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Dario Sassi 9577795c73 EgtExchange 3.1a2 :
- per BTL aggiunta possibilità di gestione geometrica del PARTOFFSET (controllata da flag).
2026-01-23 18:53:20 +01:00

1247 lines
41 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : BtlGeom.cpp Data : 26.08.15 Versione : 1.6h5
// Contenuto : Implementazione della classe BtlGeom.
//
//
//
// Modifiche : 26.08.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "BtlGeom.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EGkStmStandard.h"
#include "/EgtDev/Include/EGkStmFromCurves.h"
#include "/EgtDev/Include/EGkExtText.h"
#include "/EgtDev/Include/EXeExecutor.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <unordered_map>
using namespace std ;
//----------------------------------------------------------------------------
string BtlGeom::m_sBtlAuxDir ;
string BtlGeom::m_sBtlLuaLibsDir ;
string BtlGeom::m_sBtlLuaLastRequire ;
//----------------------------------------------------------------------------
BtlGeom::BtlGeom( void)
{
m_pGDB = nullptr ;
m_nFlatVertPos = 0 ;
m_bSpecialTrim = false ;
m_bTrimWithOutline = false ;
m_bUseUAttr = false ;
m_bPartOffset = false ;
m_BoxCol = Color( 255, 128, 0, 15) ;
m_OffsCol = Color( 255, 0, 0, 15) ;
m_OutsCol = Color( 224, 128, 0, 50) ;
m_ProcsCol = Color( 80, 160, 160, 100) ;
m_ProcsOffCol = Color( 160, 160, 160, 30) ;
m_MarkCol = Color( 96, 192, 192, 100) ;
m_SolidCol = Color(255, 160, 32, 100) ;
m_nInfoId = GDB_ID_NULL ;
m_nAsseId = GDB_ID_NULL ;
m_nRawPartsId = GDB_ID_NULL ;
m_nCompositesId = GDB_ID_NULL ;
m_ptOrig = ORIG ;
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
m_nSolidsId = GDB_ID_NULL ;
m_vtDim = V_NULL ;
m_nCount = 0 ;
m_nProcId = GDB_ID_NULL ;
m_nBtlLine = 0 ;
}
//----------------------------------------------------------------------------
BtlGeom::~BtlGeom( void)
{
// chiudo lua ( se era aperto)
if ( m_LuaMgr.Exit()) {
string sLua = "Lua BtlGeom interpreter closed" ;
LOG_INFO( GetEExLogger(), sLua.data())
}
}
//----------------------------------------------------------------------------
bool
BtlGeom::Init( IGeomDB* pGDB, int nFlatVertPos, bool bSpecialTrim,
bool bTrimWithOutline, bool bUseUAttr, bool bPartOffset, bool bIsAdding)
{
// salvo puntatore a DB geometrico
m_pGDB = pGDB ;
if ( m_pGDB == nullptr)
return false ;
// salvo i flag
m_nFlatVertPos = nFlatVertPos ;
m_bSpecialTrim = bSpecialTrim ;
m_bTrimWithOutline = bTrimWithOutline ;
m_bUseUAttr = bUseUAttr ;
m_bPartOffset = bPartOffset ;
// gruppo per informazioni varie, se in aggiunta lo creo sempre
m_nInfoId = ( bIsAdding ? GDB_ID_NULL : m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, INFO_GROUP_NAME)) ;
if ( bIsAdding && ! CreateInfoGroup())
return false ;
// gruppo per assemblaggio, se in aggiunta lo creo sempre
m_nAsseId = ( bIsAdding ? GDB_ID_NULL : m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, ASSEMBLY_GROUP_NAME)) ;
if ( bIsAdding && ! CreateAssemblyGroup())
return false ;
// recupero eventuali riferimenti a gruppi per grezzi e compositi
m_nRawPartsId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, RAWPARTS_GROUP_NAME) ;
m_nCompositesId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, COMPOSITES_GROUP_NAME) ;
// inizializzo interprete lua
if ( ! m_LuaMgr.Init())
return false ;
// carico le funzioni speciali
if ( ! LuaInstallEgtFunctions( m_LuaMgr))
return false ;
// recupero la versione di Lua
string sLua ;
if ( m_LuaMgr.GetVersion( sLua))
sLua += " BtlGeom interpreter started" ;
else
sLua = "Lua *.* BtlGeom interpreter started" ;
LOG_INFO( GetEExLogger(), sLua.data())
// imposto il direttorio delle librerie
m_LuaMgr.SetLuaLibsDir( m_sBtlLuaLibsDir) ;
// carico la libreria standard
m_LuaMgr.Require( m_sBtlLuaLastRequire) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateInfoGroup( void)
{
// creo il gruppo sotto la radice
m_nInfoId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nInfoId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nInfoId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nInfoId, INFO_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateAssemblyGroup( void)
{
// creo il gruppo sotto la radice
