruppo sotto la radice
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m_nInfoId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
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if ( m_nInfoId == GDB_ID_NULL)
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return false ;
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// assegno livello di sistema
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m_pGDB->SetLevel( m_nInfoId, GDB_LV_SYSTEM) ;
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// assegno nome
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m_pGDB->SetName( m_nInfoId, INFO_GROUP_NAME) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::CreateAssemblyGroup( void)
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{
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// creo il gruppo sotto la radice
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m_nAsseId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
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if ( m_nAsseId == GDB_ID_NULL)
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return false ;
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// assegno livello di sistema
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m_pGDB->SetLevel( m_nAsseId, GDB_LV_SYSTEM) ;
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// assegno nome
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m_pGDB->SetName( m_nAsseId, ASSEMBLY_GROUP_NAME) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::CreatePart( void)
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{
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// reset identificativi del pezzo precedente
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m_nPartId = GDB_ID_NULL ;
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m_nAuxId = GDB_ID_NULL ;
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m_nBoxId = GDB_ID_NULL ;
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m_nOutsId = GDB_ID_NULL ;
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m_nProcsId = GDB_ID_NULL ;
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// default
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m_vtDim = V_NULL ;
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m_nCount = 1 ;
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// creazione nuovo pezzo
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int nPartId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d( m_ptOrig)) ;
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if ( nPartId == GDB_ID_NULL)
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return false ;
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// creo il layer ausiliario (per nome)
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int nAuxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
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if ( nAuxId == GDB_ID_NULL)
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return false ;
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m_pGDB->SetName( nAuxId, AUX_LAYER_NAME) ;
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m_pGDB->SetMaterial( nAuxId, BLACK) ;
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// creo il layer per il box (parallelepipedo)
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int nBoxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
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if ( nBoxId == GDB_ID_NULL)
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return false ;
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m_pGDB->SetName( nBoxId, BOX_LAYER_NAME) ;
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m_pGDB->SetMaterial( nBoxId, m_BoxCol) ;
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// creo il layer per l'outline (eventuali contorni)
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int nOutsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
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if ( nOutsId == GDB_ID_NULL)
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return false ;
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m_pGDB->SetName( nOutsId, OUTLINE_LAYER_NAME) ;
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m_pGDB->SetMaterial( nOutsId, m_OutsCol) ;
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// creo il layer per le lavorazioni (features o processings)
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int nProcsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
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if ( nProcsId == GDB_ID_NULL)
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return false ;
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m_pGDB->SetName( nProcsId, PROCESSINGS_LAYER_NAME) ;
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m_pGDB->SetMaterial( nProcsId, m_ProcsCol) ;
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// assegnazione identificativi
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m_nPartId = nPartId ;
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m_nAuxId = nAuxId ;
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m_nBoxId = nBoxId ;
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m_nOutsId = nOutsId ;
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m_nProcsId = nProcsId ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::ErasePart( void)
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{
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// se non c'è il DB geometrico, errore
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if ( m_pGDB == nullptr)
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return false ;
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// se non esiste un pezzo corrente, esco
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if ( m_nPartId == GDB_ID_NULL)
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return true ;
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// cancello il pezzo
