-- CalcSlices.lua by Egaltech s.r.l. 2022/03/30 -- Calcolo percorsi di lavoro per Stampa 3d -- Tabella per definizione modulo local CalcSlices = {} -- Intestazioni require( 'EgtBase') EgtOutLog( ' CalcSlices started', 1) -- Dati local AMD = require( 'AddManData') --------------------------------------------------------------------- local function GetSliceStep() local nParamsGrp = EgtGetFirstNameInGroup( GDB_ID.ROOT, PARAMS_GRP) local dStep = EgtGetInfo( nParamsGrp, KEY_SLICE_STEP, 'd') return dStep end --------------------------------------------------------------------- local function ComputeZSlices( dZmin, dDeltaZ, dZmax) local ptSlices = { dZmin + dDeltaZ} local dPosZ = dZmin + GetSliceStep( dZmin) while dPosZ < dZmax do table.insert( ptSlices, dPosZ) dPosZ = dPosZ + GetSliceStep( dPosZ) end return ptSlices end --------------------------------------------------------------------- function CalcSlices.Exec( nPartId, nStmId, HMax) -- costanti local TOLER = 0.2 local SMALL_TOLER = 0.02 local BIG_TOLER = 2.0 local MIN_LEN = 20.0 local MIN_AREA = 25.0 -- recupero il box della superficie local b3Box = EgtGetBBoxRef( nStmId, GDB_BB.STANDARD, EgtGetGridFrame()) if not b3Box or b3Box:isEmpty() then EgtOutText( 'La superficie selezionata è vuota') EgtPause( 1000) return end -- Parametri di slicing local dZmin = b3Box:getMin():getZ() local dZmax = b3Box:getMax():getZ() dZmax = min( dZmax, dZmin + HMax) ---dZmin = 740 ---dZmax = 741 -- se slicing già presente lo cancello for i = 1, 2 do local sFind = EgtIf( i == 1, '', '__') .. SLICE_LAYER .. "*" local nOldSliceId = EgtGetFirstNameInGroup( nPartId, sFind) while nOldSliceId do EgtErase( nOldSliceId) nOldSliceId = EgtGetFirstNameInGroup( nPartId, sFind) end end -- Eseguo slicing local nLayCnt = 1 local nRecalc = 0 local dDeltaZStart = 0.2 local vZSlices = ComputeZSlices( dZmin, dDeltaZStart, dZmax) local nLayId = EgtParPlanesSurfTmInters( Z_AX(), ORIG(), vZSlices, nStmId, nPartId, GDB_RT.GLOB, TOLER) -- scorro i risultati dello slicing while nLayId do local dDeltaZ = EgtIf( nLayCnt == 1, dDeltaZStart, 0) local dPosZ = vZSlices[nLayCnt]- dDeltaZ EgtSetInfo( nLayId, KEY_SLICE_Z, dPosZ) EgtSetInfo( nLayId, KEY_SLICE_NBR, nLayCnt) -- verifico se necessario ricalcolo local nId = EgtGetLastInGroup( nLayId) local bRecalc = not nId local vtRecalc while nId and not bRecalc do local nType = EgtGetType( nId) if nType == GDB_TY.SRF_MESH then bRecalc = true vtRecalc = EgtSurfTmFacetNormVersor( nId, 0) elseif nType == GDB_TY.GEO_POINT then bRecalc = true end nId = EgtGetPrev( nId) end -- eseguo eventuale ricalcolo if bRecalc then nRecalc = nRecalc + 1 EgtEmptyGroup( nLayId) dDeltaZ = dDeltaZ + EgtIf( vtRecalc and vtRecalc:getZ() > 0, -0.01, 0.01) -- eseguo il ricalcolo solo a quella quota EgtPlaneSurfTmInters( Point3d( 0, 0, dPosZ + dDeltaZ), Z_AX(), nStmId, nLayId, GDB_RT.GLOB, TOLER) end -- salvo i risultati nel layer local vClosedId = {} local vOpenId = {} nId = EgtGetFirstInGroup( nLayId) while nId do if