Files
EgtExchange/ExportStl.cpp
T
Daniele Bariletti b6847a3da7 EgtExchage :
- miglioria al filtro degli oggetti/gruppi negli Export 3MF, Stl,
ThreeJS e Dxf
- modifiche di stile minori a Export3dm.
2023-11-09 15:47:06 +01:00

268 lines
8.8 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ExportStl.cpp Data : 07.08.14 Versione : 1.5h2
// Contenuto : Implementazione della classe per l'esportazione in formato STL.
//
//
//
// Modifiche : 07.08.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ExportStl.h"
#include "DllMain.h"
#include "/EgtDev/Include/EExDllMain.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/SELkKeyProc.h"
#include "/EgtDev/Include/EgtKeyCodes.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <fstream>
using namespace std ;
//----------------------------------------------------------------------------
IExportStl*
CreateExportStl( void)
{
// verifico la chiave e le opzioni
if ( ! VerifyKey( KEYOPT_EEX_EXPBASE))
return nullptr ;
// creo l'oggetto
return static_cast<IExportStl*> ( new(nothrow) ExportStl) ;
}
//----------------------------------------------------------------------------
bool
ExportStl::SetOptions( int nFilter)
{
m_nFilter = nFilter ;
CalcGroupFilter() ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExportStl::Export( IGeomDB* pGDB, int nId, const string& sFile)
{
// verifico il DB geometrico
if ( pGDB == nullptr) {
LOG_ERROR( GetEExLogger(), "ExportStl : Error on GeomDB")
return false ;
}
// verifico l'Id dell'oggetto da esportare
if ( ! pGDB->ExistsObj( nId)) {
LOG_ERROR( GetEExLogger(), "ExportStl : Error on Id")
return false ;
}
// apro il file di testo in scrittura
m_Writer.Close() ;
if ( ! m_Writer.Init( sFile)) {
LOG_ERROR( GetEExLogger(), "ExportStl : Error on open file")
return false ;
}
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( pGDB)) ;
if ( IsNull( pIter))
return false ;
pIter->GoTo( nId) ;
// esporto l'oggetto e i suoi eventuali figli
bool bOk = ExportObject( *pIter) ;
// chiudo il file
if ( ! m_Writer.Close())
bOk = false ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
ExportStl::ExportObject( const IGdbIterator& iIter)
{
// recupero il livello dell'oggetto
int nLev = GDB_LV_USER ;
iIter.GetCalcLevel( nLev) ;
// recupero il modo dell'oggetto
int nMode = GDB_MD_STD ;
iIter.GetCalcMode( nMode) ;
// recupero lo stato dell'oggetto
int nStat = GDB_ST_ON ;
iIter.GetCalcStatus( nStat) ;
int nType = iIter.GetGeoType() ;
// se il filtro lo abilita
if ( TestFilter( nLev, nMode, nStat, nType == GDB_TY_GROUP)) {
switch ( nType) {
case GDB_TY_GEO :
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return true ;
// recupero il riferimento globale dell'oggetto
Frame3d frFrame ;
if ( ! iIter.GetGlobFrame( frFrame))
return false ;
// recupero eventuale nome
string sName ;
if ( ! iIter.GetName( sName))
sName = ToString( iIter.GetId()) ;
// emetto l'oggetto
switch ( pGeoObj->GetType()) {
case SRF_TRIMESH :
if ( ! ExportSTM( sName, pGeoObj, frFrame))
return false ;
break ;
case SRF_FLATRGN :
if ( ! ExportSFR( sName, pGeoObj, frFrame))
return false ;
break ;
default :
break ;
}
}
return true ;
case GDB_TY_GROUP :
// esploro il gruppo
return ScanGroup( iIter) ;
default :
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
ExportStl::TestFilter( int nLev, int nMode, int nStat, bool bGroup)
{
int nFilter = bGroup ? m_nGroupFilter : m_nFilter ;