m_nAsseId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nAsseId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nAsseId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nAsseId, ASSEMBLY_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreatePart( void)
{
// reset identificativi del pezzo precedente
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
m_nSolidsId = GDB_ID_NULL ;
// default
m_vtDim = V_NULL ;
m_nCount = 1 ;
// creazione nuovo pezzo
int nPartId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d( m_ptOrig)) ;
if ( nPartId == GDB_ID_NULL)
return false ;
// creo il layer ausiliario (per nome)
int nAuxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nAuxId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nAuxId, AUX_LAYER_NAME) ;
m_pGDB->SetMaterial( nAuxId, BLACK) ;
// creo il layer per il box (parallelepipedo)
int nBoxId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nBoxId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nBoxId, BOX_LAYER_NAME) ;
m_pGDB->SetMaterial( nBoxId, m_BoxCol) ;
// creo il layer per l'outline (eventuali contorni)
int nOutsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nOutsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nOutsId, OUTLINE_LAYER_NAME) ;
m_pGDB->SetMaterial( nOutsId, m_OutsCol) ;
// creo il layer per le lavorazioni (features o processings)
int nProcsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nProcsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nProcsId, PROCESSINGS_LAYER_NAME) ;
m_pGDB->SetMaterial( nProcsId, m_ProcsCol) ;
// creo il layer per il solido
int nSolidsId = m_pGDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
if ( nSolidsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nSolidsId, SOLID_LAYER_NAME) ;
m_pGDB->SetMaterial( nSolidsId, m_SolidCol) ;
// assegnazione identificativi
m_nPartId = nPartId ;
m_nAuxId = nAuxId ;
m_nBoxId = nBoxId ;
m_nOutsId = nOutsId ;
m_nProcsId = nProcsId ;
m_nSolidsId = nSolidsId ;
// sistemazioni finali per il solido
return ResetPartSolid() ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPart( int nPartId)
{
// se non c'è il DB geometrico, errore
if ( m_pGDB == nullptr)
return false ;
// verifico sia un pezzo valido
if ( m_pGDB->GetGdbType( nPartId) != GDB_TY_GROUP)
return false ;
int nParentId = m_pGDB->GetParentId( nPartId) ;
if ( nParentId != GDB_ID_ROOT) {
int nParentLev ;
if ( ! m_pGDB->GetCalcLevel( nParentId, nParentLev) || nParentLev != GDB_LV_SYSTEM)
return false ;
}
int nAuxId = m_pGDB->GetFirstNameInGroup( nPartId, AUX_LAYER_NAME) ;
if ( nAuxId == GDB_ID_NULL)
return false ;
int nBoxId = m_pGDB->GetFirstNameInGroup( nPartId, BOX_LAYER_NAME) ;
if ( nBoxId == GDB_ID_NULL)
return false ;
int nOutsId = m_pGDB->GetFirstNameInGroup( nPartId, OUTLINE_LAYER_NAME) ;
if ( nOutsId == GDB_ID_NULL)
return false ;
int nProcsId = m_pGDB->GetFirstNameInGroup( nPartId, PROCESSINGS_LAYER_NAME) ;
if ( nProcsId == GDB_ID_NULL)
return false ;
int nSolidsId = m_pGDB->GetFirstNameInGroup( nPartId, SOLID_LAYER_NAME) ;
if ( nSolidsId == GDB_ID_NULL) {
// nei vecchi progetti può non esserci, quindi lo creo
int nOldPartId = m_nPartId ;
int nOldSolidsId = m_nSolidsId ;
m_nPartId = nPartId ;
if ( ! ResetPartSolid()) {
m_nPartId = nOldPartId ;
m_nSolidsId = nOldSolidsId ;
return false ;
}
nSolidsId = m_nSolidsId ;
}
// assegnazione identificativi
m_nPartId = nPartId ;
m_nAuxId = nAuxId ;
m_nBoxId = nBoxId ;
m_nOutsId = nOutsId ;
m_nProcsId = nProcsId ;
m_nSolidsId = nSolidsId ;
// recupero dati
double dLength, dHeight, dWidth ;
if ( m_pGDB->GetInfo( m_nPartId, IKEY_LENGTH, dLength) &&
m_pGDB->GetInfo( m_nPartId, IKEY_HEIGHT, dHeight) &&
m_pGDB->GetInfo( m_nPartId, IKEY_WIDTH, dWidth))
m_vtDim.Set( dLength, dHeight, dWidth) ;
else
m_vtDim = V_NULL ;
int nCount ;
if ( m_pGDB->GetInfo( m_nPartId, IKEY_COUNT, nCount))
m_nCount = nCount ;
else
m_nCount = 1 ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::ErasePart( void)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
// rimuovo eventuali riferimenti e copie nell'assemblato
int nAsseBaseRefId = GDB_ID_NULL ;
if ( m_pGDB->GetInfo( m_nPartId, GDB_SI_LIST, nAsseBaseRefId)) {