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m_pGDB->Erase( m_nPartId) ;
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// annullo tutti gli identificativi del pezzo
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m_nPartId = GDB_ID_NULL ;
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m_nAuxId = GDB_ID_NULL ;
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m_nBoxId = GDB_ID_NULL ;
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m_nOutsId = GDB_ID_NULL ;
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m_nProcsId = GDB_ID_NULL ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::SetPartProdNbr( int nProdNbr)
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{
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if ( m_pGDB == nullptr)
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return false ;
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if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr))
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return false ;
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string sName = ToString( nProdNbr) ;
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// assegnazione del nome al pezzo
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return m_pGDB->SetName( m_nPartId, sName) ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::SetPartName( const string& sDes)
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{
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if ( m_pGDB == nullptr)
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return false ;
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if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_NAME, sDes))
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return false ;
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int nProdNbr = 0 ;
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m_pGDB->GetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr) ;
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string sName = ToString( nProdNbr) ;
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if ( ! sDes.empty())
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sName += "-" + sDes ;
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// assegnazione del nome al pezzo
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return m_pGDB->SetName( m_nPartId, sName) ;
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}
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//----------------------------------------------------------------------------
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string
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BtlGeom::GetPartName( void)
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{
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if ( m_pGDB == nullptr)
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return "" ;
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string sName ;
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m_pGDB->GetName( m_nPartId, sName) ;
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return sName ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::SetPartCount( int nCount)
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{
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m_nCount = nCount ;
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return ( m_pGDB != nullptr && m_pGDB->SetInfo( m_nPartId, IKEY_COUNT, nCount)) ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::AddPartBox( double dLength, double dHeight, double dWidth)
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{
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// creo il solido (parallelepipedo)
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PtrOwner<ISurfTriMesh> pStm( GetSurfTriMeshBox( dLength, dHeight, dWidth)) ;
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if ( IsNull( pStm))
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return false ;
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// lo inserisco nel layer box del pezzo
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int nId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nBoxId, Release( pStm)) ;
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if ( nId == GDB_ID_NULL)
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return false ;
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// assegno nome
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m_pGDB->SetName( nId, BOX_BOX_NAME) ;
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// assegno colore
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m_pGDB->SetMaterial( nId, m_BoxCol) ;
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// salvo in info pezzo le sue dimensioni
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m_pGDB->SetInfo( m_nPartId, IKEY_LENGTH, dLength) ;
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m_pGDB->SetInfo( m_nPartId, IKEY_HEIGHT, dHeight) ;
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m_pGDB->SetInfo( m_nPartId, IKEY_WIDTH, dWidth) ;
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// imposto dimensioni pezzo corrente
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m_vtDim.Set( dLength, dHeight, dWidth) ;
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// sistemo il posizionamento
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AdjustPartFlatOrVertPos( m_nPartId) ;
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// aggiorno origine per prossimo pezzo
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const double PART_OFFSET = 300 ;
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switch ( m_nFlatVertPos) {
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case 0 :
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m_ptOrig.y += dHeight + PART_OFFSET ;
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break ;
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case 1 :
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m_ptOrig.y += max( dHeight, dWidth) + PART_OFFSET ;
