EgtExch3dm 2.5k2 :

- primo rilascio.
This commit is contained in:
Dario Sassi
2023-11-14 19:04:19 +01:00
commit 9ebdf4a8b3
14 changed files with 2720 additions and 0 deletions
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# /
/revision.h
/*.aps
/*.ncb
/*.suo
/*.user
/*.sdf
/*.opensdf
/Debug32
/Release32
/Trial32
/Debug64
/Release64
/ipch
/bin
/obj
/.vs
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//----------------------------------------------------------------------------
// EgalTech 2023-2023
//----------------------------------------------------------------------------
// File : DllMain.h Data : 14.11.23 Versione : 2.5k2
// Contenuto : Prototipi funzioni per uso locale della DLL.
//
//
//
// Modifiche : 14.11.23 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EgtILogger.h"
#include <string>
//-----------------------------------------------------------------------------
ILogger* GetEE3Logger( void) ;
const std::string& GetEE3Key( void) ;
bool GetEE3NetHwKey( void) ;
bool VerifyKey( int nKeyOpt) ;
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//----------------------------------------------------------------------------
// EgalTech 2023-2023
//----------------------------------------------------------------------------
// File : EE3DllMain.cpp Data : 14.11.23 Versione : 2.5k2
// Contenuto : Inizializzazione della DLL.
//
//
//
// Modifiche : 14.11.23 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DllMain.h"
#include "/EgtDev/Include/EE3DllMain.h"
#include "/EgtDev/Include/EGnGetModuleVer.h"
#include "/EgtDev/Include/EGnGetKeyData.h"
#include "/EgtDev/Include/EgtTrace.h"
//--------------------------- Costanti ----------------------------------------
#if defined( _WIN64) && defined( _DEBUG)
const char* EE3_STR = "EgtExch3dmD64.dll ver. " ;
#elif defined( _WIN64)
const char* EE3_STR = "EgtExch3dmR64.dll ver. " ;
#elif defined( _WIN32) && defined( _DEBUG)
const char* EE3_STR = "EgtExch3dmD32.dll ver. " ;
#else
const char* EE3_STR = "EgtExch3dmR32.dll ver. " ;
#endif
const int STR_DIM = 40 ;
//-----------------------------------------------------------------------------
static HINSTANCE s_hModule = NULL ;
static char s_szEE3NameVer[STR_DIM] ;
//-----------------------------------------------------------------------------
BOOL APIENTRY
DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
if ( dwReason == DLL_PROCESS_ATTACH) {
// Controllo commentato per problemi con VB.NET
//#if defined( NDEBUG)
// BOOL IsDbgPresent = FALSE ;
// CheckRemoteDebuggerPresent( GetCurrentProcess(), &IsDbgPresent) ;
// if ( IsDbgPresent)
// return 0 ;
//#endif
s_hModule = hModule ;
EGT_TRACE( "EgtExch3dm.dll Initializing!\n") ;
}
else if ( dwReason == DLL_PROCESS_DETACH) {
s_hModule = NULL ;
EGT_TRACE( "EgtExch3dm.dll Terminating!\n") ;
}
return 1 ;
}
//-----------------------------------------------------------------------------
const char*
GetEE3Version( void)
{
std::string sVer ;
GetModuleVersion( s_hModule, sVer) ;
sprintf_s( s_szEE3NameVer, STR_DIM, "%s%s", EE3_STR, sVer.c_str()) ;
return s_szEE3NameVer ;
}
//-----------------------------------------------------------------------------
static ILogger* s_pLogger = nullptr ;
//-----------------------------------------------------------------------------
void
SetEE3Logger( ILogger* pLogger)
{
s_pLogger = pLogger ;
}
//-----------------------------------------------------------------------------
ILogger*
GetEE3Logger( void)
{
return s_pLogger ;
}
//-----------------------------------------------------------------------------
static std::string s_sKey ;
static bool s_bNetHwKey = false ;
//-----------------------------------------------------------------------------
void
SetEE3Key( const std::string& sKey)
{
s_sKey = sKey ;
}
//-----------------------------------------------------------------------------
void
SetEE3NetHwKey( bool bNetHwKey)
{
s_bNetHwKey = bNetHwKey ;
}
//-----------------------------------------------------------------------------
const std::string&
GetEE3Key( void)
{
return s_sKey ;
}
//-----------------------------------------------------------------------------
bool
GetEE3NetHwKey( void)
{
return s_bNetHwKey ;
}
//-----------------------------------------------------------------------------
bool
VerifyKey( int nKeyOpt)
{
// Controllo della licenza
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetEGnKeyOptions( KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( ! GetEE3NetHwKey())
nRet = GetKeyOptions( GetEE3Key(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK && ! EqualNoCase( GetEE3Key(), "EE3Base")) {
if ( nRet != KEY_OK) {
std::string sErr = "Error on Key (EE3/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEE3Logger(), sErr.c_str()) ;
return false ;
}
if ( ( nOpt1 & ( KEYOPT_EEX_INPBASE|KEYOPT_EEX_EXPBASE)) == 0 ||
( nKeyOpt != 0 && ( nOpt1 & nKeyOpt) == 0) ||
nOptExpDays < GetCurrDay()) {
std::string sErr = "Warning on Key (EE3/OPT)" ;
LOG_ERROR( GetEE3Logger(), sErr.c_str()) ;
return false ;
}
}
return true ;
}
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//----------------------------------------------------------------------------
// EgalTech 2023
//----------------------------------------------------------------------------
// File : Export3dm.cpp Data : 21.09.23 Versione :
// Contenuto : Implementazione della classe per l'esportazione in formato 3dm.
