Refactoring/MoveSomeFunctionsToBeamLib:

spostate le funzioni GetTunnelDimension e CalcCollisionSafety da LapJoint a BeamLib
This commit is contained in:
luca.mazzoleni
2022-09-01 15:24:08 +02:00
parent a9e43984a2
commit b0e10cee87
3 changed files with 90 additions and 163 deletions
+73
View File
@@ -814,5 +814,78 @@ function BeamLib.FindFaceBestOrientedAsAxis( Proc, vtAx, fctExclude)
return nFaceIndMax, ptC, vtN
end
---------------------------------------------------------------------
function BeamLib.GetTunnelDimension( Proc, nPartId)
-- sono necessarie almeno due facce
if Proc.Fct < 2 then return 0, 0, 0 end
-- recupero l'ingombro della trave
local b3Solid = EgtGetBBoxGlob( EgtGetFirstNameInGroup( nPartId, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
-- recupero centro e normale delle facce
local ptC = {}
local vtN = {}
for i = 1, Proc.Fct do
ptC[i], vtN[i] = EgtSurfTmFacetCenter( Proc.Id, i - 1, GDB_ID.ROOT)
end
-- calcolo l'orientamento del tunnel
local vtOrtho
local bAdj = EgtSurfTmFacetsContact( Proc.Id, 0, 1)
if bAdj then
vtOrtho = vtN[1] ^ vtN[2]
else
if Proc.Fct >= 3 then
vtOrtho = vtN[1] ^ vtN[3]
else
return 0, 0, 0
end
end
-- ottengo il boundingBox e prendo le dimensioni lungo la direzione (Z locale) che rappresenta la profondità della fessura
local frFc = Frame3d( ptC[1], vtOrtho) ;
local b3BoxLoc = EgtGetBBoxRef( Proc.Id, GDB_BB.STANDARD, frFc)
local dDepth = b3BoxLoc:getDimZ()
-- recupero gruppo per geometria addizionale
local nAddGrpId = BL.GetAddGroup( nPartId)
if not nAddGrpId then
EgtOutLog( 'Error : missing AddGroup')
return 0, 0, 0
end
-- centro del bounding box locale
local ptCen = b3BoxLoc:getCenter()
ptCen:toGlob( frFc)
-- creo superficie intermedia
local nSurfInt = EgtSurfTmPlaneInBBox( nAddGrpId, ptCen, vtOrtho, b3Solid, GDB_ID.ROOT)
if not nSurfInt then return 0, 0, 0 end
-- ritaglio la superficie con le facce della fessura
for i = 1, Proc.Fct do
EgtCutSurfTmPlane( nSurfInt, ptC[i], -vtN[i], false, GDB_ID.ROOT)
end
local frSurfInt, dDimMax, dDimMin = EgtSurfTmFacetMinAreaRectangle( nSurfInt, 0, GDB_ID.ROOT)
-- cerco la faccia con larghezza pari a dimensione massima della fessura
local nLongIdFace = 0
for i = 1, Proc.Fct do
if abs( vtN[i] * frSurfInt:getVersX()) < 0.5 then
nLongIdFace = i - 1
break
end
end
return dDimMin, dDimMax, dDepth, vtOrtho, nLongIdFace, nSurfInt
end
---------------------------------------------------------------------
function BeamLib.CalcCollisionSafety( vtDir)
local dCollSic = 10 * BD.COLL_SIC
if abs( vtDir:getX()) > 0.999 or abs( vtDir:getY()) > 0.999 or abs( vtDir:getZ()) > 0.999 then
dCollSic = 0
elseif abs( vtDir:getX()) > 0.996 or abs( vtDir:getY()) > 0.996 or abs( vtDir:getZ()) > 0.996 then
dCollSic = 1 * BD.COLL_SIC
elseif abs( vtDir:getX()) > 0.89 or abs( vtDir:getY()) > 0.89 or abs( vtDir:getZ()) > 0.89 then
dCollSic = 2.5 * BD.COLL_SIC
elseif abs( vtDir:getX()) > 0.86 or abs( vtDir:getY()) > 0.86 or abs( vtDir:getZ()) > 0.86 then
dCollSic = 4 * BD.COLL_SIC
elseif abs( vtDir:getX()) > 0.707 or abs( vtDir:getY()) > 0.707 or abs( vtDir:getZ()) > 0.707 then
dCollSic = 5.5 * BD.COLL_SIC
end
return dCollSic
end
-------------------------------------------------------------------------------------------------------------
return BeamLib