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break ;
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case 2 :
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m_ptOrig.y += min( dHeight, dWidth) + PART_OFFSET ;
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break ;
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case 3 :
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m_ptOrig.y += dWidth + PART_OFFSET ;
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break ;
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}
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// scrittura del nome sulla superficie del box come testo del layer ausiliario
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string sName ;
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if ( ! m_pGDB->GetName( m_nPartId, sName) || sName.empty())
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sName = "..." ;
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// aggiungo numero di pezzi da produrre
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sName += " - #" + ToString( m_nCount) ;
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// aggiungo dimensioni
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double dDim1 = dLength ;
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double dDim2 = max( dWidth, dHeight) ;
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double dDim3 = min( dWidth, dHeight) ;
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sName += "<br/> (" + ToString( dDim1, 0) + "x" + ToString( dDim2, 0) + "x" + ToString( dDim3, 0) +")" ;
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PtrOwner<IExtText> pText( CreateExtText()) ;
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if ( IsNull( pText))
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return false ;
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int nSide = BTL_SIDE_TOP ;
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if ( m_nFlatVertPos == 1 && m_vtDim.z > m_vtDim.y + EPS_SMALL)
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nSide = BTL_SIDE_FRONT ;
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else if ( m_nFlatVertPos == 2 && m_vtDim.y < m_vtDim.z + EPS_SMALL)
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nSide = BTL_SIDE_FRONT ;
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else if ( m_nFlatVertPos == 3)
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nSide = BTL_SIDE_BACK ;
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double dSideLen = GetSideLength( nSide) ;
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double dSideWidth = GetSideWidth( nSide) ;
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double dTextHeight = 0.1 * min( dSideLen, dSideWidth) ;
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Point3d ptCen( 0.5 * dSideLen, 0.5 * dSideWidth, 0) ;
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if ( ! pText->Set( ptCen, Z_AX, X_AX, sName, "", 100, false, dTextHeight, 1, 0, ETXT_IPMC))
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return false ;
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// porto il testo nel piano della faccia
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Frame3d frRef = GetSideFrame( nSide) ;
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pText->ToGlob( frRef) ;
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// inserisco il testo nel DB geometrico
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int nTextId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nAuxId, Release( pText)) ;
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if ( nTextId == GDB_ID_NULL)
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return false ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::AdjustPartFlatOrVertPos( int nPartId)
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{
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// determino come modificare la posizione
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if ( m_nFlatVertPos == 0)
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return true ;
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// recupero il box del pezzo
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BBox3d b3Part ;
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int nBoxId = m_pGDB->GetFirstNameInGroup( nPartId, BOX_LAYER_NAME) ;
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if ( nBoxId == GDB_ID_NULL ||
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! m_pGDB->GetGlobalBBox( nBoxId, b3Part))
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return false ;
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// dimensioni pezzo
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Vector3d vtDim = b3Part.GetMax() - b3Part.GetMin() ;
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// se richiesto piatto ed è in verticale, ruoto
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if ( m_nFlatVertPos == 1 && vtDim.z > vtDim.y + EPS_SMALL) {
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Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.y, vtDim.y) ;
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m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, -1) ;
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}
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// se richiesto in verticale ed è piatto, ruoto
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else if ( m_nFlatVertPos == 2 && vtDim.y > vtDim.z + EPS_SMALL) {
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Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
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m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, 1) ;
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}
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// se richiesto come TechnoEssetre devo sempre ruotare di 90deg
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else if (m_nFlatVertPos == 3) {