m_pGDB->Erase( nAsseBaseRefId) ;
int nInd = 1 ;
int nSouPartId = GDB_ID_NULL ;
while ( m_pGDB->GetInfo( nAsseBaseRefId + nInd, GDB_SI_SOURCE, nSouPartId) && nSouPartId == m_nPartId) {
m_pGDB->Erase( nAsseBaseRefId + nInd) ;
++ nInd ;
}
}
// cancello il pezzo
m_pGDB->Erase( m_nPartId) ;
// annullo tutti gli identificativi del pezzo
m_nPartId = GDB_ID_NULL ;
m_nAuxId = GDB_ID_NULL ;
m_nBoxId = GDB_ID_NULL ;
m_nOutsId = GDB_ID_NULL ;
m_nProcsId = GDB_ID_NULL ;
m_nSolidsId = GDB_ID_NULL ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::VerifyNewPartProdNbr( int nProdNbr)
{
// se non c'è il DB geometrico, errore
if ( m_pGDB == nullptr)
return false ;
// ciclo su tutti i pezzi
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
int nSN = -1 ;
// se SN richiesto già esiste, esco con errore
if ( m_pGDB->GetInfo( nPartId, IKEY_PROD_NBR, nSN) && nSN >= 0 && nProdNbr == nSN)
return false ;
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartProdNbr( int nProdNbr, int nPdnErr)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
// assegno il numero di produzione del pezzo
if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr))
return false ;
// se è correzione
if ( nPdnErr >= 0)
m_pGDB->SetInfo( m_nPartId, IKEY_PDN_ERR, nPdnErr) ;
// costruisco il nome del pezzo
string sName = ToString( nProdNbr) ;
if ( nPdnErr >= 0)
sName += "-X" ;
string sDes ;
if ( m_pGDB->GetInfo( m_nPartId, IKEY_NAME, sDes))
sName += "-" + sDes ;
// assegnazione del nome al pezzo
return m_pGDB->SetName( m_nPartId, sName) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartName( const string& sDes)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
// assegno la descrizione
if ( ! m_pGDB->SetInfo( m_nPartId, IKEY_NAME, sDes))
return false ;
// costruisco il nome del pezzo
int nPdnErr = -1 ;
m_pGDB->GetInfo( m_nPartId, IKEY_PDN_ERR, nPdnErr) ;
int nProdNbr = 0 ;
m_pGDB->GetInfo( m_nPartId, IKEY_PROD_NBR, nProdNbr) ;
string sName = ToString( nProdNbr) ;
if ( nPdnErr >= 0)
sName += "-X" ;
if ( ! sDes.empty())
sName += "-" + sDes ;
// assegnazione del nome al pezzo
return m_pGDB->SetName( m_nPartId, sName) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetPartName( void)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return "" ;
string sName ;
m_pGDB->GetName( m_nPartId, sName) ;
return sName ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetPartCount( int nCount)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
m_nCount = nCount ;
return ( m_pGDB != nullptr && m_pGDB->SetInfo( m_nPartId, IKEY_COUNT, nCount)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddPartBox( double dLength, double dHeight, double dWidth)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
// creo il solido (parallelepipedo)
PtrOwner<ISurfTriMesh> pStm( GetSurfTriMeshBox( dLength, dHeight, dWidth)) ;
if ( IsNull( pStm))
return false ;
// recupero eventuale box già presente
int nOldId = m_pGDB->GetFirstNameInGroup( m_nBoxId, BOX_BOX_NAME) ;
// se gia presente, lo rimpiazzo
if ( nOldId != GDB_ID_NULL) {
if ( ! m_pGDB->ReplaceGeoObj( nOldId, Release( pStm)))
return false ;
m_pGDB->SetMaterial( nOldId, m_BoxCol) ;
}
// altrimenti, lo inserisco nel layer box del pezzo
else {
int nId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nBoxId, Release( pStm)) ;
if ( nId == GDB_ID_NULL)
return false ;
// assegno nome
m_pGDB->SetName( nId, BOX_BOX_NAME) ;
// assegno colore
m_pGDB->SetMaterial( nId, m_BoxCol) ;
}
// salvo in info pezzo le sue dimensioni
m_pGDB->SetInfo( m_nPartId, IKEY_LENGTH, dLength) ;
m_pGDB->SetInfo( m_nPartId, IKEY_HEIGHT, dHeight) ;
m_pGDB->SetInfo( m_nPartId, IKEY_WIDTH, dWidth) ;
// imposto dimensioni pezzo corrente
m_vtDim.Set( dLength, dHeight, dWidth) ;
// se pezzo nuovo
if ( nOldId == GDB_ID_NULL) {
// imposto origine
Frame3d* pRefGrp = m_pGDB->GetGroupFrame( m_nPartId) ;
if ( pRefGrp != nullptr)
*pRefGrp = Frame3d( m_ptOrig) ;
// sistemo il posizionamento
AdjustPartFlatOrVertPos() ;
// aggiorno origine per prossimo pezzo
switch ( m_nFlatVertPos) {
case 0 :
m_ptOrig.y += dHeight + PART_OFFSET ;
break ;
case 1 :
case 4 :
m_ptOrig.y += max( dHeight, dWidth) + PART_OFFSET ;
