DataBeam 2.5l4 :

- modifiche per centrare i pezzi in Y sulla tavola (da flag BeamData.CENTER_BEAM)
- modifiche per rendere più veloci i calcoli di FeatureTopology
- scorporata CalcHeadTailMachBeforeIntersDrillings da CollectFeatures
- migliorato calcolo attacco/uscite lame in FacesBySaw.
This commit is contained in:
Dario Sassi
2024-01-02 16:07:40 +01:00
parent e0f27b9abe
commit 7d65813c32
6 changed files with 222 additions and 274 deletions
+74 -22
View File
@@ -1,4 +1,4 @@
-- BeamExec.lua by Egaltech s.r.l. 2023/11/08
-- BeamExec.lua by Egaltech s.r.l. 2023/12/26
-- Libreria esecuzione lavorazioni per Travi
-- 2019/07/11 Aggiunta gestione stato rotazione di feature per TS3.
-- 2019/09/04 Corretto controllo feature di testa e coda con sovramateriale di testa elevato.
@@ -52,6 +52,7 @@
-- 2023/10/24 Aggiunta scrittura parametro BARLEN nelle info del mach group
-- 2023/11/08 Aggiunta gestione processi Variant.
-- 2023/11/30 Migliorato il calcolo elevazione con l'utilizzo della nuova funzione EgtSurfTmFacetElevationInBBox.
-- 2023/12/26 Modifiche per centrare i pezzi in Y sulla tavola.
-- Tabella per definizione modulo
local BeamExec = {}
@@ -256,6 +257,40 @@ local function IsTailFeature( Proc, b3Raw, dCurrOvmH, dCurrOvmT)
return false
end
-------------------------------------------------------------------------------------------------------------
local function NeedTopologyFeature( Proc)
-- richiedono calcolo topologia
if Cut.Identify( Proc) then
return true
end
if DoubleCut.Identify( Proc) then
return true
end
if LongCut.Identify( Proc) then
return true
end
if Long2Cut.Identify( Proc) then
return true
end
if SawCut.Identify( Proc) then
return true
end
if RidgeLap.Identify( Proc) then
return true
end
if LapJoint.Identify( Proc) then
return true
end
if FrenchRidgeLap.Identify( Proc) then
return true
end
if Chamfer.Identify( Proc) then
return true
end
-- tutte le altre non richiedono calcolo topologia
return false
end
-------------------------------------------------------------------------------------------------------------
local function CollectFeatures( PartId, b3Raw, dCurrOvmH, dCurrOvmT)
local dRawW = b3Raw:getDimY()
@@ -265,8 +300,6 @@ local function CollectFeatures( PartId, b3Raw, dCurrOvmH, dCurrOvmT)
local LayerId = {}
LayerId[1] = BL.GetAddGroup( PartId)
LayerId[2] = EgtGetFirstNameInGroup( PartId or GDB_ID.NULL, 'Processings')
local nMachineBeforeIntersectingDrillingsIdHead, dMachineBeforeIntersectingDrillingsXHead, nMachineBeforeIntersectingDrillingsIdTail, dMachineBeforeIntersectingDrillingsXTail = nil, GEO.INFINITO, nil, -GEO.INFINITO
local b3MachineBeforeIntersectingDrillingsBoxHead, b3MachineBeforeIntersectingDrillingsBoxTail = nil, nil
for nInd = 1, 2 do
local ProcId = EgtGetFirstInGroup( LayerId[nInd] or GDB_ID.NULL)
while ProcId do
@@ -317,19 +350,9 @@ local function CollectFeatures( PartId, b3Raw, dCurrOvmH, dCurrOvmT)
end
end
if Proc.Box and not Proc.Box:isEmpty() then
Proc.NeedTopology = NeedTopologyFeature( Proc)
Proc.Head = IsHeadFeature( Proc, b3Raw, dCurrOvmH)
Proc.Tail, Proc.AdvTail = IsTailFeature( Proc, b3Raw, dCurrOvmH, dCurrOvmT)
if Proc.Fct == 1 and BL.IsFeatureCuttingEntireSection( Proc.Box, dRawW, dRawH) and ( Proc.Head or Proc.Tail) and Proc.Prc ~= 340 and Proc.Prc ~= 350 then
if Proc.Head and Proc.Box:getCenter():getX() < dMachineBeforeIntersectingDrillingsXHead then
dMachineBeforeIntersectingDrillingsXHead = Proc.Box:getCenter():getX()
nMachineBeforeIntersectingDrillingsIdHead = Proc.Id
b3MachineBeforeIntersectingDrillingsBoxHead = Proc.Box
