- aggiunta gestione in doppio di forature e groove passanti (rivolte verso Z+)

- lieve correzione a check utensile doppio
- aggiunto interasse minimo per lavorazioni in doppio
This commit is contained in:
luca.mazzoleni
2023-08-09 17:16:47 +02:00
parent a4c3b74434
commit 5e6dfe320f
3 changed files with 209 additions and 17 deletions
+150 -9
View File
@@ -192,7 +192,7 @@ function WallExec.CollectFeatures( PartId, b3Raw)
Proc.TaskId = nTaskId
Proc.Box = EgtGetBBoxGlob( ProcId, GDB_BB.STANDARD)
Proc.IsOutline = ( Proc.Prc == 251 or Proc.Prc == 252)
-- recupero l'elenco delle facce della parte interessate dalla feature
Proc.AffectedFaces = WL.GetProcessAffectedFaces( Proc)
@@ -201,7 +201,7 @@ function WallExec.CollectFeatures( PartId, b3Raw)
for i = 1, Proc.Fct do
Proc.Face[i] = { Id = i - 1, VtN = EgtSurfTmFacetNormVersor( Proc.Id, i - 1, GDB_ID.ROOT ), Elevation = WL.GetFaceElevation( Proc.Id, i - 1, PartId)}
end
if Proc.Box and not Proc.Box:isEmpty() then
table.insert( vProc, Proc)
-- se foro
@@ -643,16 +643,19 @@ end
-------------------------------------------------------------------------------------------------------------
-- Controlla in vProc la presenza di feature da lavorare in doppio e, se trovate, ne setta i parametri
local function SetMirroredFeatures( vProc, b3Raw)
local dMinimumDistanceMirroredFeatures = 780
local vGroovesThrough = {}
local vDrillings = {}
for i = 1, #vProc do
local Proc = vProc[i]
if Proc.Flg ~= 0 then
-- AGGIUNGERE DIPENDENZA DA COSTANTE WALLDATA!!
-- tutte le rabbet, tunnel e groove, tranne le groove passanti che guardano Z+, vengono confrontati con possibili feature mirror
if Proc.TopologyLongName == 'Rabbet-Through-RightAngles-Parallel-2'or
Proc.TopologyLongName == 'Groove-Blind-RightAngles-Parallel-3' or
Proc.TopologyLongName == 'Groove-Blind-RightAngles-Parallel-4' or
Proc.TopologyLongName == 'Tunnel-Blind-RightAngles-Parallel-5' or
( Proc.TopologyLongName == 'Groove-Through-RightAngles-Parallel-3' and Proc.AffectedFaces.Front) then
( Proc.TopologyLongName == 'Groove-Through-RightAngles-Parallel-3' and Proc.AffectedFaces.Front and Proc.AffectedFaces.Left and Proc.AffectedFaces.Right) then
-- feature rivolta verso Y- e parallela a X
local bIsFeatureFacingFrontSide = Proc.AffectedFaces.Front
-- feature vicino al bordo Y- del grezzo
@@ -663,7 +666,7 @@ local function SetMirroredFeatures( vProc, b3Raw)
nFaceLookingFrontSide = j - 1
end
end
local dMaxDist = 300
local dMaxDist = 100
if nFaceLookingFrontSide then
local ptFaceCenter = EgtSurfTmFacetCenter( Proc.Id, nFaceLookingFrontSide, GDB_ID.ROOT)
local dSideDist = abs( ptFaceCenter:getY() - b3Raw:getMin():getY())
@@ -678,7 +681,7 @@ local function SetMirroredFeatures( vProc, b3Raw)
local ProcMirror = vProc[j]
if ProcMirror.TopologyLongName == Proc.TopologyLongName and ProcMirror.Id ~= Proc.Id and ProcMirror.Flg ~= 0 then
-- feature specchiata rivolta verso Y+ e parallela a X
local bIsMirrorFeatureFacingBackSide = ProcMirror.AffectedFaces.Back
local bIsMirrorFeatureFacingBackSide = EgtIf( Proc.TopologyLongName == 'Groove-Through-RightAngles-Parallel-3', ProcMirror.AffectedFaces.Back and Proc.AffectedFaces.Left and Proc.AffectedFaces.Right, ProcMirror.AffectedFaces.Back)
-- feature specchiata vicino al bordo Y+ del grezzo
local bIsMirrorFeatureOnEdge = false
local nMirrorFaceLookingBackSide
@@ -703,8 +706,11 @@ local function SetMirroredFeatures( vProc, b3Raw)
local bIsMirrorBoxXAligned = abs( Proc.Box:getCenter():getX() - ProcMirror.Box:getCenter():getX()) < 500 * GEO.EPS_SMALL
-- box che non si intersecano
local bIsNotMirrorBoxOverlapping = not OverlapsXY( b3Proc, b3ProcMirror)
-- distanza minima tra le feature
local dYMinDistance = max( b3Proc:getMin():getY(), b3ProcMirror:getMin():getY()) - min( b3Proc:getMax():getY(), b3ProcMirror:getMax():getY())