break ;
case 2 :
m_ptOrig.y += min( dHeight, dWidth) + PART_OFFSET ;
break ;
case 3 :
m_ptOrig.y += dWidth + PART_OFFSET ;
break ;
}
}
// scrittura del nome sulla superficie del box come testo del layer ausiliario
string sName ;
if ( ! m_pGDB->GetName( m_nPartId, sName) || sName.empty())
sName = "..." ;
// aggiungo numero di pezzi da produrre
sName += " - #" + ToString( m_nCount) ;
// aggiungo dimensioni
double dDim1 = dLength ;
double dDim2 = max( dWidth, dHeight) ;
double dDim3 = min( dWidth, dHeight) ;
sName += "<br/> (" + ToString( dDim1, 0) + "x" + ToString( dDim2, 0) + "x" + ToString( dDim3, 0) +")" ;
PtrOwner<IExtText> pText( CreateExtText()) ;
if ( IsNull( pText))
return false ;
int nSide = BTL_SIDE_TOP ;
if (( m_nFlatVertPos == 1 || m_nFlatVertPos == 4) && m_vtDim.z > m_vtDim.y + EPS_SMALL)
nSide = BTL_SIDE_FRONT ;
else if ( m_nFlatVertPos == 2 && m_vtDim.y < m_vtDim.z + EPS_SMALL)
nSide = BTL_SIDE_FRONT ;
else if ( m_nFlatVertPos == 3)
nSide = BTL_SIDE_BACK ;
double dSideLen = GetSideLength( nSide) ;
double dSideWidth = GetSideWidth( nSide) ;
double dTextHeight = 0.1 * min( dSideLen, dSideWidth) ;
Point3d ptCen( 0.5 * dSideLen, 0.5 * dSideWidth, 0) ;
if ( ! pText->Set( ptCen, Z_AX, X_AX, sName, "", 100, false, dTextHeight, 1, 0, ETXT_IPMC))
return false ;
// eventuale scalatura del testo, se troppo grande
BBox3d b3Text ;
if ( pText->GetLocalBBox( b3Text)) {
double dTextLen = b3Text.GetMax().x - b3Text.GetMin().x ;
double dTextWidth = b3Text.GetMax().y - b3Text.GetMin().y ;
if ( dTextLen > 0.5 * dSideLen || dTextWidth > 0.5 * dSideWidth) {
double dCoeff = min( 0.5 * dSideLen / dTextLen, 0.5 * dSideWidth / dTextWidth) ;
pText->Scale( Frame3d( ptCen), dCoeff, dCoeff, dCoeff) ;
}
}
// porto il testo nel piano della faccia
Frame3d frRef = GetSideFrame( nSide) ;
pText->ToGlob( frRef) ;
// recupero eventuale nome già presente
int nOldTextId = m_pGDB->GetFirstNameInGroup( m_nAuxId, AUX_PART_NAME) ;
// se gia presente, lo rimpiazzo
if ( nOldTextId != GDB_ID_NULL) {
if ( ! m_pGDB->ReplaceGeoObj( nOldTextId, Release( pText)))
return false ;
}
// altrimenti, lo inserisco
else {
int nTextId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nAuxId, Release( pText)) ;
if ( nTextId == GDB_ID_NULL)
return false ;
// assegno nome
m_pGDB->SetName( nTextId, AUX_PART_NAME) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustPartFlatOrVertPos( void)
{
// determino come modificare la posizione
if ( m_nFlatVertPos == 0)
return true ;
// recupero il box del pezzo
BBox3d b3Part ;
int nBoxId = m_pGDB->GetFirstNameInGroup( m_nPartId, BOX_LAYER_NAME) ;
if ( nBoxId == GDB_ID_NULL ||
! m_pGDB->GetGlobalBBox( nBoxId, b3Part))
return false ;
// dimensioni pezzo
Vector3d vtDim = b3Part.GetMax() - b3Part.GetMin() ;
// se richiesto piatto ed è in verticale, ruoto
if (( m_nFlatVertPos == 1 || m_nFlatVertPos == 4) && vtDim.z > vtDim.y + EPS_SMALL) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.y, vtDim.y) ;
m_pGDB->RotateGlob( m_nPartId, ptAx, X_AX, 0, -1) ;
}
// se richiesto in verticale ed è piatto, ruoto
else if ( m_nFlatVertPos == 2 && vtDim.y > vtDim.z + EPS_SMALL) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
m_pGDB->RotateGlob( m_nPartId, ptAx, X_AX, 0, 1) ;
}
// se richiesto come TechnoEssetre devo sempre ruotare di 90deg
else if (m_nFlatVertPos == 3) {
Point3d ptAx = b3Part.GetMin() + 0.5 * Vector3d( 0, vtDim.z, vtDim.z) ;
m_pGDB->RotateGlob( m_nPartId, ptAx, X_AX, 0, 1) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::ReadUserAttribute( const string& sString, string& sKey, string& sVal)
{
// recupero chiave e valore
SplitFirst( sString, ":", sKey, sVal) ;
// elimino i doppi apici
Trim( sKey, " \"") ;
Trim( sVal, " \"") ;
// verifico
return ( ! IsEmptyOrSpaces( sKey)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetUserAttribute( int nUAttrDest, const string& sString)
{
// se non c'è il DB geometrico, errore
if ( m_pGDB == nullptr)
return false ;
// recupero chiave e valore
string sKey, sVal ;
if ( ! ReadUserAttribute( sString, sKey, sVal))
return false ;
// li assegno
if ( nUAttrDest == UATD_PART)
return ( m_pGDB->SetInfo( m_nPartId, sKey, sVal)) ;
else