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Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
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m_pGDB->RotateGlob( nPartId, ptAx, X_AX, 0, 1) ;
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}
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::ReadUserAttribute( const string& sString, string& sKey, string& sVal)
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{
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// recupero chiave e valore
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SplitFirst( sString, ":", sKey, sVal) ;
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// elimino i doppi apici
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Trim( sKey, " \"") ;
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Trim( sVal, " \"") ;
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// verifico
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return ( ! IsEmptyOrSpaces( sKey)) ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::SetUserAttribute( int nUAttrDest, const string& sString)
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{
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if ( m_pGDB == nullptr)
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return false ;
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// recupero chiave e valore
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string sKey, sVal ;
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if ( ! ReadUserAttribute( sString, sKey, sVal))
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return false ;
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// li assegno
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if ( nUAttrDest == UATD_PART)
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return (m_pGDB->SetInfo( m_nPartId, sKey, sVal)) ;
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else
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return (m_pGDB->SetInfo( m_nInfoId, sKey, sVal)) ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::AddPartTransformation( int nUID, const Frame3d& frRef)
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{
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// creo un nuovo gruppo nell'assemblaggio
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int nId = m_pGDB->AddGroup( GDB_ID_NULL, m_nAsseId, frRef) ;
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if ( nId == GDB_ID_NULL)
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return false ;
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// assegno Nome con UID
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m_pGDB->SetName( nId, "UID-" + ToString( nUID)) ;
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// assegno Id pezzo istanziato
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m_pGDB->SetInfo( nId, "!SOU", m_nPartId) ;
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// nascondo e blocco
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m_pGDB->SetStatus( nId, GDB_ST_OFF) ;
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m_pGDB->SetMode( nId, GDB_MD_LOCKED) ;
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return true ;
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}
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//----------------------------------------------------------------------------
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bool
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BtlGeom::IsTrueSide( int nSide) const
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{
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return ( nSide >= BTL_SIDE_FRONT && nSide <= BTL_SIDE_TOP) ;
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}
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//----------------------------------------------------------------------------
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string
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BtlGeom::GetOutlineOutName( int nSide) const
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{
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return ( ToString( nSide) + "-" + OL_OUTSTM_NAME) ;
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}
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//----------------------------------------------------------------------------
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string
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BtlGeom::GetOutlineApertureName( int nSide) const
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{
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return ( ToString( nSide) + "-" + OL_APERTURESTM_NAME) ;
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}
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//----------------------------------------------------------------------------
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string
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BtlGeom::GetOutlineTopName( int nSide) const
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{
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return ( ToString( nSide) + "-" + OL_TOPREGION_NAME) ;
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}
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//----------------------------------------------------------------------------
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string
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BtlGeom::GetOutlineBottomName( int nSide) const
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{
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return ( ToString( nSide) + "-" + OL_BOTTOMREGION_NAME) ;
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}
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//----------------------------------------------------------------------------
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double
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BtlGeom::GetSideLength( int nSide) const