//
//
//
// Modifiche : 21.09.23 DB Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Export3dm.h"
#include "DllMain.h"
#include "/EgtDev/Include/EE3DllMain.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "/EgtDev/Include/EGkSurfBezier.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkGeoObjType.h"
#include "/EgtDev/Include/EGkGeoPoint3d.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/SELkKeyProc.h"
#include "/EgtDev/Include/EgtKeyCodes.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Extern/opennurbs/Include/opennurbs.h"
#include <fstream>
#include <map>
using namespace std ;
//N.B.:
// se si vuole richiamare qualche variabile di default definita in una classe come statica e a cui viene assegnato un valore
// nel file opennurbs_statics.cpp bisogna richiamarla in questo elenco per evitare problemi di compilazione ( errore di LINK)
//----------------------------------------------------------------------------
IExport3dm*
CreateExport3dm( void)
{
// verifico la chiave e le opzioni
if ( ! VerifyKey( KEYOPT_EEX_EXPBASE))
return nullptr ;
// creo l'oggetto
return static_cast<IExport3dm*> ( new( nothrow) Export3dm) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::SetOptions( int nFilter)
{
m_nFilter = nFilter ;
CalcGroupFilter() ;
return true ;
}
//----------------------------------------------------------------------------
static void
Internal_SetExampleModelProperties( ONX_Model& model, const char* source_file_name)
{
const bool bHaveFileName = ( nullptr != source_file_name && 0 != source_file_name[0]) ;
if ( ! bHaveFileName)
source_file_name = "" ;
model.m_sStartSectionComments = "This file was created using openNURBS to convert an .nge into .3dm" ;
// set application information
const ON_wString wide_source_file_name( source_file_name) ;
model.m_properties.m_Application.m_application_URL = L"http://www.opennurbs.org" ;
// set revision history information
model.m_properties.m_RevisionHistory.NewRevision() ;
}
//----------------------------------------------------------------------------
bool
Export3dm::Export( IGeomDB* pGDB, int nId, const string& sFile)
{
Internal_SetExampleModelProperties( m_model, sFile.c_str()) ;
ON::Begin() ;
// verifico il DB geometrico
if ( pGDB == nullptr) {
LOG_ERROR( GetEE3Logger(), "Export3dm : Error on GeomDB")
return false ;
}
// verifico l'Id dell'oggetto da esportare
if ( ! pGDB->ExistsObj( nId)) {
LOG_ERROR( GetEE3Logger(), "Export3dm : Error on Id")
return false ;
}
//// file settings ( units, tolerances, views, ...)
//// OPTIONAL - change values from defaults
m_model.m_settings.m_ModelUnitsAndTolerances.m_unit_system = ON::LengthUnitSystem::Millimeters ;
m_model.m_settings.m_ModelUnitsAndTolerances.m_absolute_tolerance = 0.01 ;
m_model.m_settings.m_ModelUnitsAndTolerances.m_angle_tolerance = ON_PI/180.0 ;// radians
m_model.m_settings.m_ModelUnitsAndTolerances.m_relative_tolerance = 0.01 ;// 1%
m_model.m_settings.m_current_material_source = ON::object_material_source::material_from_object ;
m_model.m_settings.m_RenderSettings.m_bFlatShade = true ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( pGDB)) ;
if ( IsNull( pIter))
return false ;
pIter->GoTo( nId) ;
// esporto l'oggetto e i suoi eventuali figli
bool bOk = ExportObject( *pIter, 0) ;
// stampo il file
int version = 7 ;
// errors printed to stdout
ON_TextLog error_log ;
// writes model to archive
bOk = bOk && m_model.Write( ConvertString( sFile).c_str(), version, &error_log) ;
ON::End() ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportObject( const IGdbIterator& iIter, const int& nLayer)
{
// recupero il livello dell'oggetto
int nLev = GDB_LV_USER ;
iIter.GetCalcLevel( nLev) ;
// recupero il modo dell'oggetto
int nMode = GDB_MD_STD ;
iIter.GetCalcMode( nMode) ;
// recupero lo stato dell'oggetto
int nStat = GDB_ST_ON ;
