BugFix/DoubleCutCollision:

doublecut impostata per lanciare fresatura di lato in caso di lavorazione con lama problematica; da aggiungere la fresatura di lato
This commit is contained in:
luca.mazzoleni
2022-08-26 18:30:49 +02:00
parent 4e77597b7d
commit 0528ac4a31
+27
View File
@@ -273,6 +273,33 @@ function ProcessDoubleCut.Make( Proc, nPhase, nRawId, nPartId, dOvmHead)
-- eseguo
local sCutType = EgtIf( bHead, 'HeadSide', 'TailSide')
local bDownHead = ( BD.DOWN_HEAD and vtNm:getZ() < BD.NZ_MINB)
if BD.C_SIMM and not bDownHead then
local sCutting = ML.FindCutting( sCutType, nil, bDownHead)
if not sCutting then
local sErr = 'Error : cutting not found in library'
EgtOutLog( sErr)
return false, sErr
end
local dMaxDepth = 0
if EgtMdbSetCurrMachining( sCutting) then
local sTuuid = EgtMdbGetCurrMachiningParam( MCH_MP.TUUID)
if EgtTdbSetCurrTool( EgtTdbGetToolFromUUID( sTuuid) or '') then
dMaxDepth = EgtTdbGetCurrToolMaxDepth() or dMaxDepth
end
end
local _, _, dDimV1 = BL.GetFaceHvRefDim( Proc.Id, 0, b3Raw)
local _, _, dDimV2 = BL.GetFaceHvRefDim( Proc.Id, 1, b3Raw)
local bFace1TooLongForBlade, bFace2TooLongForBlade = ( dDimV1 >= dMaxDepth), ( dDimV2 >= dMaxDepth)
local dFace1Ang, dFace2Ang = vtN[1]:getZ(), vtN[2]:getZ()
if bFace1TooLongForBlade and dFace1Ang < -0.485 or bFace2TooLongForBlade and dFace2Ang < -0.485 then
-- local bOk, sErr = LapJoint.Make( Proc, nPhase, nRawId, nPartId, dOvmHead)
-- if not bOk then
-- return bOk, sErr
-- end
end
end
local bOk, sErr = Fbs.MakeTwo( Proc, nPhase, nRawId, nPartId, dOvmHead, sCutType, false, bDownHead)
if not bOk then return bOk, sErr end
-- segnalazione ingombro di testa o coda