elseif Proc.Tail and Proc.Box:getCenter():getX() > dMachineBeforeIntersectingDrillingsXTail then
dMachineBeforeIntersectingDrillingsXTail = Proc.Box:getCenter():getX()
nMachineBeforeIntersectingDrillingsIdTail = Proc.Id
b3MachineBeforeIntersectingDrillingsBoxTail = Proc.Box
end
end
table.insert( vProc, Proc)
-- se foro
if Drill.Identify( Proc) then
@@ -383,11 +406,38 @@ local function CollectFeatures( PartId, b3Raw, dCurrOvmH, dCurrOvmT)
ProcId = EgtGetNext( ProcId)
end
end
local vMachineBeforeIntersectingDrillings = {
Head = { Id = nMachineBeforeIntersectingDrillingsIdHead, Box = b3MachineBeforeIntersectingDrillingsBoxHead},
Tail = { Id = nMachineBeforeIntersectingDrillingsIdTail, Box = b3MachineBeforeIntersectingDrillingsBoxTail}
return vProc
end
-------------------------------------------------------------------------------------------------------------
local function CalcHeadTailMachBeforeIntersDrillings( vProc, b3Raw)
local nHeadId
local dHeadX = GEO.INFINITO
local nTailId
local dTailX = -GEO.INFINITO
local b3HeadBox
local b3TailBox
for i = 1, #vProc do
local Proc = vProc[i]
if Proc.Box and not Proc.Box:isEmpty() then
if Proc.Fct == 1 and BL.IsFeatureCuttingEntireSection( Proc.Box, b3Raw:getDimY(), b3Raw:getDimZ()) and ( Proc.Head or Proc.Tail) and Proc.Prc ~= 340 and Proc.Prc ~= 350 then
if Proc.Head and Proc.Box:getCenter():getX() < dHeadX then
dHeadX = Proc.Box:getCenter():getX()
nHeadId = Proc.Id
b3HeadBox = Proc.Box
elseif Proc.Tail and Proc.Box:getCenter():getX() > dTailX then
dTailX = Proc.Box:getCenter():getX()
nTailId = Proc.Id
b3TailBox = Proc.Box
end
end
end
end
local vMachBeforeIntersDrillings = {
Head = { Id = nHeadId, Box = b3HeadBox},
Tail = { Id = nTailId, Box = b3TailBox}
}
return vProc, vMachineBeforeIntersectingDrillings
return vMachBeforeIntersDrillings
end
-------------------------------------------------------------------------------------------------------------
@@ -501,7 +551,8 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, vBeam, bMachGroup
-- Area tavola
local b3Tab = EgtGetTableArea()
-- Calcolo posizione estremo TR/BR della tavola rispetto a sua origine in BL
BD.OriXR = Point3d( b3Tab:getDimX(), EgtIf( BD.RIGHT_LOAD, 0, b3Tab:getDimY()), 0)
local dPosY = EgtIf( BD.CENTER_BEAM, ( b3Tab:getDimY() + dRawW * EgtIf( BD.RIGHT_LOAD, -1, 1)) / 2, EgtIf( BD.RIGHT_LOAD, 0, b3Tab:getDimY()))
BD.OriXR = Point3d( b3Tab:getDimX(), dPosY, 0)
BD.PosXR = EgtIf( BD.RIGHT_LOAD, MCH_CR.BR, MCH_CR.TR)
-- Impostazione dell'attrezzaggio di default
@@ -1179,7 +1230,7 @@ local function ClassifyTopology( vProc, nRawId)
nRecognized = nRecognized + 1
end
end
return nRecognized
end
@@ -1857,10 +1908,11 @@ function BeamExec.ProcessFeatures()
local dCurrOvmH = EgtGetInfo( nRawId, 'HOVM', 'd') or 0
local dCurrOvmT = EgtGetInfo( nRawId, 'TOVM', 'd') or 0
-- recupero le feature di lavorazione della trave
local vProc, vMachineBeforeIntersectingDrillings = CollectFeatures( nPartId, b3Raw, dCurrOvmH, dCurrOvmT)
local vProc = CollectFeatures( nPartId, b3Raw, dCurrOvmH, dCurrOvmT)
-- verifica presenza forature influenzate da lavorazioni di testa o coda
if BD.IMPROVE_HEAD_TAIL_DRILLINGS then
SetDrillingsToMachineAfterHeadOrTailCut( vProc, vMachineBeforeIntersectingDrillings)
vMachBeforeIntersDrillings = CalcHeadTailMachBeforeIntersDrillings( vProc, b3Raw)
SetDrillingsToMachineAfterHeadOrTailCut( vProc, vMachBeforeIntersDrillings)
end
-- verifica presenza di feature specchiate per eventuali lavorazioni simultanee
if BD.TWO_EQUAL_HEADS or BD.DOWN_HEAD then