iIter.GetCalcStatus( nStat) ;
int nType = iIter.GetGdbType() ;
// se il filtro lo abilita
if ( TestFilter( nLev, nMode, nStat, nType == GDB_TY_GROUP)) {
switch ( nType) {
case GDB_TY_GEO :
{
// recupero il riferimento globale dell'oggetto
Frame3d frFrame ;
if ( ! iIter.GetGlobFrame( frFrame))
return false ;
//recupero il colore dell'oggetto
Color cCol ;
iIter.GetCalcMaterial( cCol) ;
// recupero eventuale nome
string sName ;
if ( ! iIter.GetName( sName))
sName = ToString( iIter.GetId()) ;
// emetto l'oggetto
switch ( iIter.GetGeoType()) {
case GEO_PNT3D: {
if ( ! ExportPnt( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case SRF_BEZIER: {
if ( ! ExportSrfBz( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case SRF_FLATRGN :
case SRF_TRIMESH :
if ( ! ExportSTM( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
case CRV_ARC : {
if ( ! ExportCrvArc( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_BEZIER : {
if ( ! ExportCrvBezier( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_COMPO : {
if ( ! ExportCrvCompo( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
case CRV_LINE : {
if ( ! ExportCrvLine( sName, iIter, frFrame, cCol, nLayer))
return false ;
break ;
}
default :
break ;
}
}
return true ;
case GDB_TY_GROUP: {
int nLayer = iIter.GetId() ;
if ( nLayer == 0) {
m_model.RemoveModelComponent( ON_ModelComponent::Type::Layer, m_model.LayerFromIndex( 0).ModelComponentId()) ;
return ScanGroup( iIter, nLayer) ;
}
// creo il layer e setto le proprietà
ON_Layer* layer = new ON_Layer() ;
std::string sLayName ;
iIter.GetName( sLayName) ;
if ( sLayName == "" ) {
sLayName = "Layer " + ToString( nLayer) ;
}
layer->SetName( ConvertString( sLayName).c_str()) ;
layer->SetIndex( nLayer) ;
ON_Color onCol( 0, 0, 0) ; // black
layer->SetColor( onCol) ;
layer->SetVisible( true) ;
layer->SetLocked( false) ;
int nParent = iIter.GetParentId() ;
if ( nParent != 0) {
// setto il parent
const ON_Layer* onParLay = ON_Layer::Cast( m_model.LayerFromIndex( m_mLayer[nParent]).ModelComponent()) ;
layer->SetParentLayerId( onParLay->Id()) ;
}
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo( vStrInfo) ;
for ( string sInfo : vStrInfo) {
Tokenize( sInfo, "=", vStrInfo_split) ;
layer->SetUserString( ConvertString( vStrInfo_split[0]).c_str(), ConvertString( vStrInfo_split[1]).c_str()) ;
}
// aggiungo il layer
ON_ModelComponentReference mcr = m_model.AddManagedModelComponent( layer) ;
int nIndex = mcr.ModelComponentIndex() ;
m_mLayer.insert( pair< int, int>( nLayer, nIndex)) ;
// esploro il gruppo
return ScanGroup( iIter, nIndex) ;
}
default :
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::AddObjectToModel( const IGdbIterator& iIter, ON_Object* onObject, const int& nLayer, const std::string& sName, const Color& cCol,
ON_3dmObjectAttributes* pOnAttr)
{
if ( pOnAttr == nullptr)
pOnAttr = new ON_3dmObjectAttributes() ;
pOnAttr->m_layer_index = nLayer ;
pOnAttr->m_name = ConvertString( sName).c_str() ;
pOnAttr->SetColorSource( ON::color_from_object) ;
//N.B. RHINO ha i valori di Alpha invertiti rispetto ai nostri, oltre che su una scala diversa! per loro 0 = opaco e 255 = trasparente
// per noi invece 0 = trasparente, 100 = opaco
ON_Color onCol( cCol.GetIntRed(), cCol.GetIntGreen(), cCol.GetIntBlue(), abs( int( cCol.GetIntAlpha() * 2.55) - 255)) ;
pOnAttr->m_color = onCol ;
// se è una mesh aggiungo il materiale
if ( const ON_Mesh* onMesh = ON_Mesh::Cast( onObject)) {
// aggiungo il materiale al modello se necessario
std::string sCol = ToString(cCol.GetIntRed()) + "," + ToString( cCol.GetIntGreen()) + "," + ToString( cCol.GetIntBlue()) ;
if ( m_mMaterial.find( sCol) == m_mMaterial.end()) {
ON_Material* onMat = new ON_Material ;
ON_Color onCAmb( 126, 126, 126) ; // gray126
onMat->m_reflection_glossiness = 0.0 ;
onMat->SetEmission( onCol) ;
onMat->SetDiffuse( onCol) ;