return ( m_pGDB->SetInfo( m_nInfoId, sKey, sVal)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetUserAttribute( int nUAttrDest, const string& sKey, const string& sVal)
{
// se non c'è il DB geometrico, errore
if ( m_pGDB == nullptr)
return false ;
// li assegno
if ( nUAttrDest == UATD_PART)
return ( m_pGDB->SetInfo( m_nPartId, sKey, sVal)) ;
else
return ( m_pGDB->SetInfo( m_nInfoId, sKey, sVal)) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddPartTransformation( const string& sUID, const Frame3d& frRef)
{
// creo un nuovo gruppo nell'assemblaggio
int nId = m_pGDB->AddGroup( GDB_ID_NULL, m_nAsseId, frRef) ;
if ( nId == GDB_ID_NULL)
return false ;
// assegno Nome con UID
m_pGDB->SetName( nId, "UID-" + sUID) ;
// assegno Id pezzo istanziato
m_pGDB->SetInfo( nId, GDB_SI_SOURCE, m_nPartId) ;
// nascondo e blocco
m_pGDB->SetStatus( nId, GDB_ST_OFF) ;
m_pGDB->SetMode( nId, GDB_MD_LOCKED) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddObjectRef( const string& sUID, const Frame3d& frRef)
{
// creo un nuovo gruppo nel pezzo
int nId = m_pGDB->AddGroup( GDB_ID_NULL, m_nPartId, frRef) ;
if ( nId == GDB_ID_NULL)
return false ;
// assegno Nome con UID
m_pGDB->SetName( nId, "UID-" + sUID) ;
// non posso ancora assegnare Id pezzo istanziato
// nascondo e blocco
m_pGDB->SetStatus( nId, GDB_ST_OFF) ;
m_pGDB->SetMode( nId, GDB_MD_LOCKED) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AddPartOffset( const DBLVECTOR& vdPar)
{
// se non c'è il DB geometrico o il pezzo corrente, errore
if ( m_pGDB == nullptr || m_nPartId == GDB_ID_NULL)
return false ;
// recupero le dimensioni del pezzo corrente
if ( m_vtDim.IsSmall())
return false ;
// se non abilitato, esco
if ( ! m_bPartOffset)
return true ;
// aggiusto i solidi di rappresentazione dell'offset
for ( int i = 1 ; i <= 4 ; ++ i) {
string sOffsName = BOX_OFFSX_NAME + ToString( i) ;
int nOffsId = m_pGDB->GetFirstNameInGroup( m_nBoxId, sOffsName) ;
// se valore offset significativo, modifico o aggiungo nuovo solido
if ( vdPar[i] > EPS_SMALL) {
double dDimX = m_vtDim.x ;
double dDimY = (( i == 1 || i == 3) ? vdPar[i] : m_vtDim.y) ;
double dDimZ = (( i == 1 || i == 3) ? m_vtDim.z : vdPar[i]) ;
// creo il solido (parallelepipedo)
PtrOwner<ISurfTriMesh> pStm( GetSurfTriMeshBox( dDimX, dDimY, dDimZ)) ;
if ( IsNull( pStm))
return false ;
// lo traslo opportunamente
Vector3d vtMove ;
if ( i == 1)
vtMove = Vector3d( 0, -vdPar[i], 0) ;
else if ( i == 2)
vtMove = Vector3d( 0, 0, -vdPar[i]) ;
else if ( i == 3)
vtMove = Vector3d( 0, m_vtDim.y, 0) ;
else
vtMove = Vector3d( 0, 0, m_vtDim.z) ;
pStm->Translate( vtMove) ;
// se gia presente, lo rimpiazzo
if ( nOffsId != GDB_ID_NULL) {
if ( ! m_pGDB->ReplaceGeoObj( nOffsId, Release( pStm)))
return false ;
}
// altrimenti, lo inserisco nel layer box del pezzo
else {
nOffsId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nBoxId, Release( pStm)) ;
if ( nOffsId == GDB_ID_NULL)
return false ;
// assegno nome
m_pGDB->SetName( nOffsId, sOffsName) ;
}
// assegno il colore
m_pGDB->SetMaterial( nOffsId, m_OffsCol) ;
}
// elimino eventuale vecchio solido
else {
m_pGDB->Erase( nOffsId) ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::ResetPartSolid( void)
{
if ( m_pGDB == nullptr)
return false ;
if ( m_nPartId == GDB_ID_NULL)
return false ;
if ( ! m_pGDB->ExistsObj( m_nSolidsId)) {
int nSolidsId = m_pGDB->AddGroup( GDB_ID_NULL, m_nPartId, Frame3d()) ;
if ( nSolidsId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nSolidsId, SOLID_LAYER_NAME) ;
m_pGDB->SetMaterial( nSolidsId, m_SolidCol) ;
m_nSolidsId = nSolidsId ;
}
int nSolidId = m_pGDB->GetFirstNameInGroup( m_nSolidsId, SOLID_SOLID_NAME) ;
PtrOwner<ISurfTriMesh> pStm( CreateSurfTriMesh()) ;
if ( IsNull( pStm) || ! pStm->Init( 3, 1) || ! pStm->AdjustTopology())
return false ;
if ( nSolidId != GDB_ID_NULL) {
if ( ! m_pGDB->ReplaceGeoObj( nSolidId, Release( pStm)))
return false ;
m_pGDB->RemoveInfo( nSolidId, IKEY_VALID) ;
}
else {
int nNewId = m_pGDB->AddGeoObj( GDB_ID_NULL, m_nSolidsId, Release( pStm)) ;
if ( nNewId == GDB_ID_NULL)
return false ;
m_pGDB->SetName( nNewId, SOLID_SOLID_NAME) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::IsTrueSide( int nSide) const