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{
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switch ( nSide) {
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case BTL_SIDE_FRONT :
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case BTL_SIDE_BACK :
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case BTL_SIDE_TOP :
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case BTL_SIDE_BOTTOM :
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return m_vtDim.x ;
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case BTL_SIDE_RIGHT :
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case BTL_SIDE_LEFT :
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return m_vtDim.y ;
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}
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return 0 ;
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}
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//----------------------------------------------------------------------------
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double
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BtlGeom::GetSideWidth( int nSide) const
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{
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switch ( nSide) {
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case BTL_SIDE_FRONT :
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case BTL_SIDE_BACK :
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case BTL_SIDE_RIGHT :
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case BTL_SIDE_LEFT :
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return m_vtDim.z ;
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case BTL_SIDE_TOP :
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|
case BTL_SIDE_BOTTOM :
|
|
return m_vtDim.y ;
|
|
}
|
|
return 0 ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
double
|
|
BtlGeom::GetSideHeight( int nSide) const
|
|
{
|
|
switch ( nSide) {
|
|
case BTL_SIDE_FRONT :
|
|
case BTL_SIDE_BACK :
|
|
return m_vtDim.y ;
|
|
case BTL_SIDE_TOP :
|
|
case BTL_SIDE_BOTTOM :
|
|
return m_vtDim.z ;
|
|
case BTL_SIDE_RIGHT :
|
|
case BTL_SIDE_LEFT :
|
|
return m_vtDim.x ;
|
|
}
|
|
return 0 ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
Frame3d
|
|
BtlGeom::GetSideFrame( int nSide) const
|
|
{
|
|
Frame3d frRef ;
|
|
switch ( nSide) {
|
|
case BTL_SIDE_FRONT :
|
|
frRef.Set( Point3d( 0, 0, 0), X_AX, Z_AX, - Y_AX) ;
|
|
break ;
|
|
case BTL_SIDE_BOTTOM :
|
|
frRef.Set( Point3d( 0, m_vtDim.y, 0), X_AX, - Y_AX, - Z_AX) ;
|
|
break ;
|
|
case BTL_SIDE_BACK :
|
|
frRef.Set( Point3d( 0, m_vtDim.y, m_vtDim.z), X_AX, - Z_AX, Y_AX) ;
|
|
break ;
|
|
case BTL_SIDE_TOP :
|
|
frRef.Set( Point3d( 0, 0, m_vtDim.z), X_AX, Y_AX, Z_AX) ;
|
|
break ;
|
|
case BTL_SIDE_RIGHT :
|
|
frRef.Set( Point3d( m_vtDim.x, 0, 0), Y_AX, Z_AX, X_AX) ;
|
|
break ;
|
|
case BTL_SIDE_LEFT :
|
|
frRef.Set( Point3d( 0, m_vtDim.y, 0), - Y_AX, Z_AX, - X_AX) ;
|
|
break ;
|
|
}
|
|
return frRef ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
Plane3d
|
|
BtlGeom::GetSidePlane( int nSide) const
|
|
{
|
|
Plane3d plPlane ;
|
|
switch ( nSide) {
|
|
case BTL_SIDE_FRONT :
|
|
plPlane.Set( 0, -Y_AX) ;
|
|
break ;
|
|
case BTL_SIDE_BOTTOM :
|
|
plPlane.Set( 0, -Z_AX) ;
|
|
break ;
|
|
case BTL_SIDE_BACK :
|
|
plPlane.Set( m_vtDim.y, Y_AX) ;
|
|
break ;
|
|
case BTL_SIDE_TOP :
|
|
plPlane.Set( m_vtDim.z, Z_AX) ;
|
|
break ;
|
|
case BTL_SIDE_RIGHT :
|
|
plPlane.Set( m_vtDim.x, X_AX) ;
|
|
break ;
|
|
case BTL_SIDE_LEFT :
|
|
plPlane.Set( 0, -X_AX) ;
|
|
break ;
|
|
default :
|
|
plPlane.Reset() ;
|
|
break ;
|
|
}
|
|
return plPlane ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
Vector3d
|
|
BtlGeom::GetSideVersN( int nSide) const
|
|
{
|
|
switch ( nSide) {
|
|
case BTL_SIDE_FRONT :
|
|
return - Y_AX ;
|
|
case BTL_SIDE_BOTTOM :
|
|
return - Z_AX ;
|
|
case BTL_SIDE_BACK :
|
|
return Y_AX ;
|
|
case BTL_SIDE_TOP :
|
|
return Z_AX ;
|
|
case BTL_SIDE_RIGHT :
|
|
return X_AX ;
|
|
case BTL_SIDE_LEFT :
|
|
return - X_AX ;
|
|
}
|
|
return V_NULL ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
int
|
|
BtlGeom::GetOppositeSide( int nSide) const
|
|
{
|
|
switch ( nSide) {
|
|
case BTL_SIDE_FRONT :
|
|
return BTL_SIDE_BACK ;
|
|
case BTL_SIDE_TOP :
|
|
return BTL_SIDE_BOTTOM ;
|
|
case BTL_SIDE_BACK :
|
|
return BTL_SIDE_FRONT ;
|
|
case BTL_SIDE_BOTTOM :
|
|
return BTL_SIDE_TOP ;
|
|
case BTL_SIDE_RIGHT :
|
|
return BTL_SIDE_LEFT ;
|
|
case BTL_SIDE_LEFT :
|
|
return BTL_SIDE_RIGHT ;
|
|
}
|
|
return BTL_SIDE_NONE ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
BtlGeom::SetAlpha( int nId, int nAlpha)
|
|
{
|
|
Color cCol ;
|
|
if ( ! m_pGDB->GetCalcMaterial( nId, cCol))
|
|
return false ;
|
|
cCol.SetAlpha( nAlpha) ;
|
|
return m_pGDB->SetMaterial( nId, cCol) ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
bool
|
|
BtlGeom::SortParts( void)
|
|
{
|
|
// tabella Id-SN dei pezzi
|
|
INTINTVECTOR vIdSN ;
|
|
|
|
// recupero il numero di serie di ogni singolo pezzo
|
|
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
|
|
while ( nPartId != GDB_ID_NULL) {
|
|
int nLev ;
|
|
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
|
|
int nSN = 0 ;
|
|
m_pGDB->GetInfo( nPartId, IKEY_PROD_NBR, nSN) ;
|
|
vIdSN.emplace_back( nPartId, nSN) ;
|
|
}
|
|
nPartId = m_pGDB->GetNextGroup( nPartId) ;
|
|
}
|
|
|
|
// ordino la tabella secondo SN
|
|
sort( vIdSN.begin(), vIdSN.end(), []( const INTINT& a, const INTINT& b)
|
|
{ return a.second < b.second ; }) ;
|
|
|
|
// cambio posizione dei pezzi nel DB come da ordine in tabella
|
|
Point3d ptIns ;
|
|
for ( int i = 0 ; i < int( vIdSN.size()) ; ++ i) {
|
|
m_pGDB->Relocate( vIdSN[i].first, GDB_ID_ROOT, GDB_LAST_SON) ;
|
|
BBox3d b3Part ;
|
|
int nBoxId = m_pGDB->GetFirstNameInGroup( vIdSN[i].first, BOX_LAYER_NAME) ;
|
|
m_pGDB->GetGlobalBBox( nBoxId, b3Part) ;
|
|
m_pGDB->Translate( vIdSN[i].first, ptIns - b3Part.GetMin()) ;
|
|
ptIns += Vector3d( 0, b3Part.GetMax().y - b3Part.GetMin().y + 300, 0) ;
|
|
}
|
|
|
|
return true ;
|
|
} |