onMat->SetAmbient( onCAmb) ;
onMat->SetReflectivity( 0) ;
ON_ModelComponentReference mcr = m_model.AddManagedModelComponent( onMat) ;
int nIndex = mcr.ModelComponentIndex() ;
m_mMaterial.insert( pair< std::string, int>( sCol, nIndex)) ;
pOnAttr->SetMaterialSource( ON::object_material_source::material_from_object) ;
pOnAttr->m_material_index = nIndex ;
}
// sennò richiamo un materiale già definito
else {
pOnAttr->SetMaterialSource( ON::object_material_source::material_from_object) ;
pOnAttr->m_material_index = m_mMaterial[sCol] ;
}
}
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo(vStrInfo) ;
for ( string sInfo : vStrInfo) {
Tokenize( sInfo, "=", vStrInfo_split) ;
pOnAttr->SetUserString( ConvertString( vStrInfo_split[0]).c_str(), ConvertString( vStrInfo_split[1]).c_str()) ;
}
// aggiungo al modello
ON_ModelComponentReference mcr = m_model.AddManagedModelGeometryComponent( onObject, pOnAttr) ;
return ! mcr.IsEmpty() ;
}
//----------------------------------------------------------------------------
bool
Export3dm::AddInfoToObject( const IGdbIterator& iIter, ON_Object* onObject)
{
// copio le info
STRVECTOR vStrInfo, vStrInfo_split ;
iIter.GetAllInfo( vStrInfo) ;
for ( string sInfo : vStrInfo) {
Tokenize( sInfo, "=", vStrInfo_split) ;
onObject->SetUserString( ConvertString( vStrInfo_split[0]).c_str(), ConvertString( vStrInfo_split[1]).c_str()) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::TestFilter( int nLev, int nMode, int nStat, bool bGroup)
{
int nFilter = bGroup ? m_nGroupFilter : m_nFilter ;
if ( ( nLev == GDB_LV_USER && ( nFilter & EEXFLT_LEVUSER) == 0) ||
( nLev == GDB_LV_SYSTEM && ( nFilter & EEXFLT_LEVSYSTEM) == 0) ||
( nLev == GDB_LV_TEMP && ( nFilter & EEXFLT_LEVTEMP) == 0))
return false ;
if ( ( nMode == GDB_MD_STD && ( nFilter & EEXFLT_MODESTD) == 0) ||
( nMode == GDB_MD_LOCKED && ( nFilter & EEXFLT_MODELOCKED) == 0) ||
( nMode == GDB_MD_HIDDEN && ( nFilter & EEXFLT_MODEHIDDEN) == 0))
return false ;
if ( ( nStat == GDB_ST_OFF && ( nFilter & EEXFLT_STAOFF) == 0) ||
( nStat == GDB_ST_ON && ( nFilter & EEXFLT_STAON) == 0) ||
( nStat == GDB_ST_SEL && ( nFilter & EEXFLT_STASEL) == 0))
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::CalcGroupFilter( void)
{
m_nGroupFilter = 0 ;
// Status
if ( ( m_nFilter & EEXFLT_STASEL) != 0)
m_nGroupFilter += EEXFLT_STASEL + EEXFLT_STAOFF + EEXFLT_STAON ;
else if ( ( m_nFilter & EEXFLT_STAOFF) != 0)
m_nGroupFilter += EEXFLT_STAOFF + EEXFLT_STAON ;
else
m_nGroupFilter += EEXFLT_STAON ;
// Mode
if ( ( m_nFilter & EEXFLT_MODELOCKED) != 0)
m_nGroupFilter += EEXFLT_MODELOCKED + EEXFLT_MODEHIDDEN + EEXFLT_MODESTD ;
else if ( ( m_nFilter & EEXFLT_MODEHIDDEN) != 0)
m_nGroupFilter += EEXFLT_MODEHIDDEN + EEXFLT_MODESTD ;
else
m_nGroupFilter += EEXFLT_MODESTD ;
// Level
if ( ( m_nFilter & EEXFLT_LEVSYSTEM) != 0)
m_nGroupFilter += EEXFLT_LEVSYSTEM + EEXFLT_LEVTEMP + EEXFLT_LEVUSER ;
else if ( ( m_nFilter & EEXFLT_LEVTEMP) != 0)
m_nGroupFilter += EEXFLT_LEVTEMP + EEXFLT_LEVUSER ;
else
m_nGroupFilter += EEXFLT_LEVUSER ;
return true ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportPnt(const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<IGeoPoint3d> pGeoPnt( GetGeoPoint3d( pGeoObj->Clone())) ;
if ( IsNull( pGeoPnt))
return false ;
// lo porto nel riferimento globale
pGeoPnt->ToGlob( frFrame) ;
Point3d pt = pGeoPnt->GetPoint() ;
ON_Point* onPt = new ON_Point( ConvertPoint( pt)) ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onPt, nLayer, sName, cCol) ; ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportSrfBz( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
//MANCA DA IMPLEMENTARE IL TRIM DELLE SUPERFICI!!/////////////////////////////////////////////////////////////////////////////////////////////////////
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ISurfBezier> pSrfBz( GetSurfBezier( pGeoObj->Clone())) ;