{
return ( nSide >= BTL_SIDE_FRONT && nSide <= BTL_SIDE_TOP) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineOutName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_OUTSTM_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineApertureName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_APERTURESTM_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineTopName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_TOPREGION_NAME) ;
}
//----------------------------------------------------------------------------
string
BtlGeom::GetOutlineBottomName( int nSide) const
{
return ( ToString( nSide) + "-" + OL_BOTTOMREGION_NAME) ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideLength( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
return m_vtDim.x ;
case BTL_SIDE_LEFT :
case BTL_SIDE_RIGHT :
return m_vtDim.z ;
}
return 0 ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideWidth( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
return m_vtDim.z ;
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
case BTL_SIDE_LEFT :
case BTL_SIDE_RIGHT :
return m_vtDim.y ;
}
return 0 ;
}
//----------------------------------------------------------------------------
double
BtlGeom::GetSideHeight( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
case BTL_SIDE_BACK :
return m_vtDim.y ;
case BTL_SIDE_TOP :
case BTL_SIDE_BOTTOM :
return m_vtDim.z ;
case BTL_SIDE_LEFT :
case BTL_SIDE_RIGHT :
return m_vtDim.x ;
}
return 0 ;
}
//----------------------------------------------------------------------------
Frame3d
BtlGeom::GetSideFrame( int nSide) const
{
Frame3d frRef ;
switch ( nSide) {
case BTL_SIDE_FRONT :
frRef.Set( Point3d( 0, 0, 0), X_AX, Z_AX, -Y_AX) ;
break ;
case BTL_SIDE_BOTTOM :
frRef.Set( Point3d( 0, m_vtDim.y, 0), X_AX, -Y_AX, -Z_AX) ;
break ;
case BTL_SIDE_BACK :
frRef.Set( Point3d( 0, m_vtDim.y, m_vtDim.z), X_AX, -Z_AX, Y_AX) ;
break ;
case BTL_SIDE_TOP :
frRef.Set( Point3d( 0, 0, m_vtDim.z), X_AX, Y_AX, Z_AX) ;
break ;
case BTL_SIDE_LEFT :
frRef.Set( Point3d( 0, 0, 0), Z_AX, Y_AX, -X_AX) ;
break ;
case BTL_SIDE_RIGHT :
frRef.Set( Point3d( m_vtDim.x, m_vtDim.y, 0), Z_AX, -Y_AX, X_AX) ;
break ;
}
return frRef ;
}
//----------------------------------------------------------------------------
Plane3d
BtlGeom::GetSidePlane( int nSide) const
{
Plane3d plPlane ;
switch ( nSide) {
case BTL_SIDE_FRONT :
plPlane.Set( 0, -Y_AX) ;
break ;
case BTL_SIDE_BOTTOM :
plPlane.Set( 0, -Z_AX) ;
break ;
case BTL_SIDE_BACK :
plPlane.Set( m_vtDim.y, Y_AX) ;
break ;
case BTL_SIDE_TOP :
plPlane.Set( m_vtDim.z, Z_AX) ;
break ;
case BTL_SIDE_LEFT :
plPlane.Set( 0, -X_AX) ;
break ;
case BTL_SIDE_RIGHT :
plPlane.Set( m_vtDim.x, X_AX) ;
break ;
default :
plPlane.Reset() ;
break ;
}
return plPlane ;
}
//----------------------------------------------------------------------------
Vector3d
BtlGeom::GetSideVersN( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
return - Y_AX ;
case BTL_SIDE_BOTTOM :
return - Z_AX ;
case BTL_SIDE_BACK :
return Y_AX ;
case BTL_SIDE_TOP :
return Z_AX ;
case BTL_SIDE_LEFT :
return - X_AX ;
case BTL_SIDE_RIGHT :
return X_AX ;
}
return V_NULL ;
}
//----------------------------------------------------------------------------
int
BtlGeom::GetOppositeSide( int nSide) const
{
switch ( nSide) {
case BTL_SIDE_FRONT :
return BTL_SIDE_BACK ;
case BTL_SIDE_TOP :
return BTL_SIDE_BOTTOM ;
case BTL_SIDE_BACK :
return BTL_SIDE_FRONT ;
case BTL_SIDE_BOTTOM :
return BTL_SIDE_TOP ;
case BTL_SIDE_LEFT :
return BTL_SIDE_RIGHT ;
case BTL_SIDE_RIGHT :
return BTL_SIDE_LEFT ;
}
return BTL_SIDE_NONE ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SetAlpha( int nId, int nAlpha)
{
Color cCol ;
if ( ! m_pGDB->GetCalcMaterial( nId, cCol))
return false ;
if ( nAlpha < ALPHA_LIM)
m_pGDB->SetInfo( nId, IKEY_COL_A, nAlpha) ;
else
m_pGDB->RemoveInfo( nId, IKEY_COL_A) ;
cCol.SetAlpha( nAlpha) ;
return m_pGDB->SetMaterial( nId, cCol) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustSnForParts( void)
{
// tabella Id-SN dei pezzi e massimo SN trovato
INTINTVECTOR vIdSN ;
int nMaxSN = 0 ;
// recupero il numero di serie di ogni singolo pezzo