if ( ( nLev == GDB_LV_USER && ( nFilter & EEXFLT_LEVUSER) == 0) ||
( nLev == GDB_LV_SYSTEM && ( nFilter & EEXFLT_LEVSYSTEM) == 0) ||
( nLev == GDB_LV_TEMP && ( nFilter & EEXFLT_LEVTEMP) == 0))
return false ;
if ( ( nMode == GDB_MD_STD && ( nFilter & EEXFLT_MODESTD) == 0) ||
( nMode == GDB_MD_LOCKED && ( nFilter & EEXFLT_MODELOCKED) == 0) ||
( nMode == GDB_MD_HIDDEN && ( nFilter & EEXFLT_MODEHIDDEN) == 0))
return false ;
if ( ( nStat == GDB_ST_OFF && ( nFilter & EEXFLT_STAOFF) == 0) ||
( nStat == GDB_ST_ON && ( nFilter & EEXFLT_STAON) == 0) ||
( nStat == GDB_ST_SEL && ( nFilter & EEXFLT_STASEL) == 0))
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExportStl::CalcGroupFilter( void)
{
m_nGroupFilter = 0 ;
// Status
if ( ( m_nFilter & EEXFLT_STASEL) != 0)
m_nGroupFilter += EEXFLT_STASEL + EEXFLT_STAOFF + EEXFLT_STAON ;
else if ( ( m_nFilter & EEXFLT_STAOFF) != 0)
m_nGroupFilter += EEXFLT_STAOFF + EEXFLT_STAON ;
else
m_nGroupFilter += EEXFLT_STAON ;
// Mode
if ( ( m_nFilter & EEXFLT_MODELOCKED) != 0)
m_nGroupFilter += EEXFLT_MODELOCKED + EEXFLT_MODEHIDDEN + EEXFLT_MODESTD ;
else if ( ( m_nFilter & EEXFLT_MODEHIDDEN) != 0)
m_nGroupFilter += EEXFLT_MODEHIDDEN + EEXFLT_MODESTD ;
else
m_nGroupFilter += EEXFLT_MODESTD ;
// Level
if ( ( m_nFilter & EEXFLT_LEVSYSTEM) != 0)
m_nGroupFilter += EEXFLT_LEVSYSTEM + EEXFLT_LEVTEMP + EEXFLT_LEVUSER ;
else if ( ( m_nFilter & EEXFLT_LEVTEMP) != 0)
m_nGroupFilter += EEXFLT_LEVTEMP + EEXFLT_LEVUSER ;
else
m_nGroupFilter += EEXFLT_LEVUSER ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExportStl::ExportSFR( const string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame)
{
// verifico oggetto
const ISurfFlatRegion* pSFR = GetSurfFlatRegion( pGeoObj) ;
if ( pSFR == nullptr)
return false ;
// ricavo la trimesh equivalente
const ISurfTriMesh* pStm = pSFR->GetAuxSurf() ;
return ExportSTM( sName, pStm, frFrame) ;
}
//----------------------------------------------------------------------------
bool
ExportStl::ExportSTM( const string& sName, const IGeoObj* pGeoObj, const Frame3d& frFrame)
{
// verifico oggetto
const ISurfTriMesh* pSTM = GetSurfTriMesh( pGeoObj) ;
if ( pSTM == nullptr)
return false ;
// inizio oggetto
bool bOk = m_Writer.OutText( "solid " + sName) ;
// ciclo sui triangoli della trimesh
Triangle3d Tria ;
int nId = pSTM->GetFirstTriangle( Tria) ;
while ( nId != SVT_NULL) {
// lo porto in coordinate globali
Tria.ToGlob( frFrame) ;
// emetto il triangolo
bOk = bOk && m_Writer.OutText( " facet normal " + ToString( Tria.GetN().x) +
" " + ToString( Tria.GetN().y) +
" " + ToString( Tria.GetN().z)) ;
m_Writer.OutText( " outer loop") ;
for ( int i = 0 ; i < 3 ; ++ i) {
bOk = bOk && m_Writer.OutText( " vertex " + ToString( Tria.GetP( i).x) +
" " + ToString( Tria.GetP( i).y) +
" " + ToString( Tria.GetP( i).z)) ;
}
bOk = bOk && m_Writer.OutText( " endloop") ;
bOk = bOk && m_Writer.OutText( " endfacet") ;
// passo al successivo
nId = pSTM->GetNextTriangle( nId, Tria) ;
}
// termino oggetto
bOk = bOk && m_Writer.OutText( "endsolid") ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
ExportStl::ScanGroup( const IGdbIterator& iIter)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( iIter.GetGDB())) ;
if ( IsNull( pIter))
return false ;
// scandisco il gruppo
bool bOk = true ;
for ( bool bNext = pIter->GoToFirstInGroup( iIter) ;
bNext ;
bNext = pIter->GoToNext()) {
if ( ! ExportObject( *pIter))
bOk = false ;
}
return bOk ;
}