if ( IsNull( pSrfBz))
return false ;
// lo porto nel riferimento globale
pSrfBz->ToGlob( frFrame) ;
bool bOk = true ;
int nDegU, nDegV, nSpanU, nSpanV ;
bool bRat = false ;
bool bTrimmed = false ;
pSrfBz->GetInfo( nDegU, nDegV, nSpanU, nSpanV, bRat, bTrimmed) ;
int nCPU = nDegU * nSpanU + 1 ;
int nCPV = nDegV * nSpanV + 1 ;
ON_NurbsSurface* onNurbsSurf = new ON_NurbsSurface( 3, bRat, nDegU + 1, nDegV + 1, nCPU, nCPV) ;
for ( int u = 0 ; u < nCPU ; ++u) {
for ( int v = 0 ; v < nCPV ; ++v) {
Point3d ptCV = pSrfBz->GetControlPoint( u, v, &bOk) ;
if ( ! bRat) {
onNurbsSurf->SetCV( u, v, ConvertPoint( ptCV)) ;
}
else {
double dW = pSrfBz->GetControlWeight( u, v, &bOk) ;
onNurbsSurf->SetCV( u, v, ConvertPoint( ptCV * dW)) ;
onNurbsSurf->SetWeight( u, v, dW) ;
}
}
}
// imposto il vettore dei nodi in U
int nKnotCountU = nDegU + nCPU - 1 ;
double dKnot = 0 ;
// per costruzione nKnotCount é un multiplo di nDegU
for ( int u = 0 ; u < int ( nKnotCountU / nDegU) ; ++u) {
for ( int p = 0 ; p < nDegU ; ++p)
onNurbsSurf->SetKnot( 0, u * nDegU + p, dKnot) ;
++dKnot ;
}
// imposto il vettore dei nodi in V
int nKnotCountV = nDegV + nCPV - 1 ;
dKnot = 0 ;
// per costruzione nKnotCount é un multiplo di nDegU
for ( int v = 0 ; v < int ( nKnotCountV / nDegV) ; ++v) {
for ( int p = 0 ; p < nDegV ; ++p)
onNurbsSurf->SetKnot( 0, v * nDegV + p, dKnot) ;
++dKnot ;
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onNurbsSurf, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportSTM( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ISurfTriMesh> pSrfTm ;
if ( pGeoObj->GetType() == SRF_TRIMESH)
pSrfTm.Set( GetSurfTriMesh( pGeoObj->Clone())) ;
else {
const ISurfFlatRegion* pSrfFr = GetSurfFlatRegion( pGeoObj) ;
const ISurfTriMesh* pSrfTm_ = pSrfFr->GetAuxSurf() ;
if ( pSrfTm_ == nullptr){
return false ;
}
pSrfTm.Set( pSrfTm_->Clone()) ;
}
if ( IsNull( pSrfTm))
return false ;
// lo porto nel frame globale
pSrfTm->ToGlob( frFrame) ;
int nVertices = pSrfTm->GetVertexCount() ;
int nTriangles = pSrfTm->GetTriangleCount() ;
ON_Mesh* onMesh = new ON_Mesh ;
for ( int v = 0 ; v < nVertices ; ++v) {
Point3d pt ; pSrfTm->GetVertex( v, pt) ;
onMesh->SetVertex( v, ConvertPoint( pt)) ;
}
for ( int t = 0 ; t < nTriangles ; ++t) {
int nIdVert[3] ; pSrfTm->GetTriangle( t, nIdVert) ;
onMesh->SetTriangle( t, nIdVert[0], nIdVert[1], nIdVert[2]) ;
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onMesh, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_ArcCurve*
Export3dm::ConvertCrvArc( const ICurveArc* pCrvArc)
{
double dRad = pCrvArc->GetRadius() ;
Point3d ptCen ;
pCrvArc->GetCenterPoint( ptCen) ;
PtrOwner<ON_ArcCurve> onArcCrv( new ON_ArcCurve()) ;
if ( ! pCrvArc->IsACircle()) {
Vector3d vtZ = pCrvArc->GetNormVersor() ;
Vector3d vtX, vtY ;
vtX = pCrvArc->GetStartVersor() ;
vtY = vtZ ^ vtX ;
double dAngDeg = pCrvArc->GetAngCenter() ;
ON_Plane onPlane( ConvertPoint( ptCen), ConvertVector( vtX), ConvertVector( vtY)) ;
onArcCrv.Set( new ON_ArcCurve( ON_Arc( onPlane, dRad, dAngDeg * DEGTORAD))) ;
}
else
onArcCrv.Set( new ON_ArcCurve ( ON_Circle( ConvertPoint( ptCen), dRad))) ;
return Release( onArcCrv) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvArc( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ICurveArc> pCrvArc( GetCurveArc( pGeoObj->Clone())) ;
if ( IsNull( pCrvArc))
return false ;
// lo porto nel fram globale
pCrvArc->ToGlob( frFrame) ;
ON_ArcCurve* onArcCrv = ConvertCrvArc( pCrvArc) ;
if ( onArcCrv == nullptr)
return false ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onArcCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_NurbsCurve*
Export3dm::ConvertCrvBezier( const ICurveBezier* pCrvBz)
{
// creo l'oggetto da esportare
int nDeg = pCrvBz->GetDegree() ;
int nCV = nDeg + 1 ;
PtrOwner<ON_NurbsCurve> onNurbsCrv( new ON_NurbsCurve( 3, // dim