local bIsMirrorFeatureDistanceOk = dYMinDistance > dMinimumDistanceMirroredFeatures + 10 * GEO.EPS_SMALL
-- se tutte vere le condizioni, calcolo i parametri da passare alle lavorazioni
if bIsMirrorFeatureFacingBackSide and bIsMirrorFeatureOnEdge and bIsMirrorFeatureSameDimension and bIsMirrorBoxXAligned and bIsNotMirrorBoxOverlapping then
if bIsMirrorFeatureFacingBackSide and bIsMirrorFeatureOnEdge and bIsMirrorFeatureSameDimension and bIsMirrorBoxXAligned and bIsNotMirrorBoxOverlapping and bIsMirrorFeatureDistanceOk then
nMirrorId = ProcMirror.Id
local b3Tab = EgtGetTableArea()
local ptOnMirrorAx = ( Proc.Box:getCenter() + ProcMirror.Box:getCenter()) / 2
@@ -729,10 +735,145 @@ local function SetMirroredFeatures( vProc, b3Raw)
Proc.Stype = 2
end
end
-- le groove passanti, parallele a X e rivolte verso Z+ vanno raccolte, ordinate e accoppiate a 2 a 2 per il doppio
elseif Proc.TopologyLongName == 'Groove-Through-RightAngles-Parallel-3' and Proc.AffectedFaces.Top and Proc.AffectedFaces.Left and Proc.AffectedFaces.Right then
table.insert( vGroovesThrough, Proc)
-- i fori verticali e aperti verso Z+ vanno raccolti, ordinati e accoppiati a 2 a 2 per il doppio a parità di X
elseif Proc.TopologyLongName == 'DRILLING' then
-- recupero e verifico l'entità foro
local AuxId = EgtGetInfo( Proc.Id, 'AUXID', 'i') or 0
if AuxId then AuxId = AuxId + Proc.Id end
if not AuxId or EgtGetType( AuxId) ~= GDB_TY.CRV_ARC then
return false
end
-- recupero il vettore del foro
local vtExtr = EgtCurveExtrusion( AuxId, GDB_RT.GLOB)
if Proc.AffectedFaces.Top and AreSameOrOppositeVectorApprox( vtExtr, Z_AX()) then
table.insert( vDrillings, Proc)
end
end
end
end
-- ordino le groove passanti rivolte verso Z+ in base alla Y crescente
table.sort( vGroovesThrough, function( a, b) return b.Box:getCenter():getY() > a.Box:getCenter():getY() end)
-- funzione per l'ordinamento dei fori
local function SortDrillingsForMirror( Proc1, Proc2)
local Proc1X = Proc1.Box:getCenter():getX()
local Proc1Y = Proc1.Box:getCenter():getY()
local Proc2X = Proc2.Box:getCenter():getX()
local Proc2Y = Proc2.Box:getCenter():getY()
if Proc1X < Proc2X - 10 * GEO.EPS_SMALL then
return true
elseif abs( Proc1X - Proc2X) < 10 * GEO.EPS_SMALL then
if Proc1Y < Proc2Y - 10 * GEO.EPS_SMALL then
return true
end
end
end
-- ordino le forature aperte verso Z+ in base alla X e poi alla Y crescente
table.sort( vDrillings, SortDrillingsForMirror)
-- accoppio le groove passanti rivolte verso Z+
local nCurrentGroove = 1
while nCurrentGroove <= #vGroovesThrough do
local Proc = vGroovesThrough[nCurrentGroove]
if Proc.Flg ~= 0 then
local b3Proc = EgtGetBBoxGlob( Proc.Id, GDB_BB.STANDARD)
local j = nCurrentGroove + 1
while j <= #vGroovesThrough do
local ProcMirror = vGroovesThrough[j]
local b3ProcMirror = EgtGetBBoxGlob( ProcMirror.Id, GDB_BB.STANDARD)
-- feature non disattivata e diversa dala i-esima
local bIsMirrorIdOk = ( Proc.Id ~= ProcMirror.Id and ProcMirror.Flg ~= 0)
-- box delle stesse dimensioni
local bIsMirrorFeatureSameDimension = false
bIsMirrorFeatureSameDimension = abs( b3Proc:getDimX() - b3ProcMirror:getDimX()) < 500 * GEO.EPS_SMALL and
abs( b3Proc:getDimY() - b3ProcMirror:getDimY()) < 500 * GEO.EPS_SMALL and
abs( b3Proc:getDimZ() - b3ProcMirror:getDimZ()) < 500 * GEO.EPS_SMALL
-- box allineati in X
local bIsMirrorBoxXAligned = abs( Proc.Box:getCenter():getX() - ProcMirror.Box:getCenter():getX()) < 500 * GEO.EPS_SMALL
-- box che non si intersecano
local bIsNotMirrorBoxOverlapping = not OverlapsXY( b3Proc, b3ProcMirror)
-- distanza minima tra le feature
local dYMinDistance = max( b3Proc:getMin():getY(), b3ProcMirror:getMin():getY()) - min( b3Proc:getMax():getY(), b3ProcMirror:getMax():getY())
