- Modificate tutti i lua dei bottoni per portarli in libreria
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-- RunViewManager.lua by Egaltech s.r.l. 2022/04/05
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-- Gestione visualizzazione per Stampa 3d
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-- Tabella per definizione modulo
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local RunViewManager = {}
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-- Intestazioni
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require( 'EgtBase')
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EgtOutLog( ' RunViewManager started', 1)
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-- Costanti generali
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local AMD = require( 'AddManData')
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function RunViewManager.Exec()
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ViewValues = EgtDialogBox( 'Slicing visibility manager', { 'Visibility Mode', 'CB:*All,Till Selected,Only Selected'},
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{ 'Shell type', 'CB:*All,Outer,Inner,Infill'},
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{ 'Inner Number', '1'})
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if not ViewValues or #ViewValues < 2 then return end
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local nVisibilityMode = 1 -- 1 = All, 2 = Till Selected, 3 = Only Selected
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if ViewValues[1] == 'All' then
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nVisibilityMode = 1
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elseif ViewValues[1] == 'Till Selected' then
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nVisibilityMode = 2
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elseif ViewValues[1] == 'Only Selected' then
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nVisibilityMode = 3
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end
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local nShellType = 0 -- 1 = All, 2 = Outer, 3 = Inner, 4 = infill
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if ViewValues[2] == 'All' then
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nShellType = 1
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elseif ViewValues[2] == 'Outer' then
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nShellType = 2
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elseif ViewValues[2] == 'Inner' then
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nShellType = 3
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elseif ViewValues[2] == 'Infill' then
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nShellType = 4
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end
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local nInnerNumber = tonumber(ViewValues[3])
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-- Recupero ultimo layer selezionato
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-- verifico sia un pezzo valido
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local sSelLayerName = ''
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local bFound = false
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local nSelLayerId = EgtGetLastSelectedObj()
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while nSelLayerId do
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local sSelLayerName = EgtGetName( nSelLayerId)
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if sSelLayerName and sSelLayerName:sub(1, 5) == SLICE_LAYER then
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bFound = true
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break
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end
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nSelLayerId = EgtGetParent( nSelLayerId)
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end
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if not bFound then
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if nVisibilityMode ~= 1 then
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EgtOutBox( 'No selected element!', 'Warning', 'WARNING')
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return
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else
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nSelLayerId = GDB_ID.NULL
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sSelLayerName = ''
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end
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end
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-- ciclo sui pezzi
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local nPartIndex = 1
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local nPartId = EgtGetFirstNameInGroup( GDB_ID.ROOT, PART .. nPartIndex)
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while nPartId do
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-- ciclo sui layer per dis/attivare il resto
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local nLayerIndex = 1
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local nLayerId = EgtGetFirstNameInGroup( nPartId, SLICE_LAYER .. nLayerIndex)
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while nLayerId do
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if nVisibilityMode == 1 then -- All
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EgtSetStatus( nLayerId, GDB_ST.ON)
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elseif nVisibilityMode == 2 then -- Till Selected
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EgtSetStatus( nLayerId, EgtIf( nLayerId <= nSelLayerId, GDB_ST.ON, GDB_ST.OFF))
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elseif nVisibilityMode == 3 then -- Only Selected
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EgtSetStatus( nLayerId, EgtIf( nLayerId == nSelLayerId, GDB_ST.ON, GDB_ST.OFF))
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end
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local nCrvId = EgtGetFirstGroupInGroup( nLayerId)
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while nCrvId do
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local nPathId = EgtGetFirstNameInGroup( nCrvId, PATH_GRP)
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local nShellId = EgtGetFirstInGroup( nPathId)
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while nShellId do
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local nType = EgtGetInfo( nShellId, KEY_TYPE, 'i')
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EgtSetStatus( nShellId, EgtIf( nShellType == 1 or ( nShellType == 2 and nType == 0) or (nShellType == 3 and nType == nInnerNumber), GDB_ST.ON, GDB_ST.OFF))
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nShellId = EgtGetNext( nShellId)
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end
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local nSolidId = EgtGetFirstNameInGroup( nCrvId, SOLID_GRP)
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local nSurfId = EgtGetFirstInGroup( nSolidId)
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while nSurfId do
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local nType = EgtGetInfo( nSurfId, KEY_TYPE, 'i')
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EgtSetStatus( nSurfId, EgtIf( nShellType == 1 or ( nShellType == 2 and nType == 0) or (nShellType == 3 and nType == nInnerNumber), GDB_ST.ON, GDB_ST.OFF))
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nSurfId = EgtGetNext( nSurfId)
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end
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local nToolPathId = EgtGetFirstNameInGroup( nCrvId, TOOLPATH_GRP)
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nShellId = EgtGetFirstInGroup( nToolPathId)
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while nShellId do
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local nType = EgtGetInfo( nShellId, KEY_TYPE, 'i')
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EgtSetStatus( nShellId, EgtIf( nType and ( nShellType == 1 or ( nShellType == 2 and nType == 0) or (nShellType == 3 and nType == nInnerNumber)), GDB_ST.ON, GDB_ST.OFF))
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nShellId = EgtGetNext( nShellId)
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end
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nCrvId = EgtGetNext( nCrvId)
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end
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nLayerIndex = nLayerIndex + 1
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nLayerId = EgtGetFirstNameInGroup( nPartId, SLICE_LAYER .. nLayerIndex)
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end
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nPartIndex = nPartIndex + 1
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nPartId = EgtGetFirstNameInGroup( GDB_ID.ROOT, PART .. nPartIndex)
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end
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EgtDraw()
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end
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---------------------------------------------------------------------
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return RunViewManager
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