EgtGetType( nId) == GDB_TY.GEO_POINT or EgtGetType( nId) == GDB_TY.SRF_MESH then -- se punto o superficie lo elimino EgtErase( nId) else -- correggo eventuali spostamenti in Z if abs( dDeltaZ) > GEO.EPS_SMALL then EgtMove( nId, Vector3d( 0, 0, -dDeltaZ)) end -- verifico presenza contorni aperti if EgtCurveIsClosed( nId) then table.insert( vClosedId, nId) else table.insert( vOpenId, nId) end end nId = EgtGetNext( nId) end -- se presenti percorsi aperti, provo a concatenarli if #vOpenId > 0 then local nRordId, nRordCnt = EgtCurveCompoByReorder( nLayId, vOpenId, ORIG(), true, GDB_RT.LOC, BIG_TOLER) if nRordId then vOpenId = {} for nId = nRordId, nRordId + nRordCnt - 1 do if EgtCurveIsClosed( nId) then table.insert( vClosedId, nId) else table.insert( vOpenId, nId) end end end end -- chiudo percorsi aperti praticamente chiusi ed elimino quelli troppo corti for i = #vOpenId, 1, -1 do local ptStart = EgtSP( vOpenId[i]) local ptEnd = EgtEP( vOpenId[i]) if EgtCurveLength( vOpenId[i]) < MIN_LEN then EgtErase( vOpenId[i]) table.remove( vOpenId, i) elseif AreSamePointEpsilon( ptStart, ptEnd, BIG_TOLER) then local ptMid = ( ptStart + ptEnd) / 2 EgtModifyCurveStartPoint( vOpenId[i], ptMid) EgtModifyCurveEndPoint( vOpenId[i], ptMid) table.insert( vClosedId, vOpenId[i]) table.remove( vOpenId, i) end end local bAllClosed = ( #vOpenId == 0) -- elimino percorsi chiusi di area troppo piccola for i = #vClosedId, 1, -1 do local _, _, dArea = EgtCurveArea( vClosedId[i]) if dArea and dArea < MIN_AREA then EgtErase( vClosedId[i]) table.remove( vClosedId, i) end end -- imposto dati ausiliari EgtSetName( nLayId, EgtIf( bAllClosed, '', '__') .. SLICE_LAYER .. EgtNumToString( nLayCnt)) EgtSetInfo( nLayId, 'CrvCnt', #vClosedId + #vOpenId) EgtSetColor( vClosedId or {}, 'TEAL') EgtSetColor( vOpenId or {}, 'RED') -- creo flat region a partire dalle curve chiuse ottenute con lo slicing for i = 1, #vClosedId do EgtApproxCurve( vClosedId[i], GDB_CA.ARCS, SMALL_TOLER) end local nSurfFR, nSrfNbr = EgtSurfFlatRegion( nLayId, vClosedId) for i = 1, #vClosedId do EgtErase( vClosedId[i]) end if nSurfFR then local nCrv = 0 for j = 0, nSrfNbr - 1 do -- analizzo i singoli chunks local nSfrId, nSfrCnt = EgtExplodeSurf( nSurfFR + j) for nId = nSfrId, nSfrId + nSfrCnt - 1 do -- per ogni chunk creo un gruppo di percorsi local nGrpCrv = EgtGroup( nLayId) EgtSetName( nGrpCrv, CONTOUR_GRP .. EgtNumToString( nCrv, 1)) nCrv = nCrv + 1 EgtRelocateGlob( nId, nGrpCrv) EgtSetName( nId, LAYER_SRF) EgtSetStatus( nId, GDB_ST.OFF) -- estraggo i contorni della superficie local nCsId, nCsCnt = EgtExtractSurfFrChunkLoops( nId, 0, nGrpCrv) for nId2 = nCsId, nCsId + nCsCnt - 1 do EgtSetName( nId2, OUTER_CRV) EgtSetColor( nId2, 'BLACK') end end end else -- errore EgtSetName( nLayId, '__' .. SLICE_LAYER .. EgtNumToString( nLayCnt)) end -- passo al layer successivo nLayCnt = nLayCnt + 1 nLayId = EgtGetNext( nLayId) end end --------------------------------------------------------------------- return CalcSlices