local bIsMirrorFeatureDistanceOk = dYMinDistance > dMinimumDistanceMirroredFeatures + 10 * GEO.EPS_SMALL
-- se tutte vere le condizioni, calcolo i parametri da passare alle lavorazioni
if bIsMirrorIdOk and bIsMirrorFeatureSameDimension and bIsMirrorBoxXAligned and bIsNotMirrorBoxOverlapping and bIsMirrorFeatureDistanceOk then
local dYMirrorAx
local b3Tab = EgtGetTableArea()
local ptOnMirrorAx = ( Proc.Box:getCenter() + ProcMirror.Box:getCenter()) / 2
dYMirrorAx = ptOnMirrorAx:getY() - b3Tab:getMin():getY()
-- scrivo i parametri nella lavorazione
-- 2: specchiatura in Y
Proc.Double = 2
Proc.MirrorId = ProcMirror.Id
-- posizione Y dell'asse di specchiatura
Proc.MirrorAx = dYMirrorAx
-- rimuovo dalla lista le groove già assegnate
local ProcMirrorOldId = ProcMirror.Id
table.remove( vGroovesThrough, nCurrentGroove)
if j > #vGroovesThrough or ( vGroovesThrough[j].Id ~= ProcMirrorOldId) then j = j - 1 end
table.remove( vGroovesThrough, j)
nCurrentGroove = 0
break
end
j = j + 1
end
end
nCurrentGroove = nCurrentGroove + 1
end
-- accoppio le forature
local nCurrentDrilling = 1
while nCurrentDrilling <= #vDrillings do
local Proc = vDrillings[nCurrentDrilling]
if Proc.Flg ~= 0 then
local j = nCurrentDrilling + 1
local b3Proc = EgtGetBBoxGlob( Proc.Id, GDB_BB.STANDARD)
while j <= #vDrillings do
local ProcMirror = vDrillings[j]
local b3ProcMirror = EgtGetBBoxGlob( ProcMirror.Id, GDB_BB.STANDARD)
-- feature non disattivata e diversa dala i-esima
local bIsMirrorIdOk = ( Proc.Id ~= ProcMirror.Id and ProcMirror.Flg ~= 0)
-- box delle stesse dimensioni
local bIsMirrorFeatureSameDimension = false
bIsMirrorFeatureSameDimension = abs( b3Proc:getDimX() - b3ProcMirror:getDimX()) < 500 * GEO.EPS_SMALL and
abs( b3Proc:getDimY() - b3ProcMirror:getDimY()) < 500 * GEO.EPS_SMALL and
abs( b3Proc:getDimZ() - b3ProcMirror:getDimZ()) < 500 * GEO.EPS_SMALL
-- box allineati in X
local bIsMirrorBoxXAligned = abs( Proc.Box:getCenter():getX() - ProcMirror.Box:getCenter():getX()) < 10 * GEO.EPS_SMALL
-- box che non si intersecano
local bIsNotMirrorBoxOverlapping = not OverlapsXY( b3Proc, b3ProcMirror)
-- distanza minima tra le feature
local dYMinDistance = max( b3Proc:getMin():getY(), b3ProcMirror:getMin():getY()) - min( b3Proc:getMax():getY(), b3ProcMirror:getMax():getY())
local bIsMirrorFeatureDistanceOk = dYMinDistance > dMinimumDistanceMirroredFeatures + 10 * GEO.EPS_SMALL
-- se tutte vere le condizioni, calcolo i parametri da passare alle lavorazioni
if bIsMirrorIdOk and bIsMirrorFeatureSameDimension and bIsMirrorBoxXAligned and bIsNotMirrorBoxOverlapping and bIsMirrorFeatureDistanceOk then
local dYMirrorAx
local b3Tab = EgtGetTableArea()
local ptOnMirrorAx = ( Proc.Box:getCenter() + ProcMirror.Box:getCenter()) / 2
dYMirrorAx = ptOnMirrorAx:getY() - b3Tab:getMin():getY()
-- scrivo i parametri nella lavorazione
-- 2: specchiatura in Y
Proc.Double = 2
Proc.MirrorId = ProcMirror.Id
-- posizione Y dell'asse di specchiatura
Proc.MirrorAx = dYMirrorAx
-- rimuovo dalla lista le groove già assegnate
local ProcMirrorOldId = ProcMirror.Id
table.remove( vDrillings, nCurrentDrilling)
if j > #vDrillings or ( vDrillings[j].Id ~= ProcMirrorOldId) then j = j - 1 end
table.remove( vDrillings, j)
nCurrentDrilling = 0
break
end
j = j + 1
end
end
nCurrentDrilling = nCurrentDrilling + 1
end
end
-------------------------------------------------------------------------------------------------------------
@@ -820,7 +961,7 @@ function WallExec.ProcessFeatures()
while nOperId do
EgtSetCurrMachining( nOperId)
local nOperationProcIds = EgtGetMachiningGeometry()
local nOperationProcId = nOperationProcIds[1]
local nOperationProcId = nOperationProcIds[1][1]
local nCurrentOperId = nOperId
for i = 1, #vProcToDisable do
local ProcId = vProcToDisable[i]