pCrvBz->IsRational(), // bRat
nDeg + 1, // order = deg + 1
nCV)) ; // numero di CP
// imposto i punti di controllo con gli eventuali pesi
if ( ! pCrvBz->IsRational()) {
bool bOk = true ;
for ( int i = 0 ; i < nCV ; ++i) {
ON_3dPoint onPt = ConvertPoint( pCrvBz->GetControlPoint( i, &bOk)) ;
onNurbsCrv->SetCV( i, onPt) ;
}
}
else {
bool bOk = true ;
for ( int i = 0 ; i < nCV ; ++i) {
ON_3dPoint onPt = ConvertPoint( pCrvBz->GetControlPoint( i, &bOk)) ;
double dWeight = pCrvBz->GetControlWeight( i, &bOk) ;
onNurbsCrv->SetCV( i, onPt * dWeight) ;
onNurbsCrv->SetWeight( i, dWeight) ;
}
}
// imposto il vettore dei nodi
int nKnotCount = nDeg + nCV - 1 ;
double dKnot = 0 ;
for ( int u = 0 ; u < int ( nKnotCount / nDeg) ; ++u) {
for ( int p = 0 ; p < nDeg ; ++p)
onNurbsCrv->SetKnot( u * nDeg + p, dKnot) ;
++dKnot ;
}
return Release( onNurbsCrv) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvBezier( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ICurveBezier> pCrvBz( GetCurveBezier( pGeoObj->Clone())) ;
if ( IsNull( pCrvBz))
return false ;
// lo porto nel riferimento globale
pCrvBz->ToGlob( frFrame) ;
ON_NurbsCurve* onNurbsCrv = ConvertCrvBezier( pCrvBz) ;
if ( onNurbsCrv == nullptr)
return false ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onNurbsCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvCompo( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ICurveComposite> pCrvCompo( GetCurveComposite( pGeoObj->Clone())) ;
if ( IsNull( pCrvCompo))
return false ;
// lo porto nel riferimento globale
pCrvCompo->ToGlob( frFrame) ;
ON_PolyCurve* onPolyCrv = new ON_PolyCurve ;
for ( const ICurve* pCrv = pCrvCompo->GetFirstCurve() ; pCrv != nullptr ; pCrv = pCrvCompo->GetNextCurve()) {
GeoObjType type = pCrv->GetType() ;
switch ( type) {
case CRV_LINE : {
PtrOwner<ICurveLine> pCrvL( GetCurveLine( pCrv->Clone())) ;
if ( IsNull( pCrvL)) {
delete onPolyCrv ;
return false ;
}
ON_LineCurve* onLine = ConvertCrvLine( pCrvL) ;
if ( onLine == nullptr) {
delete onPolyCrv ;
return false ;
}
onPolyCrv->Append( onLine) ;
break ;
}
case CRV_ARC : {
PtrOwner<ICurveArc> pCrvArc( GetCurveArc( pCrv->Clone())) ;
if ( IsNull( pCrvArc)) {
delete onPolyCrv ;
return false ;
}
ON_ArcCurve* onArcCrv = ConvertCrvArc( pCrvArc) ;
if ( onArcCrv == nullptr) {
delete onPolyCrv ;
return false ;
}
onPolyCrv->Append( onArcCrv) ;
break ;
}
case CRV_BEZIER : {
PtrOwner<ICurveBezier> pCrvBz( GetCurveBezier( pCrv->Clone())) ;
if ( IsNull( pCrvBz)) {
delete onPolyCrv ;
return false ;
}
ON_NurbsCurve* onNurbsCrv = ConvertCrvBezier( pCrvBz) ;
if ( onNurbsCrv == nullptr) {
delete onPolyCrv ;
return false ;
}
onPolyCrv->Append( onNurbsCrv) ;
break ;
}
default : break ;
}
}
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onPolyCrv, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
ON_LineCurve*
Export3dm::ConvertCrvLine( const ICurveLine* pCrvL)
{
Point3d ptStart, ptEnd ;
pCrvL->GetStartPoint( ptStart) ;
pCrvL->GetEndPoint( ptEnd) ;
PtrOwner<ON_LineCurve> onCrvLine( new ON_LineCurve( ON_Line( ConvertPoint( ptStart), ConvertPoint( ptEnd)))) ;
return Release( onCrvLine) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ExportCrvLine( const string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer)
{
// recupero l'oggetto geometrico
const IGeoObj* pGeoObj = iIter.GetGeoObj() ;
if ( pGeoObj == nullptr)
return false ;
// verifico oggetto
PtrOwner<ICurveLine> pCrvL( GetCurveLine( pGeoObj->Clone())) ;
if ( IsNull( pCrvL))
return false ;
// lo porto nel frame globale
pCrvL->ToGlob( frFrame) ;
ON_LineCurve* onCrvLine = ConvertCrvLine( pCrvL) ;
// aggiungo l'oggetto al modello
return AddObjectToModel( iIter, onCrvLine, nLayer, sName, cCol) ;
}
//----------------------------------------------------------------------------
bool
Export3dm::ScanGroup( const IGdbIterator& iIter, const int& nLayer)