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
int nSN = 0 ;
m_pGDB->GetInfo( nPartId, IKEY_PROD_NBR, nSN) ;
if ( nSN <= 0)
nSN = 0 ;
else if ( find_if( vIdSN.begin(), vIdSN.end(),
[&]( const INTINT& Data) { return Data.second == nSN ; }) != vIdSN.end())
nSN = -abs( nSN) ;
vIdSN.emplace_back( nPartId, nSN) ;
nMaxSN = max( nMaxSN, nSN) ;
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
// aggiusto tutti gli SN nulli o negativi (derivano da mancanti o ripetuti)
for ( auto& Data : vIdSN) {
if ( Data.second <= 0) {
SetPart( Data.first) ;
SetPartProdNbr( ++ nMaxSN, -Data.second) ;
AddPartBox( GetCurrPartLength(), GetCurrPartHeight(), GetCurrPartWidth()) ;
Data.second = nMaxSN ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::SortObjects( int nGroupId, Point3d& ptIns)
{
// verifico gruppo
if ( nGroupId == GDB_ID_NULL || ! m_pGDB->ExistsObj( nGroupId))
return true ;
// tabella Id-SN dei pezzi
INTINTVECTOR vIdSN ;
// recupero il numero di serie di ogni singolo pezzo
int nPartId = m_pGDB->GetFirstGroupInGroup( nGroupId) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && ( nLev == GDB_LV_USER || nGroupId != GDB_ID_ROOT)) {
int nSN = 0 ;
m_pGDB->GetInfo( nPartId, IKEY_PROD_NBR, nSN) ;
vIdSN.emplace_back( nPartId, nSN) ;
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
// ordino la tabella secondo SN
sort( vIdSN.begin(), vIdSN.end(), []( const INTINT& a, const INTINT& b)
{ return a.second < b.second ; }) ;
// cambio posizione dei pezzi nel DB come da ordine in tabella
for ( int i = 0 ; i < int( vIdSN.size()) ; ++ i) {
m_pGDB->Relocate( vIdSN[i].first, nGroupId, GDB_LAST_SON) ;
BBox3d b3Part ;
int nBoxId = m_pGDB->GetFirstNameInGroup( vIdSN[i].first, BOX_LAYER_NAME) ;
m_pGDB->GetGlobalBBox( nBoxId, b3Part) ;
m_pGDB->Translate( vIdSN[i].first, ptIns - b3Part.GetMin()) ;
ptIns += Vector3d( 0, b3Part.GetMax().y - b3Part.GetMin().y + PART_OFFSET, 0) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::UpdateNextOrigin( void)
{
// ricerco il pezzo più lontano
double dMaxY = 0 ;
int nMaxPartId = GDB_ID_NULL ;
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
// recupero il box del pezzo
BBox3d b3Part ;
int nBoxId = m_pGDB->GetFirstNameInGroup( m_pGDB->GetFirstNameInGroup( nPartId, BOX_LAYER_NAME), BOX_BOX_NAME) ;
if ( nBoxId != GDB_ID_NULL)
m_pGDB->GetGlobalBBox( nBoxId, b3Part, BBF_STANDARD) ;
else
m_pGDB->GetGlobalBBox( nPartId, b3Part, BBF_STANDARD) ;
if ( ! b3Part.IsEmpty()) {
if ( nMaxPartId == GDB_ID_NULL || b3Part.GetMax().y > dMaxY) {
dMaxY = b3Part.GetMax().y ;
nMaxPartId = nPartId ;
}
}
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
// aggiorno l'origine per il prossimo inserimento
if ( nMaxPartId != GDB_ID_NULL) {
// assegno la nuova origine
m_ptOrig = ORIG ;
m_ptOrig.y = dMaxY + PART_OFFSET ;
}
return true ;
}
//----------------------------------------------------------------------------
int
BtlGeom::GetRawPartsGroup( bool bCreate)
{
// se non necessaria creazione ritorno quello che trovo
if ( ! bCreate || m_nRawPartsId != GDB_ID_NULL)
return m_nRawPartsId ;
// creo il gruppo
CreateRawPartsGroup() ;
return m_nRawPartsId ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateRawPartsGroup( void)
{
// se già definito, non faccio alcunchè
m_nRawPartsId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, RAWPARTS_GROUP_NAME) ;
if ( m_nRawPartsId != GDB_ID_NULL)
return true ;
// creo il gruppo sotto la radice
m_nRawPartsId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nRawPartsId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nRawPartsId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nRawPartsId, RAWPARTS_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustRawPart( int nRawPartId)
{
// verifico validità pezzo
if ( nRawPartId == GDB_ID_NULL || ! m_pGDB->ExistsObj( nRawPartId))
return false ;
// cerco il gruppo dei grezzi in cui spostarlo
int nRpsGroupId = GetRawPartsGroup( true) ;
if ( nRpsGroupId == GDB_ID_NULL)
return false ;
// lo sposto e lo nascondo
return m_pGDB->Relocate( nRawPartId, nRpsGroupId) && m_pGDB->SetStatus( nRawPartId, GDB_ST_OFF) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustRefForRawParts( void)
{