{
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( iIter.GetGDB())) ;
if ( IsNull( pIter))
return false ;
// scandisco il gruppo
bool bOk = true ;
for ( bool bNext = pIter->GoToFirstInGroup( iIter) ;
bNext ;
bNext = pIter->GoToNext()) {
if ( ! ExportObject( *pIter, nLayer))
bOk = false ;
}
return bOk ;
}
+72
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@@ -0,0 +1,72 @@
//----------------------------------------------------------------------------
// EgalTech 2023
//----------------------------------------------------------------------------
// File : Export3dm.cpp Data : 21.09.23 Versione :
// Contenuto : Dichiarazione della classe ExportStl.
//
//
//
// Modifiche : 21.09.23 DB Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#define NOMINMAX
#include "/EgtDev/Include/EE3Export3dm.h"
#include "/EgtDev/Include/EGnWriter.h"
#include "/EgtDev/Include/EGkGeoObj.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkFrame3d.h"
#include "/EgtDev/Include/EGkPoint3d.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include "/EgtDev/Extern/opennurbs/Include/opennurbs.h"
#include <map>
//----------------------------------------------------------------------------
class Export3dm : public IExport3dm
{
public :
virtual bool SetOptions( int nFilter) ;
virtual bool Export( IGeomDB* pGDB, int nId, const std::string& sFile) ;
public :
Export3dm(void) : m_nFilter(EEXFLT_DEFAULT) {
CalcGroupFilter() ;
}
private :
bool ExportObject( const IGdbIterator& iIter, const int& nLayer) ;
bool AddObjectToModel( const IGdbIterator& iIter, ON_Object* onObject, const int& nLayer, const std::string& sName, const Color& cCol,
ON_3dmObjectAttributes* pOnAttr = nullptr) ;
bool AddInfoToObject( const IGdbIterator& iIter, ON_Object* onObject) ;
bool ScanGroup( const IGdbIterator& iIter, const int& nLayer) ;
bool TestFilter( int nLev, int nMode, int nStat, bool bGroup = false) ;
std::wstring ConvertString( const std::string& sName) { return std::wstring( sName.begin(), sName.end()) ;} ;
ON_3dPoint ConvertPoint( const Point3d& pt) { return ON_3dPoint( pt.x, pt.y, pt.z) ;} ;
ON_3dVector ConvertVector( const Vector3d& vt) { return ON_3dVector( vt.x, vt.y, vt.z) ;} ;
ON_NurbsCurve* ConvertCrvBezier( const ICurveBezier* pCrvBz) ;
ON_ArcCurve* ConvertCrvArc( const ICurveArc* pCrvArc) ;
ON_LineCurve* ConvertCrvLine( const ICurveLine* pCrvL) ;
bool ExportPnt( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportSrfBz( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportSTM( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportCrvArc( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportCrvBezier( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportCrvCompo( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool ExportCrvLine( const std::string& sName, const IGdbIterator& iIter, const Frame3d& frFrame, const Color& cCol, const int& nLayer) ;
bool CalcGroupFilter( void) ;
private :
int m_nFilter ; // filtro su livello, modo e stato, se l'oggeto da valutare è un oggetto geometrico
int m_nGroupFilter ; // filtro su livello, modo e stato, se l'oggetto da valutare è un gruppo
Writer m_Writer ; // scrittore di file di testo
ONX_Model m_model ; // modello opennurbs
std::map<int,int> m_mLayer ; // mappa dei layer <indice layer nge, indice del componente layer nel modello 3dm>
std::map<std::string,int> m_mMaterial ; // mappa dei materiali <stringa del colore ( R,G,B), indice del componente material nel modello 3dm>
} ;
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//----------------------------------------------------------------------------
// EgalTech 2023
//----------------------------------------------------------------------------
// File : Import3dm.h Data : 23.06.23 Versione : 2.5f1
// Contenuto : Dichiarazione della classe Import3dm.