// verifico esistenza gruppo dei grezzi
int nRpsGroupId = GetRawPartsGroup() ;
if ( nRpsGroupId == GDB_ID_NULL)
return true ;
// tabella Id-UID dei pezzi
std::unordered_map< int, int> umUIDId ;
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
for ( int i = 1 ; ; ++ i) {
int nUID ;
string sUIDKey = "UID" + ToString( i) ;
if ( ! m_pGDB->GetInfo( nPartId, sUIDKey, nUID))
break ;
umUIDId.emplace( nUID, nPartId) ;
}
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
// assegno riferimenti nei grezzi
int nRawPartId = m_pGDB->GetFirstGroupInGroup( nRpsGroupId) ;
while ( nRawPartId != GDB_ID_NULL) {
int nRefId = m_pGDB->GetFirstNameInGroup( nRawPartId, "UID-*") ;
while ( nRefId != GDB_ID_NULL) {
string sName ; m_pGDB->GetName( nRefId, sName) ;
int nUID ;
if ( FromString( sName.substr( 4), nUID)) {
auto Iter = umUIDId.find( nUID) ;
if ( Iter != umUIDId.end())
m_pGDB->SetInfo( nRefId, GDB_SI_SOURCE, Iter->second) ;
}
nRefId = m_pGDB->GetNextName( nRefId, "UID-*") ;
}
nRawPartId = m_pGDB->GetNextGroup( nRawPartId) ;
}
return true ;
}
//----------------------------------------------------------------------------
int
BtlGeom::GetCompositesGroup( bool bCreate)
{
// se non necessaria creazione ritorno quello che trovo
if ( ! bCreate || m_nCompositesId != GDB_ID_NULL)
return m_nCompositesId ;
// creo il gruppo
CreateCompositesGroup() ;
return m_nCompositesId ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::CreateCompositesGroup( void)
{
// se già definito, non faccio alcunchè
m_nCompositesId = m_pGDB->GetFirstNameInGroup( GDB_ID_ROOT, COMPOSITES_GROUP_NAME) ;
if ( m_nCompositesId != GDB_ID_NULL)
return true ;
// creo il gruppo sotto la radice
m_nCompositesId = m_pGDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
if ( m_nCompositesId == GDB_ID_NULL)
return false ;
// assegno livello di sistema
m_pGDB->SetLevel( m_nCompositesId, GDB_LV_SYSTEM) ;
// assegno nome
m_pGDB->SetName( m_nCompositesId, COMPOSITES_GROUP_NAME) ;
return true ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustComposite( int nCompositeId)
{
// verifico validità pezzo
if ( nCompositeId == GDB_ID_NULL || ! m_pGDB->ExistsObj( nCompositeId))
return false ;
// cerco il gruppo dei compositi in cui spostarlo
int nCmpGroupId = GetCompositesGroup( true) ;
if ( nCmpGroupId == GDB_ID_NULL)
return false ;
// lo sposto e lo nascondo
return m_pGDB->Relocate( nCompositeId, nCmpGroupId) && m_pGDB->SetStatus( nCompositeId, GDB_ST_OFF) ;
}
//----------------------------------------------------------------------------
bool
BtlGeom::AdjustRefForComposites( void)
{
// verifico esistenza gruppo dei compositi
int nCmpsGroupId = GetCompositesGroup() ;
if ( nCmpsGroupId == GDB_ID_NULL)
return true ;
// tabella Id-UID dei pezzi e dei compositi
std::unordered_map< int, int> umUIDId ;
int nPartId = m_pGDB->GetFirstGroupInGroup( GDB_ID_ROOT) ;
while ( nPartId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nPartId, nLev) && nLev == GDB_LV_USER) {
for ( int i = 1 ; ; ++ i) {
int nUID ;
string sUIDKey = "UID" + ToString( i) ;
if ( ! m_pGDB->GetInfo( nPartId, sUIDKey, nUID))
break ;
umUIDId.emplace( nUID, nPartId) ;
}
}
nPartId = m_pGDB->GetNextGroup( nPartId) ;
}
int nCompoId = m_pGDB->GetFirstGroupInGroup( nCmpsGroupId) ;
while ( nCompoId != GDB_ID_NULL) {
int nLev ;
if ( m_pGDB->GetCalcLevel( nCompoId, nLev) && nLev != GDB_LV_USER) {
for ( int i = 1 ; ; ++ i) {
int nUID ;
string sUIDKey = "UID" + ToString( i) ;
if ( ! m_pGDB->GetInfo( nCompoId, sUIDKey, nUID))
break ;
umUIDId.emplace( nUID, nCompoId) ;
}
}
nCompoId = m_pGDB->GetNextGroup( nCompoId) ;
}
// assegno riferimenti nei compositi
int nCompositeId = m_pGDB->GetFirstGroupInGroup( nCmpsGroupId) ;
while ( nCompositeId != GDB_ID_NULL) {
int nRefId = m_pGDB->GetFirstNameInGroup( nCompositeId, "UID-*") ;
while ( nRefId != GDB_ID_NULL) {
string sName ; m_pGDB->GetName( nRefId, sName) ;
int nUID ;
if ( FromString( sName.substr( 4), nUID)) {
auto Iter = umUIDId.find( nUID) ;
if ( Iter != umUIDId.end())
m_pGDB->SetInfo( nRefId, GDB_SI_SOURCE, Iter->second) ;
}
nRefId = m_pGDB->GetNextName( nRefId, "UID-*") ;
}
nCompositeId = m_pGDB->GetNextGroup( nCompositeId) ;
}
return true ;
}