//
//
//
// Modifiche : 23.06.23 DB Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EE3Import3dm.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkGeoObj.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Extern/opennurbs/Include/opennurbs.h"
#include <utility>
#include <map>
//----------------------------------------------------------------------------
class Import3dm : public IImport3dm
{
public :
bool Import( const std::string& sFile, IGeomDB* pGDB, int nIdGroup,
double dTextHeight = 2.0, double dExtLine = 5.0, double dArrLen = 5.0, double dTextDist = 2.0,
bool bLenIsMM = true, int nDecDig = -2, std::string sFont = "ModernPropS.Nfe") override ;
private :
Point3d ConvertPoint( const ON_Point& onPoint)
{ return Point3d( onPoint.point.x, onPoint.point.y, onPoint.point.z) ; } ;
Point3d ConvertPoint( const ON_3dPoint& on3dPoint)
{ return Point3d( on3dPoint.x, on3dPoint.y, on3dPoint.z) ; } ;
Point3d ConvertPoint( const ON_4dPoint& on4dPoint)
{ return Point3d( on4dPoint.x, on4dPoint.y, on4dPoint.z) ; } ;
Point3d ConvertPoint( const ON_3fPoint& on3fPoint)
{ return Point3d( on3fPoint.x, on3fPoint.y, on3fPoint.z) ; } ;
Vector3d ConvertVector( const ON_3dVector& onVector)
{ return Vector3d( onVector.x, onVector.y, onVector.z) ; } ;
Vector3d ConvertVector( const ON_2dVector& onVector)
{ return Vector3d( onVector.x, onVector.y, 0) ; } ;
ICurve* ConvertCurve( const ON_Curve* onCurve) ;
ISurf* ConvertSurface( const ON_Surface* onSurf) ;
ISurfTriMesh* ConvertExtrusion( const ON_Extrusion* onExtrusion) ;
ISurfTriMesh* ConvertMesh( const ON_Mesh* onMesh) ;
std::vector<PtrOwner<IGeoObj>> ConvertAnnotation( const ON_Annotation* onAnnot, const ON_DimStyle* onDimStyle, double dTextHeight, double dExtLine, double dArrLen, double dTextDist,
bool bLenIsMM, int nDecDig, std::string sFont) ;
ISURFPOVECTOR ConvertBrep( const ON_Brep* onBrep, const bool bForceTriMesh) ;
ICurve* ConvertBrepLoop( const ON_BrepLoop* onBrepLoop) ;
bool MakeUniform( ISurfFlatRegion** sfr, ON_NurbsSurface onNurbsSurface, double dScaleU, double dScaleV) ;
private :
IGeomDB* m_pGDB ;
int m_nIdGroup ;
std::map< int, std::tuple<const ON_Layer*, ON_UUID, int, bool>> m_mLayer ; // mappa dei layer con id nel GDB e l'uuid nel modello 3dm, un int per l'indice del layer nel model e un bool che indica la presenza di sottolayer
std::map< std::string, int> m_mError_count ;
} ;
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// stdafx.cpp : file di origine che include solo le inclusioni standard
// EgtExchange.pch sarà l'intestazione precompilata
// stdafx.obj conterrà le informazioni sui tipi precompilati
#include "stdafx.h"
// TODO: fare riferimento alle intestazioni aggiuntive necessarie in STDAFX.H
// e non in questo file
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// stdafx.h : file di inclusione per file di inclusione di sistema standard
// o file di inclusione specifici del progetto utilizzati di frequente, ma
// modificati raramente
//
#pragma once
#include "/EgtDev/Include/EgtTargetVer.h"
#include <cstdio>
#include <tchar.h>
#include <cfloat>
#include <cmath>
// in Debug riconoscimento memory leakage
#if defined( _DEBUG)
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#endif
// in Debug controllo iteratori
#if defined( _DEBUG)
#define _SECURE_SCL 1
#else
#define _SECURE_SCL 0
#endif
#include "/EgtDev/Include/EgtLibVer.h"
#pragma comment(lib, EGTLIBDIR "EgtGeneral" EGTLIBVER ".lib")
#pragma comment(lib, EGTLIBDIR "EgtNumKernel" EGTLIBVER ".lib")
#pragma comment(lib, EGTLIBDIR "EgtGeomKernel" EGTLIBVER ".lib")
#pragma comment(lib, EGTLIBDIR "SEgtLock" EGTLIBVER ".lib")
#pragma comment(lib, EGTEXTDIR "/opennurbs/Lib/opennurbs_public" EGTLIBVER ".lib")